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Mooer
Xoth Inc
15
|
Posted - 2013.08.30 13:00:00 -
[1] - Quote
you guys have restored the "fun" in it with all the possibilities of this new-old ship.
they still might need a small tweak here and there, but they STILL maintain their pve side plus gain a new level of kewlness with the mjd and beast mode thing.
cant wait cant wait cant wait!
are we there yet? |

Gareth Burns
Astricom
30
|
Posted - 2013.08.30 13:18:00 -
[2] - Quote
Agreed.
Now, much like most things in life, it's just the waiting game.
Until then I'm glad I've spent the last month training Marauders V for a damn reason. Noblesse Oblige Gū¦ Gareth Burns |

Invisusira
The Rising Stars The Initiative.
205
|
Posted - 2013.08.30 14:02:00 -
[3] - Quote
100% agree. With all the re-balancing going on lately, a lot of ships have started looking samey and meh. One of my favorite things about EVE vs, say, WoW, is that stuff DIDN'T have to be perfectly balanced; some ships would be better and that was just how it was. HTFU.
Glad to see wacky, unique ideas like this being pushed through into SiSi and TQ, and really hoping the T3 re-balance includes more of this type of stuff. Core Skills | EVE Music | Internet Spaceship Killboard Link |

Enduros
Ostian Industries Hand of Despair
7
|
Posted - 2013.08.30 14:27:00 -
[4] - Quote
Still think they should get a damage boost while in bastion mod. |

Daniel Plain
Science and Trade Institute Caldari State
1387
|
Posted - 2013.08.30 14:42:00 -
[5] - Quote
Enduros wrote:Still think they should get a damage boost while in bastion mod. no they should not. they already provide the same dps as the similarly expensive pirate battleships. with this buff, there is no more justification to fly a nightmare over a vargur or paladin. a dps buff would just break all pirate BS even further.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings" -MXZF |

Lilliana Stelles
864
|
Posted - 2013.08.30 15:22:00 -
[6] - Quote
I agree they need a damage buff. Not all weapons systems will benefit from the long range. Some (blasters, for instance), will get too much benefit from the extra range, being 50km death traps, while your torp boat will see much less of an advantage. Incarna from 2009. 3 Years later and what we have doesn't look half as good as this. http://www.youtube.com/watch?v=n41s1Iox18A |

Vrenth
EVE Corporation 987654321-POP The Marmite Collective
32
|
Posted - 2013.08.30 23:08:00 -
[7] - Quote
Enduros wrote:Still think they should get a damage boost while in bastion mod.
They do technically get a damage buff. Having their active and passive tank buffed so tremendously surely allows you to pull off an extra tanking mod in favor of more damage. Last time I checked, being able to actually apply your damage also improves your overall damage output.
I think on the whole, damage output of marauders that plan on using the siege mode will increase significantly. |

Schmata Bastanold
Keep It Burning Stupid
884
|
Posted - 2013.08.30 23:28:00 -
[8] - Quote
I already collected two of them: paladin and varg but I will probably have two others before winter hits TQ. I'm sure my hisec sister will have fun with them. Sorry, Dinsdale. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Aglais
Deep Core Mining Inc. Caldari State
354
|
Posted - 2013.08.30 23:30:00 -
[9] - Quote
Um... No.
These are not the changes I was hoping for, at all. Not only do they completely ignore a convention that was set up with HACs and other T2 ships (the Cerberus, Deimos, Stabber and Zealot all roughly seem to be T2 attack cruisers, for one thing), but... Well, It's gimmicky. These ships are EXTREMELY gimmicky. I've never liked MJDs due to how amazingly limited your motion becomes.
The Bastion module is complete and total overkill. The huge reduction in base speed on the marauders themselves, FORCING them to rely on a MJD for mobility, is utterly cringeworthy. They will not be able to use 100MN ABs because they're too slow, and they're too heavy. Don't ever bother with MWDs either, because the 100MNs take up so much cap that you can't run them for more than three cycles without putting yourself at serious risk. Do you have any idea how painful it is to just burn towards an acceleration gate for what feels like ten minutes in an AB-fit golem? Well. If your Golem is still using an AB after this, it's going to be pitifully slow. And instead you're going to need to use this MJD horse manure, which turns getting anywhere remotely fast into a massive cluster of tedious guesswork as you try to get angles to land yourself within activation range of the gate. Or, you could set your "engines" on, and lumber towards a gate 40km away in a ship that goes ~95m/s with navigation skills. Yeah. No.
In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless! This is a catastrophuck. It's like with every rebalancing initiative, they get worse at it. T1 frigates and cruisers? A+. T1 battlecruisers? C. T1 battleships? F, status quo is king apparently. HACs? D, the Eagle is still useless. Command ships? F, the Nighthawk is still completely useless for everything but PvE against Guristas (which isn't the role of command ships at all).
Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), than THIS nonsense.
Honestly, I think this role here that CCP is trying to shove onto Marauders, would be MUCH better on a new class of T2 battleship based on the tier 3 hulls. These marauders don't maraud. They plod.
I'm seriously hoping they do a Marauders Mk 2 thread in a week, because I, and LOADS of other people, do not like these changes. It's too big a leap from what they already are, it does not adequately solve the problems they currently have, and the solution itself (which looks like the Bastion Module and this kooky MJD cooldown bonus or whatever) feel clunky, and forced. |

HiddenPorpoise
BG-1 The Craniac
63
|
Posted - 2013.08.30 23:42:00 -
[10] - Quote
Aglais wrote:It's gimmicky. These ships are EXTREMELY gimmicky. Yes, and it's wonderful. |

Schmata Bastanold
Keep It Burning Stupid
884
|
Posted - 2013.08.30 23:47:00 -
[11] - Quote
Why would you fly Marauders if you wanna have ship flying like Mach? Why not just fly Mach and be happy?
Honestly, I don't understand why it is so hard to just fly what works like you want it to work instead of whining that ship you are flying doesn't work like the other? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Rowells
Unknown Soldiers Against ALL Authorities
126
|
Posted - 2013.08.30 23:58:00 -
[12] - Quote
Aglais wrote:Um... No.
These are not the changes I was hoping for, at all well, that's just like, your opinion, man. |

Mooer
Xoth Inc
19
|
Posted - 2013.08.31 13:13:00 -
[13] - Quote
Aglais wrote:Um... No.
These are not the changes I was hoping for, at all. Not only do they completely ignore a convention that was set up with HACs and other T2 ships (the Cerberus, Deimos, Stabber and Zealot all roughly seem to be T2 attack cruisers, for one thing), but... Well, It's gimmicky. These ships are EXTREMELY gimmicky. I've never liked MJDs due to how amazingly limited your motion becomes.
The Bastion module is complete and total overkill. The huge reduction in base speed on the marauders themselves, FORCING them to rely on a MJD for mobility, is utterly cringeworthy. They will not be able to use 100MN ABs because they're too slow, and they're too heavy. Don't ever bother with MWDs either, because the 100MNs take up so much cap that you can't run them for more than three cycles without putting yourself at serious risk. Do you have any idea how painful it is to just burn towards an acceleration gate for what feels like ten minutes in an AB-fit golem? Well. If your Golem is still using an AB after this, it's going to be pitifully slow. And instead you're going to need to use this MJD horse manure, which turns getting anywhere remotely fast into a massive cluster of tedious guesswork as you try to get angles to land yourself within activation range of the gate. Or, you could set your "engines" on, and lumber towards a gate 40km away in a ship that goes ~95m/s with navigation skills. Yeah. No.
In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless! This is a catastrophuck. It's like with every rebalancing initiative, they get worse at it. T1 frigates and cruisers? A+. T1 battlecruisers? C. T1 battleships? F, status quo is king apparently. HACs? D, the Eagle is still useless. Command ships? F, the Nighthawk is still completely useless for everything but PvE against Guristas (which isn't the role of command ships at all).
Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), than THIS nonsense.
Honestly, I think this role here that CCP is trying to shove onto Marauders, would be MUCH better on a new class of T2 battleship based on the tier 3 hulls. These marauders don't maraud. They plod.
I'm seriously hoping they do a Marauders Mk 2 thread in a week, because I, and LOADS of other people, do not like these changes. It's too big a leap from what they already are, it does not adequately solve the problems they currently have, and the solution itself (which looks like the Bastion Module and this kooky MJD cooldown bonus or whatever) feel clunky, and forced. this is a well constructed post. one to which i am happy to reply without getting stupid.
i have yet to fly a golem. i can fly the vargur and paladin. i am very familiar with the paladin. i know with the other 2, running a dual prop ship kills tank, but with this new setup, you can mjd in a random direction, and do you fighting from there. ive been playing with an mjd fit on my cnr and love it. down fall is the 3 minute timer. i run cruise and snipe from 100k. still has 1k dps. the weird angles i can agree with. some of the plexes we ran in null required movemend and waiting on my friends in their ab fit apoc was boring..however, i did say waiting because i was always at the gate charging my mjd for its next jump. the cycle timer was what had issue with. it only took a second for me to see how far i was from the gate and jump at an angle in my rattlesnake. i fought "on perch" meaning i jumped up 100km and unleashed drone hell. whatever dps at range you unleash isnt the point here, getting to range (and taking less damage) meant i didnt need all that tank. i could dual prop is i wanted. personally, i didnt need it. once or twice they waited on me, but mostly i was on the gate first.
if you run a golam with dual prop. you can mjd to safety right off the bat. fight the room and mjd "towards" the gate. get close, then burn over. you dont need to run 80km at burner speed, when u can jump 200k and be 5-10 off and still arrive before your friends. what do you need 500k tank for when a 400k tank will work due to them not reaching you due to range (numbers are being silly i know, but they show a point).
i see tons of potential yo! i am SO looking forward to this change. the paladin (i know u are talking golem), but the paladin will gain MASSIVE damage potential due to being able to hit 100km with mega pulse and scorch. once in bastion mode, itl be able to reach 120km on scorch, with those high tracking lasers and a 30% tracking bonus. i dont think that bonus has a stacking penalty like the resists...im not sure that point tho.
so, anything that flies will have my initials tatooed in it in short order. if i miss, just mjd up another 100k and pimp out again. make them chase me and always run into my lazors. tracking 101... with cruise, jump mjd out. launch. wash, rinse, repeat. then jump back. run a burner for a minute or 2 and yer at the gate ready to mjd up on perch and do it again in the next room. |

Jerick Ludhowe
The Scope Gallente Federation
553
|
Posted - 2013.08.31 13:40:00 -
[14] - Quote
So long as they can't fit a cyno, or cyno's see some for of mechanic change adding spool up times/mass additions It will be a good change. If cyno is left as is, they will simply be 7k+ tank super cyno monsters, nothing else really. |

Zan Shiro
Alternative Enterprises
222
|
Posted - 2013.08.31 14:02:00 -
[15] - Quote
Aglais wrote: Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), .
they did give more movement. its 100kms in a heartbeat. And mjd cap use to get that 100 is much better than mwd spamming the whole way. Assuming you have the cap mods to feed the mwd ofc.
The trick some may have to learn with mjd is to think ahead. MJD is like playing pool. YOu think several shots ahead while lining up shot 1. Shot 1 gets the ball in place for shot 2, shot 2 sets up shot 3. MJD the same. First hops to clear the room, last hop to land on acc. gate or as close as you can.
Your golem makes out good here. Like you said, it has range already. I have been eyeing mjd cruise golem as a another go at it. The mjd role bonus has its added appeal for this. I do mjd on other hulls, its the recycle times you tend to not like. A shorter cycle time is pretty nice.
Also as some more open minded thinkers are thinking....what if you don't fit the bastion mod. CCP is giving +1 high slot, no rule says it has to be the bastion mod. . 1 more utility can go along way. On FHC for example some are wondering what ccp's stance will be with marauders with AT next year. Can of worms here. Bastion mod fit makes for some interesting scenarios. So does not fitting bastion mod and fitting say 1 more neut that will fit after the winter patch.
|

Ravasta Helugo
Republic University Minmatar Republic
20
|
Posted - 2013.08.31 16:21:00 -
[16] - Quote
Daniel Plain wrote:Enduros wrote:Still think they should get a damage boost while in bastion mod. no they should not. they already provide the same dps as the similarly expensive pirate battleships. with this buff, there is no more justification to fly a nightmare over a vargur or paladin. a dps buff would just break all pirate BS even further. What about a tracking/exp bonus?
Same DPS, better application, to go along with the better projection? |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
1654
|
Posted - 2013.08.31 16:29:00 -
[17] - Quote
Ravasta Helugo wrote:Daniel Plain wrote:Enduros wrote:Still think they should get a damage boost while in bastion mod. no they should not. they already provide the same dps as the similarly expensive pirate battleships. with this buff, there is no more justification to fly a nightmare over a vargur or paladin. a dps buff would just break all pirate BS even further. What about a tracking/exp bonus? Same DPS, better application, to go along with the better projection?
Do you really want tracking bonused blasters hitting out to 60+km?  |
|

ISD Ezwal
ISD Community Communications Liaisons
420

|
Posted - 2013.08.31 19:13:00 -
[18] - Quote
This thread has been moved to EVE General Discussion. ISD Ezwal Lt. Commander Community Communication Liaisons (CCLs) Interstellar Services Department |
|

ElQuirko
Jester Syndicate S0UTHERN C0MF0RT
1865
|
Posted - 2013.08.31 19:14:00 -
[19] - Quote
Aglais wrote:Um... No.
These are not the changes I was hoping for, at all. Not only do they completely ignore a convention that was set up with HACs and other T2 ships (the Cerberus, Deimos, Stabber and Zealot all roughly seem to be T2 attack cruisers, for one thing), but... Well, It's gimmicky. These ships are EXTREMELY gimmicky. I've never liked MJDs due to how amazingly limited your motion becomes.
The Bastion module is complete and total overkill. The huge reduction in base speed on the marauders themselves, FORCING them to rely on a MJD for mobility, is utterly cringeworthy. They will not be able to use 100MN ABs because they're too slow, and they're too heavy. Don't ever bother with MWDs either, because the 100MNs take up so much cap that you can't run them for more than three cycles without putting yourself at serious risk. Do you have any idea how painful it is to just burn towards an acceleration gate for what feels like ten minutes in an AB-fit golem? Well. If your Golem is still using an AB after this, it's going to be pitifully slow. And instead you're going to need to use this MJD horse manure, which turns getting anywhere remotely fast into a massive cluster of tedious guesswork as you try to get angles to land yourself within activation range of the gate. Or, you could set your "engines" on, and lumber towards a gate 40km away in a ship that goes ~95m/s with navigation skills. Yeah. No.
In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless! This is a catastrophuck. It's like with every rebalancing initiative, they get worse at it. T1 frigates and cruisers? A+. T1 battlecruisers? C. T1 battleships? F, status quo is king apparently. HACs? D, the Eagle is still useless. Command ships? F, the Nighthawk is still completely useless for everything but PvE against Guristas (which isn't the role of command ships at all).
Marauders? F-. Wow, what are they even doing. They're NERFING them. That's what they're doing. And they're making this fancy new module that, honestly, is going to suck ALL of the fun out of flying marauders. Why can't they just give them non-trivial sensor strength? I'd rather have that and a new module that vastly increases the Marauder's movement capabilities and capacitor economy (Say, making them close to the Machariel), than THIS nonsense.
Honestly, I think this role here that CCP is trying to shove onto Marauders, would be MUCH better on a new class of T2 battleship based on the tier 3 hulls. These marauders don't maraud. They plod.
I'm seriously hoping they do a Marauders Mk 2 thread in a week, because I, and LOADS of other people, do not like these changes. It's too big a leap from what they already are, it does not adequately solve the problems they currently have, and the solution itself (which looks like the Bastion Module and this kooky MJD cooldown bonus or whatever) feel clunky, and forced.
STOP THE CHANGES, MY PVE INCOME IS BEING AFFECTED. GOD FORBID THESE SHIPS HAVE A VIABLE NICHE IN PVP. Save the Domi model! Spacewhales should be preserved. |

Riot Girl
Krypteia Operations
1628
|
Posted - 2013.08.31 19:24:00 -
[20] - Quote
lmao that post is hilarious. Oh god. |

Matari Akiga
School of Applied Knowledge Caldari State
19
|
Posted - 2013.08.31 19:45:00 -
[21] - Quote
Without the web bonus I really cant see the kronos having any real application in PVE or PVP where it is not vastly out classed by other cheaper ships, I really hope they rethink it and leave the web bonus and remove the tracking bonus. CCP dont need to change everything to suit your play style.
Improvise, adapt and overcome! |

Jake Warbird
Republic Military School Minmatar Republic
3220
|
Posted - 2013.08.31 19:46:00 -
[22] - Quote
ISD Ezwal wrote:This thread has been moved to EVE General Discussion. Wait, what? |

Domanique Altares
Rifterlings Point Blank Alliance
1269
|
Posted - 2013.08.31 19:50:00 -
[23] - Quote
Jake Warbird wrote:ISD Ezwal wrote:This thread has been moved to EVE General Discussion. Wait, what?
Stealth thread buff. Ezwal likes this one and wants to see it flourish in the light, instead of whither in the darkness of F&I. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Jake Warbird
Republic Military School Minmatar Republic
3220
|
Posted - 2013.08.31 19:57:00 -
[24] - Quote
Domanique Altares wrote:Jake Warbird wrote:ISD Ezwal wrote:This thread has been moved to EVE General Discussion. Wait, what? Stealth thread buff. Ezwal likes this one and wants to see it flourish in the light, instead of whither in the darkness of F&I. Indeed. GD is much better at F&I than F&I. |

The Spod
Center for Advanced Studies Gallente Federation
48
|
Posted - 2013.08.31 19:58:00 -
[25] - Quote
Damage buff would obsolete all other PVE ships and be plain stupid. They are becoming fairly overpowered as is. |

Jake Warbird
Republic Military School Minmatar Republic
3220
|
Posted - 2013.08.31 20:03:00 -
[26] - Quote
The Spod wrote:Damage buff would obsolete all other PVE ships and be plain stupid. They are becoming fairly overpowered as is. Yeah, and tbh I don't even see why there has to be a tanking bonus, they do pretty well as is. But the Bastion module helps against irritating NPC ewar, so I guess it should be interesting to try out. |

Naradius
Intentionally Dense Angeli Mortis
32
|
Posted - 2013.08.31 20:08:00 -
[27] - Quote
I really don't see how the changes to be made effect anything or add anything to the game. When I first saw the proposed changes I was like , then I was , finally being left with a feeling. If I saw those changes on a cheaper hull, I could see them being effective in certain PVP environments, but with the price of the hulls, who would want to risk them in any numbers. where these changes could be quite effective.
"In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move." - Douglas Adams |

Domanique Altares
Rifterlings Point Blank Alliance
1269
|
Posted - 2013.08.31 20:14:00 -
[28] - Quote
Naradius wrote: but with the price of the hulls, who would want to risk them in any numbers.
Apparently you missed the last 10 years of EVE online, where people whelp whole fleets of stupidly expensive stuff into each other. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |

Aglais
Deep Core Mining Inc. Caldari State
358
|
Posted - 2013.08.31 21:39:00 -
[29] - Quote
ElQuirko wrote:
STOP THE CHANGES, MY PVE INCOME IS BEING AFFECTED. GOD FORBID THESE SHIPS HAVE A VIABLE NICHE IN PVP.
My god, it's like you didn't read my post at all. I don't remember directly saying that my ISK/hr would plummet or anything remotely similar. I implied that the mass increase and speed nerf will basically completely gore the purpose of fitting an afterburner, and force you into using a MJD, which will literally make you jump through hoops if you want to get anywhere fast.
Look at what I've posted in the actual feedback thread, too. |

Bagrat Skalski
Poseidaon
230
|
Posted - 2013.08.31 21:53:00 -
[30] - Quote
Enduros wrote:Still think they should get a damage boost while in bastion mod. Basicaly they have it in bastion mode, when you are immune to e-war, and you have certain boosts to weapons.... New CQ prototype |

Meiyang Lee
Game Instrument Applications
6
|
Posted - 2013.08.31 22:01:00 -
[31] - Quote
I rather like the concept of turning Marauders into MJD boosted hyper-tankers. :)
I rather like my Paladin as it is, but my Navy Scorp with MJD is rather fun too, combining the two styles should be rather good.
|

Zimmy Zeta
Dreddit Test Alliance Please Ignore
29971
|
Posted - 2013.08.31 22:44:00 -
[32] - Quote
Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I: Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats? Just think of how bad an average post by me is, and then realize half of them are even worse |

Just Lilly
117
|
Posted - 2013.08.31 23:16:00 -
[33] - Quote
How many arty tornados does it take to kill one of these, while in bastard mode?  Powered by Nvidia GTX 690 |

Malcanis
Vanishing Point. The Initiative.
11451
|
Posted - 2013.08.31 23:23:00 -
[34] - Quote
Zimmy Zeta wrote:Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I: Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats?
No ship is immune to neuts.
1 Kings 12:11
|

Dinsdale Pirannha
Pirannha Corp
1185
|
Posted - 2013.09.01 01:14:00 -
[35] - Quote
Malcanis wrote:Zimmy Zeta wrote:Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I: Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats? No ship is immune to neuts.
Which is reasonable since neuting is not EWAR. But bottom line, these changes are not good at all for many Marauder users.
It would be nice if a CSM member put extreme pressure on CCP to get this mess onto Sisi ASAP for testing. I know of more than a few Paladin pilots who are terrified that their incursion running days are done.
And for those that say, "the boat will be fine", you clearly have not competed against an ISN Nightmare/Mach fleet, where every bit of DPS is critical, and winning or losing a site comes down to tiny fractions of difference. Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Zimmy Zeta
Dreddit Test Alliance Please Ignore
29994
|
Posted - 2013.09.01 10:02:00 -
[36] - Quote
Dinsdale Pirannha wrote:Malcanis wrote:Zimmy Zeta wrote:Surely someone has asked this already, but I can't be bothered to read through the whole threadnought on F&I: Will the e-war immunity include immunity to neuts or will Blood Raiders continue to be a PITA for cap hungry laserboats? No ship is immune to neuts. Which is reasonable since neuting is not EWAR. But bottom line, these changes are not good at all for many Marauder users. ...
It's been quite a time since I last did PVE so I may have no clue what I am talking about (as usual). But I also see the Paladin at a slight disadvantage. Just have a look at the rats and their "matching" marauders (resistance/damage wise) and the e-war /debuffs coming from them:
(For lack of a better name, I decided to call the new Marauder-Transfromer module "Decepticon Module", because Autobots are overrated.)
Guristas - -> use Golem /Kronos ---> Guristas ECM e-war canceled via the Decepticon module
Serpentis --> use Kronos /Golem --> Serpentis SD e-war canceled via Decepticon module
Angel --> use Vargur --> Angels use TP and webs. Nobody cares about TPs, MJD makes webs mostly useless
Sansha --> use Vargur / Paladin ---> Do Sansha even use e-war or other debuffs?
Blood Raider --> Use Paladin /Vargur --> BR e-war TD cancelled via Decepticon module, Neuts still affect Paladins, Vargur is much less affected because of capless guns. Just think of how bad an average post by me is, and then realize half of them are even worse |

Jake Warbird
Republic Military School Minmatar Republic
3221
|
Posted - 2013.09.01 10:28:00 -
[37] - Quote
Confirming Autobots are crap. |

Onictus
Silver Snake Enterprise Fatal Ascension
434
|
Posted - 2013.09.01 11:11:00 -
[38] - Quote
Zimmy Zeta wrote: Sansha --> use Vargur / Paladin ---> Do Sansha even use e-war or other debuffs? .
Defender missiles and tracking disruptors.
...at least in null. |

Benny Ohu
Chaotic Tranquility Casoff
1352
|
Posted - 2013.09.01 13:44:00 -
[39] - Quote
Sansha TD is in highsec missions. Some missions have enough NPCs with TD to cripple a turret ship. |

stoicfaux
3076
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Posted - 2013.09.01 14:52:00 -
[40] - Quote
Aglais wrote:Um... No. In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless!
Nah. Bastion mode (and the MJD) means you can slap a Pithum C MSB on and effectively perma-tank, which means less micromanagement and less chance of loss on a disconnect. I normally run a Pithum C MSB (i.e. minimum tank) on a Golem and Vargur and there are a few missions that can go south quickly if something goes wrong. Bastion mode should eliminate that.
As for the Golem, the 25% missile speed buff reduces your cruise missiles' vulnerability to NPC defenders and reduces DPS loss to volley counting. As for torps, well /shruggle, the extra range is nice, but Fury cruise are generally better.
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Jake Warbird
Republic Military School Minmatar Republic
3224
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Posted - 2013.09.01 16:26:00 -
[41] - Quote
stoicfaux wrote: disconnect
This got me thinking, what happens when you disconnect while in 'bastion'? |

Novah Soul
37
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Posted - 2013.09.01 17:11:00 -
[42] - Quote
Benny Ohu wrote:Sansha TD is in highsec missions. Some missions have enough NPCs with TD to cripple a turret ship. Yeah. IMO these changes will be the biggest boon for turret users fighting sansha. I'm quite happy that I will no longer need a sentry or missile ship to run the td-heavy missions. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
335
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Posted - 2013.09.01 19:21:00 -
[43] - Quote
stoicfaux wrote:Aglais wrote:Um... No. In PvE, my Golem is T2 fit, and can already comfortably tank literally every L4 I've ever attempted. My attack range is ALREADY my target lock range, meaning I DO NOT NEED MORE RANGE! This bastion module is pointless!
Nah. Bastion mode (and the MJD) means you can slap a Pithum C MSB on and effectively perma-tank, which means less micromanagement and less chance of loss on a disconnect. I normally run a Pithum C MSB (i.e. minimum tank) on a Golem and Vargur and there are a few missions that can go south quickly if something goes wrong. Bastion mode should eliminate that. As for the Golem, the 25% missile speed buff reduces your cruise missiles' vulnerability to NPC defenders and reduces DPS loss to volley counting. As for torps, well /shruggle, the extra range is nice, but Fury cruise are generally better.
at at 130m in jita what a bargain! I usually run 2x invlun and a boost amp with mine, with the bastion mode I think I can drop 2 of those and my tank will be even better than it was. I think I might try a t2 rate of fire rig with a t1 missile speed rig, add in the bastion missile velocity bonus and cruise should be more or less defender proof.
the paladin I'm excited for, 7.5% optimal bonus plus another +25%/+25% optimal/fallfoff (although if that is stacking penalized with Tracking comps then it isn't as exciting but oh well). oh yes and I will be able to fit 4 heatsinks and a t2 rof rig fairly easily! But it sounds like the loss of web bonus will hurt incursion runners though.
kronos, meh meh meh! the loss of drone bay/bandwidth just makes its dps with rails uncompetitive, and I'm not sure that its blaster range adequate to be useful for much of anything. null will be about 20+50 which is slightly useful, but at that range I feel like I'd still rather bring a mach because of the extra dps and mobility. and navy antimatter/void range is just way too limited.
vargur, more meh, dps isn't bad, but range is limiting. extra fitting so you can fit arty helps a little I guess, but I pretty much already have as many damage mods as makes sense on it You can trust me, I have a monocole |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
335
|
Posted - 2013.09.01 19:43:00 -
[44] - Quote
Zimmy Zeta wrote:It's been quite a while since I last did PVE so I may have no clue what I am talking about (as usual). But I also see the Paladin at a slight disadvantage. Just have a look at the rats and their "matching" marauders (resistance/damage wise) and the e-war /debuffs coming from them: (For lack of a better name, I decided to call the new Marauder-Transfromer module "Decepticon Module", because Autobots are overrated.)  Guristas - -> use Golem /Kronos ---> Guristas ECM e-war canceled via the Decepticon module  Serpentis --> use Kronos /Golem --> Serpentis SD e-war canceled via Decepticon module  Angel --> use Vargur --> Angels use TP and webs. Nobody cares about TPs, MJD makes webs mostly useless  Sansha --> use Vargur / Paladin ---> Do Sansha even use e-war or other debuffs?  Blood Raider --> Use Paladin /Vargur --> BR e-war TD cancelled via Decepticon module, Neuts still affect Paladins, Vargur is much less affected because of capless guns.
paladin should be just fine, especially if it gets that range bonus. I'm more worried for the kronos. with 4 damage mods, and a t2 rof rig a 425mm railgun kronos needs 3 sentry drones to compare to the paladin's tachyon dps. I see blasters as having big damage application problems in missions. and as said, TD immunity is very nice for blood/sansha. You can trust me, I have a monocole |

Mooer
Xoth Inc
24
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Posted - 2013.09.03 18:18:00 -
[45] - Quote
Chainsaw Plankton wrote:Zimmy Zeta wrote:It's been quite a while since I last did PVE so I may have no clue what I am talking about (as usual). But I also see the Paladin at a slight disadvantage. Just have a look at the rats and their "matching" marauders (resistance/damage wise) and the e-war /debuffs coming from them: (For lack of a better name, I decided to call the new Marauder-Transfromer module "Decepticon Module", because Autobots are overrated.)  Guristas - -> use Golem /Kronos ---> Guristas ECM e-war canceled via the Decepticon module  Serpentis --> use Kronos /Golem --> Serpentis SD e-war canceled via Decepticon module  Angel --> use Vargur --> Angels use TP and webs. Nobody cares about TPs, MJD makes webs mostly useless  Sansha --> use Vargur / Paladin ---> Do Sansha even use e-war or other debuffs?  Blood Raider --> Use Paladin /Vargur --> BR e-war TD cancelled via Decepticon module, Neuts still affect Paladins, Vargur is much less affected because of capless guns. paladin should be just fine, especially if it gets that range bonus. I'm more worried for the kronos. with 4 damage mods, and a t2 rof rig a 425mm railgun kronos needs 3 sentry drones to compare to the paladin's tachyon dps. I see blasters as having big damage application problems in missions. and as said, TD immunity is very nice for blood/sansha.
1. dont forget about the rail gun boost. 2. what about the paladin catching the kronos for blaster dps? isnt happening.
look at both sides of the coin. =) |
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