Pages: 1 2 3 4 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

NETbreed
|
Posted - 2006.01.08 15:18:00 -
[1]
Edited by: NETbreed on 08/01/2006 15:25:14 Here is my current setup...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Medium Shield Booster I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 400mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Small Inefficient Armor Repair Unit 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
As you can see I'm split between shield and armor tanking. With only 3 mids it seems to me that the Thorax isn't set up for shield tanking, so I'm tempted to go all out armor tank...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x ??? 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 800mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
My questions are:
1. What should I put in the empty mid slot? I was thinking about an all-types shield hardener, but is there something more useful I could put here?
2. Is this setup actually any good for lvl 2/3 missions? If not, what would you swap and why?
3. I'm contemplating switching the 3 x 250mm Scouts for 3 x 150mm Scouts for the lvl 2 missions? The 250s deal good damage, but post-RMR the NPCs seem to be a bit MWD happy and get too close for them to track properly. Is this a good idea?
4. Would you recommend any EWAR drones for lvl 2/3 missions?
Thanks in advance for any help!
--
Calcium carbonate is bad, m'kay?! |

Miss Awful
|
Posted - 2006.01.08 15:22:00 -
[2]
Id always go with 5x150mm railguns and drones when fitting a thorax. Take a web with you and fit a 1600mm armor plate.
|

NETbreed
|
Posted - 2006.01.08 16:13:00 -
[3]
Thank you very much for the advice Miss Awful. How about this...
HIGHS: 5 x 150mm 'Scout' I Accelerator Cannon [Iridium S]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Patterned Statis Web I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 1600mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
According to QuickFit I can run this setup for about 6 minutes with everything but the armor repper and cap booster turned on. Of course, switching the repper on eats up way too much cap to be sustainable, but hopefully I'll only need to use that after battle to repair my tank.
It seems to me that the PDS is now unnecessary. Would it be better to put something else here? Maybe something just to boost the capacitor?
Also, I thought that armor plating had speed and inertia penalties, but these aren't showing up anymore in the module information. Was this removed in RMR? If so, aside from the cost why would anyone fit anything but the hardest plate? I instinctively went for nanofiber in the above revised setup because it used to have the least speed/inertia penalty.
--
Calcium carbonate is bad, m'kay?! |

Miss Awful
|
Posted - 2006.01.08 16:41:00 -
[4]
You shouldnt use cap boosters for running missions. You wont have any cargo left to collect loot and its annoying to buy new charges all the time. Rather use a cap recharger or a cap battery there. The low-slots look good except that power diagnostic. As you are an armor tanker, youd be better off with a cap power relay.
|

NETbreed
|
Posted - 2006.01.08 17:00:00 -
[5]
Edited by: NETbreed on 08/01/2006 17:00:55 Thank you very much! After all the tweaking, this looks like my final setup...
HIGHS: 5 x 150mm 'Scout' I Accelerator Cannon [Iridium S]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Patterned Statis Web I 1 x Barton Reactor Capacitor Recharger I
LOWS: 1 x 1600mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Capacitor Power Relay I
DRONES: 5 x Hammerhead I
I will increase to T2 modules as and when I can afford to replace them.
I can run all modules except the repper for an indefinite amount of time at around 70% cap, leaving me plenty of room to active the repper if/when I need to.
Going back to my earlier question, does anyone know if the speed/inertia penalty for armor plate was removed in RMR?
--
Calcium carbonate is bad, m'kay?! |

NETbreed
|
Posted - 2006.01.08 17:10:00 -
[6]
Originally by: NETbreed Going back to my earlier question, does anyone know if the speed/inertia penalty for armor plate was removed in RMR?
Never mind. I think I can see now that this has been replaced by PG/CPU penalties instead.
--
Calcium carbonate is bad, m'kay?! |

Lord Storm
|
Posted - 2006.01.08 17:41:00 -
[7]
Originally by: NETbreed
Originally by: NETbreed Going back to my earlier question, does anyone know if the speed/inertia penalty for armor plate was removed in RMR?
Never mind. I think I can see now that this has been replaced by PG/CPU penalties instead.
not really, now it just add mass to your ship.
|

NETbreed
|
Posted - 2006.01.08 21:43:00 -
[8]
Originally by: Lord Storm
Originally by: NETbreed
Originally by: NETbreed Going back to my earlier question, does anyone know if the speed/inertia penalty for armor plate was removed in RMR?
Never mind. I think I can see now that this has been replaced by PG/CPU penalties instead.
not really, now it just add mass to your ship.
Sorry for being dense, but what effect does that have? If it doesn't affect inertia, speed or signature resolution, does this really matter?
--
Calcium carbonate is bad, m'kay?! |

Jan Javaar
|
Posted - 2006.01.08 21:55:00 -
[9]
Edited by: Jan Javaar on 08/01/2006 22:01:03 It does affect your inertia, in that it adds mass to your cruiser, 22,9% to be exact for a 1600 Rolled Tungsten (Thorax 12M kg, 1600 Rolled Tungsten plate 2.75M kg)
Which has to be be accelerated by your engines, designed for a lighter ship. So you will accelerate/ turn/ slower, ie your agility has dropped thanks to the added mass.
You will get to your topspeed/ turn eventually it will just take longer
Edit: added numbers for ship and plate, and corrected %
|

NETbreed
|
Posted - 2006.01.08 21:58:00 -
[10]
Originally by: Jan Javaar It does affect your inertia, in that it adds mass to your cruiser, 25% to be exact for a 1600 Rolled Tungsten.
Which has to be be accelerated by your engines, designed for a lighter ship. So you will accelerate/ turn/ slower, ie your agility has dropped thanks to the added mass.
You will get to your topspeed/ turn eventually it will just take longer
Ahh, okay. Previously the attributes for plates stated the intertia effect as a percentage, and since that doesn't appear now I figured that they'd removed it.
Thanks for the clarification!
--
Calcium carbonate is bad, m'kay?! |
|

Jan Javaar
|
Posted - 2006.01.08 22:08:00 -
[11]
I know, i just put 1 on my ship and checked the mass against the info of a standard 1. It was in the patchnotes somewhere, so i checked the info for the module, saw it was not in there and then checked the ship.
|

Katrine Bei
|
Posted - 2006.01.09 09:42:00 -
[12]
If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
|

Sonreir
|
Posted - 2006.01.09 10:00:00 -
[13]
Edited by: Sonreir on 09/01/2006 10:00:51 I'd drop the web for another cap recharger and maybe the plates for another CPR (if you're still having cap problems) or another hardener. You don't really need the web if you've got medium drones.
|

Corovus
|
Posted - 2006.01.09 11:04:00 -
[14]
I personally found that cap batteries were better than cap rechargers. They don't increase the recharge time for your total cap, so in effect they act like a booster but your total cap is higher (by about 50% depending on the variant). I'd have a play with the setup suggestions and see what works for you.
|

AngryTex
|
Posted - 2006.01.09 12:29:00 -
[15]
Try to use as many med guns as possible. The thorax has a damage bonus on med hybrid guns. Armor and shield tanking at the same time is a REALLY bad idea. Your shield booster will suck up all your caps and when you hit armor, you are toast anyways. The rax is an armor tanker due to its high number of low slots. For mid slots, put an AB or MWD, web, and sensor booster or cap recharger. Equip with 5 med drones, use those on frigs if they get close and rely on your med guns to take out the cruisers.
|

Sendraks
|
Posted - 2006.01.09 12:37:00 -
[16]
Edited by: Sendraks on 09/01/2006 12:40:55 Edited by: Sendraks on 09/01/2006 12:38:15 I used to fly a Thorax on lvl 2 missions with a similar set-up to the OP (all med guns though, no small) and while it did work...............gawd it was dull.
I recommend the following set-up because a) it works and b) its more fun.
HIGHS 2 Heavy Ion Blaster 2 Heavy Electron Blaster 1 Med Nos
MEDS 1 Stasis Webifier - the best you can afford or be arsed to fit. 1 10MW ABII 1 Barton Cap Recharger
LOWS 1x 400mm Nanofibre Plate 1x Beam Paralax Tracking Program x2 Energised Plate or Hardeners (rat specific) 1x Tech2 Med Repper (thougn named T1 Med reppers work fine for lvl 2 missions).
x5 Med Drones
The damage of this set up is silly for lvl 2 missions. You're taking full advantage of the med turret bonus that the Thorax has and thanks to the webber helping your turrets hit the target, most frigs will pop after receiving just one or two volleys from your blasters. Plus when something dies you're invariably right on top of it there is no tedious flying around getting cans. Just fight and loot.
There isn't anything wrong with the long range set-up, as I said I used it myself for a while, but it is no way near as much fun as blowing things up with blasters. This set-up works for all lvl 2 missions, with the exception of Human Cattle 4 of 5 where I switch my blasters for dual 150mm rails. I probably wouldn't have to do that if I fitted a better webber but, meh, I'm cheap.
The Med Nos is there to help with the cap drain the Med repper will give you when tanking and this is far from a sustainable tank, but the idea is that you destroy stuff so quickly you don't need to armour tank for very long anyway.
|

NETbreed
|
Posted - 2006.01.09 14:00:00 -
[17]
Thank you all for your advice. I will try to address each comment separately below:
Katrine Bei: Thanks for the suggestion, but it seems that my skills might not be good enough to shield tank with your suggested setup. As another poster points out, the shield booster eats way too much of my cap to be sustainable. At least with an armor tank I can fit plate and a repper, allowing me to 'buy' cap for the repper by taking the damage in my plate.
Originally by: Sonreir I'd drop the web for another cap recharger and maybe the plates for another CPR (if you're still having cap problems) or another hardener. You don't really need the web if you've got medium drones.
Hmm. I like the idea of dropping the webifier for a cap recharger (or cap battery, as suggested by Corovus) to help the sustainability of the repper. Not sure about losing the faction-specific plates though. Would it not be better to not take the damage in the first place rather than try and repair it?
Originally by: AngryTex Try to use as many med guns as possible. The thorax has a damage bonus on med hybrid guns. Armor and shield tanking at the same time is a REALLY bad idea. Your shield booster will suck up all your caps and when you hit armor, you are toast anyways. The rax is an armor tanker due to its high number of low slots
I originally fitted the 250s because of the bonus, but since RMR they don't get much of a change to be used thanks to the MWD-equipped NPCs jumping on me too quickly. The bonus is good, but not if I don't get chance to use it.
However, I agree that you shouldn't try to shield tank a Thorax.
Sendraks: I don't know why, but fitting blasters seems a little hairy to me. I like to stay well clear of the action and deal damage from a distance.
PS. Are any of your corps open to a 3 month old 2.5M-ish sp mission runner who might want to try a bit of PvP?
--
Calcium carbonate is bad, m'kay?! |

Sendraks
|
Posted - 2006.01.09 14:33:00 -
[18]
Originally by: NETbreed Sendraks: I don't know why, but fitting blasters seems a little hairy to me. I like to stay well clear of the action and deal damage from a distance.
Well it seemed a little hairy to me at first, which is why for the first couple of months I flew a Thorax I used 200 - 250mms as you are and sniped at things. But it got dull, real dull and I realised that I could try something different. This is Eve after all and unlike other MMOGs where changing from a long range to a short range fighter would mean rolling a totally new character all I had to do was fit different items. I figured if it didn't work, what the hell, I could always change back.
My advice is to try it and see what you think. Yes it is a little bit more hairy than using a a sniper set-up, but its much more involved as well. You will actually need to use your armour tank, which ideally with a sniper set-up you shouldn't. If you don't like the Blaster set-up you can always change back.
As an example, the Blasterax is a much better choice for missions like "Save a Man's Career" where you enter Deadspace and the drones are right on top of you. Good, thats where you want em. You don't have to spend time running away from them to lower your transversal velocity, just lock em, nos on, web on, launch drones and then open fire with your blasters when you get to 5km range. The drones will be gone before you know it.
On other missions like "Silence the Informant" you'll see your Blasterax performance improve over time as your skils increase. The Blasterax is great for the first step with the drones, but the second step where all the frig spawns are spread out and start firing missiles at 35km+ its harder work. This is where you need a good AB (TEch 2), good AB + Navigation skills so you go as fast as possible and can run your Armour tank for a long duration. The big difference on "Silence the Informant" is that the sniper set-up is definitely advantageous for a low skill character (which I don't think your's is), but you will do it much quicker and have more fun in a Blasterax. Plus you'll be able to grab the loot at the same time.
Give it a try some time and see what you think.
|

SYCOMED
|
Posted - 2006.01.09 15:28:00 -
[19]
also you could free up a mid slot by using webbing drones and with good skills you can webb some one fron 30km away 
|

Jacob Majestic
|
Posted - 2006.01.09 16:29:00 -
[20]
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
This is the correct setup for L1 and L2 missions in a Thorax. No ship you come up against is going to be able to punch through the Thorax's shields before the rails shred them.
|
|

Sendraks
|
Posted - 2006.01.09 16:35:00 -
[21]
Originally by: Jacob Majestic This is the correct setup for L1 and L2 missions in a Thorax.
In so far as there can be said to be a "Correct" set-up.
Originally by: Jacob Majestic No ship you come up against is going to be able to punch through the Thorax's shields before the rails shred them.
Heh, I'd be tempted to test this maxim out, because I'm pretty darn sure Human Cattle would make short work of this set up. The volley of missiles usually shreds the shield in a few seconds and I can't see the Thorax being able to sustain a shield tank under such conditions. But I will test this and see what happens.
Small Guns on a ship with a med turret bonus as well, its not making the most out of what the vessel has to offer. I can't really see this making shorter work of frigates than my blaster set-up does.
|

Miss Awful
|
Posted - 2006.01.09 16:58:00 -
[22]
Originally by: Sendraks Small Guns on a ship with a med turret bonus as well, its not making the most out of what the vessel has to offer. I can't really see this making shorter work of frigates than my blaster set-up does.
Did you try out that? Compare the damage of light neutron blasters with medium electrons or ions on a thorax. You really have to try that out since you cant calculate the tracking advantage of the light blasters in. And then have a look on the fitting requirements of both and the cap needs per shot. Medium blasters use HUGE amounts of energy which dry a thorax very soon.
There must have been a reason for all the "nerf the thorax with frig guns and plate" threads we had in the last month.
I used to go hunting with a 150mm rail + plate thorax in 0.0 and have been able to take out spawns with multiple bs + support. Of course thats been with 8 heavy drones, but 5 medium drones (with the firepower of 10) still deal good damage now.
Why do i prefer small railguns about blasters? I simply hate being webbed by frigs orbing me at 8km where my blasters dont hit them. Just let the drones take out the cruisers and kill the frigs with your railguns.
|

Sendraks
|
Posted - 2006.01.09 17:28:00 -
[23]
Originally by: Miss Awful Did you try out that?
No, but I did say that I would.
Originally by: Miss Awful Compare the damage of light neutron blasters with medium electrons or ions on a thorax. You really have to try that out since you cant calculate the tracking advantage of the light blasters in. And then have a look on the fitting requirements of both and the cap needs per shot. Medium blasters use HUGE amounts of energy which dry a thorax very soon.
Well I have used both Light and Med blasters on my rax and I've found the latter to be much more efficient. As for the cap needs of the med blasters sucking the cap of the rax dry, thats certainly not the case. The cap drain on my rax set-up comes from using the med repper to armour tank, not the guns and in the majority of missions that doesn't need to come on. The cap drain from running my med blasters and AB II is minimal. In addition it uses less ammo than small blasters or med/light railguns beacause for most frigs 1 or two bursts from the blasters is enough to destroy them.
Originally by: Miss Awful There must have been a reason for all the "nerf the thorax with frig guns and plate" threads we had in the last month.
I'd always assumed that this was because a) last month before RMR the Thorax could field a silly number of drones and b) 1600mm plate on a rax with Dual 150mm T2 guns (which was always the preferred set-up that I could see) was just silly and wrong.
Originally by: Miss Awful Why do i prefer small railguns about blasters? I simply hate being webbed by frigs orbing me at 8km where my blasters dont hit them. Just let the drones take out the cruisers and kill the frigs with your railguns.
We're into different territory here, because this was orginally about lvl 2 missions, not ratting in 0.0 space. In all the level 2 missions I've done there is only one mission where you get webbed and the frig webbing stays away from you and thats Human Cattle 4 of 5, but I'm sure this can be overcome by fitting a decent webber because even with a regular stasis and an ABII running its possible to gain range on merc frig, it just takes too damn long. I reckon with an X5 or Fleetin Propulsion it would be possible to gain range, but obviously you don't want to take gambits like that in 0.0
Now I'm not disputing the effectiveness of 150mm light rails on the Thorax for 0.0 space, I use them on my Brutix for dealing with Frigs in level 3 missions and will continue to do so until I have the skills to comfortably fly a med blaster set-up on that vessel. But for level 2 missions my experience has been that Med Blasters are just much more effective and much faster for doing missions than light blasters or med rails. I will try using light rails though and see what difference it makes.
|

Norman B
|
Posted - 2006.01.09 17:57:00 -
[24]
Originally by: NETbreed Edited by: NETbreed on 08/01/2006 17:00:55 Thank you very much! After all the tweaking, this looks like my final setup...
HIGHS: 5 x 150mm 'Scout' I Accelerator Cannon [Iridium S]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Patterned Statis Web I 1 x Barton Reactor Capacitor Recharger I
LOWS: 1 x 1600mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Capacitor Power Relay I
DRONES: 5 x Hammerhead I
I will increase to T2 modules as and when I can afford to replace them.
I can run all modules except the repper for an indefinite amount of time at around 70% cap, leaving me plenty of room to active the repper if/when I need to.
Going back to my earlier question, does anyone know if the speed/inertia penalty for armor plate was removed in RMR?
You're almost on the money with that setup. Don't ever try to shield tank and armour tank a ship, the Thorax is traditionally an armour tanker due to it's slot layout. The number of low slots enables you to place a number of hardeners and repair module.
Try dropping the 1600 plate from that setup, considering it is for PvE, and go with another cap power relay to keep you running that bit longer for the level 2 missions. If you feel you do need to use a plate, probably for level 3, make it an 800 nanofiber which will gimp you less than a 1600 in terms of speed and agility. I would suggest trying to swap that plate about and see which you prefer. :)
Agreed that blasters are aren't the best choice when it comes to mission running, you need the MWD to get you into range and you'll find that most of your time will be spent trying to AB into range, the rails are fine.
|

Miss Awful
|
Posted - 2006.01.09 19:00:00 -
[25]
Originally by: Sendraks Well I have used both Light and Med blasters on my rax and I've found the latter to be much more efficient. As for the cap needs of the med blasters sucking the cap of the rax dry, thats certainly not the case. The cap drain on my rax set-up comes from using the med repper to armour tank, not the guns and in the majority of missions that doesn't need to come on. The cap drain from running my med blasters and AB II is minimal. In addition it uses less ammo than small blasters or med/light railguns beacause for most frigs 1 or two bursts from the blasters is enough to destroy them.
Maybe you just dont notice the cap need of your blaster because you spend most of the time trying to get in range to activate them!? I just calculated a cap need of 7.5 cap/s for 5 Heavy Ion Blasters, thats more than the cap recharge rate of a thorax.
Originally by: Sendraks
I'd always assumed that this was because a) last month before RMR the Thorax could field a silly number of drones and b) 1600mm plate on a rax with Dual 150mm T2 guns (which was always the preferred set-up that I could see) was just silly and wrong.
No, there would have been no way pre rmr to fit a 1600mm plate and dual 150mms t2. With t2 medium drones you still can deal about the same damage as with 8 t1 heavys. Btw. most of the thorax pilots in pvp still use light blasters - even after that massive powergrid boost.
Originally by: Sendraks
We're into different territory here, because this was orginally about lvl 2 missions, not ratting in 0.0 space. In all the level 2 missions I've done there is only one mission where you get webbed and the frig webbing stays away from you and thats Human Cattle 4 of 5, but I'm sure this can be overcome by fitting a decent webber because even with a regular stasis and an ABII running its possible to gain range on merc frig, it just takes too damn long. I reckon with an X5 or Fleetin Propulsion it would be possible to gain range, but obviously you don't want to take gambits like that in 0.0
It was about l2 and l3 missions. Sure, with a thorax you can do l2 missions almost afk. But in l3 things are different. There are a lot webbing frigs with massive hitpoints ... at least in my missions for a caldari agent.
Originally by: Sendraks Now I'm not disputing the effectiveness of 150mm light rails on the Thorax for 0.0 space, I use them on my Brutix for dealing with Frigs in level 3 missions and will continue to do so until I have the skills to comfortably fly a med blaster set-up on that vessel. But for level 2 missions my experience has been that Med Blasters are just much more effective and much faster for doing missions than light blasters or med rails. I will try using light rails though and see what difference it makes.
I think for l2 and l3 missions you see the benefit of small railguns even more as in 0.0. In that missions you will face loads of frigs with low amount of hitpoints, which will orbit you at different ranges.
|

Sendraks
|
Posted - 2006.01.09 19:44:00 -
[26]
Originally by: Norman D Agreed that blasters are aren't the best choice when it comes to mission running, you need the MWD to get you into range and you'll find that most of your time will be spent trying to AB into range, the rails are fine
You do not need an MWD to get you into range and for all lvl 2 missions an Tech 2 AB + webber is just fine. We're talking a matter of seconds here and once you're in range its a painfully short amount of time before everything is dead.
Originally by: Miss Awful Maybe you just dont notice the cap need of your blaster because you spend most of the time trying to get in range to activate them!? I just calculated a cap need of 7.5 cap/s for 5 Heavy Ion Blasters, thats more than the cap recharge rate of a thorax.
You'll note that I use 2 Heavy IOn, 2 Heavy Electron and a Med Nos. I have never run into cap issues with this set-up, the damage output is fine and seriously, how long do you think it takes to get into range with a 10MW ABII given that most confrontations start at 15km or less. Combine the AB with a webber and there really isn't a problem getting into range.
The reality is that the cap drain for lvl 2 missions of Blasters is a complete non-issue. The guns are not firing that much because everything dies in a hail of anti-matter in a few hits.
Originally by: Miss Awful No, there would have been no way pre rmr to fit a 1600mm plate and dual 150mms t2. With t2 medium drones you still can deal about the same damage as with 8 t1 heavys. Btw. most of the thorax pilots in pvp still use light blasters - even after that massive powergrid boost.
Never-the-less that is what I have seen recommended as a mission running set up on these forums for running lvl2 or 3 missions pre-RMR in a Thorax. Never used it myself, but that does not dispute the fact that the recommendations existed.
Again, the issue of light blasters for PvP is moot. We're talking lvl 2 missions here, not PvP.
Originally by: Miss Awful It was about l2 and l3 missions. Sure, with a thorax you can do l2 missions almost afk. But in l3 things are different. There are a lot webbing frigs with massive hitpoints ... at least in my missions for a caldari agent.
I'm well aware of the content of lvl 3 missions, I'm currently doing them in a Brutix and I know the value of those 150mm light rails for dealing with frigs as a support weapon to my 250mm rails. I've not tried lvl 3s in a Thorax since RmR (and only managed to do one lvl 3 pre-rmr where I decided I needed more skills). I'm sure some of the lvl 3s could be done very easily in my Thorax set-up, Duo of Death springs to mind as one. Whereas stuff like Portal to War would eat it for breakfast.
Originally by: Miss Awful I think for l2 and l3 missions you see the benefit of small railguns even more as in 0.0. In that missions you will face loads of frigs with low amount of hitpoints, which will orbit you at different ranges.
As I said, I will give the small rails a try. I've done all the lvl 2 missions with my blasterax set-up and it works fine. I've done a lot of lvl2s using small blasters and it was fine, but not as good as using medium blasters.
The hardest lvl 2 mission as things stand is probably Human Cattle 4 of 5 or possibly 3 of 5. Either is easy in my blaster set-up. Web, nos, minimise tranvsersal, dead frig.
I will try small rails and let you know what I experience.
|

Luxe Ecru
|
Posted - 2006.01.11 11:39:00 -
[27]
Just for interest sake...
Before the RMR patch, I was solo'ing 2 BS spawns in 0.0 with a Blaster/platerax.
Using a combinations of T2 light ion blasters, 2 nos, a 1600mm plate and a t2 repper, the 5 Heavy drones were eating the spleen out of everything and anything.
I have tried this setup again since the patch, and found that the 5 mediums dont work half as well against the BS spawns, but it is still doable.
Blasterax is WAY more fun, way more powerful, and i was a 2.5 - 3m SP char at the time.
Enjoy. 
|

Guillaume Yu
|
Posted - 2006.02.02 21:57:00 -
[28]
NETbreed all we are suggesting is give the 'Blasterax' a try if you are looking for something fun. I switched when I was bored with NPC sniping and never will go back. It is way more fun and exciting. You will need a really good tank for Human Cattle but I do it in a blasterax. I prefer ions to electrons but because of my skills < 3 mil I can only fit 4.
Highs: 4X regulated or Modal Ions med.
Mid: 1X T2 AB, 1x X5 webber, 1x Med Cap Battery.
Lows: 1x t2 Armour Repper, 1x Damage mod, 2x CPR's(20%), 1x either a hardner(rat specific) or 400 Crystal plate.
This set up will tank all but the heaviest aggro in lvl2.
Yu
|

Batelle
|
Posted - 2006.02.03 19:11:00 -
[29]
Edited by: Batelle on 03/02/2006 19:12:42 Edited by: Batelle on 03/02/2006 19:11:44 Edited by: Batelle on 03/02/2006 19:11:28 i got pretty sick of sniping npc's with my rails as well. So i switched to blasters on my thorax. with only 1.3 million sp (about half a mil in learning) i am able to run just about anything with this setup. (engineering 5 and electronics 4)
4x heavy ion blaster I's (haven't had time to buy named ones) 1X medium nos ----------- Y-S8 AB parallel link cap recharger (16.5%) Patterened stasis webifier ----------- 400mm nanofiber adaptive energized plating (too lazy for hardeners) medium armor repaierer (should have t2 reppers trained in 1 day) Insulated flux stabilizer array thingy sigma-nought tracking module.
4x hammerhead I's
keep in mind my gunnery and drone skills are pathetic. But i can tank most of everything in human cattle and other lvl 2 missions without much problem. The Moa in 5/5 ****es me off though.
And i haven't had a time to try this out, but im pretty sure that this setup could kill someone in a frigate trying to pvp me.
|

Schinoble
|
Posted - 2006.02.09 13:24:00 -
[30]
i found using 3 150 rails, 2 med nos, webber,+ drones on a armour tanking thorax to be really effective on level 2 missions
none of the level 2 missions the agents sent me on i've had trouble with, even the 5 part human cattle mission was relatively easy....
I used all the cheapest items available to me, no tech 2 items, no named items just the bog standered stuff and the thorax is doing just fine for level 2 missions.
|
|

MrScott
|
Posted - 2006.02.23 16:15:00 -
[31]
Edited by: MrScott on 23/02/2006 16:15:39 Any one done lvl2 Tech Secrets 3/3 in a Thorax? The stabbers are a pain in the behind annoying as they can travel faster than me. imhaving to drop some resistance plating to try catch them up but by doing that they utterly ruin my armour in seconds.
Any suggestions?
|

Kalik Mantille
|
Posted - 2006.03.16 11:32:00 -
[32]
I lost a thorax to that mission earlier today....had a bud nearby come nuke them in his Ferox...yeah cheap, but I had to get those 1600mm RT plates back, lucky they weren't popped..
my set up is high: 3x150mm proto gauss 2xdual 150mm proto gauss (all anti across) med: 1x med cap batt I 1x stasis webber I 1x 10mn MWD I low: 1x 1600mm rolled tungsten plates 1x capacitor power relay I 1x RCU 1x 'refuge' adaptive nano plating I 1x Med Armour Repairer I
5x Infiltrators...
I've had no problems on any missions except that one, and I blame it on a telephone call... I figure for that specific mission I'd prolly put on some heavier rails, a few heavy drones, drop the 1600mm and an AB if it was in DS which I cannot remember if it was. since I just popped MWD a couple hours ago.
CAP sim shows I can run this set up full blast (with med AR on and two cycles of MWD) for 1 minute and 10 seconds, which would be once I was punched to armour...without M AR I and MWD it'll run pretty much forever, (more than 10 minutes) I like this loadout, sometimes I switch to light neutrons which do well up close, but havign a 10k range lets me sit still and just take out any frigate dumb enough to get close.
|

mirem
|
Posted - 2006.03.16 12:10:00 -
[33]
Highs: 5x150mm COMPREsSED COIL (dmg 4,1365) rate of fire (3,37) optimal range 15km ammo: S Lead charge, S Antimatter
Meds: 1xMWD 1xbarton reactor capacitator recharger or booster 1xX5 prototype engine enervator
lows: 1x1600mm Crystalline Carbonide plates 1xadaptive nano 2xhardener 1xmedium armor repairer
5x hammerhead
|

xKillaH
|
Posted - 2006.03.16 12:46:00 -
[34]
Originally by: NETbreed Thank you very much for the advice Miss Awful. How about this...
HIGHS: 5 x 150mm 'Scout' I Accelerator Cannon [Iridium S]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Patterned Statis Web I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 1600mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
According to QuickFit I can run this setup for about 6 minutes with everything but the armor repper and cap booster turned on. Of course, switching the repper on eats up way too much cap to be sustainable, but hopefully I'll only need to use that after battle to repair my tank.
It seems to me that the PDS is now unnecessary. Would it be better to put something else here? Maybe something just to boost the capacitor?
Also, I thought that armor plating had speed and inertia penalties, but these aren't showing up anymore in the module information. Was this removed in RMR? If so, aside from the cost why would anyone fit anything but the hardest plate? I instinctively went for nanofiber in the above revised setup because it used to have the least speed/inertia penalty.
cap injector in mission are stupid... except if you are only going there for maybe one min or two. I would go with:
4x 150mm prototype(they are better than the scout) 1x med nos
1x ab 1x webber 1x something, another webbie/target painter or sum
1x 1600mm plate/800mm plate 2x energized adaptive nano II 1x medium armor rep II 1x cap relay/PDU/magnetic field stab
Need a Sig? Check Gallery |

Datu Agimat
|
Posted - 2006.03.18 13:24:00 -
[35]
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
Not to sound newbie-ish or anything, but what are nanofibers? I tried searching the market and there are several 'nanofiber' items.
Could someone clarify which one it is? Thanks ----------------------------------------- The Sea of Stars |

Nurk
|
Posted - 2006.03.22 05:47:00 -
[36]
Originally by: Sendraks Edited by: Sendraks on 09/01/2006 12:40:55 Edited by: Sendraks on 09/01/2006 12:38:15 I used to fly a Thorax on lvl 2 missions with a similar set-up to the OP (all med guns though, no small) and while it did work...............gawd it was dull.
I recommend the following set-up because a) it works and b) its more fun.
HIGHS 2 Heavy Ion Blaster 2 Heavy Electron Blaster 1 Med Nos
MEDS 1 Stasis Webifier - the best you can afford or be arsed to fit. 1 10MW ABII 1 Barton Cap Recharger
LOWS 1x 400mm Nanofibre Plate 1x Beam Paralax Tracking Program x2 Energised Plate or Hardeners (rat specific) 1x Tech2 Med Repper (thougn named T1 Med reppers work fine for lvl 2 missions).
x5 Med Drones
The damage of this set up is silly for lvl 2 missions. You're taking full advantage of the med turret bonus that the Thorax has and thanks to the webber helping your turrets hit the target, most frigs will pop after receiving just one or two volleys from your blasters. Plus when something dies you're invariably right on top of it there is no tedious flying around getting cans. Just fight and loot.
There isn't anything wrong with the long range set-up, as I said I used it myself for a while, but it is no way near as much fun as blowing things up with blasters. This set-up works for all lvl 2 missions, with the exception of Human Cattle 4 of 5 where I switch my blasters for dual 150mm rails. I probably wouldn't have to do that if I fitted a better webber but, meh, I'm cheap.
The Med Nos is there to help with the cap drain the Med repper will give you when tanking and this is far from a sustainable tank, but the idea is that you destroy stuff so quickly you don't need to armour tank for very long anyway.
Sendrak, or any one else who cares to help me out... How well do you think this set up would work in 0.0 - 0.1 Space, or Lvl 4 Serpentis Complexes... this is what i have been doing for a while to pass time... (I dont really enjoy doing missions)... so yea, thats my question, you all are saying this is great for L2 Missions...
but can some one list a set up with blasters, if this isn't the one... that would be really good for Low Sec Space and Complexes? (also if it would let me stand a chance at pvp too, that would be good ^_^ ) Thank you every one if you can reply.
---Nurk
|

Lsv1
|
Posted - 2006.03.22 08:02:00 -
[37]
Do neither and buy a Caracal/Ferox for sweeping through 2's/3's.... I know you're asking about you're Rax... but honestly you should be out pvp'ing in that thing :))))
|

Di Jiensai
|
Posted - 2006.03.22 11:37:00 -
[38]
Hello , as i didn't see my setup i thought i post it too, because it works quite well for me:
HIGHS: 1x Regulated Electron Phase Cannon [Antimatter M] 3x Light Neutron Blaster [Antimatter S] 1x Medium NOS
MEDS: 1x Y-S8 Hydrocarbon I Afterburners 1x Stasis Webber 1x Large Capacitor Battery
LOWS: 1x Medium Armor Repairer 1x Capacitor Power Relay 1x 800mm Armor Plate 2x Rat Specific Armor Hardeners
Drones: 3x Valkyrie (only Drones lvl3 atm, 5 would be better :)
NOTES: Notice the Large Capacitor battery. After some forum searching and calculating, i found that it gives the highest Cap Recharge bonus, and it helps to have 1500 cap. you might need to get some higher quality stuff because you hit CPUmax. For example, i had to get the "langour" webber because i was 5 cpu short. But this depends on skills.
As you can see I use one Medium turret at the moment, because it helps killing bigger-than-frigate targets in lvl2 missions a little bit faster. And as the Electron Blaster has the best Tracking of Medium turrets I chose that, so it even hits frigates sometimes for 100something damage. For easy missions i will swap it for an Tractor beam but dont have Science4 yet.
Tactics: Not much, just warp in 15km, start AB, orbit 500m start shooting. Allways webb and NOS, if they dont pop too fast to reach F5 :) . With this setup the AB can stay on allways, still recharging cap nicely. The armor repairer will eventually drain the cap, but in the mean time you will have killed some targets, and can switch it off for a short time [20sec] which gives the cap enough time to get on its feet again. Try to do this just before your Cap goes below 30%, because it recharges most quickly around this point.
lvl2 missions give me no trouble, except "human cattle" where i had to exchange Blasters for 150 Small Rails [antimatter s] because of the webbing frigate.
|

Ebodhisatva
|
Posted - 2006.03.31 08:24:00 -
[39]
Edited by: Ebodhisatva on 31/03/2006 08:25:12 Did Angel Extravaganza lvl 3 yesterday with my Rax and it went MUCH Faster than in my Megathron (And much more exiting!)
My Setup in all Level 3 missions:
High Slots: 4 x Limited Ion Blasters AM Med 1 x Medium Diminishing Power System Drain I (NOS)
Med Slots: 1 x X5 Prototype I Engine Enervator (webber) 1 x Y-S8 Hydrocarbon I Afterburners 1 x Cap Recharger II
Low Slots: 1 x Type D Power Core Modification: Diagnostic System 1 x Armor Kinetic Hardener I 1 x Armor Thermic Hardener I 1 x 400mm Rolled Tungsten Plates 1 x Medium Inefficient Armor Repair Unit
I had to warp out 4 times over the 5 stages to tank cap en regenerate shield, in a total of 32 minutes
With my BlasterThron I didn't have to warp out, but before I got to every Spawn, or to get all the spawns get to my BlasterThron took more than 55 minutes, then in the final stage getting warpjammed by a tiny freaking little drone which you can't hit with Anode Modal Mega's, webbed or not webbed... even the hammerheads took forever to get that little drone killed...
I prefer in this mission my BlasterRax...
|

Samirol
|
Posted - 2006.04.07 08:45:00 -
[40]
take out the 800mm nanofiber, i find in a thorax, getting as good of a plate is better. I use a 1600mm in pvp and i don't have any turning problems.
|
|

Alaren Chimeris
|
Posted - 2006.04.20 18:00:00 -
[41]
Edited by: Alaren Chimeris on 20/04/2006 18:05:16 Edited by: Alaren Chimeris on 20/04/2006 18:04:26 I use this setup for level two missions mainly, most of the npc's I come across are fast moving frigs.
High 4 X 125 1 Medium Nos
Med 10 MWD 1 Webber I 1 Medium Cap Booster 1 (*150's)
Lows Med Armor Repper 1 Gyrostabilizer 1 800mm plate 2 Rat Specific Hardeners
My skills aren't that high but this works well for me. If need be I throw some Medium guns in there for larger vessels. The MWD has helped me "run and gun" away from smaller vessels who try to take me down en masse.
|

KriegDawg
|
Posted - 2006.04.21 03:21:00 -
[42]
Edited by: KriegDawg on 21/04/2006 03:22:25
Originally by: Alaren Chimeris
High 4 X 125
Lows 1 Gyrostabilizer
My skills aren't that high but this works well for me. If need be I throw some Medium guns in there for larger vessels. The MWD has helped me "run and gun" away from smaller vessels who try to take me down en masse.
You realize do you not that Gyrostabilizers have no effect whatsoever on Rails?
|

Morrigan Starlover
|
Posted - 2006.04.21 04:06:00 -
[43]
Noob theory inc! (i cant even fly my thorax till 8:30 tomorrow morning!) Im flying a catalyst destroyer now. Its overkill for level 1 missions. I have 4x 125mm rails and 4x electron blasters. Anyways i've found that just using a bunch of easy to fit guns works out better cause you can always carry a small reserve of different ammo types. Example, if things could outrun my destroyer (they never did), I could replace the plutonium rounds with iron rounds and easily reach out and touch them.
Now heres my theory for thorax. I plan on, if I can fit it, 2x 200mm rails, 3x electron blasters. I dont know which ammo im gonna use yet, but between iron and antimatter, i'll probably do ok. Remember you dont need to do as much ranged or up-close dps as possible, you just have to kill it. Your not on a time trial. Those guns will give me what I need to complete the missions. Med slots, AB and SB are musts. For 3rd I'd probably use a target painter cause some of the frigs are pretty darned fast and I wouldn't need to be in blaster range.
For low slots, armor repairer is a must. Some armor plates, as low as I can get away with for level 2s. I mean do I really need a ton of armor? I can do most level 2s in a friggin destroyer. Maybe some resistant plates. Probably a nanofiber hull modification for some extra speed. If I dont need all the defense, or just have some extra low slots, then some overdrive injector systems.
|

Alaren Chimeris
|
Posted - 2006.04.21 17:29:00 -
[44]
Originally by: KriegDawg Edited by: KriegDawg on 21/04/2006 03:22:25
Originally by: Alaren Chimeris
High 4 X 125
Lows 1 Gyrostabilizer
My skills aren't that high but this works well for me. If need be I throw some Medium guns in there for larger vessels. The MWD has helped me "run and gun" away from smaller vessels who try to take me down en masse.
You realize do you not that Gyrostabilizers have no effect whatsoever on Rails?
Wha...wha....what!!?
Oh damn then is there any componenets that help the fire rate and increase the damage for railguns? If not then I can use the slot for something else useful.
|

Fr3yr
|
Posted - 2006.04.24 12:14:00 -
[45]
Which of these fittings would you recommend for 0.0 belt-ratting? ----------------------------- This is Fr3yr of the Asgard.
-lrOrst lTbe ich mir werde.... |

Ferrosa
|
Posted - 2006.05.27 08:48:00 -
[46]
Indeed, I would also like to know a good 0.0 ratting fitting for 0.0 serpentis ratting...
I have good enough skills to fit anything, but I'm looking for a kickass setup
Selling drones at Lyonesse Inc. |

Ryysa
|
Posted - 2006.05.27 10:26:00 -
[47]
Edited by: Ryysa on 27/05/2006 10:26:38 hm... For pure NPC-ing you don't really need a 1600mm plate. If you have cruiser on lvl4 there is nearly no penalty from fitting an MWD. If you have t2 small neutrons and no t2 med electrons yet, then go with the t2 neutrons. If you don't have either, then well...
Against serpentis, i'd guess something like... High: 4x Heavy Ion Blaster 1x Med Nos Mid: X5 Webber 10mn AB II f-b10 or better cap recharger
Low: Med rep II kin hardener therm hardener cap relay adaptive nano or magstab
And drone bay full of hammerheads.
Alternatively, if you like speed, you can use 5x Electrons and an MWD.
All about target jamming |

Ferrosa
|
Posted - 2006.05.27 12:38:00 -
[48]
Thanks for the setup, will try it out tonight  Selling drones at Lyonesse Inc. |

Twilight Moon
|
Posted - 2006.05.28 00:22:00 -
[49]
Originally by: NETbreed HIGHS: 5 x 150mm 'Scout' I Accelerator Cannon [Iridium S]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Patterned Statis Web I 1 x Barton Reactor Capacitor Recharger I
LOWS: 1 x 1600mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Capacitor Power Relay I
DRONES: 5 x Hammerhead I
This is good, using it myself right now for ratting in 0.1 and 0.0. I swapped the Barton Cap Recharger for a large named cap battery though. It chews things up. 
|

WolfEater
|
Posted - 2006.06.10 18:51:00 -
[50]
Originally by: NETbreed Edited by: NETbreed on 08/01/2006 15:25:14 Here is my current setup...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Medium Shield Booster I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 400mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Small Inefficient Armor Repair Unit 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
As you can see I'm split between shield and armor tanking. With only 3 mids it seems to me that the Thorax isn't set up for shield tanking, so I'm tempted to go all out armor tank...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x ??? 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 800mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
My questions are:
1. What should I put in the empty mid slot? I was thinking about an all-types shield hardener, but is there something more useful I could put here?
2. Is this setup actually any good for lvl 2/3 missions? If not, what would you swap and why?
3. I'm contemplating switching the 3 x 250mm Scouts for 3 x 150mm Scouts for the lvl 2 missions? The 250s deal good damage, but post-RMR the NPCs seem to be a bit MWD happy and get too close for them to track properly. Is this a good idea?
4. Would you recommend any EWAR drones for lvl 2/3 missions?
Thanks in advance for any help!
dud rail guns for close rang fight? 400mm reinforced?
what about 800/1600mm to armor and shild extander and just to take small blasters Anode light netrone bla bla.
High : 5 * Anode Light Netron Partical Cannon 1(cheap 200 k and with animated ammo doing dmg of 45)
Med : MicroWarpDriver 10mm Med Shild Extander Maybe ECM or EM resistance SHild booster 37% & Med Capcitor Booster
Low : 1600mm titanium (cheap and power full) maybe more armor resistance I not relay learned in this section what to put the best.
still a newbie thx u all to share u'r own set's learned and learning alot from u guys thx
|
|

Sadiela
|
Posted - 2006.07.01 03:44:00 -
[51]
High 4x Dual 150mm Prototype 1 Gauss Gun (Loaded with Antimatter)(3.27s with current skills) 1x E50 Med Nos Med 1x Y-S8 Hydrocarbon 1 AB 1x Medium C5-L Emergency Shield Overload I 1x Fleeting Prop Inhibitor Low 1x Medium 'Accommodation' Vestment Reconstructer I 1x Pseudoelectron Containment Field I 1x Linear Flux Stabilizer I 1x 'Spiegel' Thermic Deflection I (or rat specific resist) 1x 800mm rolled tungsten plates 1
5x Hammerhead 1 (or rat specific drone)
I have'nt tried this rig in rat combat yet but i figure it will give me upclose punch and also be able to snipe as needed on the fly if i carry Iron Charges. This character has only a few hundred thousand SP atm. Figure i will get him in a strong mission rig and then work on his learning skills.
|

Sonaht
|
Posted - 2006.07.24 01:58:00 -
[52]
I just purchased a Thorax and decided to outfit it with several of the things you all have proposed here, here is what I was trying to fit on the ship:
High: 5 x 250 mm scout I
Med: 1 10MN AB
Low: 1600mm rolled tungsten plate
Unfortunately after the AB and the armor I can only fit one of the 250 mm railguns before my powergrid is used up.
Is there any way to actually use these or am I going to have to get something smaller?
Any help would be appreciated.
|

Lubomir Penev
|
Posted - 2006.07.24 13:10:00 -
[53]
Originally by: Sonaht I just purchased a Thorax and decided to outfit it with several of the things you all have proposed here, here is what I was trying to fit on the ship:
High: 5 x 250 mm scout I
Med: 1 10MN AB
Low: 1600mm rolled tungsten plate
Unfortunately after the AB and the armor I can only fit one of the 250 mm railguns before my powergrid is used up.
Is there any way to actually use these or am I going to have to get something smaller?
Any help would be appreciated.
The fitting you want is hopeless, even with advanced weapon upgrades 4 and Engineering 5 you cannot even fit just the guns.
You have to downgrade to 200mm rails or fit at least two reactor control units. Just for the guns. Rails + plate are just not doable and you got plenty of CPU for hardeners anyway.
200mm scout x 5 Y-S8 AB | cap recharger | free choice RCU | med armor repairer | rat specific hardener x 2 | mag field stabilizer
Fits with engineering 5 without advanced weapon upgrades. With the spare midslot you can use some form of electronic warfare, either a stasis webifier if something manage to get close or I'd go with a sensor dampener or tracking disruptor. You could also use a tracking computer there. Using that slot for a warp disruptor does not make that setup a PvP one ;-)
Should be able to handle all level 2 (with drone help of course) and many level 3 missions.
|

Bobby2006
|
Posted - 2006.08.02 14:18:00 -
[54]
so ... a finale good setup for a thorax for missions ? can u give me same ideeas to fit my new thorax
|

Sorela
Gallente
|
Posted - 2006.08.02 14:50:00 -
[55]
I can't see you possibly running a rax in level 3 missions without serious skills so the biggest advice is of course to stick to small rails.
When I was just starting out the thing I found to be the case is that you can read these "configs" all day long but you probably won't find one that you can even equip or one that works with your skill levels. I remember my bigest newb mistake was I was constantly obsessed with trying to get more resists/armor so I'd last long enough to finish fights.
EVE PvE really favors actively using your booster/reppers to survive though. So work up the two capictor skills a bit. Get some capictor upgrades and fill up your resist holes some. A 1600 plate is also a good choice simply because it lets you kind of soak up damage for the first part of a fight while you kill off some ships to lower the enemy dps.
The other option is of course passive shield tanking but do not bother trying that on a Thorax.
|

Bobby2006
Gallente Creative Industry Division
|
Posted - 2006.08.02 15:28:00 -
[56]
hm ... what weapons should u recommend me to equip ?
|

FireEngine
Caldari Science and Trade Institute
|
Posted - 2006.08.14 12:08:00 -
[57]
how about these module?
high : 4x heavy ion blaster, 1x med nos med : 10mn ab, x5 web , cr low : med armor rep II , 2xhardner , PDU , CPR Fire Engine |

Sendraks
|
Posted - 2006.08.14 12:21:00 -
[58]
Originally by: FireEngine how about these module?
high : 4x heavy ion blaster, 1x med nos med : 10mn ab, x5 web , cr low : med armor rep II , 2xhardner , PDU , CPR
That will eat all level 2 missions for breakfast and probably do you right for some of the level threes as well. As soon as you get your skills up, you can lose the PDU and slap another hardener, or CPR, or nano membrane in there.
|

G0rF
Gallente The Causality
|
Posted - 2006.08.25 09:14:00 -
[59]
Edited by: G0rF on 25/08/2006 09:16:06 For my current level (8 weeks in play), this works quite well on lvl2 missions.
I'm currently running:
High Slots 2 x Meduim Neutron Blasters (AM) 2 x Medium Io Blasters (Irid) 1 x Medium Ghoul Energy Drain
Medium Slots 1 x Langour Drive Disruptor 1 x Y-S8 Afterburner 1 x Invulnerability Field (25% all types)
Low Slots 1x 800mm Nanofibre Armour Plates 1 x I-AX (I think) Armour Repairer 1 x Triple Sheathed Armour Hardener (11% all types) 1 x Powerplant Manager (Can't remember which, gives 11.5% recharge rate)
I'm quite pleased with this (mmmmm shiny, silver) and it goes quite well for a character with only 1mil SP.
Edited by: G0rF on 25/08/2006 09:15:26 EDIT: Oh yeah, 5 Hammerheads.
|

Liviy
Gallente Silver Eagles
|
Posted - 2006.08.28 23:22:00 -
[60]
I've just moved from a Catalyst to a Thorax and for level 2 missions I'm finding it generally harder than with the destroyer! I went from 8x 125 compressed rail guns to 4x heavy neutron blasters & 1 limited neutron blaster...even with my 2 x f-aq phase code tracking subroutines I'm still missing a lot unless i'm up against a cruiser... I understand that the smaller turrets are better trackers but using them means you're wasting the bonuses for the thorax... Suggestions?
Murphy's 1st law of combat - "Incoming fire always has right of way!" |
|

G0rF
Gallente The Causality
|
Posted - 2006.08.30 11:26:00 -
[61]
Your results are as I'd expect, tbh.
Smaller turrets are better at killing firgates, but to wear down a L2 cruiser spawn in a destroyer would be a real chore.
Also, I find it quite tough with a Blasterax against those pesky frigates as they keep moving in and out of range. Try (blashpemy here I know and I'm sorry, I'd never do this) fitting a couple of dual 150mm Rails for frigate duty.
Try upping your Medium turret and gunnery skills to augment the Med blasters hit-rate too.
Alternatively, get a Brutix and roll right over them!
|

Cerpen Taxt
Gallente
|
Posted - 2006.10.02 19:06:00 -
[62]
and... nobody has stated a solid blasterax setup in this post yet, aside sandrak, but is his setup even that great? I mean, lvl 2 missions don't pay enough to repair armor as I have noticed. so if you aree armor tanking, and I am a noob so i dunno, don't you spend more then you make?
|

Angxia
Gallente Serenity Enterprises
|
Posted - 2006.10.06 20:25:00 -
[63]
Hi: 5 X Dual 150mm Compressed Coil rails: AM loaded
Med: X5 Prototype Engine Enervator Fixed Parallel Link-Capacitor Y-S8 Hydrocarbon Afterburners
Low: N-Type Kinetic and Thermic Hardner 800mm Crystalline Plates Fourier Tracking Program Med Armor Rep
Few days to cruisers 3, thoughts on this setup?
Working on Sharpshooter, Motion Prediction and Rapid Firing to go along with this 
PS. Keep an armor repairer and a hull repairer at the station and throw em on instead of paying repair bills.
|

ishkabibble
|
Posted - 2006.10.08 17:28:00 -
[64]
Ive been playing around with a thorax for months, and i finally found a setup that can work well in fleet and gangs and probably PvP
Highs: 5 x Modal Electron Particle Accelerators Damage multiplier slightly lower but doesnt kill your cpu.
Mids: the usual, unless you want to swap out a web or scram for something else
Lows: (this will be debated, but keeps me alive and does damage)
1 x T2 Medium repper 1 x T2 EANM (or named, but the T2 is cheap to lose) 1 x Dmg Mod 1 X 800mm Plate 1 x Damage Control
Drones: Fill the bay up with whatever you are capable of using, i would say 5 med drones with Exp dmg
i use the dmg control because it keeps me alive long enough and gives me a bonus on my shield and armor resist's, and possible if i get down to hull i might have a chance to get out of battle and rep
If you dont like the dmg control you can always swap it out for another Dmg mod, but i use this setup to protect the Battleships from frigates, but this setup can tank other cruisers and destroyers, possibly even a Battlecruiser
Its saved me many times, but just my 2 isk
Ps. keep in mind i have Electronics V, Engineering V, Mechanics V, and have armor comp skills
|

Falcon Troy
|
Posted - 2006.11.05 02:20:00 -
[65]
I took some of your suggestions but wound up making this setup. ------------------------------------------------------------- HIGH: 5x150mm Dual Railguns
MED: 10MN AB Stasis Web Large Shield Extender
LOW: Damage Control I 800mm Nanofiber Plates Small Ineffecient Armor Repair
DRONES: 5xHammerhead I ------------------------------------------------------------
I've done about 5 Level II Missions with this and I've done them with ease so far.
|

StoeriXoR
|
Posted - 2006.11.25 10:51:00 -
[66]
Well i see different setups and no-one i like. Blasters is just for pvp. (in my opinion) You need rails. My setup and it can TANK a few minutes, enought to complete your level 2 missions.
High: 2x Prototype gauss gun dual 150'2 3x 150 mm Prototype 1 gauss
Med: 2x barton cap recharger 1x Y-S8 Hydrocarbon afterburner.
Low: 1x N-type kinetic hardener (serpentis) 1x N-Type Thermal hardener (serpentis) 1x Medium named Armor repper 1x 1600 mm reinforced rolled tungsten plates 1 1x Magnetic stabalizer (i use vortex)
Its just my favourite setup for my thorax.
drones: Hammerhead I 5x And dont forget to do drone interfacing! Its let your drones crush the enemy in no time :)
|

Hikari Kobayashi
Caldari School of Applied Knowledge
|
Posted - 2007.01.27 05:00:00 -
[67]
Originally by: NETbreed Edited by: NETbreed on 08/01/2006 15:25:14 Here is my current setup...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Medium Shield Booster I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 400mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Small Inefficient Armor Repair Unit 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
As you can see I'm split between shield and armor tanking. With only 3 mids it seems to me that the Thorax isn't set up for shield tanking, so I'm tempted to go all out armor tank...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x ??? 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 800mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
My questions are:
1. What should I put in the empty mid slot? I was thinking about an all-types shield hardener, but is there something more useful I could put here?
2. Is this setup actually any good for lvl 2/3 missions? If not, what would you swap and why?
3. I'm contemplating switching the 3 x 250mm Scouts for 3 x 150mm Scouts for the lvl 2 missions? The 250s deal good damage, but post-RMR the NPCs seem to be a bit MWD happy and get too close for them to track properly. Is this a good idea?
4. Would you recommend any EWAR drones for lvl 2/3 missions?
Thanks in advance for any help!
Your setup makes baby jesus cry.
|

Old Angus
|
Posted - 2007.03.10 15:34:00 -
[68]
Edited by: Old Angus on 10/03/2007 15:31:13

|

Mr Read
Caldari Interstellar StarShipWrights
|
Posted - 2007.03.10 15:34:00 -
[69]
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
at first i thought wtf: no web, and shield tanking (i have **** poor shield tanking skills - III across the board).
but i have to say this works a treat. heres what i am running on L2 missions now and it's a damn site faster than using blasters or wasting lows with an armor tank:
high dual 150mm named rails x 5 (w/ iridium giving me 20km opt)
med 10mn ab t2, large named shield extender, medium named booster
low nanofiber x 4, damage mod
t2 medium scout x 5 of the appropriate flavor
seldom need the booster, the nanos keep me at my optimal, long as i don't orbit (the dual 150s have a ****ty tracking rate - so keep the transversal down)
i have good gun skills so haven't bothered to try out other ammo types, probably be useful to increase the dps..just closer you get the harder it is to keep the transversal down (and there is no room for a web on this boat) Why can't monsters get along with other monsters. |

Eireach Protus
Caeco Empire
|
Posted - 2007.03.24 04:39:00 -
[70]
Current...
High: 5 x 150mm Compressed Coil rails (Thorium S)
Med: 10MN AB II Med Shield Booster II Med Shield Extender
Low: Emergency Damage Control I Med Armor Repairer I 1600mm Plate Energized Adaptive Nano Membrane Magnetic Field Stabilizer
Drones: 5 x Hammerhead I
Works so far :)
|
|

DEKAPITATOR
|
Posted - 2007.04.04 22:41:00 -
[71]
I would appreciate some new fittings for agent missions. I would prefer not to get close to the enemy just now. Thanks.
|

P6tu
Paddy's m8
|
Posted - 2007.06.19 19:29:00 -
[72]
Now I don't know if this setup has gone thru this topic since there is so many different ways to do it.
High: 4x Dual 150mm Proto (Lead) + 1x 250mm Proto (AM) Mid: 1x Cap Recharg + 1x Cap Battery + 1x Optical Tracking Computer Low: 1x Med Repper II + N-type Hardenes (Kin and Therm) + 400mm RT + Magnetic Vortex Stab.
5x Hammers
Now,with those rails and ammo you have the same optimal range and that 250mm is just too good to be used ;) plus you have full advantage of the medium turret bonus.With capcharger and battery,the recharge rate is enaugh to run all things turned on for indefinite time (with my skills at least).Those hardeners can be changed to rat specific when needed and 400mm is more than enaugh.I'm thinking of changing it for tracking enhancer.So far I've done all lvl2 missions with no problem and in no time (ecxept gargo delivery - had to jump out two or three times).
|

Aasera Luann
|
Posted - 2007.09.02 09:18:00 -
[73]
Edited by: Aasera Luann on 02/09/2007 09:18:42
Originally by: Mr Read Edited by: Mr Read on 10/03/2007 15:37:35
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
at first i thought wtf: no web, and shield tanking (i have **** poor shield tanking skills - III across the board).
but i have to say this works a treat. heres what i am running on L2 missions now and it's a damn site faster than using blasters or wasting lows with an armor tank:
high 5 x Dual 150mm named rails (w/ iridium giving me 20km opt)
med 10mn ab II large named shield extender medium named booster
low 4 x nanofiber damage mod
drones 5 x medium scout II of the appropriate flavor
seldom need the booster, the nanos keep me at my optimal, long as i don't orbit (the dual 150s have a ****ty tracking rate - so keep the transversal down) 
i have good gun skills so haven't bothered to try out other ammo types, probably be useful to increase the dps..just closer you get the harder it is to keep the transversal down (and there is no room for a web on this boat)
Forgive me, as I'm new (Using a friends account to have a taste of the game) and don't understand any of the abbreviation talk, but... theres so many Nanofiber based items in the game, what do you mean when you simply say "4 nanofibers"? Are you talking about the nanofiber armor increasers of which there are several?
|

Shriek McZorax
|
Posted - 2007.09.20 06:16:00 -
[74]
Edited by: Shriek McZorax on 20/09/2007 06:19:06 Here's what I'm using:
High: -5 x 150mm Railgun II
Medium: -10mn AB -Cap Recharger II -Cap Recharger II
Low: -Medium Armor Repairer -1600 Plate -Kinetic Hardener -Thermic Hardener -Adaptive Nano
5 x Medium Combat Drones (Not sure which ones I have)
Not sure what everything is called again, but I think you'lle understand. Anyway, I've been doing lvl 2 missions in this puppy for a while, while trying out different outfits (Blasterax, 200mm rails, dual 150's, etc), but this is the one I like the most.
I basically just orbit at 14km and let loose my guns and drones. I rarely get below Shield HP, but if I do, I have plenty of extra armor and resists to deal with anything that the lvl 2 agent throws at me (Reckon, Human Cattle, etc.).
Sidenote: Yes, I know I'm not using any of the special bonuses the Thorax has, but in this case it doesn't make a real difference if I would.
|

Nova Nailo
Phoenix Aeronautics
|
Posted - 2007.10.19 04:31:00 -
[75]
I'm not sure if this thread ever came to a consensus about a good setup for lvl. 3 missions. I'm looking for a decent rail/blaster mixed setup. The one I'm using now gets me through some of them, but it has some major flaws, including a weak cap recharge rate. I'm looking for alternatives - any suggestions are welcome. I've italicized the slots I'm specifically looking to replace.
Setup:
HI 2 x 200mm 'Scout' I Accelerator Cannon 200 Compressed Coil Gun I Heavy Electron Blaster I Small Tractor Beam
MED 10MN Afterburner I X5 Prototype I Engine Enervator Alumel-Wired I Sensor Augmentation
LOW Medium Armor Repairer I 400mm Reinforced Steel Plates Mark I Generator Refitting Diagnostic System Triple-Sheathed Adaptive Nano-Plating I Pneumatic Stabilization Actuator I "My life is like trying to swallow a pine cone..." - Tak |

Ando Masahashi
|
Posted - 2007.10.22 19:07:00 -
[76]
Hello, new to the game and really in doubt regarding how to outfit my soon-to-be L2 misson/Rat Thorax. I dont plan to do much PvP except what i cant avoid.
How does this loook?
I WOULD prefer to use medium railguns but the power consumptio makes it close to impossible for me. Thorax
Anode Ion Particle Cannon I Anode Ion Particle Cannon I Anode Ion Particle Cannon I Anode Ion Particle Cannon I Anode Ion Particle Cannon I
Stasis Webifier I Cap Recharger I 10MN Afterburner II
800mm Reinforced Rolled Tungsten Plates I Small Armor Repairer II Damage Control I Local Power Plant Manager: Diagnostic System I Magnetic Field Stabilizer I
1591 shield, 3.46/s, E/T/K/Ex=7/25/44/62 4302 armor, E/T/K/Ex=64/41/41/19 1435.5000406503677 cap, +9.15/s, -20.184/s 416.0 m/s
Any help would be GREATLY appreciated. Thank you.
Ando Masahashi, member of the Gallente fleet.
|

Ando Masahashi
|
Posted - 2007.10.22 19:57:00 -
[77]
Would it be worthwhile to drop the Magnetic Field Stabilizer and Damage Control for Armor Explosive Hardener I and Armor Thermic Hardener I?
|

Nforgiven
Gallente The Scope
|
Posted - 2007.11.06 18:36:00 -
[78]
Edited by: Nforgiven on 06/11/2007 18:36:57 My current setup is like this
HIGH: 5x250mm "scout Accelerator" Railgun's
Med: 2x Linked Paralell Capacitor Rechargers 1x Tech II Capacitor Recharger
Low: 1x N-Type Kinetic Hardener 1x N-type Thermal Hardener 1x N-Type Explosive Hardener 1x Power Diagnostic Tool I 1x Medium Armor Rep I
Now this does not work that good. Now i know what the heck is that Explosive doing there. And as soon as the server is back online its gone. I also know i guess i should derange my guns down to dual 150mm or 150mm. Any more suggestions?
Btw, im maxed out in gunner hybrid skills:)
|

Auch Mcfadden
Gallente
|
Posted - 2007.11.23 18:41:00 -
[79]
hello...
recently bought my first thorax... looking to outfit it.
i've been taking the game slowly. i was flying a destroyer, and doing mining runs when i was in a lazy mood.
did most of my missions in my destroyer long range...using rails. but it does get boring. i'd had a frigate bought and paid for gathering dust in a hangar some where i eventualy outfitted just to change up the pace of missions.
it was amazing how much the switch up was for making the game interesting again. close range blaster setup on a gallente frigate. made fights fast and furious.
sort of what i'm looking to do with my thorax. want my first "big ship" to be a brute.
...also really hated flying 20+km to each grouping of wrecks. such a drag. especially when in a ranged ship you have to be so mindful of other npcs closing the distance that you normally leave clutches of wrecks all over the place 50-100km apart from each other.
my idea on my thorax...
highs.
x4 guns x1 nos either med ions or neutrons(i like neutrons for the bigger punch... but don't think i can compensate for the higher mega watt fit fee) i like anti matter rounds, but normally go with something that...with my guns gives me a range of about 1000m (again...outfit for damage)
med ..fastest afterburner i can afford, a webbifier, and probably a cap booster.
lows... is what i'm unsure on.
with my lower lvl ships the low slots were limited. 2 or 3 at most. so it was a simple choice. repper, dam mod, or cargo hold exp, or some cap augmenting type module. now.. with multiple spots.
i feel like i need to utilize them to affect a cohesive strategy towards one aspect.
presumedly ship armor...
my question is... how best to do that? i'm secure, or happy with my thoughts on the other slots. i've no idea how to outfit for max armor.
what do you watch out for... ie, what penalizes what... or what works well in tandem?
armor plates? membranes for resists? matched with a repper?
i have hull upgrades to IV.. what sort of armor HPs should i should for?
any help in this area would be greatly appreciated.
thanks
|

Summer's End
Caldari Intel 7
|
Posted - 2007.11.23 19:19:00 -
[80]
My current setup. Hi-slots 4 x Med Modal Ions w/ Antimatter 1 x Small NOS
Med-slots 1 x Fleeting Webber 1 x Med Cap Booster II w/ 200s or 400s 1 x 10mw AB II
Low-slots 1 x Shadow Serpentis EANM 1 x Type-N EANM 1 x Type-N Explosive or Kenetic Hardener (Depends on the enemies) 1 x Meduim Accomedation Vestment Repper 1 x Damage Control II
Should give you around ~75/60/60/70 resists.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |
|

Laeren Meraki
|
Posted - 2007.12.14 07:56:00 -
[81]
So I'd like to outfit my Thorax for level 2 missions.
I'm currently equipped with: 4x 250mm Carbide Railgun I
1x Medium shield Booster II 1x Y-S8 Hydrocarbon I Afterburners 1x Medium Supplemental Barrier Emitter I
1x Mark I Modified SS Overdrive Injector 1x Type-D Altered SS Nanofiber Structure 3x Local Power Plant Manager Reaction Control I
I'm sure there's room for improvement.
|

Zeknichov
Life. Universe. Everything.
|
Posted - 2007.12.25 12:12:00 -
[82]
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
Still the best lvl 2 setup posted on here. A few modifications are in order due to recent changes. 3x Overdirves and 2x Nanos are better than 5 nanos.
|

Lara Gewaer
|
Posted - 2007.12.28 09:58:00 -
[83]
Edited by: Lara Gewaer on 28/12/2007 09:59:42 What thickness nanofibers?
Anywho, what I took from that is this. Is this suitable for level 2 missions?
High 5x150mm 'Scout' I Accelerator Cannon [Iron S]
Med 1x10mn Afterburner 1xLarge Shield Extender 1xMedium Shield Booster
Low 1xDamage Control I 1xMedium Armor Repairer I 1x100mm Reinforced Titanium Plates I 2x100mm Reinforced Nanofiber Plates I
The Medium Armor Repair could be swapped out for a small if my cap dries up too quickly.
|

Moryg H'qarr
|
Posted - 2008.01.01 22:13:00 -
[84]
I believe the nanofibers they're talking about are nanofiber internal structures, which reduce your ship's mass, making it more maneuverable and making the AB have more effect (they can be found under hull upgrades on the market).
I'd also like to ask a question: what ammo do you usually use with this kind of setup (note that I'm using T2 rails, usually with iridium ammo).
|

Zeknichov
Life. Universe. Everything.
|
Posted - 2008.01.02 00:11:00 -
[85]
Originally by: Moryg H'qarr I believe the nanofibers they're talking about are nanofiber internal structures, which reduce your ship's mass, making it more maneuverable and making the AB have more effect (they can be found under hull upgrades on the market).
I'd also like to ask a question: what ammo do you usually use with this kind of setup (note that I'm using T2 rails, usually with iridium ammo).
Whichever ammo gives you an optimal of 30km. Stay 30km out of range at all times and let your drones do most of the killing. You won't have a problem with any mission.
|

Jaquen H'ghar
|
Posted - 2008.01.04 22:48:00 -
[86]
Originally by: Zeknichov
Originally by: Moryg H'qarr I believe the nanofibers they're talking about are nanofiber internal structures, which reduce your ship's mass, making it more maneuverable and making the AB have more effect (they can be found under hull upgrades on the market).
I'd also like to ask a question: what ammo do you usually use with this kind of setup (note that I'm using T2 rails, usually with iridium ammo).
Whichever ammo gives you an optimal of 30km. Stay 30km out of range at all times and let your drones do most of the killing. You won't have a problem with any mission.
I disagree. I just lost my Thorax in the Recon mission, although mostly due to lag. I really have my doubts about a setup that needs to go to 30km (even though that mission was only about runnning). I will now cry myself to sleep.
|

Nova Nailo
Venom Pointe Industries
|
Posted - 2008.01.12 07:55:00 -
[87]
It seems that there's no decent setup for a rail/armor tank either...
I can't find a balanced use for my mid slots. "My life is like trying to swallow a pine cone..." - Tak |

Hilda VanDenDungen
Gallente
|
Posted - 2008.01.29 04:27:00 -
[88]
The post above mentions overdrives. For a noob to a cruiser, what is an "entry level" overdrive? "Basic Overdrive Injector System" or "Overdrive Injector System I"
|

Ayvryl
|
Posted - 2008.02.04 04:06:00 -
[89]
Edited by: Ayvryl on 04/02/2008 04:12:00 I'm looking at the following setup for l2 missions. My skills are almost trained to use a Thorax, just wanting to get a jump on the extras I need to buy for it.
[Thorax] LOW Overdrive Injector System I Damage Control II Gauss Field Balancer I Gauss Field Balancer I 800mm Reinforced Rolled Tungsten Plates I
MED 10MN Afterburner I Large Shield Extender II Medium C5-L Emergency Shield Overload I
LOW Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Note: I may use Thorium M for higher DPS and lower effective range, but not sure yet.
The cap will run for about 10m 17s and the effective HP is 19,572 (SH 4356, armor 3928, stuct 2156). DPS is 78 and volley damage is 212 for Lead M; DPS is 87 and volley damage is 238 for Thorium M.
I'm thinking this should be good enough for L2 missions, but I'm not for sure. Let me know what you guys think.
Thanks, Ayvryl
|

Kagashi Kage
|
Posted - 2008.03.30 20:47:00 -
[90]
Originally by: Zeknichov
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
Still the best lvl 2 setup posted on here. A few modifications are in order due to recent changes. 3x Overdirves and 2x Nanos are better than 5 nanos.
Going with this setup, would there be a point in swapping out the shield booster for another large extender? even more shield hp and passive regen? any thoughts?
Cheers
Kage
|
|

Spud Gunn
|
Posted - 2008.04.02 20:54:00 -
[91]
I'm gonna be jumping into a Thorax shortly, and I'm looking at the following:
High: 5x Dual 150mm Scout
Med: 10mN AB Medium cap battery Cap recharger
Low: Med armour rep I Energised plating (rat specific) 800mm plate Cap power relay I Mag stab I
Drones: Medium whatevers, probably Hammerheads
Should just about fit with my current skills. Most modules will be T1 no-name as neither my budget or my skills can handle anything better at the moment. I'm thinking this setup should give me a respectable amount of armour regen, which will run for a continually for a couple of minutes if I need it, with a pretty hefty buffer and decent enough resists. Then as I get my skills and bank balance up I can start chucking some named/T2 pieces on there.
|

Ria Melca
Gallente Soldiers Of Mercy
|
Posted - 2008.05.18 15:46:00 -
[92]
Those all look like some interesting setups, and i've been playing for about a month and a half now, maybe a bit longer. Anyway, i was wondering about any opinions on the setup i have for my ship?:
High: 3x 200M Rails 1x 250M Rail (looking to put on a second once i get the pw up a few more notches)
Med: 10MN AB 2x Eutet Cap Chargers
Low: 400MM AP Med Pol AR En Adapt Nano Mem En Reactive Mem Radio Adapt Nana Mem
Also, i have one Ancillary Current Router for my pw, that's what i need a second one of to allow space for a second 250M rail.
I've found this setup pretty effective for Lv. 2's Though i could see how a blasterax would be handy for mission like Damsel in distress, where the enemy is litterally on top of ya and half of them are nuking you to death. That mission is the only one where i had to jump in three times, strategically, to get it done. Other than that, there is no pain for this setup. But if anyone has any ideas or any ratings? It has come to my attention that not one notices the cause, of which i fight, is non existent. |

Aainti
|
Posted - 2008.05.24 20:05:00 -
[93]
Edited by: Aainti on 24/05/2008 20:06:00 If your going for the realtivly short range railguns i would add a stasis web so your turrets can hit frigates. here is the Setup i currently use Highs: 5xmedium electron blasters (100 pg ones)
Meds: Named 10mn afterburner, stasis webifier, eutectic cap recharger.
Lows : Medium polarised armor rep (going for t2 when i have skills), damage control, Adaptive nano plating (may be the energized version), 800 rolled tungsten plates and a cap power relay. 5 hammer heads for drones
This does 90dps in quickfit with my basic skills. In a belt this morning I tried it on a vexor and the guns averaged 40dp each.
|

Arthemax
|
Posted - 2008.05.27 10:02:00 -
[94]
Originally by: Ayvryl Edited by: Ayvryl on 04/02/2008 04:23:46 Edited by: Ayvryl on 04/02/2008 04:12:00 I'm looking at the following setup for l2 missions. My skills are almost trained to use a Thorax, just wanting to get a jump on the extras I need to buy for it.
[Thorax] LOW Overdrive Injector System I Damage Control II Gauss Field Balancer I Gauss Field Balancer I 800mm Reinforced Rolled Tungsten Plates I
MED 10MN Afterburner I Large Shield Extender II Medium C5-L Emergency Shield Overload I
LOW Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Note: I may use Thorium M for higher DPS and lower effective range, but not sure yet.
The cap will run for about 7m 23s and the effective HP is 19,572 (SH 4356, armor 3928, stuct 2156). DPS is 78 and volley damage is 212 for Lead M; DPS is 87 and volley damage is 238 for Thorium M.
I'm thinking this should be good enough for L2 missions, but I'm not for sure. Let me know what you guys think.
Thanks, Ayvryl
I tried this out in the Eve Fitting Tool, but only got 1-2 minutes cap time, depending on ammo and AB on/off - with all skills level V.
|
|
|
|
Pages: 1 2 3 4 :: [one page] |