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Sanguis
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Posted - 2003.08.19 08:59:00 -
[1]
I know this is mentioned some times already but i would like to see ship crews implemented.
1) You would need money to pay their saleries. (A little money sink.) 2) It would be possible to get some advanatges if you hire more experienced crews.( and higer saleries with it.) 3) Different Races, would give different "static" advantages. Like minmatar crew (+5% speed), amaar crew (5% armor bonus) etc. 4) Aditional purpose for the medical section. ( Your crew can die or be hurt.) 5) Another target for the genetic engeeniering skill. You can modify your crew with the skill in a medical center. 6) Special Effect of some weapons. Radiation weapons will kill more crew then ballistic one if they bypass the shield. 7) If you lose too much crew you get some disadvantages.. like -5% agility etc. 8) Possible Loyality Problems. (Need for leadership skills) 9) And maybe.. possible boarding attacks, to try to capture a ship. (With marines who need small arms :) )
to continue.
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Commander Blade
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Posted - 2003.08.19 12:52:00 -
[2]
I think this is a great idea and one that would work very well, in fact this is one of the best and most realistic idea i have seen, coz i mean come on i think it would take more than one man to fly a cruiser let alone a Battleship, and eventually a Titan when they come out.
Anyway thank you for your time
Lt Commander Blade
Live Long And Die With Honour
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Kutka
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Posted - 2003.08.23 03:16:00 -
[3]
Ya I was thinking along the same lines, Something like sea-dogs would be good the way they handle crews. It would add a ton more realistic factors to the game. Kutka |

Seriph
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Posted - 2003.08.23 03:43:00 -
[4]
This is a great idea. Your security status should also effect how you can get a crew. A pirate will have a hard time finding a crew, other criminals no doubt. But when you do get one you can have a crew of pirates, just what you want. I also think the boarding ship idea is awesome. Be able to breach the hull and get skills for espionage and other neato things 
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Jstek
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Posted - 2003.08.23 04:10:00 -
[5]
It will also curve the increasing fleet of Battleships and that like.
Cause, building a Fleet of Battleships are Hard enough.. Imagine tring to keep them in tip top shape, and playing for all that manpower?
--Jstek
This is a Great Idea, and it has so many possiablities and flexiablity. Can even bring in more interesting aspects to gameplay and more stratigic battle tatics.
Let alone, Frigites may get used again!
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ScreamingCricket
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Posted - 2003.08.23 05:57:00 -
[6]
only problem i see with this idea is what if your crew isnt on at the same time, you wont be able to fly it very much
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Seriphim
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Posted - 2003.08.23 06:39:00 -
[7]
lol
Its not real people, its NPC crew. If you goto EVE gate and look at some of the figures they have, you will see that they already have a designated crew for each ship. Frigates are 1, cruisers are around 1500 I think, and battleships have a crew of 6-7000. Its just for show and for the sake of creativity that its there. But we as players can express our opinion and get this stuff into the game =D.
I dont know if we have said this enough, us players, but we love details. Stuff that goes on and on(this is far diffrent than micro-managing somthing). The small things count, and EVE has done a way better job at doing this than many many other games out there. We, for the most part (those of us reasonable in mind) understand the diffaculty for balancing everything. We will be pateint, but things like this we like to see. Thanks again EVE team for giving us a great game.
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Kutka
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Posted - 2003.08.23 09:17:00 -
[8]
It would slow down battleship construction, also it would create a bigger demand for trade goods. Example, Food stuffs and stuff that goes for agriculture would help increase population centers. Too many losses from systems would cause a major decrease in star-faring crews. Known NPC's could be hired for a certain duration bringing better skills, or you could hire an NPC with lore skills about far flung reaches of the galaxy. I think these features have to be added to the game to flesh it out. Right now, the game is a bit card board like with great graphics. I am sure this would take a massive overhaul on the game mechanics, one reason it was not implemented perhaps. I am not a programmer so I don't know if the "Crews" feature will ever be added, but it would have a good impact on the battleship and cruiser toting folks Kutka |

Rebell
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Posted - 2003.08.23 17:17:00 -
[9]
All I can say, that this is one of the best ideas I ever heard mentioned. Ship crews would definitely add another element to combat in eve. --- ...I came to realize the obviousness of the truth. What is EVE? Control. EVE is a computer generated dream world built to keep us under control in order to change a human being into a beta tester. |

Klydor
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Posted - 2003.08.23 17:57:00 -
[10]
Yes I agree, its a nice well thought out idea. If you don't have any joy posting it here and getting dev feedback, then try emailing a few of the CSM reps and asking if they could propose this at the next meeting.
It would be another nice variable that will make the same class of ships slightly different.
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Bobith
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Posted - 2003.09.08 06:58:00 -
[11]
Your crew might inprove over time. Example you go threw hours apon hours of npc battles and PC conflicts your crew's bonuses increase.
I would like to see some management of a crew as a posabilit like keeping food water and other supplys in a specal hold for them, Increase there loyalty and reduce there upkeep cost (pay). Of corse if you dont want to micromanage them you just pay alittle more. I my self like alittle micromanageing :-)
I think it would add a great RP part of the game especaly if over time you faction could have more experanced crew members contact you wantin to join your ship.
my 2 isk and a box of dead Bunnys
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Danton Marcellus
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Posted - 2003.09.08 11:36:00 -
[12]
I'm all for crews but the captain being the one to decide which modifications his crew should have equals slavery to me...
Convert Stations
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Bobith
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Posted - 2003.09.08 21:24:00 -
[13]
Quote: I'm all for crews but the captain being the one to decide which modifications his crew should have equals slavery to me...
What exactly do you mean modificatons his crew should have?
If you talking about what modifacations they do to your ship/skills a captian should beable to hand pick his crew over time. You should beable to get better members over time threw agents,buying them, comeing to you do to your reputation (npc faction)
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Skaz
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Posted - 2003.09.09 01:00:00 -
[14]
Damn, this is one hell of an idea...... I would love to see this implemented and somehow I wonder if the Powers that be (The Devs) haven't already thought of this, which makes me wonder even further.....why isn't this in?
I'm not against it actually I'd sell half my soul (other half already sold ) to see it happen But they must have thought it over and already dismissed it or put it on the "possible future features list" but if they haven't START THINKING ABOUT IT!!!!!
But still......I like this idea very much. Would add a feeling of 'life' to the game,.You're not out there just for yourself anymore, you have to take care of your crew, It wouldn't only stop the massive BS building now but also slow down the cruisers too, newbies aren't exactly wading through ISK when they buy cruisers so a weekly? salary would make them think twice.
I'd love to see a dev respond to this, just to know why if they have already dismissed the idea.
"No, I'm not alt.....even if I have been in Pator Tech School for 2 years..." |

Drutort
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Posted - 2003.09.09 04:52:00 -
[15]
this idea probably has zero chance into the game thats for sure, no matter how great it is.... it would req so much changing of the game engine and gui's and other stuff...
I talked about ideas like this in beta... but they had there hands full then and now they have there hands full as well 
it would have to be a diff game, maybe if they made an expantion but some of you ppl have no clue how much work this would cause and at this rate this would be done maybe ohh in 4 years because the game has so many other things that have to be placed before all these other ideas
unlike this idea... my idea is so simple it would take only few days to code and its so usefull its not even funny.
http://oldforums.eveonline.com/?a=topic&threadID=30483
but even with an idea as i have it will probably take who knows how long for it to even be looked at and if it does who knows when they will start to put it in. support Idea: QuickInfo an alternative to ShowInfo
my MoBlog |

Vel Kyri
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Posted - 2003.09.09 13:11:00 -
[16]
Ship crew. This is a GREAT idea - and can be easily done :) create an additional slot on ships "crew" and then create an item "crew" which can be S, M, L (to give the feel for frigate, cruiser, and battleship crews)
now there are different types of crew (Minmatar, Amarr, etc) which are on the general market - this crew has to be assembled (trained, uniformed, whatever) and from that point can be named etc... (like the ships)
when the crew is equipped, it learns skills when you do things - ie, more you shoot lasers, they learn small energy turret, when in warp, they learn navigation etc. - which acts as a bonus to your own skills.
These crews can be hurt in battle (and require food, edical supplies to repair) and of course die if the ship is destroyed.
But - imagine having a well trained crew - this crews are able to be traded :) so imagine an experienced crew - would be very valuable :) -----
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Aki Ross
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Posted - 2003.09.09 13:28:00 -
[17]
I love this Crew idea...
How about different bonuses, depending on the Crew's Race and/or Speciality? Hirable by everyone...
Examples:
Civre Mercs (Missile ROF) Gallente Miners (Ore Extraction) Minmatar Tinkerers (Repair Systems) Ni-Kunni Border Runners (Navigation or Cargo)

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Dala Grey
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Posted - 2003.09.09 16:23:00 -
[18]
As i understood from the POTW's and various other bits of background literature, the whole point of the Pod technology was to allow one person to operate a ship that normally required a large crew......
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Danton Marcellus
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Posted - 2003.09.09 18:20:00 -
[19]
That was for frigates I believe, large ships still has large crews, hence the many windows on the battleships and cruisers...
Convert Stations
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Dala Grey
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Posted - 2003.09.09 19:20:00 -
[20]
But the technology was retro-fitted to exhisting ships, hence the windows left behind....
but don't take my word for it :)
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Dala Grey
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Posted - 2003.09.09 19:24:00 -
[21]
But the technology was retro-fitted to exhisting ships, hence the windows left behind....
but don't take my word for it :)
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Vel Kyri
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Posted - 2003.09.10 07:36:00 -
[22]
Yes, pod technolgy was aimed at "REDUCING" the number of crew - which is why a frigate today requires only a few crew (1-4), instead of many 10-40 people.
a pod does not eliminate the need for crew, it only reduces it. -----
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Bobith
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Posted - 2003.09.12 08:52:00 -
[23]
Quote: Ship crew. Create an additional slot on ships "crew" and then create an item "crew" which can be S, M, L (to give the feel for frigate, cruiser, and battleship crews)
Now thats a good idea and larger ships could have many slots. this is one of the mos constructive ideas yet.
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Spoadfeld
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Posted - 2003.09.17 22:02:00 -
[24]
I have to say this really is a fine idea - adding another element to the game and possibly invigorating the market for foodstuffs etc to feed your crew. Nice one
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Marko Ramius
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Posted - 2003.09.18 10:52:00 -
[25]
I agree this would be a great idea..... Come on CCP, give it some serious thought |

HitGirl
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Posted - 2003.09.18 11:26:00 -
[26]
Quote: Yes, pod technolgy was aimed at "REDUCING" the number of crew - which is why a frigate today requires only a few crew (1-4), instead of many 10-40 people.
a pod does not eliminate the need for crew, it only reduces it.
If u read the story, then yes it eliminates the use of a crew, but i do miss to exit the pod and view it in stations as Freelancer, 3d character walking around.
Chief Executive Officer Inferno Corp: Where we are ultimate Destruction will follow |

Kareken
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Posted - 2003.09.21 02:26:00 -
[27]
Wow! What a great idea! I would enjoy stopping a ship and getting my soldiers to board the ship and take its cargo or....just to kill them =D
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Silver Striker
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Posted - 2003.09.21 19:47:00 -
[28]
Wow, great idea, I'd thought about some sort of upkeep for a ship, with battleships needing a hefty amount but this would be even better.
Make it so CCP.
Silver
That's fantastic, really, but we need more COW BELL!!!! |

Vel Kyri
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Posted - 2003.09.22 08:23:00 -
[29]
OK - i did read the story about Capsules.
i will quote you the relevant section: ===== "This is a capsule," Anu said to the Caldari. "It is used to control a ship. With it a ship a big as this one can be controlled with only a handful of crew and smaller ships, like your frigates, can even be controlled by a single person." "How is this possible?" Ouriye asked. He was obviously skeptical, even if he didn't seem as surprised by what Anu said as the other Caldari. "The controller, captain if you like, of the ship is stationed inside the capsule. Through it, he's neural rigged to all parts of the ship. The capsule is like one gigantic computer, with the captain at the core, controlling everything." Any answered. "But how can a single man control a whole ship?" Ouriye pressed. "Thank you, captain, I was coming to that. As I said, the captain acts as the central unit in a highly advanced computer. This role allows him to access and evaluate data at extreme pace. He can easily handle the jobs it takes 5 or 10 people to do normally. It also makes him a better commander, he has better understanding and awareness of his environment and he's not boggled down by tedious crew management issues and frequent communication breakdowns are now history." Anu finished, looking over the faces of the thoughtful Caldari standing before him. =====
so, as you can see - a pod doesn't eliminate the need for a crew, it REDUCES it.
But even some frigates (larger ones, like a punisher) would still have a couple of crew, while the bigger ships have a few hundred (cruiser) to a thousand or so (battleship)
lets see those crew in action devs!!! -----
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Ka'loor
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Posted - 2003.09.22 11:56:00 -
[30]
Great idea :) i love it.
Attack without mercy, until blood is gone, until life is gone, until the light is gone, unto the shadow itself.
Better to die with honor, than to live in shame. |
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