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korrey
Taurus Inc
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Posted - 2007.03.22 02:00:00 -
[211]
If you want to kill your cargo for speed, go with 3 Overdrives. 4th slot can be whatever you fancy, but with rigs, implants and overdrives you can hit a near 6km/s 
Not very viable though, agility is not affected by the overdrives so orbiting may be slowed down, pretty much crushing the purpose. Either way, fun to fly at that speed. ----------- 24.01.06 Small patch that addresses some minor balancing issues 1) All minmatar pilots have been deleted |

Sey'ada
Decadence. Dusk and Dawn
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Posted - 2007.03.22 12:36:00 -
[212]
Ain't it better to fit a shield booster instead of an extender? Anyone tried?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.03.22 13:26:00 -
[213]
Had it for a bit, but didn't like it.
In the end it's fairly simple. A t2 large booster gives you 240 shield ever 4 sec. A t2 extender gives you with lvl 4 shield management 3125 shield. Meaning you have to run the booster 14 times (or 56 seconds) spending around 2k cap to regen the same amount of shield a LSE2 gives you.
Not really worth it IMO. By the time it has an effect the battle is usually over. Thats ignoring the sig incease from the extender, though, but I doubt it has a significant effect, especially if you use a MWD.
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Porter Hadlend
Gallente Righteous-Indignation Ghosts Syndicate
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Posted - 2007.05.15 02:24:00 -
[214]
Was having a look at this and thought up this setup:
5x Diminishing Nos --------- 1x Domination MWD 1x LSE II 1x Invulnerability field II 1x Dark Blood Warp Disruptor 2x Balmer Series Targeting Inhibitor --------- 2x Local Hull Nanofiber 2x Nanofiber Internal Structure II
Rigs: PG Rig Weight reduction rig
Goes about 3km/s disrupts targeting, nosses a ton and has like 4-5k shields.
Be Chaotic Neutral |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.05.15 02:54:00 -
[215]
Edited by: Aramendel on 15/05/2007 02:52:27 4 nos 1 neut might be better for faster capdeath of your target. Although 5 nosses make it easier to avoid running out of cap, but if you handle it carefully (aka only run the MWD when you have to) it should not happen.
But...are the 4 nanosfibers a writing error or for real? You do not avoid stacking penalities by using t1 and t2 modules. Doesn't matter if the effect comes from a t1 modules, t2 module or rig, you'll get with your setup the 2nd-5th stacking penality.
You get from all lowslots together only around 24% better agility and faster speed due to that. Use 2 t2 overdrives and 2 LH istabs instead, that will give you 51% better agility and 40% higher speed.
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Porter Hadlend
Gallente Righteous-Indignation Ghosts Syndicate
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Posted - 2007.05.15 03:35:00 -
[216]
writing error ;)
Be Chaotic Neutral |

Porter Hadlend
Gallente Righteous-Indignation Ghosts Syndicate
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Posted - 2007.05.15 03:39:00 -
[217]
One thing I do notice is that a lot of people fit Damps not TDs on this thing.
Alternatively some people fit a 2/2 combo.
3 damps and keeping people at greater than say 15km is very doable, although 2/2 seems attractive as well. Interestingly enough it leaves you with no real cap, although I suppose it's moot when you don't get hit.
Be Chaotic Neutral |

Aaron Mirrorsaver
The Coalition Of Buccaneers
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Posted - 2007.07.08 08:01:00 -
[218]
If you armor tanked your curse, what would you choose between a low setup with 72 average resists with 2 MAR II vs 78 average resists with 1 mar II -- greater love hath no man than this; that a man lay down is life for his friends. |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.07.08 09:39:00 -
[219]
Edited by: Aramendel on 08/07/2007 09:38:50 In theory the dual MAR one. The curse has not enough base HP to make higher resistance outweight higher regeneration.
In practise the cheaper one since you will die pretty quickly with either setup vs multiple people and for 1v1 you won't need a rep if you know what you are doing. So you might just as well save money.
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Aaron Mirrorsaver
The Coalition Of Buccaneers
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Posted - 2007.07.08 19:14:00 -
[220]
Edited by: Aaron Mirrorsaver on 08/07/2007 19:16:23 doing some calculations on it, they are very close when I calculated the avg resist 72 with the 2 reppers vs 300 and 400 dps
and the 78 resist avg with one repper vs the same amounts. only concern while I was testing the 2 reppers, is that the cap would last about a minute using 3 medium NOS against an opponent with enough cap.
when I can Ill try the nano curse again, last time I used them I was using it was recon level 3 and no skills in electronics or nav for that matter, I had just basically got into recons. :) So I can't judge the nano curse when I used them with poor skills, so i'll give it a whirl. -- greater love hath no man than this; that a man lay down is life for his friends. |

goodby4u
Logistic Technologies Incorporated Free Trade Coalition
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Posted - 2007.07.08 19:27:00 -
[221]
Faction disruptor,triple damps,speed tank and 5x nos....orbit at 25-30km and laugh as they cant do anything but watch their ship die  __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Thilonys
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Posted - 2007.07.26 03:55:00 -
[222]
what about 4x nos 1 nuet and 3x damps 24k scram and speed tank and what rigs would u use the rigs for improved sensor damp or speed rigs?
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MOCC3
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.07.26 04:15:00 -
[223]
My Curse.. (ill get flamed) 3 Med NOS 2 T2 Hvy Lauchers (EM/Kin Hvy dmg) 3x Damp MWDII 24 scram web 2xt2 Istab 2xt2 Nano rigs 1 weight reduction/poly carb
I got good missiles skills/great damp skills (next ship Gal recon)
Don't kill cap as fast but i lay down more dmg spread. recon 5 keep my mwd on perma run...
Drone bay 5 Hammerheads T2/5 light ecm drones(WHEN THINGS GO WRONG) Arrrrrrrrrrrrrrrrrrr 0.0 Bring frends and alot of money (I love E-bay buyers) --NOT-- |

Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.07.26 04:26:00 -
[224]
Originally by: MOCC3 My Curse.. (ill get flamed)
Thats a fine setup (though your missing a mid slot). Extra damage from the launchers can really help when your solo or in a small gang. ---
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MOCC3
Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.07.26 04:43:00 -
[225]
Originally by: Linavin
Originally by: MOCC3 My Curse.. (ill get flamed)
Thats a fine setup (though your missing a mid slot). Extra damage from the launchers can really help when your solo or in a small gang.
Umm 3XDamp/MWDII/24Scram/Web thats 6 Arrrrrrrrrrrrrrrrrrr 0.0 Bring frends and alot of money (I love E-bay buyers) --NOT-- |

Linavin
Mercurialis Inc. Interstellar Alcohol Conglomerate
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Posted - 2007.07.26 04:55:00 -
[226]
I seem to have melded the scram web into a single module  ---
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Kruel
Blunt Force Syndicate
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Posted - 2007.07.26 19:59:00 -
[227]
My usual setup:
2x med nos II, 2x SML II, medium unstable mwd II, ts disrupt, 3x RSD II, LCB II 2x overdrive II, 2x local hull inertia 2x polycarb rigs 7x valk IIs
Get a snake set and enjoy.
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Na'hkin Oaks
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Posted - 2007.11.09 16:20:00 -
[228]
Curse (and pilgrim) seem abit neglected since its various nerfs.
was thinking of an armour tanking setup for gangs possibly.
Hi: 3x 50w neuts 1x e50 nos 1x 5w neut
Med: 10mn ab named warp disruptor II med elec cap booster [800's] x5 web 2x balmer tracking disruptors
Lows: med repper II ETM II EMM II Dcu II
resistances: em:66 Thermal 69.6 Kin: 78.1 Exp: 74.5
Any ideas ?
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Yoko Lee
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Posted - 2007.11.18 21:45:00 -
[229]
My curse solo pvp :
3x Med. unstable neutra
1x SS 10mn mwd, 2x LSE II, 1x Large Cap battery II, 1x cap recharger II, 1x SS scramble
2x overdrive II, 1x istab, 1x PDS II
2x rigs polycarbon
5x Med drone II 5x Light drone II
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Amanda Shadowsword
Caldari Chaos Incarnate.
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Posted - 2007.11.18 22:09:00 -
[230]
Have people missed out the part where nos got nerfed? More than half the setups in here have 2-3 Nos and 1/2 neuts when it should be the other way around.  ================================= [orange]Your signature exceeds the maximum allowed filesize of 24000 bytes -Wachtmeister |

Kadoes Khan
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Posted - 2007.11.18 23:14:00 -
[231]
Originally by: Amanda Shadowsword Have people missed out the part where nos got nerfed? More than half the setups in here have 2-3 Nos and 1/2 neuts when it should be the other way around. 
psst, look at the dates on those posts -=^=- "Someday the world will recognize the genius in my insanity." |

HarryManback
Minmatar Gr0und Zer0
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Posted - 2007.11.19 02:00:00 -
[232]
curse still works imo Amarr Recon/Electronics Attack Ship/almost Black Ops pilot for auction |

Phantom Harlock
Gallente The Scope
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Posted - 2007.12.02 09:33:00 -
[233]
Does nos still work with the curse or has the nerf donkey punched it? If running neuts then, are you pulsing the mwd to balance the cap between injections?
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Cailais
Amarr VITOC
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Posted - 2007.12.02 11:04:00 -
[234]
Originally by: Phantom Harlock Does nos still work with the curse or has the nerf donkey punched it? If running neuts then, are you pulsing the mwd to balance the cap between injections?
It works - but its much more challenging to use. Essentialy you need to nearly cap yourself out to keep the nos running. Once both ships are capped out its a hp v dps race. A high cap regen on the curse can help as hopefully you'll replen cap just a bit faster than your opponent.
Neuts are also very tricky, and you're probably best of pulsing these rather than the mwd. Although nerfed hard flying the curse is quite a bit of fun as your having to work v hard to balance everything. Even a small mistake will mean you're toast however...
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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Adonai RisenStar
Deathwatch Inc.
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Posted - 2007.12.02 11:07:00 -
[235]
Originally by: Cailais
Originally by: Phantom Harlock Does nos still work with the curse or has the nerf donkey punched it? If running neuts then, are you pulsing the mwd to balance the cap between injections?
It works - but its much more challenging to use. Essentialy you need to nearly cap yourself out to keep the nos running. Once both ships are capped out its a hp v dps race. A high cap regen on the curse can help as hopefully you'll replen cap just a bit faster than your opponent.
Neuts are also very tricky, and you're probably best of pulsing these rather than the mwd. Although nerfed hard flying the curse is quite a bit of fun as your having to work v hard to balance everything. Even a small mistake will mean you're toast however...
C.
what setup are you using if you don't me asking? helps me refine my own setup if possible.
Risen's Art for ISK - Custom made images, sigs, logos, etc. tailor made to your specification! Competative pricing and absolute satisfaction assured. Eve-Mail me for details If you can name it, I can frame it! |

Cailais
Amarr VITOC
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Posted - 2007.12.02 11:21:00 -
[236]
Edited by: Cailais on 02/12/2007 11:23:06 I use a variety of set ups, if you've got HAM IIs these make a useful addition to you highs for a touch more dps:
2 Medium Diminishing Nos 1 Medium Unstable Neut 2 HAMs (normal assualt launchers if youve got problems fitting)
Y-T8 Hydrocarbon MWD Medium Electrochemical Cap Inj (800s) or Cap Recharger II F-S9 LSE 2 Medium Shield Booster II (you can switch to suit here, fitting 1 LSE and 3 boosters, or 2 LSEs, 1 booster and 1 shield amp) Warp Disruptor II (ECM / TDs if you dont need to tackle: alernatively fit more shield tank)
Overdrive II 2 PDU IIs Cap Flux Coil II
2 Cap Control Circuit rigs
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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