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Thread Statistics | Show CCP posts - 30 post(s) |

Joe Risalo
State War Academy Caldari State
525
|
Posted - 2013.10.02 21:56:00 -
[4741] - Quote
Archa4 Badasaz wrote:This is bothering me more and more. Why are marauders getting their speed and agility nerfed? MJD? Align speed 20s. 20s is 2.5 times slower then it is now. I usually spend 2-3 jumps between missions and do have to align frequently - this align time is ****ing me up greatly. Speed - another thing - torp golem DOES NOT need MJD. It has 40Km firing range, and I use it only in missions that benefit from that DPS at that range. Speed 80 instead of 120 is a 33%decrease. WHY? Again, I don't need MJD to warp 100KM all I need is 10-15 km to travel per mission. For those who can "get to any point within 2 jumps": yeah, but what are you going to do in a torp Golem when you are 100Km away from rats after first jump?
A somewhat better Missile boat for L4 becomes a low speed, slow turning brick, that you have to jump around with MJD, instead of just flying like a normal ship...
They got a speed nerf to force MJD. They got an agility nerf to balance bastion and give fast tackle 20 seconds to catch up to you before you can align and warp.
If we had a range buff to MJD and range selection, that wouldn't be bad at all. I might even give up the shorter cycle time for range selection. |

Battle Cube
Cube Collective
58
|
Posted - 2013.10.02 22:12:00 -
[4742] - Quote
Doed wrote:No t2 resists so they remain absolutely garbage outside of Bastion(even worse than before due to mass agility and velocity, oh and drones! nerf) so they'll be crap outside of soloing or 2-3man PVE stuff.
I'm sorry but I'm absolutely NOT impressed with this. It's actually the Oddesey/Rubicon change(s) I'm least impressed with.
+1 |

Siddicus
Nation of Sidd Order of the Exalted
9
|
Posted - 2013.10.02 22:26:00 -
[4743] - Quote
Joe Risalo wrote: They may even help with people running different types of incursions. Last time I checked there was a specific type of incursions that no one runs due to ewar (sorry, I don't run incursions so i'm not sure which ones it is).
The one type of incursions people ignore are Assault fleets because of NCNs they require both battleships and battlecruisers to complete and nobody really feels like hauling them around. And command ships are forced to go onto the battleship side when doing that site. |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
77
|
Posted - 2013.10.02 22:35:00 -
[4744] - Quote
They could always compromise:
- T2 resists on the base hull
- Keep the 7.5%/lvl local repair bonus on the base hull
- Make Bastion slightly better than a DCU II 12% shield resists, 15% armor resists, 65% hull resists (only bastion or DCU can be fitted at one time)
This would effectively give all the hulls a low slot if you planned on using a DCU in your fit. It satisfies the call for T2 resists to help non mission based PVE. It is still equal to or better than the TQ version when tanking missions without bastion. And if you choose to use bastion, you recover the low slot of a DCU, have better tanking potential and range. That would be something I could get behind. Shield Tanking - Why armor tanking can't have nice things. |

DSpite Culhach
Corp 54 Curatores Veritatis Alliance
182
|
Posted - 2013.10.03 01:25:00 -
[4745] - Quote
Battle Cube wrote: in all seriousness i would bring back the idea of making the marauder a "Luxury Battleship", since they clearly don't want to make it actually good at anything, make it fun. Some example bonuses:
increased drone bay salvage drone bonus salvage bonus better loot quality chance on targets killed by marauder ability to accept and complete missions from outside of station better tractor bonus / capitol tractor mining bonus (why the **** not) add a little billboard free fireworks walking-in-station inside ship ability to manufacture ammo on the go from loot/salvage ammo bay load drones from cargo into drone bay fitting services update info for hilarity make bastion mode into luxury mode give it a hacking bonus because why not
Well, my point was that CCP could probably jam a bunch of weird stuff on the Marauders, still have them crappy at PvP, still have them average at PvE, but make them really useful to keep out for long periods of time doing different activities, rather then have people switch ships every 10 minutes.
If you change them too much you annoy the current people that use them. If you add a bunch of features that go along with what people are ALREADY using them for, you make them happy.
Screw the idea of taking a multi billion ship into PvP. I'd rather lose 5 normal battleships, and a Marauder will not be as fun to get blown up as 5 normal battleships.
I suddenly woke up thinking I had a nightmare, then remembered I can't even fly Amarr Battleships. I add bits to this when I'm bored https://www.dropbox.com/s/foijsawsqolarom/EVE_Online.html |

Wry Salen
Flying Scissors Rock Paper Lasers
2
|
Posted - 2013.10.03 01:55:00 -
[4746] - Quote
You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE. |

Joe Risalo
State War Academy Caldari State
529
|
Posted - 2013.10.03 02:15:00 -
[4747] - Quote
Wry Salen wrote:You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE.
How does double the cycle time and alpha not up dps????
Am I on crazy pills or something? |

Vrykolakasis
Trinity Operations Aurora Irae
90
|
Posted - 2013.10.03 02:47:00 -
[4748] - Quote
Joe Risalo wrote:Wry Salen wrote:You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE. How does double the cycle time and alpha not up dps???? Am I on crazy pills or something?
Doubling the cycle time. So a 4 second cycle becomes an 8 second cycle. |

Sobaan Tali
Caldari Quick Reaction Force
185
|
Posted - 2013.10.03 02:48:00 -
[4749] - Quote
Joe Risalo wrote:Wry Salen wrote:You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE. How does double the cycle time and alpha not up dps???? Am I on crazy pills or something?
I believe what he is referring to make the guns/launchers take twice as long to fire but with twice the volley damage; same dps, but you get crazy alpha. Don't know how much I like it, but I must admit I would be interested to see it. |

baltec1
Bat Country
8135
|
Posted - 2013.10.03 03:47:00 -
[4750] - Quote
Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:Really?.... I guess the level 4 crowd really do shout the loudest.
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct. A web bonus on a ship that sits still is near useless to me. If you're sitting still it's even more reason to have a web strength bonus, given you cannot move to reduce transversal of orbiting targets... Most ships will be out of range before you can kill them. That rep bonus is a lot more useful. Would you like to re-read what you wrote there and think on it? Hint: 90% web... Edit: And I was referring to reverting the falloff bonus back to the web.
And with most things MWDing around or attacking at much longer range than those webs it means that most ships can escape you. The kronos is too slow to effectivly use those webs and with all of those bonuses to damage projection and active tanking its clear this is no in your face brawler but more of a heavy sniper. The vindi is a much better ship to use with webs due to its faster speed meaning it can chase down its prey.
Webs do not fit the new kronos and would be a waste of a mid and an unused bonus. |

baltec1
Bat Country
8135
|
Posted - 2013.10.03 03:49:00 -
[4751] - Quote
Sobaan Tali wrote:Joe Risalo wrote:Wry Salen wrote:You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE. How does double the cycle time and alpha not up dps???? Am I on crazy pills or something? I believe what he is referring to make the guns/launchers take twice as long to fire but with twice the volley damage; same dps, but you get crazy alpha. Don't know how much I like it, but I must admit I would be interested to see it.
Nothing but arty boats. |

Sobaan Tali
Caldari Quick Reaction Force
185
|
Posted - 2013.10.03 03:56:00 -
[4752] - Quote
baltec1 wrote:Sobaan Tali wrote:Joe Risalo wrote:Wry Salen wrote:You know, what would be something cool and kind of useful.
In bastion mode
1. Double the gun cycle time 1. Double the alpha.
There. Suddenly there's a use for them in PVP, you don't really up the DPS at all and it's nifty in PVE. How does double the cycle time and alpha not up dps???? Am I on crazy pills or something? I believe what he is referring to make the guns/launchers take twice as long to fire but with twice the volley damage; same dps, but you get crazy alpha. Don't know how much I like it, but I must admit I would be interested to see it. Nothing but arty boats.
Exactly. Can you say, "20k Alpha Arty Vargur"? |

Paja Patak
Whiskey Wing Devil Divided By Zero
0
|
Posted - 2013.10.03 04:47:00 -
[4753] - Quote
I personally don't like the changes on Marauder.. but that is just me. As a casual (solo) PVE player my use of Paladin so far was: get in the mission, start shooting everything with Tach's, drop salvage drones and bring loot / salvage closer so that drones can finish faster. Turn on AB to get closer / move away if DPS gets to heavy (rarely) . Web is nice for targets that got under 10k (rarely). This is (in my opinion and in my way of playing the game) most efficient way of using the ship. Other people will comment but... I drink "Stella" and will not criticize you for drinking "Bud Light", it is your choice 
I firmly believe that CCP is trying to get this type of ship in PVP - big time.
1. FC will order "warp to x" to this class and then "align to planet x", "MJD". Then you got 10 marauders (without even going into "battle stations" mode) one big as* gun that will kill all from 200k (if pilots are synchronized), one at the time. ROF for Tach is about 6-7 seconds, volley about 3,7k (or so) per ship - at this example we are talking of 37k per shoot using Aurora. After 41 second (providing that pilots have MJD operation to lvl 5) and 6 or 7 kills , this group is ready to change position, again 100k away...
2. This will be first "mini dread" that will be allowed in high sec... Possibilities are endless. Alliances in war will camp Jita and shoot at red's, go to bastion mode until additional DPS arrives etc... Fun for some.
If CCP continue with this, I will lose a good tool for PVE. Nightmare may not be a option since they are going to redesign that group as well. But, just as in RL, you adapt and, hopefully, prevail. |

baltec1
Bat Country
8135
|
Posted - 2013.10.03 04:58:00 -
[4754] - Quote
Quote:
I firmly believe that CCP is trying to get this type of ship in PVP - .
Thats exactly what their goal is. |

Vorseger
Sebiestor Tribe Minmatar Republic
2
|
Posted - 2013.10.03 05:15:00 -
[4755] - Quote
Iome Ambraelle wrote:They could always compromise:
- T2 resists on the base hull
- Keep the 7.5%/lvl local repair bonus on the base hull
- Make Bastion slightly better than a DCU II 15% shield resists, 17.5% armor resists, 65% hull resists (only bastion or DCU can be fitted at one time)
This would effectively give all the hulls a low slot if you planned on using a DCU in your fit. It satisfies the call for T2 resists to help non mission based PVE. It is still equal to or better than the TQ version when tanking missions without bastion. And if you choose to use bastion, you recover the low slot of a DCU, have better tanking potential and range. That would be something I could get behind.
I'm a fan of this. I would like the T2 resists. I would like the current hull bonuses to stay as they are on TQ. CCP can decide the specific amounts of % shield resist, % amror resists, and % hull resists for use of bastion mode.
It is a sort of compromise between the two options that are/were proposed changes. A damage bonus of some kind in bastion mode would actually make me consider using it. |

Roime
Quantum Cats Syndicate Samurai Pizza Cats
3541
|
Posted - 2013.10.03 06:34:00 -
[4756] - Quote
baltec1 wrote: Webs do not fit the new kronos and would be a waste of a mid and an unused bonus.
New Kronos is probably the most pointless ship in the Gallente lineup
Web bonus would make it viable.
That's all there really is to it tbh.
Notify-á-á You cannot do that while warping. |

Vinyl 41
Perkone Academy
0
|
Posted - 2013.10.03 06:55:00 -
[4757] - Quote
Vorseger wrote:Iome Ambraelle wrote:They could always compromise:
- T2 resists on the base hull
- Keep the 7.5%/lvl local repair bonus on the base hull
- Make Bastion slightly better than a DCU II 15% shield resists, 17.5% armor resists, 65% hull resists (only bastion or DCU can be fitted at one time)
This would effectively give all the hulls a low slot if you planned on using a DCU in your fit. It satisfies the call for T2 resists to help non mission based PVE. It is still equal to or better than the TQ version when tanking missions without bastion. And if you choose to use bastion, you recover the low slot of a DCU, have better tanking potential and range. That would be something I could get behind. I'm a fan of this. I would like the T2 resists. I would like the current hull bonuses to stay as they are on TQ. CCP can decide the specific amounts of % shield resist, % amror resists, and % hull resists for use of bastion mode. It is a sort of compromise between the two options that are/were proposed changes. A damage bonus of some kind in bastion mode would actually make me consider using it.
so far that would be the best proposed iteration for the bastion module - as a better DCII + ewar immunity for a price of being stuck in 1 place adding a med slot instead of high would be more beneficial because of the forced usage on MJD |

Brib Vogt
DC-centre Destiny's Call
6
|
Posted - 2013.10.03 08:02:00 -
[4758] - Quote
+1 to the last post!!
First: FIX the hull
- T2 or close to T2 resists, OR Noctis resi distribution to create an easy omni tank
- Higher scan resolution
- Change in PG/CPU
- Higher sensor strength
- If you want to disable use of sentrys use a limitation but keep the size up in the drone bay
- do not change speed, hull repair bonus
- change a damage modifier to bring them in sync with the faction battleship, do not make them OP
Use the suggested change in Bastion from the two previous posts
this would be already awesome |

Vulfen
Snuff Box
62
|
Posted - 2013.10.03 09:11:00 -
[4759] - Quote
@ CCP
Quote:GOLEM
Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay
Caldari Battleship Skill Bonus: 10% bonus to cruise missile and torpedo velocity 5% bonus to cruise missile and torpedo explosion velocity per level
Marauders Skill Bonus: 7.5% bonus to Shield Boost amount 10% bonus to effectiveness of target painters per level
Slot layout: 8H(+1), 7M, 4L; 0 turrets, 4 launchers Fittings: 8500 PWG (+2000), 715 CPU Defense (shields / armor / hull) : 8000(-200) / 6100(-1200) / 7000(+300) Shield resists: 0% EM / 50% EX / 47.5% KIN / 40% THERM Armor resists: 50% EM / 10% EX / 34.375% KIN / 58.75% THERM Capacitor (amount / recharge rate / cap/s) : 6325(+700) / 1150s (+226.1s) / 5.5 cap/s (-0.5) Mobility (max velocity / agility / mass / align time): 85 m/s(-20) / .12 / 114195000(+8995000) / 19s Drones (bandwidth / bay): 25(-50) / 50(-25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 95km(+5km) / 105(+32) / 10 Sensor strength: 14 Gravimetric Signature radius: 450(-125)
From the current iteration the golem is not going to have a bonus to Rapid Heavy Missile Lauchers, which have not yet been posted about (cant wait to see them though) will ALL missile based BS Ships be getting a bonus to the new launcher or is it going to be restricted to a few? |

baltec1
Bat Country
8135
|
Posted - 2013.10.03 09:40:00 -
[4760] - Quote
Roime wrote:baltec1 wrote: Webs do not fit the new kronos and would be a waste of a mid and an unused bonus.
New Kronos is probably the most pointless ship in the Gallente lineup Web bonus would make it viable. That's all there really is to it tbh.
Its a long ranged boat that is too slow to catch other battleships. Webs are near useless on such a ship, even more so with the vindi which would out class it in every way. |

Gabriel Karade
Noir. Noir. Mercenary Group
138
|
Posted - 2013.10.03 11:20:00 -
[4761] - Quote
baltec1 wrote:Gabriel Karade wrote:
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct.
And with most things MWDing around or attacking at much longer range than those webs it means that most ships can escape you. The kronos is too slow to effectivly use those webs and with all of those bonuses to damage projection and active tanking its clear this is no in your face brawler but more of a heavy sniper. The vindi is a much better ship to use with webs due to its faster speed meaning it can chase down its prey. Webs do not fit the new kronos and would be a waste of a mid and an unused bonus. The 'new' Kronos is too slow for that - the old Kronos was fine. As to being a 'heavy sniper', a falloff bonus is a wasted bonus with Railguns, as the fast reloads allow you to always have the correct ammo loaded and not be shooting deep into falloff. Now with blasters, a better bonus, but not at the expense of webs, while also becoming fat and slow.
If anything, this just further illustrates the identity crisis of the 'new' Kronos, hence my earlier comment about reverting this back to TQ attributes, which everyone already uses, get the bastion/MJD bonuses sorted then move on from there.
It's a Duvolle boat at the end of the day - blasters are Duvolle's 'thing'
Gallente MkII: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1227770 War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293 |

Christyna Ishiyama
Perkone Caldari State
2
|
Posted - 2013.10.03 12:22:00 -
[4762] - Quote
20 sec allign time? I even did not consider this one ...
its pretty bad, I can live with lower speed but why so "low" agility? |

baltec1
Bat Country
8135
|
Posted - 2013.10.03 12:34:00 -
[4763] - Quote
Gabriel Karade wrote:baltec1 wrote:Gabriel Karade wrote:
Ok, seen as the Golem keeps a damage application bonus to it's short range weapon system (i.e. painter bonus for torpedoes), give the Kronos back it's web bonus (for blasters) keep the falloff and optimal bonuses for the Vargur and Paladin.
That way you have two 'long range optimised' Marauders, and two 'close-in optimised' for brawling.
I think the biggest problem you had with Iteration II was the blanket approach rather than keeping things distinct.
And with most things MWDing around or attacking at much longer range than those webs it means that most ships can escape you. The kronos is too slow to effectivly use those webs and with all of those bonuses to damage projection and active tanking its clear this is no in your face brawler but more of a heavy sniper. The vindi is a much better ship to use with webs due to its faster speed meaning it can chase down its prey. Webs do not fit the new kronos and would be a waste of a mid and an unused bonus. The 'new' Kronos is too slow for that - the old Kronos was fine. As to being a 'heavy sniper', a falloff bonus is a wasted bonus with Railguns, as the fast reloads allow you to always have the correct ammo loaded and not be shooting deep into falloff. Now with blasters, a better bonus, but not at the expense of webs, while also becoming fat and slow. If anything, this just further illustrates the identity crisis of the 'new' Kronos, hence my earlier comment about reverting this back to TQ attributes, which everyone already uses, get the bastion/MJD bonuses sorted then move on from there. It's a Duvolle boat at the end of the day - blasters are Duvolle's 'thing'
Again, even the best webs will only cover antimatter range on blasters and the vindi will do that job a lot better. A ship that cannot move is a very bad ship to give a web bonus to. CCP are not going to give us a poor copy of the vindi. |

Major Killz
La Fraternite
239
|
Posted - 2013.10.03 12:55:00 -
[4764] - Quote
Web bonuses on them ALL to be honest with you. Use 80 - 90% stasis webifier bonus to the Golem and Paladin; Use increased range bonused stasis webifiers on the Kronos and Vargur... - Killz
Combat Log: http://www.youtube.com/user/kdsalmon/videos - Pantaloon II: Violins (Jun 23, 2013) |

chaosgrimm
Universal Production and Networking Services
30
|
Posted - 2013.10.03 13:24:00 -
[4765] - Quote
Any change that would otherwise override the way marauders are used currently, any change that reduces current effectiveness, or any change that makes faction / pirate alternative seem better, will irritate ppl.
Don't force bastion + mjd: * revert all hull nerfs for now * possibly readdress when faction / pirate are rebalanced
And: * Address tractor structure vs tractor beams
If the structure essentially easily replaces tractor bonus, change tractor bonus to salvage bonus and maybe even integrate a similar or better structure functionality into bastion mode.
At this point I think most of the pve hate will be gone. Add a PvP use around the above / don't add / delay adding. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1248
|
Posted - 2013.10.03 15:26:00 -
[4766] - Quote
baltec1 wrote:Again, even the best webs will only cover antimatter range on blasters and the vindi will do that job a lot better. A ship that cannot move is a very bad ship to give a web bonus to. CCP are not going to give us a poor copy of the vindi.
The only way I'd see any web bonus useful in these ships is not by giving them a strength bonus but a range per level bonus under max new EAFs without links and making so with links you couldn't go further than 40km. Not an uber bonus you tell me and I'd agree with you but always better than a worst one so even the slowest of them could win some seconds to either get in range or put another shot or two on targets.
Anyway, still not convinced with any proposal this ship will be worth of its training sills requirements for anything else than high/low sec structure bashing and rats killing, still makes me sad panda. *removed inappropriate ASCII art signature* - CCP Eterne |

Arthur Aihaken
The.VOID
262
|
Posted - 2013.10.03 15:52:00 -
[4767] - Quote
So is there any truth to the rumor of the new Golem ship that looks like a platypus? I am currently away, traveling through time and will be returning last week. |

Iome Ambraelle
Center for Advanced Studies Gallente Federation
79
|
Posted - 2013.10.03 16:47:00 -
[4768] - Quote
I wonder what the total increase in mission times will be when you add all of these things together:
- Lower base speed
- Higher base mass (lower acceleration for AB/MWD)
- Higher align time
- Lower warp acceleration/deceleration
- Lower top warp speed
Did I miss anything here? Depending on the number of jumps away the mission is located and the number of mission gates you have to use this could be a pretty significant increase in total mission time compared to today. Shield Tanking - Why armor tanking can't have nice things. |

Lair Osen
Unlawful Unit Initiative Mercenaries
44
|
Posted - 2013.10.03 16:47:00 -
[4769] - Quote
Arthur Aihaken wrote:So is there any truth to the rumor of the new Golem ship that looks like a platypus?
I sincerely doubt it. |

Kenpo
61st Angry Angels
15
|
Posted - 2013.10.03 17:25:00 -
[4770] - Quote
Arthur Aihaken wrote:So is there any truth to the rumor of the new Golem ship that looks like a platypus?
If anything the hull looks more like a tick than anything else. Still a good ship though  Caution, rubber gloves and faceshield required when handling this equipment. |
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