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1. PREMIUM CHARACTER PRICE CHECK SERVICE!! 30-120m sp toons - in Price Checks [original thread]
Isk / in game mail sent 24hrs ago, still no reply
- by Siddicus - at 2013.10.24 18:57:00
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2. ****BELINIK'S PRICE CHECK FORUM SERVICE**** - in Price Checks [original thread]
isk / in game mail sent 24hrs ago, still no reply
- by Siddicus - at 2013.10.24 18:56:00
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3. Mass moving in Fleets - in Test Server Feedback [original thread]
Is it possible to also have the motd be saved? As an incursion runner/FC this would be of more significant help than just the fleet squads/wings
- by Siddicus - at 2013.10.23 19:03:00
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4. Price check 22m sp Incursion Vindicator Pilot / Miner - in Price Checks [original thread]
PC for: http://eveboard.com/pilot/Tijuana_Tuan Notable skills: Drones: Combat Drone Operation IV Drone Durability IV Drone Interfacing IV Drone Navigation IV Drone Sharpshooting IV Drones V Scout Drone Operation V Engineering: CPU Management ...
- by Siddicus - at 2013.10.23 01:40:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
gascanu wrote: Siddicus wrote: gascanu wrote: Quote: CCP Ytterbium There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't s...
- by Siddicus - at 2013.10.16 16:55:00
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6. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
gascanu wrote: Quote: CCP Ytterbium There are other advantages to Marauders - internal play tests have shown us than kitting through the MJD bonus is very effective, as NPC warp scramblers don't stop you from using it. Plus their tan...
- by Siddicus - at 2013.10.16 16:39:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: BTW CCP Geniuses, please elaborate on how Marauders will work in Incursions when you force boosters on-grid? How will the Command ship MjD with the Marauders? Because you have explained to us who wonderful the Bastion ...
- by Siddicus - at 2013.10.16 15:51:00
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8. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
John Ratcliffe wrote: I think changing the Sleipnir is a stupid idea. I love my Sleipnir just the way it is. If I wanted it to look like a Hurricane, I would have bought a ******* Hurricane. FFS. Or a Hurricane Fleet Issue. which is just a ...
- by Siddicus - at 2013.10.03 19:10:00
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9. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Jeanne-Luise Argenau wrote: Xeator wrote: I have been wondering why most T2 ships are just reskins or the T1 counterparts since I started playing. Only stealthbombers have different models? Why not just follow the that direction with all T2...
- by Siddicus - at 2013.10.03 02:14:00
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10. Sticky:[Rubicon] Command Ship Models - in Player Features and Ideas Discussion [original thread]
Leave the Sleipnir alone! At least give it some kind of variant of the Hurricane model instead of just giving us a *slightly* different Hurricane Fleet Issue. Maybe something like what you all did with the Stabber hulls. Increase the whingy bi...
- by Siddicus - at 2013.10.02 23:24:00
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11. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: They may even help with people running different types of incursions. Last time I checked there was a specific type of incursions that no one runs due to ewar (sorry, I don't run incursions so i'm not sure which ones it is). ...
- by Siddicus - at 2013.10.02 22:26:00
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12. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
To mare wrote: so what? 72 pages w/o updated by CCP #2721 Posted: 2013.09.05 23:05 on page 137, not 72 pages, but still a good while.
- by Siddicus - at 2013.09.10 10:36:00
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13. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I'm actually working on my own version of a proposal for fun. When it's suitably thought out I'll post it for the wolves to chew apart. Overall this is a rather prickly issue since you have people on the one side who...
- by Siddicus - at 2013.09.10 10:27:00
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14. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: I digress though, this has very little to do with Marauders, which is more or less the point of the last 170 pages... And it's been 34 pages (coming on a week soon) since the last dev post, pretty much everything to...
- by Siddicus - at 2013.09.10 09:42:00
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15. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Believe me, I'm well aware of that, lol. It's the argument that got me to finally agree to train T3s despite the SP loss potential (I hate losing SP for any reason). Though I think you'd have to make Marauders pretty ...
- by Siddicus - at 2013.09.10 09:28:00
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16. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: Actually you see expensive ships and fits in low-sec PvP all the time. People have lots of isk and they want to use it to win. If you're not seeing a ship used it's because there's something better, not because it cost...
- by Siddicus - at 2013.09.10 09:13:00
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17. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Tarmaniel wrote: You're never going to see large-scale fleet engagements with Marauders no matter what changes they make. You're never going to find even 200 pilots who both all have the same racial marauder type and guns trained in addition t...
- by Siddicus - at 2013.09.06 12:41:00
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18. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium Please make a new thread. This one is already at 115 pages, and the first 100 or so pages are now partially invalidated by new changes proposed and there are a whole host of other problems people have.
- by Siddicus - at 2013.09.05 00:40:00
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19. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Bienator II wrote: here a question: after this is released, why would anybody fly something else for pve? . Because the skill requirement to fly these ships maybe?
- by Siddicus - at 2013.08.30 03:09:00
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20. Sticky:[Odyssey 1.1] Tech 1 Industrials, Round 2 - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: The PI bay will not hold command centers, and I don't think we'll add a bay for that. It doesn't need to have another bay for it, just to allow it in the current one it has =( Adding the ability to fit Command Centers in...
- by Siddicus - at 2013.06.26 16:04:00
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