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Thread Statistics | Show CCP posts - 30 post(s) |

Siddicus
Nation of Sidd Order of the Exalted
3
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Posted - 2013.08.30 03:09:00 -
[1] - Quote
Bienator II wrote:here a question: after this is released, why would anybody fly something else for pve? .
Because the skill requirement to fly these ships maybe? |

Siddicus
Nation of Sidd Order of the Exalted
4
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Posted - 2013.09.05 00:40:00 -
[2] - Quote
CCP Ytterbium Please make a new thread. This one is already at 115 pages, and the first 100 or so pages are now partially invalidated by new changes proposed and there are a whole host of other problems people have. |

Siddicus
Nation of Sidd Order of the Exalted
8
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Posted - 2013.09.06 12:41:00 -
[3] - Quote
Tarmaniel wrote: You're never going to see large-scale fleet engagements with Marauders no matter what changes they make. You're never going to find even 200 pilots who both all have the same racial marauder type and guns trained in addition to all being logged in at the same time. Even if you did find that many pilots and got a 10-to-1 kill ratio, the 10 guys on your side that did get killed are now out of it for at least a week while they farm up another marauder.
That sounds vaguely familiar with what was said about Titans when they were introduced and how they would be so expensive that even the largest alliances would only have a couple, but now look where we are. |

Siddicus
Nation of Sidd Order of the Exalted
8
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Posted - 2013.09.10 09:13:00 -
[4] - Quote
Cade Windstalker wrote:
Actually you see expensive ships and fits in low-sec PvP all the time. People have lots of isk and they want to use it to win. If you're not seeing a ship used it's because there's something better, not because it costs too much.
Also in WHs due to mass limitations, you need to make every ship count for as much as possible. |

Siddicus
Nation of Sidd Order of the Exalted
8
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Posted - 2013.09.10 09:28:00 -
[5] - Quote
Cade Windstalker wrote:
Believe me, I'm well aware of that, lol. It's the argument that got me to finally agree to train T3s despite the SP loss potential (I hate losing SP for any reason).
Though I think you'd have to make Marauders pretty OP for the mass for them to compete with T3s there =P
Yeah but they are getting around to T3s so once it finally rolls around they might be something comparable, they don't need to be amazing at PvP but at least somewhere around competent to good so long as they are amazing at sites.
What I would actually like to see is several bastion modules that are situationally optimal making them 'effective' T3 Battleships but I don't really see that happening. |

Siddicus
Nation of Sidd Order of the Exalted
8
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Posted - 2013.09.10 09:42:00 -
[6] - Quote
Cade Windstalker wrote:
I digress though, this has very little to do with Marauders, which is more or less the point of the last 170 pages...
And it's been 34 pages (coming on a week soon) since the last dev post, pretty much everything to be said about the proposed changes has been said
=/ |

Siddicus
Nation of Sidd Order of the Exalted
8
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Posted - 2013.09.10 10:27:00 -
[7] - Quote
Cade Windstalker wrote:
I'm actually working on my own version of a proposal for fun.
When it's suitably thought out I'll post it for the wolves to chew apart.
Overall this is a rather prickly issue since you have people on the one side who want the Marauders for pure PvP and don't give a flying crap about their PvE usability.
On the other you have the people who have actually trained to use these ships already and use them extensively in PvE and probably don't care very much about their PvP viability.
There's a third and somewhat smaller group who really care equally about both but I would say from the posting trends that more or less everyone is leaning one way or the other, generally to a large degree.
The PvP people were the ones who jumped all over the first proposal for not being friendly enough to their interests. They really want to keep the web bonus because it essentially makes these hulls immune to frigates and very good against cruisers.
On the flip side the PvE people hate the second proposed version and don't want the web bonus, especially on the Vargur and Golem.
Fair enough assessment, and as a Minmatar pilot I grief the loss of the hull's tanking bonus for webs on the Vargur. Anyways nice going back n forth a little with you, I'm done throwing my 2c around for now o/ |

Siddicus
Nation of Sidd Order of the Exalted
8
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Posted - 2013.09.10 10:36:00 -
[8] - Quote
To mare wrote:so what? 72 pages w/o updated by CCP
#2721 Posted: 2013.09.05 23:05 on page 137, not 72 pages, but still a good while. |

Siddicus
Nation of Sidd Order of the Exalted
9
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Posted - 2013.10.02 22:26:00 -
[9] - Quote
Joe Risalo wrote: They may even help with people running different types of incursions. Last time I checked there was a specific type of incursions that no one runs due to ewar (sorry, I don't run incursions so i'm not sure which ones it is).
The one type of incursions people ignore are Assault fleets because of NCNs they require both battleships and battlecruisers to complete and nobody really feels like hauling them around. And command ships are forced to go onto the battleship side when doing that site. |

Siddicus
Nation of Sidd Order of the Exalted
11
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Posted - 2013.10.16 15:51:00 -
[10] - Quote
Dinsdale Pirannha wrote:BTW CCP Geniuses, please elaborate on how Marauders will work in Incursions when you force boosters on-grid? How will the Command ship MjD with the Marauders?
Because you have explained to us who wonderful the Bastion mode is and how we won't need logi's in Incursions anymore. Guess you will have to give the Command ship a MjD bonus, or give Marauders 100 km range on reppers....
And this will of course be extended to any group doing L5's, or of course, for all those roaming gangs of Marauders looking for PvP and utilizing the Bastion module and MjD to its fullest extent.
Suddenly, your Command ship is 100 km from its repping ships.
As I said, pure genius. You guys have really thought this through.
You do realize you can do incursions without boosts right?
CCP you might want to think about bumping up your Pirate Battleship nerf to sooner rather than later. would do a great deal to quell many of the complaints. |
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Siddicus
Nation of Sidd Order of the Exalted
11
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Posted - 2013.10.16 16:39:00 -
[11] - Quote
gascanu wrote:Quote: CCP Ytterbium There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tank is good enough not to require Logistic support.
Hope that helps, I will post the changes in the original thread  . why, o why, so much hate against our friends, logistic pilots?! 
Because when it comes to logistics, there are only two states of being for incursions as far as I have seen:
1) Not enough logistics, fleet waits for more. 2) Too many logistics, people sitting around doing nothing. |

Siddicus
Nation of Sidd Order of the Exalted
12
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Posted - 2013.10.16 16:55:00 -
[12] - Quote
gascanu wrote:Siddicus wrote:gascanu wrote:Quote: CCP Ytterbium There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tank is good enough not to require Logistic support.
Hope that helps, I will post the changes in the original thread  . why, o why, so much hate against our friends, logistic pilots?!  Because when it comes to logistics, there are only two states of being for incursions as far as I have seen: 1) Not enough logistics, fleet waits for more. 2) Too many logistics, people sitting around doing nothing. 3) Ppl can fly both dps and logi so they can change ships when or what they need
Can and do are two very very different things. Yes some do, but the vast majority don't. |
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