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Stogee
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Posted - 2006.01.07 17:35:00 -
[1]
Edited by: Stogee on 07/01/2006 17:36:08 Wondering where I can find out these out? Some people seem to know but I cant find anywhere that states this info.
I understand that all NPC pirates are equally resistence to all types of jamming though?
Many thanks.
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Pindaman
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Posted - 2006.01.07 18:28:00 -
[2]
http://hem.bredband.net/b130201/piratlistan.htm
http://www.evegeek.com/npc_damage.php
Hardeners to use
Angel - All Amarr Navy - EM/Thermal Gurista, Mordus, Gallente - Kinetic/Thermal Blood - EM/Thermal Sansha - EM/Thermal Serpentis - Kinetic/Thermal Mercenary - EM/Thermal/ (Kinetik (missiles) Caldary navy - Kinetic/Thermal Khanid - EM/Thermal Zazzmatazz - all types of dmg Mordus - Kinetic/thermal Rogue Pirate - EM/Explosive/Kinetic Odamian - Kin/therm
Damage types to use
Angel - EM(shields) Explosive(Armor), or thermal all round Amarr Navy - EM (shield) Explosive(Armor) Mordus - EM (shield) Explosive(Armor) Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round Blood - Thermal Sansha - Thermal Serpentis - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor) Zazzmatazz - EM(shield)/Explosive(Armor) Rogue Pirate- EM(shield)/Explosive(Armor) Odamian - EM(shield)/Explosive(Armor)
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Stogee
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Posted - 2006.01.07 18:34:00 -
[3]
Ah brilliant!
Thank you very much!
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MWEI
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Posted - 2006.01.07 19:11:00 -
[4]
Just want to point out, over all, Guristas are weakest against kinetic damage.
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Jerat
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Posted - 2006.01.08 16:09:00 -
[5]
Originally by: Pindaman
Hardeners to use
Angel - All Amarr Navy - EM/Thermal Gurista, Mordus, Gallente - Kinetic/Thermal Blood - EM/Thermal Sansha - EM/Thermal Serpentis - Kinetic/Thermal Mercenary - EM/Thermal/ (Kinetik (missiles) Caldary navy - Kinetic/Thermal Khanid - EM/Thermal Zazzmatazz - all types of dmg Mordus - Kinetic/thermal Rogue Pirate - EM/Explosive/Kinetic Odamian - Kin/therm
Damage types to use
Angel - EM(shields) Explosive(Armor), or thermal all round Amarr Navy - EM (shield) Explosive(Armor) Mordus - EM (shield) Explosive(Armor) Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all round Blood - Thermal Sansha - Thermal Serpentis - Thermal Mercenary - Explosives Caldary Navy - Explosives (Kine/Therm) Khanid - EM(shields) Explosive(Armor) Zazzmatazz - EM(shield)/Explosive(Armor) Rogue Pirate- EM(shield)/Explosive(Armor) Odamian - EM(shield)/Explosive(Armor)
Nice to see that my list still is around out there :) I thought that it were better to make that list than use EVE-i. Easier anyway. Still using it.
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Cade Morrigan
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Posted - 2006.01.08 16:43:00 -
[6]
Originally by: MWEI Just want to point out, over all, Guristas are weakest against kinetic damage.
Yeah RMR changed some of the NPCs damage vulnerabilities, EM is not a good choice for shooting at Guristas now.
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Helen Tiger
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Posted - 2006.01.09 13:52:00 -
[7]
Edited by: Helen Tiger on 09/01/2006 13:52:14
Originally by: Cade Morrigan
Yeah RMR changed some of the NPCs damage vulnerabilities, EM is not a good choice for shooting at Guristas now.
How much changed ? Is this list still valid ?
I know from experience that Guristas still drop like flies when hit with kinetic charges since RMR.
Helen
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Lord WarATron
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Posted - 2006.01.09 15:02:00 -
[8]
Edited by: Lord WarATron on 09/01/2006 15:01:47 Better add to that
EoM EM/Therm
Damage with EM (Shield) Explosive(armour) or therm all round
You got to love those EoM's, and their HAC and AF's. --- Slot 10 Akemons Modified 'Noble'Zet 5000 implant +8% Armour FREE |

jide
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Posted - 2006.01.09 15:29:00 -
[9]
You can go check out the exact resistances and damage outputs in my object inventory (in entities/ships & drones). Click on my sig to get there.
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Cade Morrigan
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Posted - 2006.01.09 15:36:00 -
[10]
I don't have the link to the thread, but a dev posted this and i copied it out to a file:
Quote: Angel Cartel Damage Types: Angel Cartel are now focusing more on explosive/kinetic damage with turrets, few are still able to deal thermal and em damage but not as much as currently on TQ.
Defense: shield boost/armor repair rate per second for Angel Cartel has been reduced compared to the other factions, reason is the varying damage types they have, which will stay.
Missiles: all Angel Cartel will now only be shooting explosive damage missiles.
Velocity: for all factions has been tuned a bit, Angel Cartel have the highest velocity of all factions.
Target Painters: 2x frigates, 2x elite frigates, 2x cruisers, 2x elite cruisers and 2x battleships now have a chance of using target painters.
Stasis Webify: 2x cruisers and 2x elite cruisers now have a chance to use stasis webifier (besides the "Interceptor" style elite frigates).
Blood Raiders Tracking Disruption: 2x frigates, 2x elite frigates, 2x cruisers and 2x elite cruisers now have a chance to use tracking disruption.
Capacitor Drain: 2x cruisers, 4x elite cruisers and 2x battleships now have a chance to use capacitor drain.
Guristas Resistance: secondary weakest resistance changed, they used to be most resistant to thermal damage but was causing problem for Caldari based turret boats. Thermal is now their second weakest damage type.
Target Jamming: 2x frigates, 2x elite frigates, 4x cruisers, 4x elite cruisers and 2x battleships now have a chance to ecm target jamming. The strengths are in this order: Magnetometric > Radar > Ladar > Gravimetric, or in race ship: Gallente > Minmatar > Amarr > Caldari.
Turrets: various Guristas ships have been changed into turret boats only, while others have been given more turret power with less missiles. Pure missile boats still exist.
Sansha's Nation Tracking Disruption: 2x frigates, 2x elite frigates, 4x cruisers, 4x elite cruisers and 2x battleships now have a chance to use tracking disruption.
Missiles: Sansha's rats have been given more of missile fire power to fit better with their factionality (amarr/caldari), but far from being as missile focused as Guristas are.
Serpentis Resistance: secondary weakest resistance changed, they used to be most resistant to kinetic damage but was causing problem for Gallente based turret boats. Kinetic is now their second most weakest damage type.
Sensor Dampen: 2x frigates, 2x elite frigates, 4x cruisers, 4x elite cruisers and 2x battleships now have a chance to use sensor dampen.
Defenders: usage of defenders for all Serpentis/Guardian has been increased.
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