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Captin Biltmore
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Posted - 2005.12.30 04:09:00 -
[1]
Try this one out:
High: 7 T2 tach's, with Gleam L ammo
Mid: 2 Sensor Booster II, 1 Tracking Computer II
Low: 3 HS II, 2 RCU II, 2 Tracking Enhancer II, 1 Med Armor Rep II
Drones: 5 Sentry Drones
You are doing serious DPS with this at 70km with Gleam L, and a switch to long range crystals will put you well into sniper range. At optimal range of 50km you should be doing about 700DPS depending on skills, and I was hitting a raven at 20km in combat and according to the log did about 489DPS (not bad for being that close). And my calcs don't include the sentry drone damage either. Should be a fairly good post RMR setup for the geddon.
Assasin For Hire - Contact in game |

Spartan III
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Posted - 2005.12.30 05:44:00 -
[2]
Still doesn't compare to the pre-rmr gankageddon of over 2k DPS, but your setup is much more scary to me as I got killed by a snipergeddon the other day and if theres ganna be more of em than it means no more low-sec for me ******************** Join Public Channel "Christian Public Access" for great fellowship and fun |

God forbid
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Posted - 2005.12.30 13:26:00 -
[3]
Hehe Nice.. :) Here is setups that I have been using..
7 Dual Pulse t2..
Cap booster named Scrambler 20k Web 90%
1 Large t2 1 Medium t2 3 Adaptive Nano t2 2 Heat sinks 1 Power relay.
Snipe. 7 Tachs t2, Gleam
2 Sensor booster t2, Tracking cpu t2.
3 Heat sinks, 3 Tracking Enhancers,2 RCU t2.
DPS: 673.586 With Drones: 754.836
Close Range again.. More dmg.
7 dual pulse t2.
Cap booster named Cap recharger named Web 90%
1 Large t2 3 Adaptive nano t2 3 Heat sinks t2 1 1600mm named..
BLEH. |

Testy Mctest
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Posted - 2005.12.30 13:46:00 -
[4]
Originally by: Spartan III Still doesn't compare to the pre-rmr gankageddon of over 2k DPS, but your setup is much more scary to me as I got killed by a snipergeddon the other day and if theres ganna be more of em than it means no more low-sec for me
Gankageddon did 2k dps?
Educating Eve forum denizens as to the error of their ways since 2005. |

Captin Biltmore
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Posted - 2005.12.30 14:23:00 -
[5]
No, pre-rmr gankageddon did max of 11-12xxdps...don't remember the exact value.
Assasin For Hire - Contact in game |

Naughty Boy
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Posted - 2005.12.30 14:27:00 -
[6]
Originally by: Captin Biltmore No, pre-rmr gankageddon did max of 11-12xxdps...don't remember the exact value.
Was just short of 1200 dps with megapulses and ~400 dps of t2 drones. /me pokes cheap fun at testy :p http://i19.photobucket.com/albums/b182/Naughty654/testy.jpg
Sincerly Yours, The Naughty Boy. ---
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Outa Rileau
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Posted - 2006.03.09 22:42:00 -
[7]
Originally by: Naughty Boy Edited by: Naughty Boy on 30/12/2005 15:04:16
Originally by: Captin Biltmore No, pre-rmr gankageddon did max of 11-12xxdps...don't remember the exact value.
Was just short of 1200 dps with megapulses and ~400 dps of t2 heavy drones.
Sincerly Yours, The Naughty Boy.
And if it was here now with t2 ammo      
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Deja Thoris
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Posted - 2006.03.09 23:19:00 -
[8]
Originally by: Spartan III Still doesn't compare to the pre-rmr gankageddon of over 2k DPS, but your setup is much more scary to me as I got killed by a snipergeddon the other day and if theres ganna be more of em than it means no more low-sec for me
I got 1,212dps excluding drones pre RmR.
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Sergej
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Posted - 2006.03.09 23:22:00 -
[9]
Originally by: Deja Thoris
Originally by: Spartan III Still doesn't compare to the pre-rmr gankageddon of over 2k DPS, but your setup is much more scary to me as I got killed by a snipergeddon the other day and if theres ganna be more of em than it means no more low-sec for me
I got 1,212dps excluding drones pre RmR.
Just curiosity, but that was with an implant?
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El Alamein
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Posted - 2006.03.14 00:14:00 -
[10]
npc setup that i use goes something like this high: 7x Mega modulated beams med: 1x sensor booster II 2x tracking Computer II low: 1x medium armor rep II 3x hardners 3x hsII 1x power diag II -----------------------------------
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Garia666
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Posted - 2006.03.15 10:22:00 -
[11]
I made up the same setup as posted
It can be seen in action in this movie. .
Linky
Check out the part after the Logistics cruiser..
ADGA Website |

Astrum Ludus
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Posted - 2006.03.23 18:32:00 -
[12]
Anyone have any suggestions that don't need II's on the end of everything to be effective?
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Oberon Oblique
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Posted - 2006.03.23 21:58:00 -
[13]
Gee EL, where did you come up with that brilliant setup?
-The mind is strong and the flesh is weak, but oh the flesh... |

Alzion
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Posted - 2006.03.23 22:19:00 -
[14]
Originally by: Astrum Ludus Anyone have any suggestions that don't need II's on the end of everything to be effective?
The same thing with ones at the end. You'll be effective with t1 gear, you just won't be optimized.
You can use officer mods to replace most of the t2 if you want, but there is no replacement for t2 guns. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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Outa Rileau
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Posted - 2006.03.23 22:50:00 -
[15]
Originally by: Alzion
Originally by: Astrum Ludus Anyone have any suggestions that don't need II's on the end of everything to be effective?
The same thing with ones at the end. You'll be effective with t1 gear, you just won't be optimized.
You can use officer mods to replace most of the t2 if you want, but there is no replacement for t2 guns.
there's something called officer and faction gunz too uno 
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Bailian Moxtain
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Posted - 2006.03.23 22:52:00 -
[16]
I realy dont understand how amarr ppl with hoods over their faces can fly a ship.........
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Xanta
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Posted - 2006.03.23 23:00:00 -
[17]
Originally by: Bailian Moxtain I realy dont understand how amarr ppl with hoods over their faces can fly a ship.........
i don't think you get how pods work -.-
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Alzion
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Posted - 2006.03.24 04:46:00 -
[18]
Originally by: Outa Rileau
Originally by: Alzion
Originally by: Astrum Ludus Anyone have any suggestions that don't need II's on the end of everything to be effective?
The same thing with ones at the end. You'll be effective with t1 gear, you just won't be optimized.
You can use officer mods to replace most of the t2 if you want, but there is no replacement for t2 guns.
there's something called officer and faction gunz too uno 
officer and faction guns can't use t2 ammo, so they can't compete with t2. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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Alliaanna Dalaii
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Posted - 2006.03.24 07:26:00 -
[19]
Originally by: Alzion
Originally by: Outa Rileau
Originally by: Alzion
Originally by: Astrum Ludus Anyone have any suggestions that don't need II's on the end of everything to be effective?
The same thing with ones at the end. You'll be effective with t1 gear, you just won't be optimized.
You can use officer mods to replace most of the t2 if you want, but there is no replacement for t2 guns.
there's something called officer and faction gunz too uno 
officer and faction guns can't use t2 ammo, so they can't compete with t2.
Cant get online to check but would the dps of Faction crystals with officer mods compare ... or still less ? Cant honestly remember what the base dmg of the faction crystals are.... but thinking about it theyre only slightly better.... so prob not 
Alliaanna
Official Follower of =-= Royal Hiigaran Navy =-= |

Jim McGregor
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Posted - 2006.03.24 08:25:00 -
[20]
Originally by: Bailian Moxtain I realy dont understand how amarr ppl with hoods over their faces can fly a ship.........
More importantly, who picks the hood in the morning? Does it follow current fashion trends in terms of color and material?
--- "Automatic override. Manual control overridden by autopilot. Please wait for operation to complete. You can override the automatic autopilot override in 28 seconds. Then you can make it wait" |

TimeKeepr
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Posted - 2006.03.24 09:33:00 -
[21]
Originally by: God forbid Hehe Nice.. :) Here is setups that I have been using..
7 Dual Pulse t2..
Cap booster named Scrambler 20k Web 90%
1 Large t2 1 Medium t2 3 Adaptive Nano t2 2 Heat sinks 1 Power relay.
Snipe. 7 Tachs t2, Gleam
2 Sensor booster t2, Tracking cpu t2.
3 Heat sinks, 3 Tracking Enhancers,2 RCU t2.
DPS: 673.586 With Drones: 754.836
Close Range again.. More dmg.
7 dual pulse t2.
Cap booster named Cap recharger named Web 90%
1 Large t2 3 Adaptive nano t2 3 Heat sinks t2 1 1600mm named..
comment here...
you have 4 mods that effect the same stat. from the stacking penalty, the fourth and weakest mod only gives 28% of its bonus...so is the third tracking enhancer even useful?
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God forbid
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Posted - 2006.03.24 15:30:00 -
[22]
Originally by: TimeKeepr
Originally by: God forbid Hehe Nice.. :) Here is setups that I have been using..
7 Dual Pulse t2..
Cap booster named Scrambler 20k Web 90%
1 Large t2 1 Medium t2 3 Adaptive Nano t2 2 Heat sinks 1 Power relay.
Snipe. 7 Tachs t2, Gleam
2 Sensor booster t2, Tracking cpu t2.
3 Heat sinks, 3 Tracking Enhancers,2 RCU t2.
DPS: 673.586 With Drones: 754.836
Close Range again.. More dmg.
7 dual pulse t2.
Cap booster named Cap recharger named Web 90%
1 Large t2 3 Adaptive nano t2 3 Heat sinks t2 1 1600mm named..
comment here...
you have 4 mods that effect the same stat. from the stacking penalty, the fourth and weakest mod only gives 28% of its bonus...so is the third tracking enhancer even useful?
kk I see, Yes it is useful.. But are you sure that Tracking computers and Tracking enhancers stack becouse they are not in the same slots, And sensor boosters and signal Amps, doesnt stack and they are doing pretty much the same thing but Sensor booster are in medslot and signal amps in lowslot.. 
Quote: 0w9 m4aT 4app3n2ed..
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Alzion
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Posted - 2006.03.24 16:10:00 -
[23]
Originally by: Alliaanna Dalaii
Originally by: Alzion
Originally by: Outa Rileau
Originally by: Alzion
Originally by: Astrum Ludus Anyone have any suggestions that don't need II's on the end of everything to be effective?
The same thing with ones at the end. You'll be effective with t1 gear, you just won't be optimized.
You can use officer mods to replace most of the t2 if you want, but there is no replacement for t2 guns.
there's something called officer and faction gunz too uno 
officer and faction guns can't use t2 ammo, so they can't compete with t2.
Cant get online to check but would the dps of Faction crystals with officer mods compare ... or still less ? Cant honestly remember what the base dmg of the faction crystals are.... but thinking about it theyre only slightly better.... so prob not 
Alliaanna
Still can't compare, especially since faction crystals don't have a equivelent to auroura. Also, T2 guns can use faction ammo as well. --------------------------------------------- I hear Linux can cure cancer and raise your sperm count. - Dionysus Davinci
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El Alamein
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Posted - 2006.03.25 02:15:00 -
[24]
Originally by: Oberon Oblique Gee EL, where did you come up with that brilliant setup?
idk =P -----------------------------------
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Deja Thoris
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Posted - 2006.03.25 02:18:00 -
[25]
Originally by: Sergej
Originally by: Deja Thoris
Originally by: Spartan III Still doesn't compare to the pre-rmr gankageddon of over 2k DPS, but your setup is much more scary to me as I got killed by a snipergeddon the other day and if theres ganna be more of em than it means no more low-sec for me
I got 1,212dps excluding drones pre RmR.
Just curiosity, but that was with an implant?
Long time in replying but yes. It was with a +3% to all turrets dmg implant, BS V and Pulse spec 4.
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Mishima
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Posted - 2006.03.25 05:03:00 -
[26]
Putting a tracking computer into a geddon's medslot is the biggest waste i know... it has 8x lowslots and tracking enhancers are fine
but i guess ur just shooting rats so who cares about medslots
I love x-mas :D |

Leyalor Esperence
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Posted - 2006.05.06 02:03:00 -
[27]
new to the geddon :D
7x mega modulated
sensorbooster, shadow serpentis tracking enhancer, barton reactor capacitor
named large rep, 2x named heatsinks, 2x named PDU, 2x resistance plates
heavy drones
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Aeaus
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Posted - 2006.05.06 02:09:00 -
[28]
Originally by: Leyalor Esperence new to the geddon :D
7x mega modulated
sensorbooster, [shadow serpentis tracking enhancer], [barton reactor capacitor] [Expensive, why not use a regular tracking enhancer] [Why a recharger? How about an injector?]
named large rep, 2x named heatsinks, [2x named PDU], 2x resistance plates [Why PDUs?]
heavy drones
My Guides (Recomended Reading) |

Leyalor Esperence
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Posted - 2006.05.06 08:32:00 -
[29]
^^^
The ship is just for 0.0 ratting at the moment, and I refit it with cheaper stuff when I go into a fight (not many yet). My skills are still down, so I've got the pdus on to boost my pg. I have been thinking about an injector, just the geddon doesnt seem like a ship that will stand up in long engagements.
As it is Im iffy on that last midslot, also thinking about a ecm multi for pvp.
Thanks for the feedback.
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Proto Ketsbuayer
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Posted - 2006.05.18 16:06:00 -
[30]
6 x Tach II, 1 Medium Beam II, 1 Heavy NOS
2 x SB II, 1 x Target Painter II
3 x HS II, 3 x Tracking Enhancer II, 2 x RCU II
This does very high DPS, around 700+ and is safe from an interceptor too. Note with tech I RCU there isn't enough grid for the extra high slot modules. It also doubles up nicely as a sniper with Aurora crystals, can hit for around 300 - 400 damage per shot at 180km on shields with a max rage of around 210km.

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Marcus Alkhaar
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Posted - 2006.05.19 14:05:00 -
[31]
What about:
7x Mega Pulse Laser -------------------------------------------- 20km scram x5 web Sensor booster II -------------------------------------------- 3x Heat Sink II 3x 1600mm Rolled Tungsten 1x Pseudoelectron Containment Field I 1x Energized Adaptive Nano Membrane II
for close range?
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Tadis
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Posted - 2006.05.19 15:59:00 -
[32]
7 x dual heavy modulated pulse energy beams 1 x heavy nosferatu
1 x 20k scrambler 1 x web 1 x ECCM
1 x large rep II 2 x heat sink II 1 x dmg control 3 x tungsten plate
4 x heavy 5 light drones. ___________________________________ PvP addict. Send me a mail In-game for access to Alumni NRG Recruiting |

El'Ran
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Posted - 2006.06.28 23:11:00 -
[33]
heres my setup which i use for ratting in 0.0 atm:
7x Mega Pulse I's 100mn AB, 2x Cap Recharger I's 3x Heat Sink II's, Large 'Accomodation' Vestment Reconstructor, Kin + Therm Hardeners (active), 2x CPR I's
i used to have tracking comps instead of the cap chargers in the mid slots, but swaped them out for the extra gun. i only have advanced weapon upgrades 2 atm so cant take them out again just yet :(
could anyone suggest how i can improve this setup for ratting or addapt it for PVP? i would like to start using it for alliance defence fleets soon instead of my rax :-p
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McCool
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Posted - 2006.06.28 23:15:00 -
[34]
Edited by: McCool on 28/06/2006 23:14:55
Originally by: El'Ran heres my setup which i use for ratting in 0.0 atm:
7x Mega Pulse I's 100mn AB, 2x Cap Recharger I's 3x Heat Sink II's, Large 'Accomodation' Vestment Reconstructor, Kin + Therm Hardeners (active), 2x CPR I's
i used to have tracking comps instead of the cap chargers in the mid slots, but swaped them out for the extra gun. i only have advanced weapon upgrades 2 atm so cant take them out again just yet :(
could anyone suggest how i can improve this setup for ratting or addapt it for PVP? i would like to start using it for alliance defence fleets soon instead of my rax :-p
are u npcing guristas or serpentis? guritas is long range so dual heavy beams should do a lot better vs them. drop the ab for a tracking comp then.
Sig removed, lacks game related content. Please contact [email protected] for more info (including a url link to your picture) -Pirlouit |

El'Ran
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Posted - 2006.07.03 12:03:00 -
[35]
Edited by: El''Ran on 03/07/2006 12:04:45 im actually fighting sansha npcs with the setup i posted above.
heres the setup i thought of for pvp:
Hi slots: 6(possibly 7) Mega Pulse I(cant use t2 yet)
Med slots: AB, 2 Cap Chargers
Low slots: 3x HSII, 2x Tracking Enhancer I, 2x Active Hardeners(until i can fit EANM II's), Large Armor Rep
im not sure how well this will hold up since ive never flown a geddon in PVP, it will be used as part of a fleet. any suggestions on how to improve it are more than welcome
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Jay Phor
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Posted - 2006.07.14 11:07:00 -
[36]
geddon 4tw :)
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Ryo Jang
70th Blue Lions
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Posted - 2006.07.17 03:31:00 -
[37]
geddon ftw indeed.
ive used setups similar to these in the past, but ive just fitted an ecm in a midslot, and seems to prove vastly more useful than most other modules. ecm is too overpowered. use it while you can before its changed (which i approve of btw).
Is this you perhaps? |

Crellion
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Posted - 2006.07.17 03:51:00 -
[38]
Originally by: El'Ran Edited by: El''Ran on 03/07/2006 12:04:45 im actually fighting sansha npcs with the setup i posted above.
heres the setup i thought of for pvp:
Hi slots: 6(possibly 7) Mega Pulse I(cant use t2 yet)
Med slots: AB, 2 Cap Chargers
Low slots: 3x HSII, 2x Tracking Enhancer I, 2x Active Hardeners(until i can fit EANM II's), Large Armor Rep
im not sure how well this will hold up since ive never flown a geddon in PVP, it will be used as part of a fleet. any suggestions on how to improve it are more than welcome
Usual fleets these days are uber long range. It would mean a set up for you including 7xTachs 2xsensor booster II 1x tracking computer II 3xhsII 1xtracking enhancer II and the rest to fit and a little "time to warp" tank... Probably you would be unable to shoot at all without tech II lasers and long range ammo though...
Ask your m8s. If thats the sort of fleet they are fielding use a Retribution for close range anti-frig support (or an Omen) or aninty as tackler ...
If they are a close - medium range fleet then pulses or megabeams will be ok and you can take your geddon. Fleet set ups are however different than solo.
7xMegapulse 3xHSIIs some tank some cpr will be your lows and highs. In the mids (depending on tackling and EW configs) you can use a selection of 3 of the following: web, 20km scram, ab/mwd (some fleets use this to counter dictors), ECCM, ECM, sendor dampener, tracking diruptor, sensor boosters, cap injector (this is good because it means you need no cprs in lows and can have 3HS and a 4 slot tank).
Never use cap in mids in actual group pvp.
Main Tip: Your FC or m8s who fly with this fleet often should be able to give you valuable info on what to use BEFORE you undock.
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Bezelbub
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Posted - 2006.08.05 05:48:00 -
[39]
close range pvp geddon setup
6x modulated dual pulses w/ multifreqs 2x named heavy nos's named ab, sensor booster II, named web 1x larger repper II, 1x named damage control, 1x energized adaptive nano, 1x named adaptive nano, 3x heat sink II's, 1x 1600mm rolled tungsten
4x heavy drones, 5x light drones
cap wasn't a prob, had AWU 4, cpu was a close fit. |

DrEiak
Amarr IONSTAR Vox Imperium
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Posted - 2006.08.05 07:28:00 -
[40]
Quote: High: 7 T2 tach's, with Gleam L ammo
your on ***** if you think 7 tachs will fit on a geddon with all that other crap.
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Wotar
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Posted - 2006.08.11 16:03:00 -
[41]
Originally by: DrEiak
Quote: High: 7 T2 tach's, with Gleam L ammo
your on ***** if you think 7 tachs will fit on a geddon with all that other crap.
His setup fits, mabe you need to work on your skills 
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Soviet Orelius
Caldari Dire Trucking 9th Fleet
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Posted - 2006.08.18 15:09:00 -
[42]
Here is my Drone and Tachyons Snipe setup. It works well on missions and you could adapt it for ganks. Use T2 Tachs for mega range for the lasers.
HI: 5 Tachyons, 3x Drone Link Augmentators
Mid: 2x Sensor Boosters, Tracking Comp
Low: Med T2 Rep, 2x Cap Power Relay, 2x Heatsink T2x, 3x Tracking Enhancer T2s
Your Tachyon with Radio Crystals should be between 115 - 120km. You can control drones from 110 - 120km with the links. This is good for either throwing drones out to kill someone or to use sentries. It's worked pretty well on missions and is an affordable alternative to the sniper Tempest. It's large Drone Bay gives you more room to play around with as well.
-Balance and Order-
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batloard
Amarr Celestial Apocalypse
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Posted - 2006.09.03 15:03:00 -
[43]
Edited by: batloard on 03/09/2006 15:03:57 Edited by: batloard on 03/09/2006 15:03:41 i use 6x tachyon beam laser IIs (with gleam or auruora) 2x Sensor Booster II 1x Tracking computer II 3x Heat sink II 2x tracking ehnahcer II 2x RCU 1x medium armor repair II
Ive taken this setup into close range and got wrecking for 1500 at around 20k. average 400-600 per hit with Gleam and 300-500 per hit with aurora.
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TMaxximus
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Posted - 2006.09.15 11:03:00 -
[44]
i just got my first one after being a Raven man... this is a seriously great ship.
i have get T1 laser skills on large and some T2 skills on fittings... can u recommend a good T1/named module setup for me plz!
thanks... TMaxx
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Zeragux
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Posted - 2006.10.15 13:24:00 -
[45]
Could the geddon be a viable PvPer, but solo ? (Assuming I cant use T2 guns yet). 'Thanks
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Nines Tslaruk
The JORG Corporation Sylph Alliance
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Posted - 2006.10.16 19:15:00 -
[46]
hi: 7 dual heavy modulated pulses, 1 heavy diminishing nos
mid: 1 cap booster (800s), 1 Fleeting webber, 1 sensor booster (named for fittings sake)
low: 1 LAR II, 3 EANM IIs, 1 Energized explosive membrane II (comp skills all at 4). 2 HS II, 1 1600 mm rolled tungsten
drones: berserker Is (till I get t2 that is, when I will rule the galaxy!)
I get 79% em, 72% explosive, 62% kin, and 66% thermal and 10000 or armor hp, I like the tank on this, I have tanked an ishtar, zealot, and apoc for 5 minutes till my cap charges ran out (damn tracking disrupters they had ), and the dps is about 800, need to get t2 though but for a t1/t2 fusion setup I think it works prett well.
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DeathBunny
Minmatar Sturmgrenadier Inc
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Posted - 2006.10.30 18:38:00 -
[47]
Close range small gang setup. Gonna replace with 7 mega pulseII in a couple days.
high 7 Mega pulse
mid 2 sensor boosters 1 ECCM
Low 3 HeatsinkII 2 EANMII 3 Rolled tungston
Fear The Bunny
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Deathbarrage
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Posted - 2006.10.30 19:23:00 -
[48]
Originally by: Nines Tslaruk hi: 7 dual heavy modulated pulses, 1 heavy diminishing nos
mid: 1 cap booster (800s), 1 Fleeting webber, 1 sensor booster (named for fittings sake)
low: 1 LAR II, 3 EANM IIs, 1 Energized explosive membrane II (comp skills all at 4). 2 HS II, 1 1600 mm rolled tungsten
drones: berserker Is (till I get t2 that is, when I will rule the galaxy!)
I get 79% em, 72% explosive, 62% kin, and 66% thermal and 10000 or armor hp, I like the tank on this, I have tanked an ishtar, zealot, and apoc for 5 minutes till my cap charges ran out (damn tracking disrupters they had ), and the dps is about 800, need to get t2 though but for a t1/t2 fusion setup I think it works prett well.
hehe your dps isn't 800 by a long shot
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JoeT
Amarr Short Attention Span
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Posted - 2006.10.30 19:31:00 -
[49]
Originally by: Bailian Moxtain I realy dont understand how amarr ppl with hoods over their faces can fly a ship.........
we have slaves .... 
7 mega pulse laser's [best named] 1 Heavy cap injector, 20km warp jammer, target painter 2 Large armor rep, damage control, 4 heat sink II, co-pro web drones =D
I use to use that my self. --- If i'm posting on the forums, it's mostly cause i'm at work :D
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BillyBong2
Amarr Mining Bytes Inc.
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Posted - 2006.10.30 20:23:00 -
[50]
What ranges are we really looking at with T2 Pulses vs T2 beams? Just finished up Large Energy to 5 and want to decide which one to go with. _________________________
Originally by: DB Preacher The only time BoB's backs are to the wall is when backdoor bandit is in local.
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Captin Biltmore
Damage Unlimited Inc Veritas Immortalis
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Posted - 2006.10.30 20:26:00 -
[51]
This setup was great for RMR but just got gimped in Kali...so do not think it will still be viable in a month. I would train your large puse spec 5 first...with the 50% HP boost of Kali and the Gleam nerf, this 7x Tach II setup isn't going to be too hot.
It's great being Amarr isn't it.
Khanid MKII |

jarack
Celestial Apocalypse Insurgency
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Posted - 2006.10.30 20:36:00 -
[52]
7 mega pulse II
Sensor booster Fleeting Warp Scram ECCM - best named
3 1600mm Rolled tungsten 3 heatsink II cap power relay Damage control unit
works a treat with my skills i get 997 DPS without drones
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BillyBong2
Amarr Mining Bytes Inc.
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Posted - 2006.10.30 20:42:00 -
[53]
Originally by: Captin Biltmore This setup was great for RMR but just got gimped in Kali...so do not think it will still be viable in a month. I would train your large puse spec 5 first...with the 50% HP boost of Kali and the Gleam nerf, this 7x Tach II setup isn't going to be too hot.
Thanks Captin. _________________________
Originally by: DB Preacher The only time BoB's backs are to the wall is when backdoor bandit is in local.
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Alowishus
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Posted - 2006.10.30 21:25:00 -
[54]
Some RMR setups:
Sniper:
7x Tach 2
2x Tracking Computer 2 1x Sensor Booster 2
3x HS 2 2x RCU 2 2x Type-D CPR 1x Medium Acco Rep
Close Range:
7x Dual Heavy Modulated Pulse 1x Heavy Diminishing Power System Drain (Nos)
1x Heavy Electrochemical Cap Booster 1x Faint Warp Prohibitor 1x Eutectic
2x Large Acco Rep 2x Energized Adaptive Nano 2 1x 1600mm Tungsten 3x Heatsink 2
5x Ogre
Vampire:
4x Dual Heavy Modulated Pulse 2x Heavy Unstable Power Fluctuator (Neut) 2x Heavy Diminishing Power System Drain (Nos)
1x Heavy Electrochemical Cap Booster 1x Faint Warp Prohibitor 1x Eutectic
1x Large Acco Rep 1x MAR 2 1x N-Type Exp Hardener 1x N-Type Kin Hardener 1x N-Type Therm Hardener 1x 1600mm Tungsten 1x CPR 1x HS 2
5x Ogre
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Gadher
Caldari Deep Core Mining Inc.
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Posted - 2006.10.30 21:40:00 -
[55]
i use
Hi-Slot: 7 Dual heavy pulse laser 2¦s, 1 heavy diminishing nos
Med-Slot: 20km scram, webber and a cap injector
Low-slot: 2 Large armor repairers, 2 energized adaptive nano, 1 internal force field array 1 co proc and 2 heat sinks
i get 700 dps with that and a decent tank
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Homo Mortiferus
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Posted - 2006.11.14 14:55:00 -
[56]
Edited by: Homo Mortiferus on 14/11/2006 14:55:24
Originally by: jarack 7 mega pulse II
Sensor booster Fleeting Warp Scram ECCM - best named
3 1600mm Rolled tungsten 3 heatsink II cap power relay Damage control unit
works a treat with my skills i get 997 DPS without drones
what is your optimal and falloff?
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Agent2 Holtze
Amarr Caldari Scouting and Intel Group
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Posted - 2006.11.14 15:22:00 -
[57]
Originally by: Homo Mortiferus Edited by: Homo Mortiferus on 14/11/2006 14:55:24
Originally by: jarack 7 mega pulse II
Sensor booster Fleeting Warp Scram ECCM - best named
3 1600mm Rolled tungsten 3 heatsink II cap power relay Damage control unit
works a treat with my skills i get 997 DPS without drones
what is your optimal and falloff?
That's the win setup right there.
And the optimal with scorch is around 50km, not ingame and i can't remember it exactly.
Posting and you!
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Yoshimako
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Posted - 2006.11.14 18:17:00 -
[58]
tanky tanky.
Armageddon
Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] Dual Heavy Modulated Pulse Energy Beam I [1xMultifrequency L] Heavy Diminishing Power System Drain I
Heavy Electrochemical Capacitor Booster I [4xCap Booster 800] Fleeting Propulsion Inhibitor I Fleeting Warp Scrambler I
Heat Sink II Large 'Accommodation' Vestment Reconstructer I Large 'Accommodation' Vestment Reconstructer I Internal Force Field Array I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I
Ogre II Ogre II Ogre II Ogre II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II Hobgoblin II
Over 15k armor hp's roughly 60% resists all round (higher em) and reps 128hp/s. It will run everything aslong as you have charges (assuming u arent being nos'd) and pulls about 500-600dps (maybe more depending on skills and imps)
IMO this is the best solo geddon pvp setup.
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Alowishus
Shadow Company Alektorophobia
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Posted - 2006.11.14 22:16:00 -
[59]
Edited by: Alowishus on 14/11/2006 22:17:13 In my opinion any "best solo setup" better have either EW or something to counter EW. Not knocking your setup, it seems a solid tank, however to claim it's the "best" doesn't make sense with the current state of EW. The moderators here are excellent at policing signatures. |

Yoshimako
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Posted - 2006.11.15 11:01:00 -
[60]
Originally by: Alowishus Edited by: Alowishus on 14/11/2006 22:17:13 In my opinion any "best solo setup" better have either EW or something to counter EW. Not knocking your setup, it seems a solid tank, however to claim it's the "best" doesn't make sense with the current state of EW.
yeah but tbh u find me a good ew setup for a geddon. I know what you are saying but 3 midslots doesnt scream ew rig. This would beat a casual ew setup imo, a cyclone with 1 ecm for instance, im not saying it would beat a dedicted ew boat tho, not alot can.
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Kinsy
Celestial Apocalypse Insurgency
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Posted - 2006.11.15 15:08:00 -
[61]
Edited by: Kinsy on 15/11/2006 15:09:39 Noobs, so close and yet so far.
This took out a Absolution & Eagle, then came back for a Raven which _just_ escaped death (5% hull.Ran out of cap boosters. Also had fighter drones on me. Bla).
Solo:-
7 Dual Heavy Pulse II 1 E50 NOS
Faint Warp X5 WEb Med Electrochem Injector
Large T2 Rep 2 EAN II 1 DCU, F85 or better 2 Heat Sink II 2 1600 Tungsten
4 Heavy 5 Light
Conflag Scorch 14 Cap Booster 800's baby
Fleet (short):-
7 Mega Pulse II
Sensor Booster ECCM 20k
Med T2 2 EAN II 1 DCU 2 Heat Sink II 2 16000 Tungsten
Fleet Range:-
7 Tach II
2 Sensor Booster II ECCM
2 Heat Sink II 2 Tracking Comp II 2 RCU II 1 1600 Plate 1 DCU
Use Gamma in fleet if you want to fire more than 5 volleys. Hell i got max cap skills, Amarr BS 5 etc etc and best i can hope for is 25-30s of firing time with Gleam, you can easily get another 15-20s firing time with Gamma and do comparable damage. Gleams for Apocs.
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God forbid
Amarr Mithril Inc Xelas Alliance
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Posted - 2006.11.16 13:08:00 -
[62]
Originally by: Kinsy Edited by: Kinsy on 15/11/2006 15:09:39 Noobs, so close and yet so far.
This took out a Absolution & Eagle, then came back for a Raven which _just_ escaped death (5% hull.Ran out of cap boosters. Also had fighter drones on me. Bla).
Solo:-
7 Dual Heavy Pulse II 1 E50 NOS
Faint Warp X5 WEb Med Electrochem Injector
Large T2 Rep 2 EAN II 1 DCU, F85 or better 2 Heat Sink II 2 1600 Tungsten
4 Heavy 5 Light
Conflag Scorch 14 Cap Booster 800's baby
Yeah an Nice solo setup you got here Im using the same,Except Iuse heavy cap booster, But this setup isnt fitting in quickfit I have all skills ofcource in lvl 5 for cpu but I allways get in problem there and I tested to use all the best named no t2 except guns but still didnt fit.. :S You using cpu Implants in game.. ?
Quote: "Try hard to stop us which you can't, Outnumbered by the ********* camps"
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Electric Cucumber
Amarr coracao ardente Sani Khal'Vecna
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Posted - 2006.11.24 19:00:00 -
[63]
Originally by: Kinsy Edited by: Kinsy on 15/11/2006 15:09:39 Noobs, so close and yet so far.
This took out a Absolution & Eagle, then came back for a Raven which _just_ escaped death (5% hull.Ran out of cap boosters. Also had fighter drones on me. Bla).
Solo:-
7 Dual Heavy Pulse II 1 E50 NOS
Faint Warp X5 WEb Med Electrochem Injector
Large T2 Rep 2 EAN II 1 DCU, F85 or better 2 Heat Sink II 2 1600 Tungsten
4 Heavy 5 Light
Conflag Scorch 14 Cap Booster 800's baby
Fleet (short):-
7 Mega Pulse II
Sensor Booster ECCM 20k
Med T2 2 EAN II 1 DCU 2 Heat Sink II 2 16000 Tungsten
Fleet Range:-
7 Tach II
2 Sensor Booster II ECCM
2 Heat Sink II 2 Tracking Comp II 2 RCU II 1 1600 Plate 1 DCU
Use Gamma in fleet if you want to fire more than 5 volleys. Hell i got max cap skills, Amarr BS 5 etc etc and best i can hope for is 25-30s of firing time with Gleam, you can easily get another 15-20s firing time with Gamma and do comparable damage. Gleams for Apocs.
Kinsy wins! Finish him!
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Clintus McGintus
Caldari Eye of the Abyss
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Posted - 2007.08.04 23:06:00 -
[64]
Looking for an updated geddon setup. I know there have been some changes to the armor hardeners and mega pulse turrets. What is everyone rocking these days? Long time player who just came back from a year long hiatus. Thanks. ________________________________________________ May the Force be with you. |

Akashyi
Gallente Battlestars GoonSwarm
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Posted - 2007.08.04 23:44:00 -
[65]
Originally by: Clintus McGintus Looking for an updated geddon setup. I know there have been some changes to the armor hardeners and mega pulse turrets. What is everyone rocking these days? Long time player who just came back from a year long hiatus. Thanks.
Go play a necromancer in diablo II:) , meh, updated setup is like
7x dhp 1x nos 1x web 1x disruptor 1x cap booster 1x mar 1x dcu 2x eanm 3x heat sink II 1x 1600mm plate
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twisttedtitty
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Posted - 2007.08.05 22:27:00 -
[66]
Edited by: twistted***** on 05/08/2007 22:28:15 Ok, this isn't a 'setup' but it might help someone who's not tried the DHP II fits.
When you fit Dual Heavy Pulse II's to an Arma you will end up with alot of spare/unused powergrid (around 6k).
There's an Energy weapons rig "Algid Energy Administrations unit". That rig reduces the cpu need of turrets while increasing the powergrid requirements. For a rig, it's dirt cheap (9mill in Jita) and opens up quite a few different additional module options for a DHPII fitted Arma. Arma being low on cpu for most fits.
Very fun ship. PS: I realise this will be 'obvious' to the usual forum heroes but it might help some players who hadn't thought of it.
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Betty Bonus
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Posted - 2007.09.06 05:19:00 -
[67]
are these rigs you are talking about used in every set up shown. i dont ever have the cpu to fit everything you guys are listing and i have elec 5 and wu 5 etc. the setup 2 posts up looks great but if i put t2 mods in the lows im out of cpu before i even put the nos on.
what am i missing?
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Madla Mafia
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Posted - 2007.09.06 13:39:00 -
[68]
This thread started in 2005.12.30. That's a while ago. -----------------------------------------------------------------------------------------------------------------
A in Amarr stands for Adapt... |

Aluminium Disaster
Amarr Infestation.
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Posted - 2007.09.28 23:57:00 -
[69]
Small gang setup- have been using this for low sec pirating
7 megapulse t2 1 sb 2 cap recharge t2 1 lar t2 eanm passive therm kin and exp 1600 rt and 2 t2 heatsink
5 ogre 1 or 2s depending on skills
oh and for rigs 3 trimarks
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