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G0rF
Gallente The Causality
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Posted - 2006.08.30 11:26:00 -
[61]
Your results are as I'd expect, tbh.
Smaller turrets are better at killing firgates, but to wear down a L2 cruiser spawn in a destroyer would be a real chore.
Also, I find it quite tough with a Blasterax against those pesky frigates as they keep moving in and out of range. Try (blashpemy here I know and I'm sorry, I'd never do this) fitting a couple of dual 150mm Rails for frigate duty.
Try upping your Medium turret and gunnery skills to augment the Med blasters hit-rate too.
Alternatively, get a Brutix and roll right over them!
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Cerpen Taxt
Gallente
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Posted - 2006.10.02 19:06:00 -
[62]
and... nobody has stated a solid blasterax setup in this post yet, aside sandrak, but is his setup even that great? I mean, lvl 2 missions don't pay enough to repair armor as I have noticed. so if you aree armor tanking, and I am a noob so i dunno, don't you spend more then you make?
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Angxia
Gallente Serenity Enterprises
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Posted - 2006.10.06 20:25:00 -
[63]
Hi: 5 X Dual 150mm Compressed Coil rails: AM loaded
Med: X5 Prototype Engine Enervator Fixed Parallel Link-Capacitor Y-S8 Hydrocarbon Afterburners
Low: N-Type Kinetic and Thermic Hardner 800mm Crystalline Plates Fourier Tracking Program Med Armor Rep
Few days to cruisers 3, thoughts on this setup?
Working on Sharpshooter, Motion Prediction and Rapid Firing to go along with this 
PS. Keep an armor repairer and a hull repairer at the station and throw em on instead of paying repair bills.
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ishkabibble
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Posted - 2006.10.08 17:28:00 -
[64]
Ive been playing around with a thorax for months, and i finally found a setup that can work well in fleet and gangs and probably PvP
Highs: 5 x Modal Electron Particle Accelerators Damage multiplier slightly lower but doesnt kill your cpu.
Mids: the usual, unless you want to swap out a web or scram for something else
Lows: (this will be debated, but keeps me alive and does damage)
1 x T2 Medium repper 1 x T2 EANM (or named, but the T2 is cheap to lose) 1 x Dmg Mod 1 X 800mm Plate 1 x Damage Control
Drones: Fill the bay up with whatever you are capable of using, i would say 5 med drones with Exp dmg
i use the dmg control because it keeps me alive long enough and gives me a bonus on my shield and armor resist's, and possible if i get down to hull i might have a chance to get out of battle and rep
If you dont like the dmg control you can always swap it out for another Dmg mod, but i use this setup to protect the Battleships from frigates, but this setup can tank other cruisers and destroyers, possibly even a Battlecruiser
Its saved me many times, but just my 2 isk
Ps. keep in mind i have Electronics V, Engineering V, Mechanics V, and have armor comp skills
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Falcon Troy
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Posted - 2006.11.05 02:20:00 -
[65]
I took some of your suggestions but wound up making this setup. ------------------------------------------------------------- HIGH: 5x150mm Dual Railguns
MED: 10MN AB Stasis Web Large Shield Extender
LOW: Damage Control I 800mm Nanofiber Plates Small Ineffecient Armor Repair
DRONES: 5xHammerhead I ------------------------------------------------------------
I've done about 5 Level II Missions with this and I've done them with ease so far.
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StoeriXoR
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Posted - 2006.11.25 10:51:00 -
[66]
Well i see different setups and no-one i like. Blasters is just for pvp. (in my opinion) You need rails. My setup and it can TANK a few minutes, enought to complete your level 2 missions.
High: 2x Prototype gauss gun dual 150'2 3x 150 mm Prototype 1 gauss
Med: 2x barton cap recharger 1x Y-S8 Hydrocarbon afterburner.
Low: 1x N-type kinetic hardener (serpentis) 1x N-Type Thermal hardener (serpentis) 1x Medium named Armor repper 1x 1600 mm reinforced rolled tungsten plates 1 1x Magnetic stabalizer (i use vortex)
Its just my favourite setup for my thorax.
drones: Hammerhead I 5x And dont forget to do drone interfacing! Its let your drones crush the enemy in no time :)
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Hikari Kobayashi
Caldari School of Applied Knowledge
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Posted - 2007.01.27 05:00:00 -
[67]
Originally by: NETbreed Edited by: NETbreed on 08/01/2006 15:25:14 Here is my current setup...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x Medium Shield Booster I 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 400mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Small Inefficient Armor Repair Unit 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
As you can see I'm split between shield and armor tanking. With only 3 mids it seems to me that the Thorax isn't set up for shield tanking, so I'm tempted to go all out armor tank...
HIGHS: 2 x 150mm 'Scout' I Accelerator Cannon [Iridium S] 3 x 250mm 'Scout' I Accelerator Cannon [Iridium M]
MEDS: 1 x Y-S8 Hydrocarbon I Afterburners 1 x ??? 1 x Medium Tapered Capacitor Infusion I [Booster 100]
LOWS: 1 x 800mm Reinforced Nanofiber Plates I 2 x Faction-specific armor hardeners 1 x Medium Armor Repair II 1 x Partial Power Plant Manager: Diagnostic System
DRONES: 5 x Hammerhead I
My questions are:
1. What should I put in the empty mid slot? I was thinking about an all-types shield hardener, but is there something more useful I could put here?
2. Is this setup actually any good for lvl 2/3 missions? If not, what would you swap and why?
3. I'm contemplating switching the 3 x 250mm Scouts for 3 x 150mm Scouts for the lvl 2 missions? The 250s deal good damage, but post-RMR the NPCs seem to be a bit MWD happy and get too close for them to track properly. Is this a good idea?
4. Would you recommend any EWAR drones for lvl 2/3 missions?
Thanks in advance for any help!
Your setup makes baby jesus cry.
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Old Angus
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Posted - 2007.03.10 15:34:00 -
[68]
Edited by: Old Angus on 10/03/2007 15:31:13

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Mr Read
Caldari Interstellar StarShipWrights
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Posted - 2007.03.10 15:34:00 -
[69]
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
at first i thought wtf: no web, and shield tanking (i have **** poor shield tanking skills - III across the board).
but i have to say this works a treat. heres what i am running on L2 missions now and it's a damn site faster than using blasters or wasting lows with an armor tank:
high dual 150mm named rails x 5 (w/ iridium giving me 20km opt)
med 10mn ab t2, large named shield extender, medium named booster
low nanofiber x 4, damage mod
t2 medium scout x 5 of the appropriate flavor
seldom need the booster, the nanos keep me at my optimal, long as i don't orbit (the dual 150s have a ****ty tracking rate - so keep the transversal down)
i have good gun skills so haven't bothered to try out other ammo types, probably be useful to increase the dps..just closer you get the harder it is to keep the transversal down (and there is no room for a web on this boat) Why can't monsters get along with other monsters. |

Eireach Protus
Caeco Empire
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Posted - 2007.03.24 04:39:00 -
[70]
Current...
High: 5 x 150mm Compressed Coil rails (Thorium S)
Med: 10MN AB II Med Shield Booster II Med Shield Extender
Low: Emergency Damage Control I Med Armor Repairer I 1600mm Plate Energized Adaptive Nano Membrane Magnetic Field Stabilizer
Drones: 5 x Hammerhead I
Works so far :)
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DEKAPITATOR
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Posted - 2007.04.04 22:41:00 -
[71]
I would appreciate some new fittings for agent missions. I would prefer not to get close to the enemy just now. Thanks.
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P6tu
Paddy's m8
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Posted - 2007.06.19 19:29:00 -
[72]
Now I don't know if this setup has gone thru this topic since there is so many different ways to do it.
High: 4x Dual 150mm Proto (Lead) + 1x 250mm Proto (AM) Mid: 1x Cap Recharg + 1x Cap Battery + 1x Optical Tracking Computer Low: 1x Med Repper II + N-type Hardenes (Kin and Therm) + 400mm RT + Magnetic Vortex Stab.
5x Hammers
Now,with those rails and ammo you have the same optimal range and that 250mm is just too good to be used ;) plus you have full advantage of the medium turret bonus.With capcharger and battery,the recharge rate is enaugh to run all things turned on for indefinite time (with my skills at least).Those hardeners can be changed to rat specific when needed and 400mm is more than enaugh.I'm thinking of changing it for tracking enhancer.So far I've done all lvl2 missions with no problem and in no time (ecxept gargo delivery - had to jump out two or three times).
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Aasera Luann
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Posted - 2007.09.02 09:18:00 -
[73]
Edited by: Aasera Luann on 02/09/2007 09:18:42
Originally by: Mr Read Edited by: Mr Read on 10/03/2007 15:37:35
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
at first i thought wtf: no web, and shield tanking (i have **** poor shield tanking skills - III across the board).
but i have to say this works a treat. heres what i am running on L2 missions now and it's a damn site faster than using blasters or wasting lows with an armor tank:
high 5 x Dual 150mm named rails (w/ iridium giving me 20km opt)
med 10mn ab II large named shield extender medium named booster
low 4 x nanofiber damage mod
drones 5 x medium scout II of the appropriate flavor
seldom need the booster, the nanos keep me at my optimal, long as i don't orbit (the dual 150s have a ****ty tracking rate - so keep the transversal down) 
i have good gun skills so haven't bothered to try out other ammo types, probably be useful to increase the dps..just closer you get the harder it is to keep the transversal down (and there is no room for a web on this boat)
Forgive me, as I'm new (Using a friends account to have a taste of the game) and don't understand any of the abbreviation talk, but... theres so many Nanofiber based items in the game, what do you mean when you simply say "4 nanofibers"? Are you talking about the nanofiber armor increasers of which there are several?
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Shriek McZorax
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Posted - 2007.09.20 06:16:00 -
[74]
Edited by: Shriek McZorax on 20/09/2007 06:19:06 Here's what I'm using:
High: -5 x 150mm Railgun II
Medium: -10mn AB -Cap Recharger II -Cap Recharger II
Low: -Medium Armor Repairer -1600 Plate -Kinetic Hardener -Thermic Hardener -Adaptive Nano
5 x Medium Combat Drones (Not sure which ones I have)
Not sure what everything is called again, but I think you'lle understand. Anyway, I've been doing lvl 2 missions in this puppy for a while, while trying out different outfits (Blasterax, 200mm rails, dual 150's, etc), but this is the one I like the most.
I basically just orbit at 14km and let loose my guns and drones. I rarely get below Shield HP, but if I do, I have plenty of extra armor and resists to deal with anything that the lvl 2 agent throws at me (Reckon, Human Cattle, etc.).
Sidenote: Yes, I know I'm not using any of the special bonuses the Thorax has, but in this case it doesn't make a real difference if I would.
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Nova Nailo
Phoenix Aeronautics
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Posted - 2007.10.19 04:31:00 -
[75]
I'm not sure if this thread ever came to a consensus about a good setup for lvl. 3 missions. I'm looking for a decent rail/blaster mixed setup. The one I'm using now gets me through some of them, but it has some major flaws, including a weak cap recharge rate. I'm looking for alternatives - any suggestions are welcome. I've italicized the slots I'm specifically looking to replace.
Setup:
HI 2 x 200mm 'Scout' I Accelerator Cannon 200 Compressed Coil Gun I Heavy Electron Blaster I Small Tractor Beam
MED 10MN Afterburner I X5 Prototype I Engine Enervator Alumel-Wired I Sensor Augmentation
LOW Medium Armor Repairer I 400mm Reinforced Steel Plates Mark I Generator Refitting Diagnostic System Triple-Sheathed Adaptive Nano-Plating I Pneumatic Stabilization Actuator I "My life is like trying to swallow a pine cone..." - Tak |

Ando Masahashi
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Posted - 2007.10.22 19:07:00 -
[76]
Hello, new to the game and really in doubt regarding how to outfit my soon-to-be L2 misson/Rat Thorax. I dont plan to do much PvP except what i cant avoid.
How does this loook?
I WOULD prefer to use medium railguns but the power consumptio makes it close to impossible for me. Thorax
Anode Ion Particle Cannon I Anode Ion Particle Cannon I Anode Ion Particle Cannon I Anode Ion Particle Cannon I Anode Ion Particle Cannon I
Stasis Webifier I Cap Recharger I 10MN Afterburner II
800mm Reinforced Rolled Tungsten Plates I Small Armor Repairer II Damage Control I Local Power Plant Manager: Diagnostic System I Magnetic Field Stabilizer I
1591 shield, 3.46/s, E/T/K/Ex=7/25/44/62 4302 armor, E/T/K/Ex=64/41/41/19 1435.5000406503677 cap, +9.15/s, -20.184/s 416.0 m/s
Any help would be GREATLY appreciated. Thank you.
Ando Masahashi, member of the Gallente fleet.
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Ando Masahashi
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Posted - 2007.10.22 19:57:00 -
[77]
Would it be worthwhile to drop the Magnetic Field Stabilizer and Damage Control for Armor Explosive Hardener I and Armor Thermic Hardener I?
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Nforgiven
Gallente The Scope
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Posted - 2007.11.06 18:36:00 -
[78]
Edited by: Nforgiven on 06/11/2007 18:36:57 My current setup is like this
HIGH: 5x250mm "scout Accelerator" Railgun's
Med: 2x Linked Paralell Capacitor Rechargers 1x Tech II Capacitor Recharger
Low: 1x N-Type Kinetic Hardener 1x N-type Thermal Hardener 1x N-Type Explosive Hardener 1x Power Diagnostic Tool I 1x Medium Armor Rep I
Now this does not work that good. Now i know what the heck is that Explosive doing there. And as soon as the server is back online its gone. I also know i guess i should derange my guns down to dual 150mm or 150mm. Any more suggestions?
Btw, im maxed out in gunner hybrid skills:)
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Auch Mcfadden
Gallente
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Posted - 2007.11.23 18:41:00 -
[79]
hello...
recently bought my first thorax... looking to outfit it.
i've been taking the game slowly. i was flying a destroyer, and doing mining runs when i was in a lazy mood.
did most of my missions in my destroyer long range...using rails. but it does get boring. i'd had a frigate bought and paid for gathering dust in a hangar some where i eventualy outfitted just to change up the pace of missions.
it was amazing how much the switch up was for making the game interesting again. close range blaster setup on a gallente frigate. made fights fast and furious.
sort of what i'm looking to do with my thorax. want my first "big ship" to be a brute.
...also really hated flying 20+km to each grouping of wrecks. such a drag. especially when in a ranged ship you have to be so mindful of other npcs closing the distance that you normally leave clutches of wrecks all over the place 50-100km apart from each other.
my idea on my thorax...
highs.
x4 guns x1 nos either med ions or neutrons(i like neutrons for the bigger punch... but don't think i can compensate for the higher mega watt fit fee) i like anti matter rounds, but normally go with something that...with my guns gives me a range of about 1000m (again...outfit for damage)
med ..fastest afterburner i can afford, a webbifier, and probably a cap booster.
lows... is what i'm unsure on.
with my lower lvl ships the low slots were limited. 2 or 3 at most. so it was a simple choice. repper, dam mod, or cargo hold exp, or some cap augmenting type module. now.. with multiple spots.
i feel like i need to utilize them to affect a cohesive strategy towards one aspect.
presumedly ship armor...
my question is... how best to do that? i'm secure, or happy with my thoughts on the other slots. i've no idea how to outfit for max armor.
what do you watch out for... ie, what penalizes what... or what works well in tandem?
armor plates? membranes for resists? matched with a repper?
i have hull upgrades to IV.. what sort of armor HPs should i should for?
any help in this area would be greatly appreciated.
thanks
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Summer's End
Caldari Intel 7
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Posted - 2007.11.23 19:19:00 -
[80]
My current setup. Hi-slots 4 x Med Modal Ions w/ Antimatter 1 x Small NOS
Med-slots 1 x Fleeting Webber 1 x Med Cap Booster II w/ 200s or 400s 1 x 10mw AB II
Low-slots 1 x Shadow Serpentis EANM 1 x Type-N EANM 1 x Type-N Explosive or Kenetic Hardener (Depends on the enemies) 1 x Meduim Accomedation Vestment Repper 1 x Damage Control II
Should give you around ~75/60/60/70 resists.
When you can't run, you crawl, and when you can't crawl - when you can't do that...You find someone to carry you. |
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Laeren Meraki
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Posted - 2007.12.14 07:56:00 -
[81]
So I'd like to outfit my Thorax for level 2 missions.
I'm currently equipped with: 4x 250mm Carbide Railgun I
1x Medium shield Booster II 1x Y-S8 Hydrocarbon I Afterburners 1x Medium Supplemental Barrier Emitter I
1x Mark I Modified SS Overdrive Injector 1x Type-D Altered SS Nanofiber Structure 3x Local Power Plant Manager Reaction Control I
I'm sure there's room for improvement.
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Zeknichov
Life. Universe. Everything.
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Posted - 2007.12.25 12:12:00 -
[82]
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
Still the best lvl 2 setup posted on here. A few modifications are in order due to recent changes. 3x Overdirves and 2x Nanos are better than 5 nanos.
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Lara Gewaer
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Posted - 2007.12.28 09:58:00 -
[83]
Edited by: Lara Gewaer on 28/12/2007 09:59:42 What thickness nanofibers?
Anywho, what I took from that is this. Is this suitable for level 2 missions?
High 5x150mm 'Scout' I Accelerator Cannon [Iron S]
Med 1x10mn Afterburner 1xLarge Shield Extender 1xMedium Shield Booster
Low 1xDamage Control I 1xMedium Armor Repairer I 1x100mm Reinforced Titanium Plates I 2x100mm Reinforced Nanofiber Plates I
The Medium Armor Repair could be swapped out for a small if my cap dries up too quickly.
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Moryg H'qarr
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Posted - 2008.01.01 22:13:00 -
[84]
I believe the nanofibers they're talking about are nanofiber internal structures, which reduce your ship's mass, making it more maneuverable and making the AB have more effect (they can be found under hull upgrades on the market).
I'd also like to ask a question: what ammo do you usually use with this kind of setup (note that I'm using T2 rails, usually with iridium ammo).
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Zeknichov
Life. Universe. Everything.
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Posted - 2008.01.02 00:11:00 -
[85]
Originally by: Moryg H'qarr I believe the nanofibers they're talking about are nanofiber internal structures, which reduce your ship's mass, making it more maneuverable and making the AB have more effect (they can be found under hull upgrades on the market).
I'd also like to ask a question: what ammo do you usually use with this kind of setup (note that I'm using T2 rails, usually with iridium ammo).
Whichever ammo gives you an optimal of 30km. Stay 30km out of range at all times and let your drones do most of the killing. You won't have a problem with any mission.
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Jaquen H'ghar
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Posted - 2008.01.04 22:48:00 -
[86]
Originally by: Zeknichov
Originally by: Moryg H'qarr I believe the nanofibers they're talking about are nanofiber internal structures, which reduce your ship's mass, making it more maneuverable and making the AB have more effect (they can be found under hull upgrades on the market).
I'd also like to ask a question: what ammo do you usually use with this kind of setup (note that I'm using T2 rails, usually with iridium ammo).
Whichever ammo gives you an optimal of 30km. Stay 30km out of range at all times and let your drones do most of the killing. You won't have a problem with any mission.
I disagree. I just lost my Thorax in the Recon mission, although mostly due to lag. I really have my doubts about a setup that needs to go to 30km (even though that mission was only about runnning). I will now cry myself to sleep.
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Nova Nailo
Venom Pointe Industries
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Posted - 2008.01.12 07:55:00 -
[87]
It seems that there's no decent setup for a rail/armor tank either...
I can't find a balanced use for my mid slots. "My life is like trying to swallow a pine cone..." - Tak |

Hilda VanDenDungen
Gallente
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Posted - 2008.01.29 04:27:00 -
[88]
The post above mentions overdrives. For a noob to a cruiser, what is an "entry level" overdrive? "Basic Overdrive Injector System" or "Overdrive Injector System I"
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Ayvryl
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Posted - 2008.02.04 04:06:00 -
[89]
Edited by: Ayvryl on 04/02/2008 04:12:00 I'm looking at the following setup for l2 missions. My skills are almost trained to use a Thorax, just wanting to get a jump on the extras I need to buy for it.
[Thorax] LOW Overdrive Injector System I Damage Control II Gauss Field Balancer I Gauss Field Balancer I 800mm Reinforced Rolled Tungsten Plates I
MED 10MN Afterburner I Large Shield Extender II Medium C5-L Emergency Shield Overload I
LOW Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Dual 150mm 'Scout' I Accelerator Cannon, Lead Charge M Note: I may use Thorium M for higher DPS and lower effective range, but not sure yet.
The cap will run for about 10m 17s and the effective HP is 19,572 (SH 4356, armor 3928, stuct 2156). DPS is 78 and volley damage is 212 for Lead M; DPS is 87 and volley damage is 238 for Thorium M.
I'm thinking this should be good enough for L2 missions, but I'm not for sure. Let me know what you guys think.
Thanks, Ayvryl
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Kagashi Kage
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Posted - 2008.03.30 20:47:00 -
[90]
Originally by: Zeknichov
Originally by: Katrine Bei If your running lvl 2 missions use: high 5 150mm rails
med 1 10NM ab 1 L shield extender 1 med SB t2/t1
low 5 nanofibers
For lvl 2 you dont ned anymore imo. And its the fastes way of doing them. You could use drones to, mut its not always nessecary and time efficient 
Lvl 3s are an other story though 
Still the best lvl 2 setup posted on here. A few modifications are in order due to recent changes. 3x Overdirves and 2x Nanos are better than 5 nanos.
Going with this setup, would there be a point in swapping out the shield booster for another large extender? even more shield hp and passive regen? any thoughts?
Cheers
Kage
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