| Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Steijn
Quay Industries CAStabouts
341
|
Posted - 2013.09.09 13:20:00 -
[1] - Quote
Haifisch Zahne wrote:The problem with "indestructible" rats is unreal. Using a T2 fitted Cruise Raven, with all damage support skills at V (Cruise Specialization at IV), I had one rat BS that I sent 4-5 volleys at when it was down to 2 lines of structure. Repeat: it was not 4-5 volleys to finish off the rat from the start. NO NO NO, the rat was already at 2 measly little lines left of structure, and I had to repeatedly hit it 4-5 *MORE* times. Each time, it regenerated a couple *MORE* lines of shield, so that it kept getting healthier and healthier with each shot I put into it.
Sorry CCP. If I can't kill rats, game over.
P.S. Of course, indications are that CCP isn't reading this forum thread (well, except to spot the extremely important defender missile fiasco), any forum threads when they test release to Singularity, and probably most petitions and bug reports.
I think its more a case of CCP not knowing how to fix it without returning it to the way it was, and CCP never do that. |

Steijn
Quay Industries CAStabouts
342
|
Posted - 2013.09.12 16:23:00 -
[2] - Quote
CCP Habakuk wrote:Utopa Kashuken wrote:CCP Habakuk wrote: This change uncovered indeed the (very old) issue of sometimes dealing a very low amount of damage to NPCs with very low structure. A question for clarification: The rats die after several shots in all cases and are not really invincible, correct?
SO CCP, Will you FIX IT or NOT? This game could lost players after that bug and is not really invincible, correct? We have an internal defect on this, but it is still unclear on how it will be fixed. But I am very certain that we will do something about it (as yes, this can be annoying).
i'm only having a wild guess here, but would the something in 'will do something about it', happen to be ignore it and hope people stop moaning? |

Steijn
Quay Industries CAStabouts
343
|
Posted - 2013.09.15 18:35:00 -
[3] - Quote
Kery Nysell wrote:even the '99% hull resistance when down to 2% hull" doesn't seem to be there anymore.
nope, its still there. |

Steijn
Quay Industries CAStabouts
345
|
Posted - 2013.09.16 11:17:00 -
[4] - Quote
Kery Nysell wrote:Haifisch Zahne wrote:Well, that's funny, because BS rats use to go down in three volleys, and at most 4 for those really hard ones. So if you are taking 4 or more to kill them, you are experiencing the problem. This particular issue causes mission rats to take 50-75% longer to kill (and consume that much more ammo/missiles), and that is *IF* you can actually kill them in 4 volleys. I have seen rats that take many many more if you turn off launchers, thinking that last shot should do it, or if the rat just keeps regenerating between, or at the same time as, you put that "last" volley into them.
So, CCP has finally come up with the grand Finale Solution for "carebear" PvE and mission players, people who just wanted to waste some time and relax. Keep in mind that I use a Scorpion Navy Issue for my L4 missions, two less launchers than a CNR, so I usually need one more volley to kill the BSes than "normal" with a CNR. But yes, I did a couple more missions last night, and sometimes the NPC just won't die.
ive had a serp mega down to 5% hull and its taken 4 volleys of 7 cruise to kill off the last 5%, even allowing for shield regen thats not right. |

Steijn
Quay Industries CAStabouts
346
|
Posted - 2013.09.23 11:36:00 -
[5] - Quote
another patch and still no fix for the NPC 99% resists, the word useless comes to mind. |

Steijn
Quay Industries CAStabouts
346
|
Posted - 2013.09.25 11:38:00 -
[6] - Quote
Quote:An issue which was causing damage to become only 1% of what it should have been has been fixed. This happened at a very low frequency and was mainly seen when shooting at NPCs that had almost no structure left.
glad to see its fixed at last but had to laugh at your 'very low frequency' comment. |
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