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Deathbarrage
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Posted - 2007.01.03 15:52:00 -
[181]
I'm currently flying:
4x med nos 1x med neut
MWD, 20km, 2x sensor dampener, LSE II, med booster II
3x nano, 1x istab
I said **** it to the Tracking disruptors cuz I find that nowadays most things I'm fighting are either myrmidons domi's or nighthawks
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Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.03 18:10:00 -
[182]
I cant fly curse yet but why arent people using damps?
like
4 nos, 1 neut MWD,scram,4xbest damps you can fit whatever tank that goes into lows
Wont 4 damps just totally cripple any ship? Why bother with tracking disruptors, ecm or whatever ?
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Deathbarrage
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Posted - 2007.01.03 19:34:00 -
[183]
Originally by: Lyria Skydancer I cant fly curse yet but why arent people using damps?
like
4 nos, 1 neut MWD,scram,4xbest damps you can fit whatever tank that goes into lows
Wont 4 damps just totally cripple any ship? Why bother with tracking disruptors, ecm or whatever ?
i use 2 damps however I prefer lows for nano's gives you high transversal your setup is good for 1v1's but when you're fighting multiple ships you're screwed also your setup doesn't fit by far pg-wise
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Lyria Skydancer
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.03 20:16:00 -
[184]
Originally by: Deathbarrage
Originally by: Lyria Skydancer I cant fly curse yet but why arent people using damps?
like
4 nos, 1 neut MWD,scram,4xbest damps you can fit whatever tank that goes into lows
Wont 4 damps just totally cripple any ship? Why bother with tracking disruptors, ecm or whatever ?
i use 2 damps however I prefer lows for nano's gives you high transversal your setup is good for 1v1's but when you're fighting multiple ships you're screwed also your setup doesn't fit by far pg-wise
Maybe im blind or stupid but how does your fit pg-wise when mine doesnt fit?
Yours 4x med nos 1x med neut MWD, 20km, 2x sensor dampener, LSE II, med booster II 3x nano, 1x istab
Mine 4xmed nos 1x med neut MWD, 20km, 4xdamp whatever goes into lows
You might be right about cpu MAYBE, but i think your setup soaks up more pg then mine because of the booster tbh.
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Niyana
Exilis inc. THE V I G I L
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Posted - 2007.01.25 20:32:00 -
[185]
Edited by: Niyana on 25/01/2007 20:30:29 To begin with I've never flown a Curse, just toyed around in Quickfit earlier today but how about this one? ;)
High: 4x Medium Dim. 1x Medium unstable power fluctator
Med: 10MN MWD II Domination warp disruptor (30km range) 4x Remote Sensor damps
Low: SAR II (if you accidently take a hit or two) 4x Local hull conversion Nanos
Drone bay: 5x Hammerhead II (or whatever t2 medium suits you) 5x Hobgoblin II (same here)
49PG and 192 CPU left, guess you could change one of the Nos for a probe launcher if you'd like.
Imagine Mwd:ing around someone at approximately 25km range, Nossing the crap outta him, scrambling him and making him unable to target you due to the damps :) I guess it would take a few years to down a BS but if you stay out of his Nos range you should be fine.
Any comments on this setup? Is there a way to beat this one? :o
Edit: Forget about the Probe launcher... And perhaps a FoF ship could take it out :/
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Bardi MecAuldnis
Amarr Pirates of Destruction Union
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Posted - 2007.01.25 21:50:00 -
[186]
Originally by: Niyana Edited by: Niyana on 25/01/2007 20:30:29 To begin with I've never flown a Curse, just toyed around in Quickfit earlier today but how about this one? ;)
High: 4x Medium Dim. 1x Medium unstable power fluctator
Med: 10MN MWD II Domination warp disruptor (30km range) 4x Remote Sensor damps
Low: SAR II (if you accidently take a hit or two) 4x Local hull conversion Nanos
Drone bay: 5x Hammerhead II (or whatever t2 medium suits you) 5x Hobgoblin II (same here)
49PG and 192 CPU left, guess you could change one of the Nos for a probe launcher if you'd like.
Imagine Mwd:ing around someone at approximately 25km range, Nossing the crap outta him, scrambling him and making him unable to target you due to the damps :) I guess it would take a few years to down a BS but if you stay out of his Nos range you should be fine.
Any comments on this setup? Is there a way to beat this one? :o
Edit: Forget about the Probe launcher... And perhaps a FoF ship could take it out :/
It only has 4 lows --- Hey hey let's go kenka suru! Taisetsuna mono protect my balls! Boku ga warui so lets fighting! LET'S FIGHTING LOVE!!! |

Niyana
Exilis inc. THE V I G I L
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Posted - 2007.01.26 06:43:00 -
[187]
Originally by: Bardi MecAuldnis
Originally by: Niyana Edited by: Niyana on 25/01/2007 20:30:29 To begin with I've never flown a Curse, just toyed around in Quickfit earlier today but how about this one? ;)
High: 4x Medium Dim. 1x Medium unstable power fluctator
Med: 10MN MWD II Domination warp disruptor (30km range) 4x Remote Sensor damps
Low: SAR II (if you accidently take a hit or two) 4x Local hull conversion Nanos
Drone bay: 5x Hammerhead II (or whatever t2 medium suits you) 5x Hobgoblin II (same here)
49PG and 192 CPU left, guess you could change one of the Nos for a probe launcher if you'd like.
Imagine Mwd:ing around someone at approximately 25km range, Nossing the crap outta him, scrambling him and making him unable to target you due to the damps :) I guess it would take a few years to down a BS but if you stay out of his Nos range you should be fine.
Any comments on this setup? Is there a way to beat this one? :o
Edit: Forget about the Probe launcher... And perhaps a FoF ship could take it out :/
It only has 4 lows
Sorry, my bad, -1 Nano then ;>
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J Valkor
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Posted - 2007.01.26 06:52:00 -
[188]
I'm curious. So many curse pilots.
What happens if you drain the ship you are fighting of cap but it is passively tanked? How long until all of your systems fail? (i.e all of your ECM.)
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Vicious Phoenix
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Posted - 2007.01.26 07:40:00 -
[189]
Originally by: J Valkor I'm curious. So many curse pilots.
What happens if you drain the ship you are fighting of cap but it is passively tanked? How long until all of your systems fail? (i.e all of your ECM.)
Don't engage any form of Caldari BC and you'll be fine.
CFW (Certified Forum Warrior) I kill people ingame too. |

Antarus Lars
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Posted - 2007.01.26 10:37:00 -
[190]
The best setup ive found so far uses 2 rigs, but its worth it imho.
Highs - X5 Med Nos (best u can get)
Mids - T2 10mw MWD, 28km scrambler Webby (for webbing enemy drones so u can fight droneships also) X3 T2 sensor dampeners *note, u need the spec skil at at least 4 for this to work well*
Lows - MAR II, X2 EAM II's, X1 either Damage control or thermal hardener
You get pretty sick resists, but u need good navigation skils to get a 1/2 decent speed.
Rigs
10% powergrid rig (T2 isnt needed)
T2 Armour rep amount rig *note, with a faction repper its a fantastic tank*
I prefer to orbit at 26km with mwd running, x3 dampensers means no lock unless alot of sensor boosters, n when there caps dry u dont have to worry about the boosters n u can deactivate mwd n drop down to just scramble + 2 damps.
Drones are X5 T2 Med, X5 T2 Smalls of choice.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.26 11:01:00 -
[191]
Originally by: J Valkor I'm curious. So many curse pilots.
What happens if you drain the ship you are fighting of cap but it is passively tanked? How long until all of your systems fail? (i.e all of your ECM.)
With a dampener setup, never. Either you can break his tank or you leave.
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royal killer
Amarr The Funkalistic SMASH Alliance
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Posted - 2007.01.26 11:23:00 -
[192]
Well This is one of my setups, still working on improvements
High: 3x Medium Nosferatus (as best named as possible) 2x Small diminishing nosses
Med: 1x 10MN Afterburner II 1x Scammer 1x Webber 2x Tracking Disruptor II's 1x Sensor Damp (named)
Low: 1x Medium Armor Repairer II 1x 1600mm plate 1x Energized Adaptive Nano Membrane II 1x Energized thermic passive thingi II
just took on a vexor and a thorax a bit ago....worked smooth , but thorax got away tho.. --------------------
Why respect the law when the law doesnŠt respect me?
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Stribog
Caldari Gekidoku Koroshiya Buntai
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Posted - 2007.01.26 22:30:00 -
[193]
The sekrit win setup (prepare to kill your wallet btw):
3x Medium Diminishing Nos 1x Unstable Neut 1x Recon Scan Probe Launcher (yeah baby)
1x MWD II 1x Warp Disruptor II (yes, t2) 3x Phased Moun Sensor Damps 1x Large Shield Extender II
1x CPU II 2x Local Hull Inertial Stabs 1x Local Hull Nanofiber
EM and Thermal shield resist rigs.
520/522.5 CPU 1029/1125 Grid
------------------------
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.01.26 23:46:00 -
[194]
Originally by: royal killer Med: 1x 10MN Afterburner II 1x Scammer 1x Webber 2x Tracking Disruptor II's 1x Sensor Damp (named)
- 1 single SD won't do much.
- why on earth do people keep using webs on curses? It's whole purpose is keeping distance, it does not have a range bonus for nothing. And it's weapon system actually works better if the target is not webbed.
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RaSSs
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Posted - 2007.02.10 11:31:00 -
[195]
Edited by: RaSSs on 10/02/2007 11:28:47 3 true sansha medium nos ( 39km range lvl4 rcon.) 2 tech 2 heavy launchers ( always there if ya drones die . in gang ya can always have more Nos)
large shield booster ( tech 2 if u can fit ) large shield extender tech2 tracking distruptor tech2 24 km scram true sansha 10 mwd invun field tech2
3 tech2 nanos 1 I stab named
speed rig and em shield rig
mixture of tech2 meds and small drones
ive tried a cheaper setup with just named and tech2 and there isnt that much difference .. they both rokh 
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Kam'Sing Tung
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Posted - 2007.02.13 13:21:00 -
[196]
Originally by: RaSSs Edited by: RaSSs on 10/02/2007 11:28:47 3 true sansha medium nos ( 39km range lvl4 rcon.) 2 tech 2 heavy launchers ( always there if ya drones die . in gang ya can always have more Nos)
large shield booster ( tech 2 if u can fit ) large shield extender tech2 tracking distruptor tech2 24 km scram true sansha 10 mwd invun field tech2
3 tech2 nanos 1 I stab named
speed rig and em shield rig
mixture of tech2 meds and small drones
ive tried a cheaper setup with just named and tech2 and there isnt that much difference .. they both rokh 
WTB the TS MWD you claim you have fitted onto your ship :D
Seriously though, curse is screaming for nanos and speed
4 x Named nos 1 x best named medium neutraliser
1 x 10mn MWD II 1 x disruptor (28-30km if you can afford) 2 x best named tracking disruptors (better than t2) 2 x best named sensor dampeners (better than t2 again afaik?)
2 x local hull nanofibers 2 x local hull inertia stabilisers
Good for gang combat, the good thing about nano is that you can always warp off :D.
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Mactreadhorn
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Posted - 2007.03.07 04:21:00 -
[197]
current setup
High: 3 Med Diminishing Nos 1 Med Knave Nos
Mid Y-8T MWD TS 28k Disruptor 2 Moun Damps 2 Target disruptors T2
Low TS EAM TS ETM Mar T2 800 RSP T2
2 power grid rigs
Drones 5 Med T2 5 Light T2
was thinking of droping the knave nos for cloaking for when out roaming let me know what ya think.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.03.08 00:18:00 -
[198]
Edited by: Lord WarATron on 08/03/2007 00:14:57 4 Heavy Missile Launcher II, 1 Med Nos 2 LSE II, 2 Invurn II, MWD, Warp Disrupter II 2 Local Hull I-Stab, 2 Nanofiber II's Rigs: 2 Propellent --
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Aaron Mirrorsaver
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Posted - 2007.03.08 18:58:00 -
[199]
reading all you guys knowledge, just a query, you say the curse can take on a battleship. but what if the battleship is fit the same way as the curse, with the EW mods, and NOS etc... doesn't BS now win?
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kill0rbunny
Chimera Intelligence Agency
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Posted - 2007.03.08 19:25:00 -
[200]
Edited by: kill0rbunny on 08/03/2007 19:22:36
Originally by: Aaron Mirrorsaver reading all you guys knowledge, just a query, you say the curse can take on a battleship. but what if the battleship is fit the same way as the curse, with the EW mods, and NOS etc... doesn't BS now win?
No because you don't fly in nos range. That's why you need a nice domination faction scrambler to be really pimpin hard.
Killboard
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.03.09 12:21:00 -
[201]
Edited by: Lord WarATron on 09/03/2007 12:17:54
Originally by: Aaron Mirrorsaver reading all you guys knowledge, just a query, you say the curse can take on a battleship. but what if the battleship is fit the same way as the curse, with the EW mods, and NOS etc... doesn't BS now win?
No because you don't fly in nos range. That's why you need a nice domination faction scrambler to be really pimpin hard.
Also to add that a cruse will be nosing the Battleship at any range upto 57km (with corpum med nos + Curse Bonus = 57km nosing with the power of 8 or so heavy nos), but more realistically, at affordable 28km scram range, the battleship will have a hard time trying to run. Also, the curse, if it has a nano setup on it as well, will never be hit at all. --
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smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2007.03.09 12:35:00 -
[202]
The only downside is of course that the bs is free to move around, not webbed. This means that the curse is much more effective solo in belts than at stations and gates.
sgb
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.09 13:38:00 -
[203]
Jepp, thats the main problem with it, cannot prevent a BS just to deagress and jump/dock. Works fine if you team up with a huggin, though.
Also, while a BS might be able to put similar EW on it it sure as hell won't be able to get a similar locking time. If the curse can dampen it before this and stays away sufficiently it won't get any lock at all.
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Kam SingDu'k
Singularity. The Cartel.
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Posted - 2007.03.15 11:31:00 -
[204]
1v1 pwn setup
Medium Diminishing Nos Medium Diminishing Nos Medium Diminishing Nos Medium Diminishing Nos Medium Unstable Neut
10mn MWD II or better True Sansha Warp Disruptor or better Large Shield Extender II Phased Muonn Sensor Dampener Phased Muonn Sensor Dampener Phased Muonn Sensor Dampener
Nanofiber II Nanofiber II Local Hull Inertia Local Hull Inertia
Vent Rig Vent Rig
Enough tank to take the initial beating before you activate your sensor dampeners, 3.2km/s without speed implants. Sensor dampeners pwn solo. Can also Bump the farker off gates etc. Just watch out for the double web ><. Outruns drones etc. Optimal at 25km orbit. just watch out u are away from stations etc.
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.15 11:38:00 -
[205]
WTB 70 more grid for the curse to be able to fit that.
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Sarah Trouble
Decadence. Dusk and Dawn
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Posted - 2007.03.20 11:47:00 -
[206]
... do you guys still fit the curse "speedy" after the patch today and the nerf of nanos ?
___________________________________
Es mag Frauen geben die intelligent sind, aber davon wird die Knche auch nicht sauber
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Master OlavPancrazio
Einherjar Rising
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Posted - 2007.03.20 12:11:00 -
[207]
Yep:
2x nos, 1x neut, 2x misc items (2x small nos, 2x small neuts, salvagers etc) mwd, medium cap injecter, faction warp disrupter, 3x damps mar II, 2x local hull overdrives, 1x inertia stab 2x weight reduction rigs
Goes 3k m/s
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Amith Silvermoon
The Littlest Hobos
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Posted - 2007.03.20 12:20:00 -
[208]
Originally by: Master OlavPancrazio Yep:
2x nos, 1x neut, 2x misc items (2x small nos, 2x small neuts, salvagers etc) mwd, medium cap injecter, faction warp disrupter, 3x damps mar II, 2x local hull overdrives, 1x inertia stab 2x weight reduction rigs
Goes 3k m/s
Can it still enter warp fast enough so ceptor cant lock u down or jump into dictor bubble camp and get out? ----------
A Hobo Movie - A Road to Somewhere |

Eternal Light
Caldari Global Solutions
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Posted - 2007.03.21 19:21:00 -
[209]
setup after patch :
5X Medium dimishing nosferatu 1X mwd T2, 1X large extender T2, 3X best named damps, 1X scramble T2 2X local overdrive injection, 1X local intertial, 1X best named nanofiber
1X rig agility, 1X mass
How is this fit for u?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.22 01:00:00 -
[210]
Edited by: Aramendel on 22/03/2007 01:03:42 If you use all 4 lows for speedfittings use 2 LH/t2/domi ODs, 2 LH instabs and 2 mass reduction rigs, it gives you higher agility and higher MWD speed.
Also, you cannot fit that setup with 5 nos, MWD and shield extender, not enough grid.
Originally by: Amith Silvermoon Can it still enter warp fast enough so ceptor cant lock u down or jump into dictor bubble camp and get out?
You have roughly about 80% of the prepatch agility, so it's still relatively fast in warp. Gatting back to the gate in a bubblecamp is no problem at all. Haven't had any experiences with ceptors or flying out of a bubble so far.
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