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Talio ZomB
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Posted - 2005.12.31 21:34:00 -
[1]
Edited by: Talio ZomB on 31/12/2005 21:34:51 Edited by: Talio ZomB on 31/12/2005 21:34:38 Given the disappointment of so many ppl with regards to so many aspects of the game.... Am I alone in thinking its like CCP have forgotten they are creating a game, where things like missions should be fun.
I dont mind ther being missions that are so hard it requires more ppl. But I would also like it if I had a choice not to do those for when I dont have my own persoanl navy handy.
Whats more is on missions like Enemies Abound 1-5 there is no bounty... for what seems to be a tedious missions.
a quote from some smart ppl
In a game, several agents strive to maximize their (expected) utility index by chosing particular courses of action, and each agent's final utility payoffs depend on the profile of courses of action chosen by all agents. The interactive situation, specified by the set of participants, the possible courses of action of each agent, and the set of all possible utility payoffs, is called a game; the agents 'playing' a game are called the players.
a hypothetical view of ccp
"In a CCP game, several agents persevere in an almost unrewarding course action, and each agents final utility payoffs seem a little lame considering the time spent. The tedious situation, specified by drunk developers, the almost singular course of action, and the sparse reward, is called a CCP game; agents playing this game are called the unhappy"
By >>forcing<< more ppl to buddy up to keep the amount of missions being hosted down I think is a bit lame... No one should be forced.
Uber hard missions should be group efforts, but they should also reward well and be endevours for the willing.
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Embattle
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Posted - 2005.12.31 21:39:00 -
[2]
You do realise that the ones without bounties often drop tags that can be cashed in, for example I got 500k for each Amarr General Insigna II I handed in plus some nice loot. ----------- Destroyed: Raven Navy Issue |
Pernot
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Posted - 2005.12.31 21:54:00 -
[3]
With wich tags to you pay the offer for the faction ships when you cashed the tags in?
Not to forget that killing any ship belonging to a faction in a mission costs .8% faction standing these days, totally screwing pilots trying to balance their standings. Yes, that's right. Massive loss of <faction> standing. Without a boost to another standing so there's currently no way to fix it later.
Oh, and that change hasn't found its way into the patch notes.
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Baldour Ngarr
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Posted - 2005.12.31 21:55:00 -
[4]
Originally by: Talio ZomB I dont mind ther being missions that are so hard it requires more ppl. But I would also like it if I had a choice not to do those for when I dont have my own persoanl navy handy.
If your agent does not have a "decline mission" option, file a bug report. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Joshua Foiritain
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Posted - 2005.12.31 21:57:00 -
[5]
Originally by: Baldour Ngarr
Originally by: Talio ZomB I dont mind ther being missions that are so hard it requires more ppl. But I would also like it if I had a choice not to do those for when I dont have my own persoanl navy handy.
If your agent does not have a "decline mission" option, file a bug report.
Qft. -------------
[AUCTION] FULLGRADE HALO SET! |
Talio ZomB
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Posted - 2005.12.31 21:59:00 -
[6]
Edited by: Talio ZomB on 31/12/2005 21:59:24 my agent has a decline mission option, but sometimes or even often I want to use it more than once. its a game so I do what I believe to be fun. getting enemies abound and then something like rogue drone harasment I find s**t. looting is not fun. even if loot guranteed more isk than bounties, its not a fun aspect of the game which u will spend a fair while doing.
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Talio ZomB
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Posted - 2005.12.31 22:02:00 -
[7]
CCP need to make a looter ship, an 8 high slot ship that can target 10 targets fast and has a cargo bay as big as a hauler and has a 200% bonus to tractor beam range.
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Payne Bringer
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Posted - 2005.12.31 22:19:00 -
[8]
Edited by: Payne Bringer on 31/12/2005 22:22:48
Originally by: Talio ZomB CCP need to make a looter ship, an 8 high slot ship that can target 10 targets fast and has a cargo bay as big as a hauler and has a 200% bonus to tractor beam range.
Megathron: Tractor beams in highs Sensor Boosters and a 100Mn AB in the mids Expanded cargo holds in the lows
There you go, one looter with a good amount of cargo hold. Admittedly doesn't have the 200% to range bonus but if CCP created everything we wanted in the game, I'd have a missile boat with 8 launchers in the highs.
Oh, and to keep the thread on topic, I disagree with your original statement. In my opinion, the game is not just about isk accumulation as a "score" - the new missions are great fun to try and fit and adapt tactics to tackle them - its a new challenge.
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Posmart
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Posted - 2005.12.31 23:47:00 -
[9]
Originally by: Baldour Ngarr
Originally by: Talio ZomB I dont mind ther being missions that are so hard it requires more ppl. But I would also like it if I had a choice not to do those for when I dont have my own persoanl navy handy.
If your agent does not have a "decline mission" option, file a bug report.
"just decline the mission" is a 100% effective solution to all missions.
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Hephaesteus
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Posted - 2006.01.01 00:40:00 -
[10]
Originally by: Embattle You do realise that the ones without bounties often drop tags that can be cashed in, for example I got 500k for each Amarr General Insigna II I handed in plus some nice loot.
Except that takes even longer on a dull boring missions. Yes I refuse these if you wondered, not that I can refuse to do any atm as all my agents are being moved to prevent lag(even if the systems I am in never suffered from lag in the first place. )
-----------------------------------------------
Knowing all, when all is unknown
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Johnson McCrae
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Posted - 2006.01.01 01:42:00 -
[11]
I did a Caldari version of Enemies abound. NASTY is a word I'd use. Lost my Raven in the first area of 1 of 5. THAT alone ticked me off.
Then I find out I'm taking MASSIVE faction loss from what are SUPPOSED to be npc corp ships, not NAVY ships. (In this case, Roden Shipyards)
I did, from the first 4, get 1 LHC EC and 3 BHM EC's from loot. Still, not worth a lost ship.
After 1 of 5, I took the DeadSpace combat areas different. I used cheap frigs to warp in to scope the area. If it was easy enough for a Raven, I brought that in and cleaned house, then brought my indy in to clean loot. Rinse and repeat.
If my spy mission indicicated heavy rat infestations, (3 of 5 area 1, and 4 of 5 station area), I equipped my Raven with 5 overdrives, and went for the long flight. Thats right, I spent 3.3 HOURS flying from the gate to the area with the hostiles. Just so I'D be the one deciding who died.
The faction loss is stupid. Especially since they dont compensate you with positive faction with the corp you doing buisness with.
Many people found they couldnt go into certain regions because they did some of these missions, and had so much neg faction they got shot on sight.
Fix this faction problem CCP, it sucks worse than the drone nerfs.
It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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LUKKAT
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Posted - 2006.01.01 05:23:00 -
[12]
the issue is the reward for grouping 5 or so people to complete it in a timley fashion is pathetic. for the risk involved u can make more isk per hour minning in noob ships with civilian minning mods.
(do realise i was being sarcastic but yes it is a time wasting exercise for all involved)
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Itisusia
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Posted - 2006.01.01 06:00:00 -
[13]
The faction loss from many of these new RMR mission chains is not worth the reward in the least. Toss in the Risk V Reward and it's better to just decline this new content and do the old tried and true missions. Kind of sad that the work going into these new missions has had such a reverse outcome.
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Baldour Ngarr
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Posted - 2006.01.01 06:48:00 -
[14]
Okay, now I'm confused. Everyone is complaining about these new missions "because the game is supposed to be fun" .. but nobody is saying that they aren't fun. Only that they're hard, and/or don't pay enough. ________________________________________________
"I tried strip mining, but I lost, and it's cold flying around in space naked." |
Nyphur
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Posted - 2006.01.01 10:48:00 -
[15]
Originally by: Itisusia The faction loss from many of these new RMR mission chains is not worth the reward in the least. Toss in the Risk V Reward and it's better to just decline this new content and do the old tried and true missions. Kind of sad that the work going into these new missions has had such a reverse outcome.
I'm Gallente. I'm running missions for the Gallente. When I get a chance to kill caldari navy, I abo****ely revel in it. And today I'm losing a shedload of faction with the caldari state and the amarr empire. GOOD. I'm stopping slave traders and mercenaries because that's what Gallente idealism is all about. Losing faction makes things more interesting. I hope I lose enough that they attack me on sight. That would be awesome.
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sbaker
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Posted - 2006.01.01 11:28:00 -
[16]
Originally by: Nyphur I'm Gallente. I'm running missions for the Gallente. When I get a chance to kill caldari navy, I abo****ely revel in it. And today I'm losing a shedload of faction with the caldari state and the amarr empire. GOOD. I'm stopping slave traders and mercenaries because that's what Gallente idealism is all about. Losing faction makes things more interesting. I hope I lose enough that they attack me on sight. That would be awesome.
I agree, with you, but I am Amarr, and when I see the Gallente navy, I love it...in this game I got no reason to go over to Gallente or Minny space...Long live Ammar
Some people have Music or MP3....I collect EvE videos that I watch during downtime...oh well... My top 5 videos and worst top 5 videos coming soon!. |
Nyphur
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Posted - 2006.01.01 12:48:00 -
[17]
Originally by: sbaker
Originally by: Nyphur I'm Gallente. I'm running missions for the Gallente. When I get a chance to kill caldari navy, I abo****ely revel in it. And today I'm losing a shedload of faction with the caldari state and the amarr empire. GOOD. I'm stopping slave traders and mercenaries because that's what Gallente idealism is all about. Losing faction makes things more interesting. I hope I lose enough that they attack me on sight. That would be awesome.
I agree, with you, but I am Amarr, and when I see the Gallente navy, I love it...in this game I got no reason to go over to Gallente or Minny space...Long live Ammar
And some day I will get bored and give myself a mission to kill you :). I'll give myself a ****ty reward, too, and an unrealistically small time estimate for the bonus. It'll be like a real mission!
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BOldMan
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Posted - 2006.01.01 21:22:00 -
[18]
Originally by: Baldour Ngarr Okay, now I'm confused. Everyone is complaining about these new missions "because the game is supposed to be fun" .. but nobody is saying that they aren't fun. Only that they're hard, and/or don't pay enough.
I dont see the problem. Fun without reward is no fun. Did you hear about slavery?
Originally by: Treacle Shazboat Trying to buy from the market. The buy window is blank. Try to send a petition dropped me to the desktop.
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Qutsemnie
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Posted - 2006.01.01 21:24:00 -
[19]
If you dont give out more agent rewards the slavers win! I cant believe you people want to support slavery!
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Payne Bringer
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Posted - 2006.01.01 22:24:00 -
[20]
Originally by: BOldMan I dont see the problem. Fun without reward is no fun. Did you hear about slavery?
Quite ironic given the title of the post.
Have you forgotten that EvE is a game? Its supposed to played for the fun of it. The fun is the reward.
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BOldMan
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Posted - 2006.01.01 23:03:00 -
[21]
Originally by: Payne Bringer
Originally by: BOldMan I dont see the problem. Fun without reward is no fun. Did you hear about slavery?
Quite ironic given the title of the post.
Have you forgotten that EvE is a game? Its supposed to played for the fun of it. The fun is the reward.
Great. Why bother than to isk?
Originally by: Treacle Shazboat Trying to buy from the market. The buy window is blank. Try to send a petition dropped me to the desktop.
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Sennju Zensu
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Posted - 2006.01.01 23:43:00 -
[22]
doing mission lvl 4 doing belt rats doing pvp doing a few industry things
playing EvE and getting some fun!
sure 1h to loot a lvl 4 mission is boing...but you can leave loots in space....
Wanna make money? need to make few boring thing: mining / travelling / looting etc.
if you can have all the money easilly, if you can buy everything, where is the fun?
it's fun cause it's hard! when you work hard for everything you get lot more fun!
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Ademaro Imre
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Posted - 2006.01.02 00:51:00 -
[23]
Edited by: Ademaro Imre on 02/01/2006 00:53:26
Originally by: Posmart
"just decline the mission" is a 100% effective solution to all missions.
I did that once. I got the exact mission again immediately after declining it. Since I asked for a new mission within 4 hours - declinign that once causes me to lsoe standings and wait longer for a storyline.
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Nyphur
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Posted - 2006.01.02 01:59:00 -
[24]
Originally by: Ademaro Imre Edited by: Ademaro Imre on 02/01/2006 00:53:26
Originally by: Posmart
"just decline the mission" is a 100% effective solution to all missions.
I did that once. I got the exact mission again immediately after declining it. Since I asked for a new mission within 4 hours - declinign that once causes me to lsoe standings and wait longer for a storyline.
If you can't handle a mission, you need to take a break from your agent for 4 hours, then. You owe it to yourself to get something capable of doing the missions. Or you could run another agent in the interrim.
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Darkenral
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Posted - 2006.01.02 02:20:00 -
[25]
Originally by: Itisusia The faction loss from many of these new RMR mission chains is not worth the reward in the least. Toss in the Risk V Reward and it's better to just decline this new content and do the old tried and true missions. Kind of sad that the work going into these new missions has had such a reverse outcome.
QFT
Could not have said it better myself. It can be easily fixed gain faction (with corp your working for) in proportion to faction lost, increase the rewards to make it viable for a group. DONE
Dark
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mimik
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Posted - 2006.01.02 02:29:00 -
[26]
i think the new missions are great.
for those of u worrying about standings lossses then perhaps u have had your head up your a$$ for last few months and have not paid attention to the increased aspect factional warfare is playing in the game and will continue to be more of a factor. the game has consequences and to continue to be involved in the factional warfare storyline u might not be able to keep high standings with all factions.
the new missions are the only ones that require any thought and present much of a challenge. that makes up to some extent for the perceived lack of reward.
again tho i got approx 14mill worth of navy tags from enemies abound 5of5 and some of the best loot i have seen from any lvl4 mission.
and it was fun.
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Vertas
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Posted - 2006.01.02 03:46:00 -
[27]
loser what a waste of a forum post the game is fine
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Kuolematon
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Posted - 2006.01.02 07:48:00 -
[28]
Because NPC's now web,scramb AND jam, risk vs. reward is still being whined by happy 0.4 gatecampers to force people to jump in their traps?
Isn't it kinda risky to go alone in lvl4 missions nowadays? Risk vs reward, hello?
Or is it that "fewer but more powerful" enemies in RMR (Yeah right ) doesn't really count as a risk?
How about getting ISK's while going thru gatecamps because RISK vs REWARD?
Azuriel Talloth: If it ain't broke, change it so it mildly annoys the playerbase |
Shai 'Hulud
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Posted - 2006.01.02 11:30:00 -
[29]
I have said this before, but CCP needs to just take missions out of the game if they insist upon taking them in the direction they have over the last couple patches. They continue to raise the difficulty (sometimes to rediculous extremes), while leaving the rewards the same, or even lowering them. Their defense for the harder missions is that you are suposed to do them in a grp. I for one find it very easy to get my friends to risk their expensive ships to come help me with a risky mission, for which they gain no faction, and have to trust that I will split the ****ty rewards with them . Add to this the horrible faction loss, which eventually ensures that certain parts of EMPIRE will be pretty muchly permanantly cut off (raise a faction from -5.0 .. right) and there really is no reason to do missions. Further, there is no way to tell autopilot not to go to empires that will kill you. So goodbye autopilot in empire without checking every system on your route.
A good boycott of the mission system should send the messege nicely
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Shai 'Hulud
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Posted - 2006.01.02 12:39:00 -
[30]
I thought about it a little more, and perhaps the biggest thing CCP needs to do is to make different categories of missions: single player missions and multi player missions. Single player missions would be what you would receive if you asked for a mission solo. Multiplayer missions would ONLY be given when asked for (when you have a grp that wants to do them), and these missions would actually be accepted by the whole grp (so everyone gets rewards).
Further, the missions that require massive faction loss should probably be put into a 3rd category, which can be refused much more often (if not indefinitely).
Just my 2 isks
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