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Thread Statistics | Show CCP posts - 30 post(s) |
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CCP Ytterbium
C C P C C P Alliance
2427

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Posted - 2013.08.29 23:07:00 -
[301] - Quote
Domanique Altares wrote:Retmas wrote:also, a quick question about that 30% hull resist bonus - i understand there is no stacking penalty, however - i'm assuming it will still stack normally (mulplicitive)? if i understand the theory correctly) if you have 60% resists from a DCII, and you activate this module, will it be mulplicative (you have 72% resists (.4*.3=.12, convert to a %, add to the existing 60%)) or will it be additive (60% + 30% = hulltank forever trolo)? Curious as well. It probably is multiplicative. Even so, it's silly amounts of omni hull resist in that mode.
Multiplicative, thus 72%. |
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YaSiS
Alpha Centauri Enterprises
2
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Posted - 2013.08.29 23:09:00 -
[302] - Quote
CCP Ytterbium wrote:YaSiS wrote:Dinsdale Pirannha wrote:CCP Rise wrote:I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus). I believe its meant to say 25% optimal and 25% falloff.
Either way it won't be unequal as it is currently listed. Who cares about this? You are wrecking both the Kronos and Paladin by removing a key element: the web bonuses, plus gimping all of them in DPS by nerfing the drone bays. Yah, you have made this into a PvP ship, but once again wrecked another PvE ship. All part of the plan, I assume. +1 I'm not sure I follow this  - if you're talking about missions, a web bonus is not needed - with turrets, you snipe the frigates first before they come in close. Even when they do come close, a 90% web usually isn't enough to keep transversal down to hit them with large guns. When they're close, use drones - and Marauders still have enough dronebay to use lights and take care of that. With missiles, bit pointless to shoot frigates first. In all cases the web strength is highly situational in missions. Maybe using 2 webs? But that's a bit overkill when they can just be dealt faster with drones while you focus on larger ships with guns. However, the extra resists, damage projection, EW immunity is going to be of tremendous help in missions like "The Blockade" where there are 1346454 NPCs using E-war while in Bastion mode. Even without it, Kronos and Paladin new falloff and optimal range bonuses are going to be useful 100% of the time, instead of extreme close range like a web bonus.
Well if you say so oke, i hope you guys know what you are doing. http://www.youtube.com/watch?v=8HxwAEpdS2Y&feature=plcp |

Gizznitt Malikite
Agony Unleashed Agony Empire
2586
|
Posted - 2013.08.29 23:09:00 -
[303] - Quote
Domanique Altares wrote:Talcuris wrote:CCP Ytterbium wrote: BASTION MODULE
- Provides 30% shield, armor and hull resistances when activated, which function on the same way than Damage Control modules (not stacking penalized)
- Increases shield and armor repair amount by 100%
Adds non stacking penalized 30% hull resist ... please add increases hull repair amount bonus for the hero hull tankers! 90% hull resist with a DCII isn't too bad. Actually, a total 42.5% and 45% non-stacking-penalized shield and hull resist with a DCII aren't bad, either. Cuts down on the number of tank mods in your lows/mids if you intend to try and seige this thing up a lot.
You had me thinking about 350k EHP Kronos fits with a dcu and bulkhead until I remembered that resists don't simply add like you suggested.
Hull resists = 60% from DCU2 + 40 (remaining resists) * 30% (from Bastion) * .87 (if stacking penalized). = 72% resists (70.5% if stacking Penalized), not 90%. |

mine mi
Boinas Rojas Gentlemen's Agreement
31
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Posted - 2013.08.29 23:10:00 -
[304] - Quote
May i suggest change 100% bonus to range and velocity of tractor beams to 50% reduction on target breaker penalty,to avoid concentrated dps, may also add 1 more turret to make them more eligible for pvp. |

Mooer
Xoth Inc
12
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Posted - 2013.08.29 23:11:00 -
[305] - Quote
not only YEAH!!!!! but HELL YEAH!!!!!!!!!!!!!!!!!!!!
alot of the things we were advocating for (better pg/cpu, mjd mobilitiy) and more.
the bastion mode rawx!
warp into a lev 4 or 5, mjd up away from alot of the bad guys and enter (beast) bastion mode. smack everything down. if things get too close, mjd away and open up again.
lev 4 mission runners dream.
plus, imagine these on a gate camp ready to mode out.
they are normal marauders with bad ass power grids until they deploy, then they enter beast mode.
atleast we have a direction now.. i dig em. especially since they can be used as normal without further training and have major fitting improvements. |

Omnathious Deninard
Novis Initiis
1484
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Posted - 2013.08.29 23:12:00 -
[306] - Quote
I ran some numbers using a Kronos omni-tanked, using 2 LAR II, RAH, DCU II, ENAM II, and a Explosive Pump II, with the increase from bastion module it was able to tank around 2200 DPS. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Bubanni
ElitistOps Pandemic Legion
765
|
Posted - 2013.08.29 23:12:00 -
[307] - Quote
CCP Ytterbium wrote:YaSiS wrote:Dinsdale Pirannha wrote:CCP Rise wrote:I'll make sure we talk tomorrow about the tracking bonus for turret ships (I had understood that neither turrets or missiles were getting an application bonus). I believe its meant to say 25% optimal and 25% falloff.
Either way it won't be unequal as it is currently listed. Who cares about this? You are wrecking both the Kronos and Paladin by removing a key element: the web bonuses, plus gimping all of them in DPS by nerfing the drone bays. Yah, you have made this into a PvP ship, but once again wrecked another PvE ship. All part of the plan, I assume. +1 I'm not sure I follow this  - if you're talking about missions, a web bonus is not needed - with turrets, you snipe the frigates first before they come in close. Even when they do come close, a 90% web usually isn't enough to keep transversal down to hit them with large guns. When they're close, use drones - and Marauders still have enough dronebay to use lights and take care of that. With missiles, bit pointless to shoot frigates first. In all cases the web strength is highly situational in missions. Maybe using 2 webs? But that's a bit overkill when they can just be dealt faster with drones while you focus on larger ships with guns. However, the extra resists, damage projection, EW immunity is going to be of tremendous help in missions like "The Blockade" where there are 1346454 NPCs using E-war while in Bastion mode. Even without it, Kronos and Paladin new falloff and optimal range bonuses are going to be useful 100% of the time, instead of extreme close range like a web bonus.
regarding the 90% webs... both in pve and pvp... it's one of the best bonuses in game to be honest... so removing it is a huge nerf.
90% web is exactly enough to lower transversal on frigs for large guns to hit just fine check out my old video as proff http://www.youtube.com/watch?feature=player_detailpage&v=Pgb2CdMDZ5w#t=209 , it shows a vindicator plowing through frigs which are within web range (pve mission in 0.0), also any good pilot will know you can align the targets direction and set your speed to match theirs to effectively remove transversal
Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934 |

Azriel X
Fyght Club SpaceMonkey's Alliance
23
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Posted - 2013.08.29 23:13:00 -
[308] - Quote
mine mi wrote:May i suggest change 100% bonus to range and velocity of tractor beams to 50% reduction on target breaker penalty,to avoid concentrated dps, may also add 1 more turret to make them more eligible for pvp.
Adding one more turret effectively adds 2 more turrets... 10 is a bit overboard unless the 100% damage bonus is brought down... |

Mournful Conciousness
Embers Children TOHA Conglomerate
262
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Posted - 2013.08.29 23:14:00 -
[309] - Quote
CCP Ytterbium wrote:I'm not sure I follow this  - if you're talking about missions, a web bonus is not needed - with turrets, you snipe the frigates first before they come in close. Even when they do come close, a 90% web usually isn't enough to keep transversal down to hit them with large guns.
Perhaps not (respectfully, can you back this with mathematics?), but a 20m/s frigate is a *lot* easier for a drone or blaster to take apart than a 100m/s one.
The combination of bonused web, neuts and high dps could have made the kronos interesting to me in pvp.
The "jump around the battlefield in a contrived manner" kronos just offends me.
I'll be bowing out of this thread now. I like what's happened to command ships and HACs - they have become more pleasing. This proposal just saddens me.
 A Capacitor Transporter is a device for transporting capacitors. An Energy Transfer Array is a device for transferring energy from one spaceship to another. Please learn the difference. |

Domanique Altares
Rifterlings Point Blank Alliance
1216
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Posted - 2013.08.29 23:16:00 -
[310] - Quote
Gizznitt Malikite wrote: You had me thinking about 350k EHP Kronos fits with a dcu and bulkhead until I remembered that resists don't simply add like you suggested.
Hull resists = 60% from DCU2 + 40 (remaining resists) * 30% (from Bastion) * .87 (if stacking penalized). = 72% resists (70.5% if stacking Penalized), not 90%.
Correct. My excitement got ahead of my math. It's still crazy amounts of added resist. Especially for PVE carebears that don't normally like to fit DCs to their stuff. Rifterlings pirate corporation is now recruiting pilots for lowsec solo & small gang operations. Visit our website at www.rifterlings.com or join our in game channel weflyrifters to speak to a recruiter. |
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Destoya
Sniggerdly Pandemic Legion
149
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Posted - 2013.08.29 23:16:00 -
[311] - Quote
CCP Ytterbium wrote:
Multiplicative, thus 72%.
It does not have stacking penalties with the damage control modules/RAH as well, right?
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GeeShizzle MacCloud
348
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Posted - 2013.08.29 23:16:00 -
[312] - Quote
im not sure what to think of this, i really like the sci-fi awesomeness of the hulls reconfiguring in space, but the actual specifics based on what seems to be the intended PvP purpose of the changes is quite a bit of a miss-fire.
What seems to be lacking is a side effect of the bastion mod to remove the local unlocking feature of the Target Spectrum Breaker, maybe even an increase in the effectiveness in conjunction to it.
local tanking is a joke, if CCP is serious about the adoption of these changes (to bring this into a viable state to be used in anything other than niche edge cases in small scale pvp) then there needs to be some deeper thought into what a BS level ehp ship can bring, especially one that can only local tank.
(pssst.... ill give u a hint, in fleet scale pvp not much at all) |

Johann Rascali
Crunchy Crunchy Zero Hour Alliance
41
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Posted - 2013.08.29 23:17:00 -
[313] - Quote
The "can't use the Tactical Weapon Reconfiguration skill because of its point of reducing fuel use" excuse doesn't hold up very well next to the Black Ops jump portal using the skill that reduces fuel use in Titans while not using any fuel itself.
But then again, maybe I just made the mistake of pointing out another place to add a skill to train for precisely one module... |

Tauren Tom
Order of the Silver Dragons Silver Dragonz
95
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Posted - 2013.08.29 23:18:00 -
[314] - Quote
Maximus Aerelius wrote:Kismeteer wrote:Yeah, because the problem with eve was that level 4 missions were just too slow.
I have no idea why you are buffing empire missioning to such a large degree. See the other side of the coin: You may actually see these now being used in Fleet Doctrines\PvP more often given this ability rather than shiny L4 Mission Runners and with that a lot more of them dying on the field.
AHAHAHAHAH no.
clearly you haven't heard about how CFC and HBC began CUTTING fleet doctrines that exceeded 170mil base hull cost. It's too expensive to fly these unless you sit in rens with 10 neutral rep guardians standing nearby to save your arse. In the grand scheme of things... You're all pubbies. So HTFU."It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues |

stoicfaux
3070
|
Posted - 2013.08.29 23:18:00 -
[315] - Quote
CCP Ytterbium wrote: As a final combo bonus, we also are changing Target Painter cycle time from 10 to 5 seconds, and reducing their cap usage to compensate - waiting for the Target Painter cycle to finish before swapping targets is quite annoying on the Golem.
Words do not suffice. To express my gratitude, I am willing to carry your man-babies. |

nahjustwarpin
Ministry of War Amarr Empire
73
|
Posted - 2013.08.29 23:18:00 -
[316] - Quote
Mooer wrote:not only YEAH!!!!! but HELL YEAH!!!!!!!!!!!!!!!!!!!!
alot of the things we were advocating for (better pg/cpu, mjd mobilitiy) and more.
the bastion mode rawx!
warp into a lev 4 or 5, mjd up away from alot of the bad guys and enter (beast) bastion mode. smack everything down. if things get too close, mjd away and open up again.
lev 4 mission runners dream.
plus, imagine these on a gate camp ready to mode out.
they are normal marauders with bad ass power grids until they deploy, then they enter beast mode.
atleast we have a direction now.. i dig em. especially since they can be used as normal without further training and have major fitting improvements.
can't you like do it already in a domi?
bastion mode doesn't improve much in missionrunning area - you can do all missions in mach or other pirate ships that cost as much and have better dps baked into hull. Who will really turn bastion mode on when you can do missions in existing hulls ;/ This mode is for special scenarios, but there aren't many of them (10/10 can already be mostly soloed, in wh you're risking alot) |

Tzel Mayon
Wind And Flame Stellar Eclipse
1
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Posted - 2013.08.29 23:18:00 -
[317] - Quote
CCP Ytterbium wrote:
When they're close, use drones - and Marauders still have enough dronebay to use lights and take care of that. With missiles, bit pointless to shoot frigates first.
The reason we target frigates first in PvP, PvE, etc, and especially epic arcs, is that Frigates are usually applying their ECM first.
It really isn't a matter of "can I hit you up close" as much as it is an ECM issue. Don't get me wrong, with turrets, sure, its an issue, mitigated wtih drones.
But the issue is ECM.
And, the drone bays should be able to have enough for salvage drones, and at least 2 flights of lights, (so you can keep alternative damage type, or opt for tracking over range, etc).
I prefer the same flexibility with mediums too. So, 2 flights of lights, 2 flights of mediums, and 1 flight of salvage ... :) Too much to ask for?
75 for the lights + salvage ... then 100 more for the medium drone options for Amarr and Galente. :) |

Azriel X
Fyght Club SpaceMonkey's Alliance
23
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Posted - 2013.08.29 23:20:00 -
[318] - Quote
Johann Rascali wrote:The "can't use the Tactical Weapon Reconfiguration skill because of its point of reducing fuel use" excuse doesn't hold up very well next to the Black Ops jump portal using the skill that reduces fuel use in Titans while not using any fuel itself.
But then again, maybe I just made the mistake of pointing out another place to add a skill to train for precisely one module...
umm but it does use fuel... and the skill does reduce fuel use. |

Tauren Tom
Order of the Silver Dragons Silver Dragonz
95
|
Posted - 2013.08.29 23:22:00 -
[319] - Quote
CCP Ytterbium wrote:Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though). Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server  Only one bastion module may be fitted, but the resistance given don't stack, just like Damage Control. You can still fit one -with- a damage control though.
So... who's bright idea was it to make it a "Random module goes here!" ship? And what happened to single purpose specializations like the last batch of ship changes? Now we're suddenly getting a "multi-use" ship which appears to be from a game of "Let's throw darts at the idea wall and see what we hit!" In the grand scheme of things... You're all pubbies. So HTFU."It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues |

Tzel Mayon
Wind And Flame Stellar Eclipse
1
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Posted - 2013.08.29 23:23:00 -
[320] - Quote
MeBiatch wrote:So any chance we will see a tech ii mjd with longer jump range? Maybe 150 km?
I would like frigates to get micro-jump drives so that they can be used in large incursion fights effectively.
Or, at least for a Micro Jump Gate Generator that can be fit to Mauraders that only allows flights of frigates through.
There should be a mechanic to get frigates close to battleships without being vaporized in the process. |
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Styledatol
Yamato Heavy Industries
38
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Posted - 2013.08.29 23:23:00 -
[321] - Quote
I foresee... - bastion gatecamps - bomber's bar pissing themselves from happiness - lowclass wh pvp changing radically
Now, forgive me while I go change my pants |

Ariel Dawn
F9X
1119
|
Posted - 2013.08.29 23:24:00 -
[322] - Quote
Mournful Conciousness wrote:I had a long think about how I might use this ship. I cannot think of a scenario in which it would be useful.
Neither can I construct a rational narrative to support bastion mode, so there's a problem there for me.
I think if you wanted to see these ships in PVP all you had to do was increase the sensor strength and make no other changes whatsoever. They were fine.
I am deeply disappointed by this proposal and cannot in good conscience support it.
My apologies.
Small-medium gang ships that are the absolute solution to Falcons/Rooks. Ewar immunity along with massive range and DPS means that any untanked ECM will have difficulty staying on field. |

Tauren Tom
Order of the Silver Dragons Silver Dragonz
95
|
Posted - 2013.08.29 23:24:00 -
[323] - Quote
nahjustwarpin wrote:Mooer wrote:not only YEAH!!!!! but HELL YEAH!!!!!!!!!!!!!!!!!!!!
alot of the things we were advocating for (better pg/cpu, mjd mobilitiy) and more.
the bastion mode rawx!
warp into a lev 4 or 5, mjd up away from alot of the bad guys and enter (beast) bastion mode. smack everything down. if things get too close, mjd away and open up again.
lev 4 mission runners dream.
plus, imagine these on a gate camp ready to mode out.
they are normal marauders with bad ass power grids until they deploy, then they enter beast mode.
atleast we have a direction now.. i dig em. especially since they can be used as normal without further training and have major fitting improvements. can't you like do it already in a domi? bastion mode doesn't improve much in missionrunning area - you can do all missions in mach or other pirate ships that cost as much and have better dps baked into hull. Who will really turn bastion mode on when you can do missions in existing hulls ;/ This mode is for special scenarios, but there aren't many of them (10/10 can already be mostly soloed, in wh you're risking alot)
I see to recall a statement of no risk, no reward... Now we're being given a "run away" option and not having to worry about being stupid and losing things eh... In the grand scheme of things... You're all pubbies. So HTFU."It's 106 miles to Chicago, we got a full tank of gas, half a pack of cigarettes, it's dark... and we're wearing sunglasses." - Elwood Blues |

Gwen Ambraelle
Voodoo Children Workers Trade Federation
3
|
Posted - 2013.08.29 23:25:00 -
[324] - Quote
I love my Pally as it is now. It's a great ship for doing missions. And BTW Ytterbium, with a faction web a regularly kill figs at 5000 m with Large Pulse guns.
But these changes, oh my goddess...
Are amazing!
The PvE possibilities are fantastic. But, and I think this is where CCP are going with this, for the first time I would think of taking a Pally to do lvl5's / low sec anoms.
For me the new Bastion mode is not aimed at PvE use (good though it will be there). It's for when you are ratting / misisoning in lo sec and a small / medium sized gang try's to kill your mission ship!
Love the changes, looking forward to seeing it on Sisi.
:-) |

Vladimir Norkoff
Income Redistribution Service
244
|
Posted - 2013.08.29 23:26:00 -
[325] - Quote
Wow. Definitely happy I started speculated on Marauders a couple months ago. Wallet Win!
Changes definitely look good. Though kinda worried they might be a bit OP'd with the Ody 1.1 changes to local reps. Especially when you get a group of them jumping around in small gang fights.
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Nikolai Vodkov
Pro Synergy
46
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Posted - 2013.08.29 23:27:00 -
[326] - Quote
CCP Ytterbium wrote:Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though).
Please don't do this. Why???? What does safety have to do with activating a module which has nothing to do with criminal actions. You don't need safety off to shoot at a corpmate or a wartarget or a suspect even though it gives you a weapon timer.
Speaking of safety, please bring back warning popups on criminals actions WHEN SAFETY IS OFF. That way newbies can actually learn what action results in what consequence from the game after they turn off safety. Would need an option to permanently disable popups but that would be easy to do.
Great job otherwise. Keep up the good work. Can't wait for winter to come! Run level 4 missions? -áIncrease your income and help new players earn ISK. -áJoin channel: Pro Synergy Pro Synergy is looking for dedicated Salvagers. -áWant to learn more? -áJoin channel: Pro Synergy |

MJ Incognito
Macabre Votum Northern Coalition.
18
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Posted - 2013.08.29 23:27:00 -
[327] - Quote
It seems like the gap between ASBs and Large armor repair systems is widening a great deal due to these bonuses. From what I can gather... an ASB Vargur can repair about something like 70,000 ehp every second..... a Paladin can only repair like 10k ehp/s.
And oh yeah, the ASB is capless... I mean come on. |

Aglais
Deep Core Mining Inc. Caldari State
352
|
Posted - 2013.08.29 23:28:00 -
[328] - Quote
I can't decide if I want to sell my golem now or keep it. I've never really been a fan of MJDs, and Marauders now being built around them? Egh.
Not to mention how abysmally slow and ponderous they are as of these changes, despite being based off of the Attack battleship hulls. :\ That doesn't make a lot of sense to me, personally. |

Muad 'dib
The Imperial Fedaykin Amarrian Commandos
1270
|
Posted - 2013.08.29 23:29:00 -
[329] - Quote
disappointing.
Without the extra solid dps like dreads get for being a sitting potato, these will not be used very much with the bastion, the MJD bonuses however are cool. If i get one it will be for this not sitting potato mode Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.
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Caleb Seremshur
Angel of War
58
|
Posted - 2013.08.29 23:31:00 -
[330] - Quote
How do you not know this module has existed for years and that like inferno prototypes have only just found a reason to exist?
Also scatter graphing is one of the most effective ways of plotting data over traditional line graphs or bar graphs. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
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