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MrScott
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Posted - 2006.02.23 16:15:00 -
[31]
Edited by: MrScott on 23/02/2006 16:15:39 Any one done lvl2 Tech Secrets 3/3 in a Thorax? The stabbers are a pain in the behind annoying as they can travel faster than me. imhaving to drop some resistance plating to try catch them up but by doing that they utterly ruin my armour in seconds.
Any suggestions?
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Kalik Mantille
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Posted - 2006.03.16 11:32:00 -
[32]
I lost a thorax to that mission earlier today....had a bud nearby come nuke them in his Ferox...yeah cheap, but I had to get those 1600mm RT plates back, lucky they weren't popped..
my set up is high: 3x150mm proto gauss 2xdual 150mm proto gauss (all anti across) med: 1x med cap batt I 1x stasis webber I 1x 10mn MWD I low: 1x 1600mm rolled tungsten plates 1x capacitor power relay I 1x RCU 1x 'refuge' adaptive nano plating I 1x Med Armour Repairer I
5x Infiltrators...
I've had no problems on any missions except that one, and I blame it on a telephone call... I figure for that specific mission I'd prolly put on some heavier rails, a few heavy drones, drop the 1600mm and an AB if it was in DS which I cannot remember if it was. since I just popped MWD a couple hours ago.
CAP sim shows I can run this set up full blast (with med AR on and two cycles of MWD) for 1 minute and 10 seconds, which would be once I was punched to armour...without M AR I and MWD it'll run pretty much forever, (more than 10 minutes) I like this loadout, sometimes I switch to light neutrons which do well up close, but havign a 10k range lets me sit still and just take out any frigate dumb enough to get close.
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mirem
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Posted - 2006.03.16 12:10:00 -
[33]
Highs: 5x150mm COMPREsSED COIL (dmg 4,1365) rate of fire (3,37) optimal range 15km ammo: S Lead charge, S Antimatter
Meds: 1xMWD 1xbarton reactor capacitator recharger or booster 1xX5 prototype engine enervator
lows: 1x1600mm Crystalline Carbonide plates 1xadaptive nano 2xhardener 1xmedium armor repairer
5x hammerhead
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xKillaH
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Posted - 2006.03.16 12:46:00 -
[34]
Originally by: NETbreed Thank you very much for the advice Miss Awful. How about this...
HIGHS: 5 x 150mm 'Scout' I Accelerator Cannon [Iridium S]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Patterned Statis Web I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 1600mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
According to QuickFit I can run this setup for about 6 minutes with everything but the armor repper and cap booster turned on. Of course, switching the repper on eats up way too much cap to be sustainable, but hopefully I'll only need to use that after battle to repair my tank.
It seems to me that the PDS is now unnecessary. Would it be better to put something else here? Maybe something just to boost the capacitor?
Also, I thought that armor plating had speed and inertia penalties, but these aren't showing up anymore in the module information. Was this removed in RMR? If so, aside from the cost why would anyone fit anything but the hardest plate? I instinctively went for nanofiber in the above revised setup because it used to have the least speed/inertia penalty.
cap injector in mission are stupid... except if you are only going there for maybe one min or two. I would go with:
4x 150mm prototype(they are better than the scout) 1x med nos
1x ab 1x webber 1x something, another webbie/target painter or sum
1x 1600mm plate/800mm plate 2x energized adaptive nano II 1x medium armor rep II 1x cap relay/PDU/magnetic field stab
Need a Sig? Check Gallery |

Datu Agimat
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Posted - 2006.03.18 13:24:00 -
[35]
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
Not to sound newbie-ish or anything, but what are nanofibers? I tried searching the market and there are several 'nanofiber' items.
Could someone clarify which one it is? Thanks ----------------------------------------- The Sea of Stars |

Nurk
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Posted - 2006.03.22 05:47:00 -
[36]
Originally by: Sendraks Edited by: Sendraks on 09/01/2006 12:40:55 Edited by: Sendraks on 09/01/2006 12:38:15 I used to fly a Thorax on lvl 2 missions with a similar set-up to the OP (all med guns though, no small) and while it did work...............gawd it was dull.
I recommend the following set-up because a) it works and b) its more fun.
HIGHS 2 Heavy Ion Blaster 2 Heavy Electron Blaster 1 Med Nos
MEDS 1 Stasis Webifier - the best you can afford or be arsed to fit. 1 10MW ABII 1 Barton Cap Recharger
LOWS 1x 400mm Nanofibre Plate 1x Beam Paralax Tracking Program x2 Energised Plate or Hardeners (rat specific) 1x Tech2 Med Repper (thougn named T1 Med reppers work fine for lvl 2 missions).
x5 Med Drones
The damage of this set up is silly for lvl 2 missions. You're taking full advantage of the med turret bonus that the Thorax has and thanks to the webber helping your turrets hit the target, most frigs will pop after receiving just one or two volleys from your blasters. Plus when something dies you're invariably right on top of it there is no tedious flying around getting cans. Just fight and loot.
There isn't anything wrong with the long range set-up, as I said I used it myself for a while, but it is no way near as much fun as blowing things up with blasters. This set-up works for all lvl 2 missions, with the exception of Human Cattle 4 of 5 where I switch my blasters for dual 150mm rails. I probably wouldn't have to do that if I fitted a better webber but, meh, I'm cheap.
The Med Nos is there to help with the cap drain the Med repper will give you when tanking and this is far from a sustainable tank, but the idea is that you destroy stuff so quickly you don't need to armour tank for very long anyway.
Sendrak, or any one else who cares to help me out... How well do you think this set up would work in 0.0 - 0.1 Space, or Lvl 4 Serpentis Complexes... this is what i have been doing for a while to pass time... (I dont really enjoy doing missions)... so yea, thats my question, you all are saying this is great for L2 Missions...
but can some one list a set up with blasters, if this isn't the one... that would be really good for Low Sec Space and Complexes? (also if it would let me stand a chance at pvp too, that would be good ^_^ ) Thank you every one if you can reply.
---Nurk
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Lsv1
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Posted - 2006.03.22 08:02:00 -
[37]
Do neither and buy a Caracal/Ferox for sweeping through 2's/3's.... I know you're asking about you're Rax... but honestly you should be out pvp'ing in that thing :))))
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Di Jiensai
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Posted - 2006.03.22 11:37:00 -
[38]
Hello , as i didn't see my setup i thought i post it too, because it works quite well for me:
HIGHS: 1x Regulated Electron Phase Cannon [Antimatter M] 3x Light Neutron Blaster [Antimatter S] 1x Medium NOS
MEDS: 1x Y-S8 Hydrocarbon I Afterburners 1x Stasis Webber 1x Large Capacitor Battery
LOWS: 1x Medium Armor Repairer 1x Capacitor Power Relay 1x 800mm Armor Plate 2x Rat Specific Armor Hardeners
Drones: 3x Valkyrie (only Drones lvl3 atm, 5 would be better :)
NOTES: Notice the Large Capacitor battery. After some forum searching and calculating, i found that it gives the highest Cap Recharge bonus, and it helps to have 1500 cap. you might need to get some higher quality stuff because you hit CPUmax. For example, i had to get the "langour" webber because i was 5 cpu short. But this depends on skills.
As you can see I use one Medium turret at the moment, because it helps killing bigger-than-frigate targets in lvl2 missions a little bit faster. And as the Electron Blaster has the best Tracking of Medium turrets I chose that, so it even hits frigates sometimes for 100something damage. For easy missions i will swap it for an Tractor beam but dont have Science4 yet.
Tactics: Not much, just warp in 15km, start AB, orbit 500m start shooting. Allways webb and NOS, if they dont pop too fast to reach F5 :) . With this setup the AB can stay on allways, still recharging cap nicely. The armor repairer will eventually drain the cap, but in the mean time you will have killed some targets, and can switch it off for a short time [20sec] which gives the cap enough time to get on its feet again. Try to do this just before your Cap goes below 30%, because it recharges most quickly around this point.
lvl2 missions give me no trouble, except "human cattle" where i had to exchange Blasters for 150 Small Rails [antimatter s] because of the webbing frigate.
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Ebodhisatva
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Posted - 2006.03.31 08:24:00 -
[39]
Edited by: Ebodhisatva on 31/03/2006 08:25:12 Did Angel Extravaganza lvl 3 yesterday with my Rax and it went MUCH Faster than in my Megathron (And much more exiting!)
My Setup in all Level 3 missions:
High Slots: 4 x Limited Ion Blasters AM Med 1 x Medium Diminishing Power System Drain I (NOS)
Med Slots: 1 x X5 Prototype I Engine Enervator (webber) 1 x Y-S8 Hydrocarbon I Afterburners 1 x Cap Recharger II
Low Slots: 1 x Type D Power Core Modification: Diagnostic System 1 x Armor Kinetic Hardener I 1 x Armor Thermic Hardener I 1 x 400mm Rolled Tungsten Plates 1 x Medium Inefficient Armor Repair Unit
I had to warp out 4 times over the 5 stages to tank cap en regenerate shield, in a total of 32 minutes
With my BlasterThron I didn't have to warp out, but before I got to every Spawn, or to get all the spawns get to my BlasterThron took more than 55 minutes, then in the final stage getting warpjammed by a tiny freaking little drone which you can't hit with Anode Modal Mega's, webbed or not webbed... even the hammerheads took forever to get that little drone killed...
I prefer in this mission my BlasterRax...
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Samirol
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Posted - 2006.04.07 08:45:00 -
[40]
take out the 800mm nanofiber, i find in a thorax, getting as good of a plate is better. I use a 1600mm in pvp and i don't have any turning problems.
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Alaren Chimeris
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Posted - 2006.04.20 18:00:00 -
[41]
Edited by: Alaren Chimeris on 20/04/2006 18:05:16 Edited by: Alaren Chimeris on 20/04/2006 18:04:26 I use this setup for level two missions mainly, most of the npc's I come across are fast moving frigs.
High 4 X 125 1 Medium Nos
Med 10 MWD 1 Webber I 1 Medium Cap Booster 1 (*150's)
Lows Med Armor Repper 1 Gyrostabilizer 1 800mm plate 2 Rat Specific Hardeners
My skills aren't that high but this works well for me. If need be I throw some Medium guns in there for larger vessels. The MWD has helped me "run and gun" away from smaller vessels who try to take me down en masse.
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KriegDawg
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Posted - 2006.04.21 03:21:00 -
[42]
Edited by: KriegDawg on 21/04/2006 03:22:25
Originally by: Alaren Chimeris
High 4 X 125
Lows 1 Gyrostabilizer
My skills aren't that high but this works well for me. If need be I throw some Medium guns in there for larger vessels. The MWD has helped me "run and gun" away from smaller vessels who try to take me down en masse.
You realize do you not that Gyrostabilizers have no effect whatsoever on Rails?
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Morrigan Starlover
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Posted - 2006.04.21 04:06:00 -
[43]
Noob theory inc! (i cant even fly my thorax till 8:30 tomorrow morning!) Im flying a catalyst destroyer now. Its overkill for level 1 missions. I have 4x 125mm rails and 4x electron blasters. Anyways i've found that just using a bunch of easy to fit guns works out better cause you can always carry a small reserve of different ammo types. Example, if things could outrun my destroyer (they never did), I could replace the plutonium rounds with iron rounds and easily reach out and touch them.
Now heres my theory for thorax. I plan on, if I can fit it, 2x 200mm rails, 3x electron blasters. I dont know which ammo im gonna use yet, but between iron and antimatter, i'll probably do ok. Remember you dont need to do as much ranged or up-close dps as possible, you just have to kill it. Your not on a time trial. Those guns will give me what I need to complete the missions. Med slots, AB and SB are musts. For 3rd I'd probably use a target painter cause some of the frigs are pretty darned fast and I wouldn't need to be in blaster range.
For low slots, armor repairer is a must. Some armor plates, as low as I can get away with for level 2s. I mean do I really need a ton of armor? I can do most level 2s in a friggin destroyer. Maybe some resistant plates. Probably a nanofiber hull modification for some extra speed. If I dont need all the defense, or just have some extra low slots, then some overdrive injector systems.
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Alaren Chimeris
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Posted - 2006.04.21 17:29:00 -
[44]
Originally by: KriegDawg Edited by: KriegDawg on 21/04/2006 03:22:25
Originally by: Alaren Chimeris
High 4 X 125
Lows 1 Gyrostabilizer
My skills aren't that high but this works well for me. If need be I throw some Medium guns in there for larger vessels. The MWD has helped me "run and gun" away from smaller vessels who try to take me down en masse.
You realize do you not that Gyrostabilizers have no effect whatsoever on Rails?
Wha...wha....what!!?
Oh damn then is there any componenets that help the fire rate and increase the damage for railguns? If not then I can use the slot for something else useful.
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Fr3yr
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Posted - 2006.04.24 12:14:00 -
[45]
Which of these fittings would you recommend for 0.0 belt-ratting? ----------------------------- This is Fr3yr of the Asgard.
-lrOrst lTbe ich mir werde.... |

Ferrosa
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Posted - 2006.05.27 08:48:00 -
[46]
Indeed, I would also like to know a good 0.0 ratting fitting for 0.0 serpentis ratting...
I have good enough skills to fit anything, but I'm looking for a kickass setup
Selling drones at Lyonesse Inc. |

Ryysa
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Posted - 2006.05.27 10:26:00 -
[47]
Edited by: Ryysa on 27/05/2006 10:26:38 hm... For pure NPC-ing you don't really need a 1600mm plate. If you have cruiser on lvl4 there is nearly no penalty from fitting an MWD. If you have t2 small neutrons and no t2 med electrons yet, then go with the t2 neutrons. If you don't have either, then well...
Against serpentis, i'd guess something like... High: 4x Heavy Ion Blaster 1x Med Nos Mid: X5 Webber 10mn AB II f-b10 or better cap recharger
Low: Med rep II kin hardener therm hardener cap relay adaptive nano or magstab
And drone bay full of hammerheads.
Alternatively, if you like speed, you can use 5x Electrons and an MWD.
All about target jamming |

Ferrosa
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Posted - 2006.05.27 12:38:00 -
[48]
Thanks for the setup, will try it out tonight  Selling drones at Lyonesse Inc. |

Twilight Moon
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Posted - 2006.05.28 00:22:00 -
[49]
Originally by: NETbreed HIGHS: 5 x 150mm 'Scout' I Accelerator Cannon [Iridium S]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Patterned Statis Web I 1 x Barton Reactor Capacitor Recharger I
LOWS: 1 x 1600mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Capacitor Power Relay I
DRONES: 5 x Hammerhead I
This is good, using it myself right now for ratting in 0.1 and 0.0. I swapped the Barton Cap Recharger for a large named cap battery though. It chews things up. 
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WolfEater
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Posted - 2006.06.10 18:51:00 -
[50]
Originally by: NETbreed Edited by: NETbreed on 08/01/2006 15:25:14 Here is my current setup...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Medium Shield Booster I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 400mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Small Inefficient Armor Repair Unit 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
As you can see I'm split between shield and armor tanking. With only 3 mids it seems to me that the Thorax isn't set up for shield tanking, so I'm tempted to go all out armor tank...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x ??? 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 800mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
My questions are:
1. What should I put in the empty mid slot? I was thinking about an all-types shield hardener, but is there something more useful I could put here?
2. Is this setup actually any good for lvl 2/3 missions? If not, what would you swap and why?
3. I'm contemplating switching the 3 x 250mm Scouts for 3 x 150mm Scouts for the lvl 2 missions? The 250s deal good damage, but post-RMR the NPCs seem to be a bit MWD happy and get too close for them to track properly. Is this a good idea?
4. Would you recommend any EWAR drones for lvl 2/3 missions?
Thanks in advance for any help!
dud rail guns for close rang fight? 400mm reinforced?
what about 800/1600mm to armor and shild extander and just to take small blasters Anode light netrone bla bla.
High : 5 * Anode Light Netron Partical Cannon 1(cheap 200 k and with animated ammo doing dmg of 45)
Med : MicroWarpDriver 10mm Med Shild Extander Maybe ECM or EM resistance SHild booster 37% & Med Capcitor Booster
Low : 1600mm titanium (cheap and power full) maybe more armor resistance I not relay learned in this section what to put the best.
still a newbie thx u all to share u'r own set's learned and learning alot from u guys thx
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Sadiela
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Posted - 2006.07.01 03:44:00 -
[51]
High 4x Dual 150mm Prototype 1 Gauss Gun (Loaded with Antimatter)(3.27s with current skills) 1x E50 Med Nos Med 1x Y-S8 Hydrocarbon 1 AB 1x Medium C5-L Emergency Shield Overload I 1x Fleeting Prop Inhibitor Low 1x Medium 'Accommodation' Vestment Reconstructer I 1x Pseudoelectron Containment Field I 1x Linear Flux Stabilizer I 1x 'Spiegel' Thermic Deflection I (or rat specific resist) 1x 800mm rolled tungsten plates 1
5x Hammerhead 1 (or rat specific drone)
I have'nt tried this rig in rat combat yet but i figure it will give me upclose punch and also be able to snipe as needed on the fly if i carry Iron Charges. This character has only a few hundred thousand SP atm. Figure i will get him in a strong mission rig and then work on his learning skills.
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Sonaht
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Posted - 2006.07.24 01:58:00 -
[52]
I just purchased a Thorax and decided to outfit it with several of the things you all have proposed here, here is what I was trying to fit on the ship:
High: 5 x 250 mm scout I
Med: 1 10MN AB
Low: 1600mm rolled tungsten plate
Unfortunately after the AB and the armor I can only fit one of the 250 mm railguns before my powergrid is used up.
Is there any way to actually use these or am I going to have to get something smaller?
Any help would be appreciated.
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Lubomir Penev
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Posted - 2006.07.24 13:10:00 -
[53]
Originally by: Sonaht I just purchased a Thorax and decided to outfit it with several of the things you all have proposed here, here is what I was trying to fit on the ship:
High: 5 x 250 mm scout I
Med: 1 10MN AB
Low: 1600mm rolled tungsten plate
Unfortunately after the AB and the armor I can only fit one of the 250 mm railguns before my powergrid is used up.
Is there any way to actually use these or am I going to have to get something smaller?
Any help would be appreciated.
The fitting you want is hopeless, even with advanced weapon upgrades 4 and Engineering 5 you cannot even fit just the guns.
You have to downgrade to 200mm rails or fit at least two reactor control units. Just for the guns. Rails + plate are just not doable and you got plenty of CPU for hardeners anyway.
200mm scout x 5 Y-S8 AB | cap recharger | free choice RCU | med armor repairer | rat specific hardener x 2 | mag field stabilizer
Fits with engineering 5 without advanced weapon upgrades. With the spare midslot you can use some form of electronic warfare, either a stasis webifier if something manage to get close or I'd go with a sensor dampener or tracking disruptor. You could also use a tracking computer there. Using that slot for a warp disruptor does not make that setup a PvP one ;-)
Should be able to handle all level 2 (with drone help of course) and many level 3 missions.
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Bobby2006
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Posted - 2006.08.02 14:18:00 -
[54]
so ... a finale good setup for a thorax for missions ? can u give me same ideeas to fit my new thorax
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Sorela
Gallente
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Posted - 2006.08.02 14:50:00 -
[55]
I can't see you possibly running a rax in level 3 missions without serious skills so the biggest advice is of course to stick to small rails.
When I was just starting out the thing I found to be the case is that you can read these "configs" all day long but you probably won't find one that you can even equip or one that works with your skill levels. I remember my bigest newb mistake was I was constantly obsessed with trying to get more resists/armor so I'd last long enough to finish fights.
EVE PvE really favors actively using your booster/reppers to survive though. So work up the two capictor skills a bit. Get some capictor upgrades and fill up your resist holes some. A 1600 plate is also a good choice simply because it lets you kind of soak up damage for the first part of a fight while you kill off some ships to lower the enemy dps.
The other option is of course passive shield tanking but do not bother trying that on a Thorax.
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Bobby2006
Gallente Creative Industry Division
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Posted - 2006.08.02 15:28:00 -
[56]
hm ... what weapons should u recommend me to equip ?
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FireEngine
Caldari Science and Trade Institute
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Posted - 2006.08.14 12:08:00 -
[57]
how about these module?
high : 4x heavy ion blaster, 1x med nos med : 10mn ab, x5 web , cr low : med armor rep II , 2xhardner , PDU , CPR Fire Engine |

Sendraks
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Posted - 2006.08.14 12:21:00 -
[58]
Originally by: FireEngine how about these module?
high : 4x heavy ion blaster, 1x med nos med : 10mn ab, x5 web , cr low : med armor rep II , 2xhardner , PDU , CPR
That will eat all level 2 missions for breakfast and probably do you right for some of the level threes as well. As soon as you get your skills up, you can lose the PDU and slap another hardener, or CPR, or nano membrane in there.
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G0rF
Gallente The Causality
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Posted - 2006.08.25 09:14:00 -
[59]
Edited by: G0rF on 25/08/2006 09:16:06 For my current level (8 weeks in play), this works quite well on lvl2 missions.
I'm currently running:
High Slots 2 x Meduim Neutron Blasters (AM) 2 x Medium Io Blasters (Irid) 1 x Medium Ghoul Energy Drain
Medium Slots 1 x Langour Drive Disruptor 1 x Y-S8 Afterburner 1 x Invulnerability Field (25% all types)
Low Slots 1x 800mm Nanofibre Armour Plates 1 x I-AX (I think) Armour Repairer 1 x Triple Sheathed Armour Hardener (11% all types) 1 x Powerplant Manager (Can't remember which, gives 11.5% recharge rate)
I'm quite pleased with this (mmmmm shiny, silver) and it goes quite well for a character with only 1mil SP.
Edited by: G0rF on 25/08/2006 09:15:26 EDIT: Oh yeah, 5 Hammerheads.
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Liviy
Gallente Silver Eagles
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Posted - 2006.08.28 23:22:00 -
[60]
I've just moved from a Catalyst to a Thorax and for level 2 missions I'm finding it generally harder than with the destroyer! I went from 8x 125 compressed rail guns to 4x heavy neutron blasters & 1 limited neutron blaster...even with my 2 x f-aq phase code tracking subroutines I'm still missing a lot unless i'm up against a cruiser... I understand that the smaller turrets are better trackers but using them means you're wasting the bonuses for the thorax... Suggestions?
Murphy's 1st law of combat - "Incoming fire always has right of way!" |
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