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1. CCP: Marauders will RAWK!!! i want to play again now. i havent "wanted&quo... - in Player Features and Ideas Discussion [original thread]
Chainsaw Plankton wrote: Zimmy Zeta wrote: It's been quite a while since I last did PVE so I may have no clue what I am talking about (as usual). But I also see the Paladin at a slight disadvantage. Just have a look at the rats and their "m...
- by Mooer - at 2013.09.03 18:18:00
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2. CCP: Marauders will RAWK!!! i want to play again now. i havent "wanted&quo... - in Player Features and Ideas Discussion [original thread]
Aglais wrote: Um... No. These are not the changes I was hoping for, at all. Not only do they completely ignore a convention that was set up with HACs and other T2 ships (the Cerberus, Deimos, Stabber and Zealot all roughly seem to be T2 attack...
- by Mooer - at 2013.08.31 13:13:00
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3. When are the Marauder Changes going on Sisi - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: mynnna wrote: Can you explain how the marauder changes are a nerf? I honestly do not get it. Right...sure. Null sec whines, and the general comment is "null sec deserves these things we ask for, and we are only re...
- by Mooer - at 2013.08.30 21:01:00
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4. CCP: Marauders will RAWK!!! i want to play again now. i havent "wanted&quo... - in Player Features and Ideas Discussion [original thread]
you guys have restored the "fun" in it with all the possibilities of this new-old ship. they still might need a small tweak here and there, but they STILL maintain their pve side plus gain a new level of kewlness with the mjd and beast mode thing...
- by Mooer - at 2013.08.30 13:00:00
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5. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Lephia DeGrande wrote: I love the Concept but i dont get it why CCP isnt give Marauders T2 Resistence but reducing bastion resistance? reduce bastion resistance? where do you get that? it GAINS 30% more resistance in shield, armor ANd hull. a...
- by Mooer - at 2013.08.30 12:42:00
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6. When are the Marauder Changes going on Sisi - in Player Features and Ideas Discussion [original thread]
Dinsdale Pirannha wrote: So I can get a crew in there to show CCP how clueless they are? ARE YOU FREAKIN KIDDING ME? the only thing "bad" they did was take away 25Mbit drone bandwidth. they received tons of pg/cpu. look at the vargur. 5k gri...
- by Mooer - at 2013.08.30 04:10:00
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7. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
not only YEAH!!!!! but HELL YEAH!!!!!!!!!!!!!!!!!!!! alot of the things we were advocating for (better pg/cpu, mjd mobilitiy) and more. the bastion mode rawx! warp into a lev 4 or 5, mjd up away from alot of the bad guys and enter (beast) basti...
- by Mooer - at 2013.08.29 23:11:00
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8. marauder as i see them - in Player Features and Ideas Discussion [original thread]
Jasmine Assasin wrote: Want to make Marauders useful? Make them viable for Incursions. I mean actually viable by fixing their scan res and giving them normal tech II resist. People will be scrambling to get into them as fast as possible. Inste...
- by Mooer - at 2013.08.29 18:56:00
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9. marauder as i see them - in Player Features and Ideas Discussion [original thread]
Zor'katar wrote: Cade Windstalker wrote: We don't really care about the Tractor Beam bonus, at this point it's only used in one HQ incursion site and would be easily replaced with using 2 MDWing Battleships, HACs, T3s, or Command Ships. Sp...
- by Mooer - at 2013.08.29 17:13:00
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10. Marauder Rollback Style - in Player Features and Ideas Discussion [original thread]
lets just roll them back to the way they were when they came out. oh wait, they are...=\ lol
- by Mooer - at 2013.08.28 18:23:00
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
allowing us to strap the corpses of our victims to our hull so you see them when someone eyeballs your ship. but in doing this, your standing with good guys (amarr empire etc) slowly drops over time and your standings with bad guys (blood raiders)...
- by Mooer - at 2013.08.28 18:20:00
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12. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Sephira Galamore wrote: CCP Rise wrote: Awesome stuff generally (except you capqu) A mod that draws a laser between you and another ship with the mod fit, the laser damages everything it passes over so you get to clothesline people in space...
- by Mooer - at 2013.08.28 18:05:00
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13. marauder as i see them - in Player Features and Ideas Discussion [original thread]
Zor'katar wrote: Nikk Narrel wrote: A hook, something they can point at as specialized, not being present on other ships. I kind of like their current hook: one-ship mission running and cleaning up. yawn.. then it needs better. the dron...
- by Mooer - at 2013.08.27 20:47:00
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14. marauder as i see them - in Player Features and Ideas Discussion [original thread]
no matter which direction CCP takes them, in my opinion, if a standard bs can fit 8 arties with a little juggling of power sources, t2 "supreme" bs's should be able to fit 4 with a mode of transport (mjd, mwd, burner), large repper, 1600 plate and...
- by Mooer - at 2013.08.27 19:27:00
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15. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
when flying around, a ship takes random damage from a minmatar battle that occured years ago and there are some stray artie shots floating around due to the pilot missing its target.
- by Mooer - at 2013.08.27 15:50:00
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16. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
a joke gun that when fired, takes out shield, armor and 3/4 of your hull in a "phantom" attack. it actually does no damage, creates no flags, but gives the illusion you're under attack and just got vollied. 10 seconds after attack, it all comes b...
- by Mooer - at 2013.08.27 15:43:00
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17. CCP- what r you guys thinking towards marauders? not finished stats, just genera... - in Player Features and Ideas Discussion [original thread]
assault frigs heavy assault cruisers marauders. the path is laid, just follow it. a t2 bs that dishes it out as well as can take a hit. pirates dish it out big time. the frigs follow a path to bs. same thing. why is it that they can and people s...
- by Mooer - at 2013.07.15 19:43:00
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18. PvE to the next level... - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Danika Princip wrote: See, you've gone way, way beyond describing something that has any resemblance to EVE. You're talking about another game entirely at this point. When you find out which one it is, let us know so we ca...
- by Mooer - at 2013.06.19 21:44:00
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19. new t2 bc role: capital escort ship - in Player Features and Ideas Discussion [original thread]
Mole Guy wrote: there are tons of perversions of ships. battle rorqual for one fleets of mining frigs roaming null sec used in pvp due to fast lock, GTFO ability and warp core bonus bait skiffs hellcats dinercats any amarr ship with artillery ...
- by Mooer - at 2013.06.19 21:35:00
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20. New Faction: Minmatar-Caldari (Recluse, Black Widow, Funnel-Web) - in Player Features and Ideas Discussion [original thread]
i think this would be fun
- by Mooer - at 2013.06.19 21:33:00
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