| Pages: 1 2 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Arisani
|
Posted - 2006.01.07 01:47:00 -
[1]
Edited by: Arisani on 07/01/2006 01:47:33
Hi,
I just bought an Enyo and need some tips on fitting it. It will be used for hunting 0.0 Gurista rats. Any suggestions are very much appreciated.
Thanks.
|

Arisani
|
Posted - 2006.01.07 01:47:00 -
[2]
Edited by: Arisani on 07/01/2006 01:47:33
Hi,
I just bought an Enyo and need some tips on fitting it. It will be used for hunting 0.0 Gurista rats. Any suggestions are very much appreciated.
Thanks.
|

Lanielle
|
Posted - 2006.01.07 02:07:00 -
[3]
This is was i use, it tanks any 0.0 spawn i have encountered so far, even a Dread BS spawn today 
3 x light ion blaster 2 1 x light neutron blaster 2 1 x small knave nosferatu ------------------------------ 1 x 1mn AB T2 1 x x5 webber ------------------------------ 1 x small armor rep T2 1 x damage mod 1 x MAPC 1 x cpr
The BS spawns are the easiest as the cruises / torps only hit for about 8 damage, in fact my shields recharge faster than the BS can damage me. If you want to be cautious you could try fitting a kin hardener but tbh the T2 rep is more than enough.
Lanielle
|

Arisani
|
Posted - 2006.01.07 02:26:00 -
[4]
Originally by: Lanielle This is was i use, it tanks any 0.0 spawn i have encountered so far, even a Dread BS spawn today 
3 x light ion blaster 2 1 x light neutron blaster 2 1 x small knave nosferatu ------------------------------ 1 x 1mn AB T2 1 x x5 webber ------------------------------ 1 x small armor rep T2 1 x damage mod 1 x MAPC 1 x cpr
The BS spawns are the easiest as the cruises / torps only hit for about 8 damage, in fact my shields recharge faster than the BS can damage me. If you want to be cautious you could try fitting a kin hardener but tbh the T2 rep is more than enough.
Lanielle
Thanks very much for setup. I just have a few questions:
1. How long does it take you to kill a battleship? 3. Is the Enyo a suitable alternative to a Battleship if I train the skills very high.
|

RedWyvern
|
Posted - 2006.01.07 02:37:00 -
[5]
Edited by: RedWyvern on 07/01/2006 02:39:09 HI:4x neutron blaster II
MED:1mn ab II, webber
LO:t2 small armour rep, mag stabiliser II, energized thermic plating, reactor control OR power diagnostic I
for guristas rats you don't really need any additional protection. Breaking the tanks of the tougher battleships will be more a concern than getting killed, though Dire rats and destroyers can be a concern sometimes.
1. - anything from 2 to 10 minutes, depending on the battleship.
2 - not really. You can tank as easily, but the damage output is far less. Bottom line is that an Enyo will be far safer, but extremely inefficient compared to a battleship. -------------------------------------------------- Loyalty, Integrity, Honour. |

Lanielle
|
Posted - 2006.01.07 02:39:00 -
[6]
It does take quite a while to kill the battleships. Perhaps a couple of minutes for the 500k ones and an age for the 1.1mils 
Normally i have a friend in a gank setup cruiser / BC with me. I take the aggro so he can help kill them unhindered. The only way you could do more damage is to try and fit a full rack of neutrons and have a rocket launcher instead of the nos. Might tinker around with that tomorrow but i imagine it'll be very hard to fit and the nos is nice for tanking.
If you are talking about ratting i'd say a BS is better, i just can't be bothered to wait 5-10 mins to kill one rat. I've just bought a dominix so i'll be fitting that up soon and giving it a whirl.
Hope that helps.
Lanielle
|

Sebastien LaForge
|
Posted - 2006.01.07 04:48:00 -
[7]
what damage types do guristas do?
|

Cadiz
|
Posted - 2006.01.07 04:51:00 -
[8]
Edited by: Cadiz on 07/01/2006 04:54:09 My current Enyo 0.0 belt-ratting setup:
4x light ion blaster IIs, 1x rocket launcher of choice 1x 1mn AB II, 1x web of choice 1x small repper II, 2x mag stab IIs, 1x cap power relay
Honestly, with some smart piloting, you can dodge the vast, vast majority of incoming fire that isn't frigate-based. Kill the smallest ships first and work your way up, and it should all be very easy. That all fits with Electronics 5, Engineering 5, and Weapons Upgrades 4.
In case you are wondering, the reason why I go for the 2x mag stabs is because damage, not ability to tank, is what holds back ratting AFs in 0.0. At times you'll have a hard time cranking out the damage to break the tanks of big battleship rats in a timely fashion. You can do a neutron setup too; just swap out one of the mag stabs for a MAPC. I'm fairly sure that my ion setup has better DPS, but the neutron setup has better per-round efficiency, and that is a reasonable concern when you're 0.0 ratting.
That setup above can kill a pair of 1.25mil battleships (Sansha ones, which are resistant to kinetic dmg) in about 7 - 10 minutes, and my gunnery skills are average at best. As Guristas are vulnerable to kin/therm and your t2 resists are strongest versus their natural damage types, you should have a pretty easy time of it.
|

Mallik Hendrake
|
Posted - 2006.01.07 06:49:00 -
[9]
Yea, you can do it, but why? 1 minute bs vs 10 minute bs. I'll take the raven/ishtar/etc. Even the cerberus kills a 1 mil bs in a couple minutes. -------------------------------------------- "A plan is just a list of things that don't happen." -- Parker, _The Way of the Gun_
Mallik Hendrake E X O D U S [I do not speak for E X O or IRON] |

Arisani
|
Posted - 2006.01.07 08:36:00 -
[10]
Originally by: Mallik Hendrake Yea, you can do it, but why? 1 minute bs vs 10 minute bs. I'll take the raven/ishtar/etc. Even the cerberus kills a 1 mil bs in a couple minutes.
This will have to be my primary ratting boat as I will be training straight for hac after this. I tried bs for a little while and didn't find them much fun mainly because they are so slow. Plus my skills suck for large modules so wasn't very effective either :(.
|

Orin Malbaum
|
Posted - 2006.01.07 09:13:00 -
[11]
I use:
High: 4x light ion blasters II 1x Named Rocket
Med: 1mn MWD 1x 86% webber
Low: 1x small repper tII 2x passive hardeners, in thermal and kinetic, cpr
Tanks anything and does pretty decent damage.
|

Wee Dave
|
Posted - 2006.01.07 09:31:00 -
[12]
If there's a chance you may run into player interceptors, make sure to take iron ammunition with you. With good skills you should be able to hit an inty that's using rails from 7.5 km away with iron ammo and do decent damage, and an inty shooting from further out shouldn't be able to break your tank.
|

RedWyvern
|
Posted - 2006.01.07 12:21:00 -
[13]
Originally by: Sebastien LaForge what damage types do guristas do?
Kinetic primary, then Thermal.
-------------------------------------------------- Loyalty, Integrity, Honour. |

Arisani
|
Posted - 2006.01.07 16:57:00 -
[14]
Originally by: Wee Dave If there's a chance you may run into player interceptors, make sure to take iron ammunition with you. With good skills you should be able to hit an inty that's using rails from 7.5 km away with iron ammo and do decent damage, and an inty shooting from further out shouldn't be able to break your tank.
What type of ammo should I bring for normal combat?
|

SasRipper
|
Posted - 2006.01.07 17:25:00 -
[15]
npc enyo
3 x neutrons, 1 xion ab web small rep,mag stab, 2x cap relay
I can solo any guritas spawn inculding officers :)
------------------------------------------- CCp where my tracking agents go :*( D!E with Honour mercs for hire msg 4 info. |

Cadiz
|
Posted - 2006.01.07 19:01:00 -
[16]
Originally by: Arisani
Originally by: Wee Dave If there's a chance you may run into player interceptors, make sure to take iron ammunition with you. With good skills you should be able to hit an inty that's using rails from 7.5 km away with iron ammo and do decent damage, and an inty shooting from further out shouldn't be able to break your tank.
What type of ammo should I bring for normal combat?
If you're using blasters, then you should be loading antimatter. No ifs, ands, or buts. The only times you should be making exceptions to that iron-clad rule are (A) if you have access to the new t2 null ammo, which is great multipurpose stuff - although too expensive for ratting tbh - and (B) the anti-inty reason mentioned above.
|

Meeko Gloom
|
Posted - 2006.01.07 19:13:00 -
[17]
Edited by: Meeko Gloom on 07/01/2006 19:14:20 4 125mm II 1 named missile
1 abII 1 X5 web
1 rat damage type hardener, ex serpentis = thermal 2 caprelays 1 only get a rare armor repairer, i got seperntis fitted now small as tech II but less requirments
You can tank forever
|

Phish1
|
Posted - 2006.04.29 23:07:00 -
[18]
i am thinking of getting in an enyo sometime soon, and punching some buttones in quickfit.
this any good for 0.0 solo against gurristas:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 0 | 0] Launcher Slot
empty slot... such a waste... ah well lol
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] Cold-Gas I Arcjet Thrusters > [ 10 | 37] Small Capacitor Battery II
Cap battery is to drastically help the cap recharge rate
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 2] Beta Reactor Control: Capacitor Power Relay I > [ 6 | 6] Small Armor Repairer II > [ 0 | 15] Micro Auxiliary Power Core I > [ 1 | 30] Magnetic Field Stabilizer II
Armour repper and AB run permanently with this setup and my skills, and that will get me close enought to anything to turn off the AB and turn on the guns, whish i cant run indefinately alongside the repper, but i figure i wont need to.
|

Grim Peeper
|
Posted - 2006.04.30 10:35:00 -
[19]
Edited by: Grim Peeper on 30/04/2006 10:36:12
Originally by: Phish1 i am thinking of getting in an enyo sometime soon, and punching some buttones in quickfit.
this any good for 0.0 solo against gurristas:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 0 | 0] Launcher Slot
empty slot... such a waste... ah well lol
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] Cold-Gas I Arcjet Thrusters > [ 10 | 37] Small Capacitor Battery II
Cap battery is to drastically help the cap recharge rate
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 2] Beta Reactor Control: Capacitor Power Relay I > [ 6 | 6] Small Armor Repairer II > [ 0 | 15] Micro Auxiliary Power Core I > [ 1 | 30] Magnetic Field Stabilizer II
Armour repper and AB run permanently with this setup and my skills, and that will get me close enought to anything to turn off the AB and turn on the guns, whish i cant run indefinately alongside the repper, but i figure i wont need to.
if u have half decent skills the only things you will need cap for is the 1mn ab and ur guns, all frigs should b insta pop before they get to you and anything higher then a destroyer wont hit you.so change the cap baterry for a web or a target painter for even better insta pops and frigs and player inty's, then put 3 nano I's in low :D
edit: or put magstabs in lows, even better for killing faster _______________________________________________

I Like To Look Good While Splatting Others With Paint |

Phish1
|
Posted - 2006.04.30 11:10:00 -
[20]
Originally by: Grim Peeper Edited by: Grim Peeper on 30/04/2006 10:36:12
Originally by: Phish1 i am thinking of getting in an enyo sometime soon, and punching some buttones in quickfit.
this any good for 0.0 solo against gurristas:
HIGH-SLOTS : ~~~~~~~~~~~~ > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 12 | 17] Light Neutron Blaster II [80xAntimatter Charge S] > [ 0 | 0] Launcher Slot
empty slot... such a waste... ah well lol
MED-SLOTS : ~~~~~~~~~~~ > [ 10 | 15] Cold-Gas I Arcjet Thrusters > [ 10 | 37] Small Capacitor Battery II
Cap battery is to drastically help the cap recharge rate
LOW-SLOTS : ~~~~~~~~~~~ > [ 0 | 2] Beta Reactor Control: Capacitor Power Relay I > [ 6 | 6] Small Armor Repairer II > [ 0 | 15] Micro Auxiliary Power Core I > [ 1 | 30] Magnetic Field Stabilizer II
Armour repper and AB run permanently with this setup and my skills, and that will get me close enought to anything to turn off the AB and turn on the guns, whish i cant run indefinately alongside the repper, but i figure i wont need to.
if u have half decent skills the only things you will need cap for is the 1mn ab and ur guns, all frigs should b insta pop before they get to you and anything higher then a destroyer wont hit you.so change the cap baterry for a web or a target painter for even better insta pops and frigs and player inty's, then put 3 nano I's in low :D
edit: or put magstabs in lows, even better for killing faster
Im going to be using it for PVE.
|

BootStrap
|
Posted - 2006.04.30 12:48:00 -
[21]
My PvE Enyo;
Hi: 4 x Light Neutron II, 1 x named Standard Launcher Med: 1 x AB II, 1 x named web Low: 1 x Small armor rep II, 1 x cap power relay, 1 x Micro Aux Power Core, 1 x Mag stab II
Only used it against Serpentis so far but it works well with my skills (lvl 4 in AS, small blaster spec and surgical strike).
|

Jek Tar'qul
|
Posted - 2006.07.06 18:03:00 -
[22]
Originally by: BootStrap My PvE Enyo;
Hi: 4 x Light Neutron II, 1 x named Standard Launcher Med: 1 x AB II, 1 x named web Low: 1 x Small armor rep II, 1 x cap power relay, 1 x Micro Aux Power Core, 1 x Mag stab II
Only used it against Serpentis so far but it works well with my skills (lvl 4 in AS, small blaster spec and surgical strike).
i run alot of the same setup, i run with T2 rockets though, and i dont use the cap relay, i work with a nano adaptive plate II to boost my thermal, kinetic, and EM resistance up over 75% with the EM and over 90% with the thermal and kinetic. that way i only take about 15 damage from serpentis BS guns. im not too sure that my numbers are correct but the damage read-out is about right.
i do advise that you train T2 rockets, its totally worth it in the short range that we are running with blaster boats
|

Cylo
|
Posted - 2006.08.01 22:53:00 -
[23]
HI - 4 * 150 Prototype Gauss with Plutonium;
MED - MWD II, J5 Warp Inhib. ;
LOW - SAR II, Mag.StabII, PDS, CPR
am not statisfied...
|

Pattern Clarc
Dark Destiny Inc.
|
Posted - 2006.08.01 23:07:00 -
[24]
Edited by: Pattern Clarc on 01/08/2006 23:08:22
Originally by: Phish1 *snip
mine....
HIGH-SLOTS : ~~~~~~~~~~~~ Light Ion Blaster II [120xAntimatter Charge S] Light Ion Blaster II [80xAntimatter Charge S] Light Ion Blaster II [80xAntimatter Charge S] Light Ion Blaster II [80xAntimatter Charge S] Rocket Launcher II [40x Foxfire Rage Rockets)
empty slot... not with this set up :P
MED-SLOTS : ~~~~~~~~~~~ 1mn AB II Small Capacitor Battery II
Quote: Cap battery is to drastically help the cap recharge rate
QFT
LOW-SLOTS : ~~~~~~~~~~~ Capacitor Power Relay I (Or tracking enhancer) Small Armor Repairer II Magnetic Field Stabilizer II (Or Energised hardener) Magnetic Field Stabilizer II
+ Warrior/hobgoblin II
More effecient imho but same idea... it's a beautiful setup imho
Roden Shipyards? MWD cap penalty? |

Cylo
|
Posted - 2006.08.01 23:41:00 -
[25]
wanted some longe range vor pvp and warpscrambling...
just couldn't sleep now a painful setup (painful much isk)
HI - 4 * 125mm (Uranium) -> stay >12 km
MED - MWD-T2 & Faint Warp
LOW - SAR-T2 & Energized & DMG MOD-T2 & 'Halcyon' Core Equal. -> Rabbit Run 
okay maybe i'll drop the corestab and but another Energized in - we'll see
Suggestions?
|

Pattern Clarc
Dark Destiny Inc.
|
Posted - 2006.08.01 23:49:00 -
[26]
I only fit 150mm's on enyos
in my wanna be harpy sniper setups
Otherwise I use ishkurs
Roden Shipyards? MWD cap penalty? |

Foulis
Minmatar
|
Posted - 2006.08.02 00:52:00 -
[27]
Originally by: Arisani
Originally by: Lanielle This is was i use, it tanks any 0.0 spawn i have encountered so far, even a Dread BS spawn today 
3 x light ion blaster 2 1 x light neutron blaster 2 1 x small knave nosferatu ------------------------------ 1 x 1mn AB T2 1 x x5 webber ------------------------------ 1 x small armor rep T2 1 x damage mod 1 x MAPC 1 x cpr
The BS spawns are the easiest as the cruises / torps only hit for about 8 damage, in fact my shields recharge faster than the BS can damage me. If you want to be cautious you could try fitting a kin hardener but tbh the T2 rep is more than enough.
Lanielle
Thanks very much for setup. I just have a few questions:
1. How long does it take you to kill a battleship? 3. Is the Enyo a suitable alternative to a Battleship if I train the skills very high.
1. Too long, it isn't the most efficient bs killer ever. 2(3?). No. I used to hunt in 0.0 in gallente AFs and they don't cut the mustard. You want to get yourself a BS. It makes money so much faster. ----
Cake > Pie - Imaran
Originally by: CCP Hammer Boobies
|

LeMoose
The Collective
|
Posted - 2006.08.02 02:20:00 -
[28]
whats dps with 4x neutrons t2 , void and 2x dmg mods?
The Collective Pwn list |

xenodia
Gallente Trinity Nova
|
Posted - 2006.08.02 17:52:00 -
[29]
Originally by: Arisani
Thanks very much for setup. I just have a few questions:
1. How long does it take you to kill a battleship? 3. Is the Enyo a suitable alternative to a Battleship if I train the skills very high.
It will take a long time to kill NPC battleships with any assault frigate. And unless you are in an Ishkur, you will go through a crapload of ammo. Thus, the limitation of an assault frig vs a battleship for ratting is you must operate closer to lines of supply, and also wont kill as many rats per hour as a battleship would.
You are also much faster traveling to and from ratting locations, and much less likely to get caught at a gate camp enroute, so its a tradeoff.
TNT Killboard |

Di Jiensai
Gallente Cygnus Alpha Syndicate
|
Posted - 2006.09.04 11:12:00 -
[30]
As the Enyo gets a tracking bonus, i think rails are the thing.
High: 4x Proto 150mm rail (Plutonium ammo gives 14km optimal) 1x 'makluth' rocet launcher w/ defenders
Med: AB II Faint Warp prohibitor (20 km)
Low: SAR II CPR F85 damage control Mag Stab II
Fits with adv weapon upgrades 3 and about 1 cpu and grid left.
The scrambler is there in case someone attacks me while ratting. Tactics are simple, keep AB running, orbit at 13km and fire away. the defender missiles are there to have some missile protection. Using a small tracking disruptor drone, could help also. At all cost stay out of the 10km-radius-of-nos/web-death.
I like my Daemon red killer bunny. --- The Story of the Big-Bad-Nos-Domi and the Brutix Selfproclaimed last instance on Rightousness Issues |

Solenia
|
Posted - 2006.09.04 11:27:00 -
[31]
Edited by: Solenia on 04/09/2006 11:28:49 I have used this with success:
Hi: 4x Neutron IIs / Void S 1x Named Rocket launcher / Thorn Rockets
Mid: 1x AB II 1x Named Webber
Low: 1x SAR II 2x MFS IIs 1x CPR
Drone: 1x Hornet II (dont forget the drone!!)
Insane damage, close to or just over 300dps with good skills.
Edit: you can replace the named rocket launcher for a T2 one, there is cpu left for it :)
|

Phrixus Zephyr
Singularity.
|
Posted - 2006.09.04 11:46:00 -
[32]
Edited by: Phrixus Zephyr on 04/09/2006 11:45:54 4x Ions, 1x Rocket laucher 1x Mwd (purely because i dont like being caught on a gate with only an AB) 1x Cap reharger 1x Small Repper, 2x Energized of each dmg type, 1x dmg mod
Cookie cutter setup, will work with any rats, just change the resistances to suit the rats you're fighting.
Can drop any faction BS and 17mil officers no problem.
|

Reticenti
Gallente Special Services LTD
|
Posted - 2006.09.15 03:08:00 -
[33]
4 x light ion (void) x5 nos ----- t2 AB web ----- DC SAR thermic plating (noncpu kind) magstab
works wonderfully and can rat in 0.0 with ease
--------------------
|

Makaera Koshito
Caldari Einherjar Rising
|
Posted - 2006.09.15 04:54:00 -
[34]
4x Light Neutron II
1x AB 1x X5 or Scram
2x Mag Stab II 1x SAR II 1x Faction Thermal Plating (TS is best, I think)
Takes me about 4 minutes to kill a 1.4 mil BS. I can kill 1.85 without too much of a problem, but the time to ISK ratio is bad, so I stay away, maybe just killing one round, instead of trying to chain them. To make the most money in the shortest amount of time, stick with 1.4 or 1.1 million ISK BSes and chain them. Also, stagger your reload times, not allowing all your guns to reload at the same time.
|

Tarrin
Gallente SHIFT INC S H I F T
|
Posted - 2006.09.15 06:58:00 -
[35]
I was wondering why so little people us railguns. Like one of the other people said it lets you stay out of the range of a lot of stuff.
Also since I am almost able to use an assault frigate, which one is better for pvp? Enyo or Ishkur? (I have a lot of drone skill and hybrid guns skill)
|

Kano Sekor
Amarr S-44 Tre Kroner
|
Posted - 2006.10.26 20:57:00 -
[36]
Originally by: Tarrin I was wondering why so little people us railguns. Like one of the other people said it lets you stay out of the range of a lot of stuff.
Also since I am almost able to use an assault frigate, which one is better for pvp? Enyo or Ishkur? (I have a lot of drone skill and hybrid guns skill)
Well first off i havent trained small railgun specialization wich is a lot more training to my already to big gunnery skill tree. And second for pvp if you have decent drone skills Ishkur for the wtflotsofdronespwn.
|

invincible eve
|
Posted - 2006.11.15 18:54:00 -
[37]
Sniper Setup
hi slots: 4x150mm t2 + standart arbalest (sure, t2 is better but i've got problems with cpu)
meds: SensorBooster t2 + best rare sensor dampener u are able to buy =P
lows: armor rep t2, 2x Tracking Enchancer t2, nanofiber local hull
all frigs, shuttles and PODs are yours... inties sometimes too ;) happy sniping!
 
|

Ione Hunt
Celestial Fleet Ascendant Frontier
|
Posted - 2006.11.15 22:38:00 -
[38]
4 150mm II Fleeting Web, 20k Small T2 repper, expl. hardener, CPR, magstab II
Served me well This setup is meant for gatecamps or when you don't need to move much (aka, you have BMS)... ________________________________________________
|

Blood Raine
|
Posted - 2006.11.15 22:49:00 -
[39]
Edited by: Blood Raine on 15/11/2006 22:51:58 Ratting setup:
4x modal light neutron blaster (same damage as tech 2, better fitting) 1x small diminishing nos
1x AB II, 1x eutectic cap recharger
1x small armor repairer II, 2x magnetic stabilizer II, 1x MAPC
requires weapon upgrades 5 to fit, and tears through rats like candy, especially serpentis and guristas
|

Ghitza
Backup Squad
|
Posted - 2006.11.15 23:18:00 -
[40]
Im little suprised with all those setups.
Why not use max dmg?
4xNeutron II with void ammo, 1MN AB II, Cap Recharger II (or best one you can fit) 1xSmall Armor Rep II, 3 x Magnetic Field Stabilizer II
It can teake spawns eaisly, so why use other? Strange ppl.
|

Kruel
Blunt Force Syndicate
|
Posted - 2006.11.16 15:57:00 -
[41]
The 3x magstabII setup works well if all your killing are BS rats. Since you won't be able to fit a web, the smaller rats might be a bit of an annoyance.
|

Arktiger
|
Posted - 2006.11.19 19:53:00 -
[42]
Originally by: Solenia Edited by: Solenia on 04/09/2006 11:28:49 I have used this with success:
Hi: 4x Neutron IIs / Void S 1x Named Rocket launcher / Thorn Rockets
Mid: 1x AB II 1x Named Webber
Low: 1x SAR II 2x MFS IIs 1x CPR
Drone: 1x Hornet II (dont forget the drone!!)
Insane damage, close to or just over 300dps with good skills.
Edit: you can replace the named rocket launcher for a T2 one, there is cpu left for it :)
That's pretty much my setup except for two differences.
I use AM ammo instead of Void and I use a Hobgoblin instead of a hornet.
It works great!
|

Brep
Gallente Lode Runners
|
Posted - 2007.02.27 00:56:00 -
[43]
==[ ENYO - RIG DMG ]== Summary: Designed for PvE, this build maximises damage output whilst remaining sufficiently protected with decent resistances. The build is designed for characters with high gunnery & fitting skills, but low missile / drone skills. There is no need (nor room) for a standard launcher as the rocket fires quicker and at range more suited for a blaster setup. Orbit at 2000m for best results. If cap is a problem just use AM instead of void.
Strengths: Huge damage Good resists Good cap usage (with AM) = Great survivability
Weaknesses: Always carry longer range ammo incase you're double-webbed Short range explosive damage (manageable if membranes are swapped) a bit on the slow side
SETUP : [ power | cpu ] item name [ammo]
HIGH-SLOTS : - [ 7 | 9] Light Ion Blaster II [120xVoid S] (or AM) - [ 7 | 9] Light Ion Blaster II [120xVoid S] - [ 7 | 9] Light Ion Blaster II [120xVoid S] - [ 7 | 9] Light Ion Blaster II [120xVoid S] - [ 3 | 9] 'Malkuth' Rocket Launcher I [30xGremlin Rocket]
MED-SLOTS : - [ 1 | 21] X5 Prototype I Engine Enervator - [ 11 | 15] 1MN Afterburner II
LOW-SLOTS : - [ 6 | 6] Small Armor Repairer II - [ 2 | 30] Energized Adaptive Nano Membrane II (swap to suit) - [ 2 | 30] Energized Thermic Membrane II (swap to suit) - [ 1 | 30] Magnetic Field Stabilizer II
RIG-SLOTS : [ Calibration cost ] rig name
- [ 200] Hybrid Burst Aerator I rate of fire bonus = 10.0 % - [ 200] Hybrid Collision Accelerator I Damage Modifier = 1.1 x
SHIP'S ATTRIBUTES : Powergrid : 58.607 MW / 62.5 MW CPU : 180.0 tf / 181.25 tf Capacitor (regen) : 412.5 Energy (159.38sec) Max Cap Regen : 6.34 per sec (approx.) Max Cap Needed : 13.105 per sec Velocity : 561.747 m/sec Signature : 37.0 m Target Range : 48875.0 m Scan Resolution : 718.75 mm ECCM Magnetometric : 11.0 points Shield HP (regen) : 372.0 HP (500.0sec) Max Shield Regen : 1.86 per sec (approx.) Shield EM : 0.0 % Shield Explo : 60.0 % Shield Kinetic : 85.0 % Shield Thermal : 60.0 % Armor HP : 1098.75 Armor EM : 68.8 % Armor Explo : 31.6 % Armor Kinetic : 87.16 % Armor Thermal : 85.85 % Structure HP : 1495.0 Drone Capacity : 5.0 m3 Capacity : 165.0 Warp Max Distance : 224.2AU
DAMAGE OUTPUT: 197.469 DPS (avg) 246.121 DPS (structure) (Small Blaster Spec 4 + Rockets 4, before drones)
|

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2007.02.27 01:05:00 -
[44]
Originally by: Cadiz My current Enyo 0.0 belt-ratting setup:
4x light ion blaster IIs, 1x rocket launcher of choice 1x 1mn AB II, 1x web of choice 1x small repper II, 2x mag stab IIs, 1x cap power relay
QFT, that's the fit to use. With AWU4 you can even cram 4 Neutron IIs on there, even with the rocket launcher. But my rocket skills are so pitiful I never noticed a difference in how long it takes to kill a BS with or without it. So I usually don't fit one.
Gistii 1MN AB are cheap now, less than 15 mil, so I usually fit one in the spare grid a rocket launcher would take. Getting in range a second or two earlier probably makes up for the loss of the paltry rocket DPS. 
-- Guile can always trump hardware -- |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
|
Posted - 2007.02.27 01:11:00 -
[45]
Originally by: Tarrin I was wondering why so little people us railguns. Like one of the other people said it lets you stay out of the range of a lot of stuff.
For PvE, it is not necessary to stay out of range. Most NPC enemies larger than you can't hit you at any range, long or close, unless you fly directly at or away from it. You're just too small, and a little bit of transversal is all the tank you need, really.
-- Guile can always trump hardware -- |

Maeltstome
|
Posted - 2007.02.27 02:28:00 -
[46]
Ive flown the enyo for many months, ratting in 0.0 - the most viable setup ive found is...
4x Neutron II (antimatter) Monoprop AB, x5 Webber SAR II, 2x MagStab II, Passive armor buff (for Guris, use a nanofiber, >80% kin default)
I realise there is a hi-slot missing, but a rocket launcher really isn't worth it for the dps, plus youd need to drop a loslot to fit it... even then CPU will be a problem. I rat using thsi from a 0.0 POS, all i need is a few drones in the corp hangar and lots of ammo. I go through about 10k rounds a day ratting and make 30-40mil (when i can be bothered :p) - and the DPS is sufficient to kill a BS without reloading, the 1mil and under ones anyway.
PS if its ONLY ratting your doing, get "Modal Light Neutron blaster I" - they have the same ROF and Damage mod as the tech II, but fit easier and use less cap per shot.
Anti-matter for the win.
|

Brep
Gallente Lode Runners
|
Posted - 2007.02.27 04:53:00 -
[47]
Edited by: Brep on 27/02/2007 04:53:44 Edited by: Brep on 27/02/2007 04:52:20
Originally by: Maeltstome
PS if its ONLY ratting your doing, get "Modal Light Neutron blaster I" - they have the same ROF and Damage mod as the tech II, but fit easier and use less cap per shot.
t2 gain from the spec skills and thus deal smegloads more damage :)
Originally by: "Small Blaster Specialization" Specialist training in the operation of advanced small blasters. 2% bonus per skill level to the damage of small turrets requiring Small Blaster Specialization.
I wish people would atleast post their DPS, and also stop saying "I can solo 0.0 bs spawns", pretty much ANY enyo setup can! It's the missions that test this ship - frigs, cruisers, towers, they're the ones that hit hard. So many setups here don't use any res gear at all, which is good for only Serps, small belt rat spawns and BS's that can't hit you anyway. 
|

Batelle
|
Posted - 2007.02.27 07:56:00 -
[48]
Edited by: Batelle on 27/02/2007 08:01:56 for PVE against guristas ONLY:
4x light neutron blaster II's (void s) bring null if you have problems hitting npc frigs.
1mn AB II webber (pretty important, you can orbit right in opti range without using your ab, helps against frigs)
SAR II 2 magstab II's (really important)
t2 hornet
at this point, i have 60/62.5 pg left (no AWU, so with AWU you should be able to get a rocket launcher.)
and 161.8/174 cpu left. the t2 magstabs each 30 each, so cpu is tight. you can fit t2 resistance plating in the lows(non energized), or a speed mod, but I prefer a named cpr.
leave the last highslot empty.
|
| |
|
| Pages: 1 2 :: [one page] |