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Thread Statistics | Show CCP posts - 30 post(s) |

Isinero
Perkone Caldari State
0
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Posted - 2013.09.09 09:18:00 -
[1] - Quote
if I will get at least this :
Armor Therm: 35% Kin: 62.5% Exp: 80% EM: 50%
it will be pretty OK and I can live without bonus repair amount because it will be even few percent better in my setup than original state. (aproximaltely 10 - 13% based on set up)
But I am really not sure that T2 ressist means that I will get ressists of heavy assault ships :-) (who know what they mean by saying T2 resists). Can someone confirm me this?
The another thing is bonus to webifier (its really nice) but I have only 4 medium slots so it will be really hard to fit it on Paladin. 1 MJD, at least 1 ENG CAP (something) ..... 2 slots left and so many options :-).
I would rather prefer different bonus or at least get the "great bonus" to range of webifier too and not only velocity bonus.
I can easily fit it on Golem and have a afterburner / MJD / webifier / cap stable and better tank than paladin :-) / same amount of damage increasing modules...
But to be honest I think that main reason for this is that ACTIVE SHIELD TANK is much much much better than ACTIVE ARMOR TANK...
I really think that they should start with balancing here. |

Isinero
Perkone Caldari State
0
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Posted - 2013.09.09 16:38:00 -
[2] - Quote
I rechecked bonuses ... (after change)
and 37,5% repair amount = T2 resists
Result is really nearly the same. (maybe something like +5 - 10 EHP regen per sec for T2 ressits.)
Not sure how it will be for active shield tank. For passive shield tank this can be really big advantage :-D |

Isinero
Perkone Caldari State
1
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Posted - 2013.09.18 09:36:00 -
[3] - Quote
If I am counting well it will means that I will be able to be cap stable with large repairer and only 2 cap rechargers without any issues and I will have still something to spare :-)
Not sure if I am counting it well but bonus to cap recharge seems to be aproximately 33% for paladin. (did someone try to count it ?)
it would be amazing because I will be able to fit jump drive and something else and with just 4 mid slots I am really happy that there is also boost to cap recharger. |

Isinero
Perkone Caldari State
1
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Posted - 2013.09.18 10:56:00 -
[4] - Quote
I even count it and it will be "cheap" to have it nice ... so let it be ..... dont touch it :-D I like it :-))
I tried to count what suicide gank needs to do to kill me :-D and if nothing else :-D It is not worth to kill me... thats what I like :-D
1000 dps / nice range / 600 tank (1200 tank in bastion) / mjd :-D for something around 2 billions (500 milion drop in average and cost to shot me down is paroximately 350 - 700 millions based on sector :-D)
I really hope that it will stay like this ... it needs huge amount of training compared to other ships so it will be nice if it will be at least little bit better. |

Isinero
Perkone Caldari State
1
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Posted - 2013.09.18 13:41:00 -
[5] - Quote
I counted and with 86000 lowest efective HP (EM and thermal will be aproximately same ) . If I will count phased plasma it will be 89000 hp Unfortunately its hard to get it higher If I will count around 14000 per shot of tornados .... its at least 7 shots to instantly kill me. Its nothing cheap if you take in account that ship is expensive but mods cost less than 1 billion it wont be very profitable to shoot me down:-) (but can do it just for fun. But even then its not very expensive if you compare it to other ships which needs to invest much more to have same result...)
Of course there is a possibility to shot more shots in lower sec .... or use other ships. |

Isinero
Perkone Caldari State
1
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Posted - 2013.09.18 14:46:00 -
[6] - Quote
if there will be balanced ressists it would be much much much better. But I dont think that they will introduce anything like that.
So I am happy with at least T2 ressist which I get instead of 37,5 % repair amount :-) (active tank is same, but I have also bonus to passive tanking which is nice)
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Isinero
Perkone Caldari State
1
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Posted - 2013.09.19 10:31:00 -
[7] - Quote
Cassius Invictus wrote:Isinero wrote:if there will be balanced ressists it would be much much much better. But I dont think that they will introduce anything like that.
So I am happy with at least T2 ressist which I get instead of 37,5 % repair amount :-) (active tank is same, but I have also bonus to passive tanking which is nice)
Balanced T2 resists (similar to those of Sleipnir shields) would be actually the greatest fix to proposed marauders so far. Their PvE and PvP effectiveness would greatly increase. What I want is to change the Paladin cap bonus to tracking bonus. Why Kronos and Vargur who already have good tracking receive it while paladin gets (not so useless) cap bonus and (totally useless) web bonus. I can live with that web if you insist on it but give me something in return.
I would like to remove webifier bonus ... because with jump drive and long range damage application its simply nonsense to have webifier bonus.
But I would leave cap bonus because it will give you opportunity to be fully cap stable with just 2 cap rechargers II. (thanks to new bonus to capacitator) |

Isinero
Perkone Caldari State
1
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Posted - 2013.09.19 10:34:00 -
[8] - Quote
Bastion Arzi wrote:CCP Ytterbium wrote: When in bastion mode, Marauder speed is set to 0 m/s, mass is increased by a factor of 10, cannot warp. Also receives a weapons timer that prevents station docking or gate jumping. Weapon time should not require the user to drop weapon safeties in high-sec [i](being investigated)
So will the weapons timer make it undesirable to use bastion mode in hi sec missions? For example i want to do the bonus room of angels extra. Warp in activate bastion mode kill everything. then have to wait 15 mins to dock up and complete the mission? Maybe this could be addressed with the promised LV4 missions revamp by allowing missions to be accepted/completed remotely?
This is good point ... maybe the timer will be removed after you cancel bastion mode? but this would be really stupid to stay there and do nothing because I use bastion mode. |

Isinero
Perkone Caldari State
1
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Posted - 2013.09.19 10:37:00 -
[9] - Quote
Cassius Invictus: for PvE the new marauders will be much cheaper and much better than pirate ships.
At least Paladin will be finally nice and I am looking forward to changes. I did not care about other marauders ...
But the truth is that there are "some bonus statistics" which are useless and I really |

Isinero
Perkone Caldari State
1
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Posted - 2013.09.19 10:43:00 -
[10] - Quote
btw I would also prefere 1 more mid slots because just for with added jump drive is not enough :-( But I can probably live with that. |

Isinero
Perkone Caldari State
4
|
Posted - 2013.10.08 11:09:00 -
[11] - Quote
I count this for paladin and I should have around 1000+ dps on 75 optimal (multi) or 900+ on 90+ (gamma) optimal so I am pretty happy and thanks to cap change I have free slots. And this values were even with 1600 omni tank (which is not needed, but it should work like moving artilerry with enough tank even without bastion and if needed just use bastion but it wont be needed in most of the missions). The optimal range bonus helps a lot for paladin :-)
I can even fit afterburner and have less range which will be maybe even better because I wont be slow as hell when I need to move to gate ...
The bad thing is that it must stay on one place:-( |

Isinero
Perkone Caldari State
4
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Posted - 2013.10.08 11:12:00 -
[12] - Quote
marVLs wrote:Most of problems would be fixed by non-stacking penalized range bonuses and selectable jump distance for MJD (even if its only for marauders)
If there will be selectable jump bonus it will be really great and it will solve lot of problems. Without that I still considering that I will fit MJD and afterburner instead of tracking computer |

Isinero
Perkone Caldari State
4
|
Posted - 2013.10.10 08:45:00 -
[13] - Quote
Cyaron wars wrote:Dear CCP,
I would like to point out to some issue I found testing different setups on SiSi last night. Issue is ASB tank on Vargur and Golem. So I had a very plain fit on my golem: MJD, 2x XL ASB, 2x Invuls, Shield boost amplifier and TP, damage control, 2x bcus, co processor, t1 resist rigs and rapid heavy launchers. I was sitting on one of the combat beacons with bastion mode turned on when 2x Paladins, Bhaalgorn and sleipnir engaged me. Despite having 0 cap thanks to Bhaalgorn I had no issues tanking them. After 10 minute fight I realized that my ship would run out of missiles faster then it would run out of Cap booster 400 for reloading ASBs. in 10 minute fight I only realoaded ONE of my ASBs ONCE. I find this odd. I understand that this is not issue of ship but broken ASB mechanics you have implemented and refuse to fix. While armor ships are still vulnerable to neuts and u cannot do anything about ASB fit battleships unless you don't poses a huge alpha to simply break through it's rep cycles. I've to admit that rep amount on shield ships is stupidly high, full shield in 1 cycle? In other threads I already pointed out on issue of fitting oversized reps to shield tanked ships (X-L on cruiser and BC) while armor is still limited to only 1 AAR. ASB tank is much stronger on shield ships rather then on armor. For example you have to invest around 5-6 bil ISK into fit for Kronos to get almost half of ASB Vargur/Golem's tank. Why cannot you limit size of booster for individual class and limit number of ASBs fitted on ships? Shield looks a bit OP compared to armor tank just because of Shield boost amps, Active invuls that you can overheat and of course Crystal set implants. I would appreciate to actually get an answer on my question at least once, or should I simply do a mass petition so you can pay attention to this issue? Thanks ahead.
The difference between active armor tank and active shield tank is too big and its sad that no one is doing with that anything.
The only way how to have similar repair amount as shield is to fit 2 repairers and then because its still not enough you must fit also rigs to increase repair amount. I really dont think that its correct. (this is for example comparison between tengu and legion and legion fit will be even more expensive, but its not only these 2 ships)
Other thing is that you have less effective HP just due to the fact that you can count with shields at all...
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Isinero
Perkone Caldari State
4
|
Posted - 2013.10.11 13:53:00 -
[14] - Quote
I would say that "new" paladin is better than current one I would only want to see "reduced mass" to original value....
The problem is that they will create super sniper ship from paladin with ability to repair themself if needed but other ships will dont have this possibility.
To be honest I dont expect that I will need to repair myself very often I will just jump in ...... jump out with MJD sniper everything down and jump back. If I will need I will also use bastion but I dont expect big damage on that range which needs to be repaired:-) (I would prefer if I will have increased ressists outside of bastion and there will be no bonus in bastion - just the bonus to repair amount) |

Isinero
Perkone Caldari State
4
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Posted - 2013.10.15 09:31:00 -
[15] - Quote
Johann Rascali.... yeah but the ressist should be better spread ... |

Isinero
Perkone Caldari State
4
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Posted - 2013.10.18 13:36:00 -
[16] - Quote
I can see everyone crying but I am probably one of people who likes the changes I am really looking forward to new paladin which will be at least for me much better in L4 missions
and I dont see major probem in frigates 1) I can jump out and wipe them 2) I can use drones to destroy them
But yeah ... the truth is that I am not flying incursion and that is maybe the reason why I like the changes :-)
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Isinero
Perkone Caldari State
4
|
Posted - 2013.10.18 13:43:00 -
[17] - Quote
I believe that we should maybe get "bonus to targeting range". It will be really helpful (we get range but we dont get better targeting range)
maybe something like +5% per level or something like that Some of the marauder (especially vargur) will jump out and lost targets... |

Isinero
Perkone Caldari State
4
|
Posted - 2013.10.28 08:16:00 -
[18] - Quote
I like the current version of bastion and I like paladin in this third update. I believe that maybe introduction some "attack bastion mode" could be fine but please leave also this version like it it. |
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