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Thread Statistics | Show CCP posts - 30 post(s) |

Taegessia
Perkone Caldari State
2
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Posted - 2013.10.07 13:59:00 -
[1] - Quote
This bastion mode might actually prove very accommodating for the hisec mission runner.For PvP is a lot more complicated,so the following thoughts concern hisec missioning only.
If some quick calculations i made are correct, using Golem in bastion mode someone will be able to project damage with rage torpedos as far as 47-48km, assuming he has exhausted all available range bonuses (rigs,implant,skills).Only a handfull of npc ship types (battleships) try to orbit you in higher range (50-51km).Add the fact that for these ships the target painter cycle is reduced to 5 secs then i'd called that icing on the cake.
Ofcourse the above make sense if someone can stay in bastion mode indefinately, isn't that the case with the new changes?
Also i'm thinking how these ships would work in conjuction with that new auto-looting deployable structure that tractors wrecks in the same spot. If that structure's tractor range is >= 40km then the tractor bonuses in Marauders would be somewhat a waste.These ships need desperately salvage bonuses, not something extreme but at least some.Or perharps its time to introduce tech 2 salvage drones. |

Taegessia
Perkone Caldari State
2
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Posted - 2013.10.09 16:28:00 -
[2] - Quote
Currently on TQ, max range with torpedos rage is 43.2 km with a CNR using :
1 x 5% hardwiring velocity or flight time, doesnt matter which 1 x T2 velocity Rig 1 x T2 flight time Rig 1 x T1 flight time or velocity Rig , doesnt matter which
As long as you don't use 2 x T2 Rigs of the same type (velociry or flight time) you won't get stack penaltized. All velocity\flight time relevant skills maxed.
In the same sense and with 1 less T1 Range rig slot, the respective TQ max range with torpedos rage for Golem is 38.2 km
** Im unable to test so would appreciate a little feedback on this. If the bastion 25% range bonus is stack penaltized then it becomes aproximately a 21.75% bonus, applying it to the TQ Golem makes its max range with rage torpedos 46.6 km. If its not stack penaltized then its 47.8 km. In either way, PvE wise, its not a bad increase at all, taking into account the huge dps increase with rage torps (in conjuction with tp duration changes).Only a few npc battleships try to orbit you above 45km (<= 51 km).I can imagine fom now getting in L4 rooms with javeling torps at start,clear the more distant targets and then when everything is below say 46-47km switch to bastion\rage and clear the rest.That might be enough to help finish the tougher L4 missions faster.
Ofcourse im not sure if the numbers above are accurate, can anyone confirm? |

Taegessia
Perkone Caldari State
2
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Posted - 2013.10.09 17:29:00 -
[3] - Quote
Mer88 wrote:I tested the cruise golem missile range with the following
2 x t2 velocity rig base : 199km Bastion : 231km
1x t2 velocity 1x t2 flight time rig base: 203km Bastion: 249km
2x t2 fuel rigs Base: 199km Bastion 249km
The ratio should be the same for torpedos.
Appreciate the feedback but this doesnt seem likely. 249km with bastion on means that the bonus from bastion is only 3%. Someone can achieve 239km max currently on TQ and if add the 5% range hardwiring, can reach as max as 249km. Some of your misiile range skils are not maxed out, there is no other explanation. |

Taegessia
Perkone Caldari State
2
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Posted - 2013.10.09 17:36:00 -
[4] - Quote
baltec1 wrote:You cant do anything past that point anyway so its not much of an issue.
I know that, i was just commenting in relation to the context in which the initial discussion was placed. The real issue is the range with torp rage not cruise.
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Taegessia
Perkone Caldari State
2
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Posted - 2013.10.10 03:12:00 -
[5] - Quote
Tyberius Franklin wrote:I'd question your math if you found an increase from 199 (or 203) to 249 to be only 3%.
Mer88 wrote:yeah bastion increase range from about 199(or 203) to 249 which is 25% for 199 and a little less for 203 due to stacking penalty.the result is the same for torps, same percent increase.
I initially thought that Mer88 had maxed skills when he\she posted those numbers.So my base number was as high as Golem can currently go in cruise range, without using a hardwiring (~240km). I derived that 3% based on that number. The calculations where made on top of my head thats why i was slightly off by 1%. Admittedly i shouldn't be that specific or hasty, but the math are correct within the context i thought they were.
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