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Solenia
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Posted - 2006.03.11 20:14:00 -
[61]
Edited by: Solenia on 11/03/2006 20:15:00 I found this quite good:
High: 3x Med Nos T2 (Using T2 because they cost 1/10 of the best named ones and have the same drain/range) 2x Med Neut T2 (same as with nos)
Mid: 2x 20km Scram 3x Tracking Disruptor T2 (same as with nos) 1x Sensor Booster (for faster lock, dont see any reason to target 230km + with this ship :)
Low: 1x Med Armor Rep T2 2x Active Hardners (using kin+thermal) 1x RCU (this is the only thing about this setup i dont like, but its needed for the T2 Nos and Neut)
This is meant as a vampire in fleet or gang, so it will have other people to do the damage and slowing of the enemy. Tested this on a Thorax and it was drained in 18s would be even faster if he had tank, guns and mods running.
Edit: Also thinking of putting 3 Heavy Neut drones in it, that would give another 75 drain every 6 secs, if im not mistaken :)
So enjoy and feel free to comment :)
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JVol
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Posted - 2006.03.16 11:54:00 -
[62]
Originally by: warlordfate Edited by: warlordfate on 02/03/2006 20:27:37 is everyone taking into consideration that pilots use cap injectors on their pvp ships because nosfreaks arent a new enemy and hacs can do enough damage quickly do kill most ships before a cargo load of charges are depleted or am i missing something you leet pilots arent. and a curse against smaller ships is a mote point its like killing flys with a shotgun against a competent bs pilot your in trouble nosing him wont help amarr ftw
Cap injectors wont do anything but prolong their eventual death... Lets say a tempist or a geddon ( my favorite prey ) "if" they have a cap injector then they have borked setups to start with, but the simple fact is, they wont be able to hit you... Maybe its because they have an optimal range with their guns thats just SLIGHTLY longer than their wang, maybe its because they cant target you with the 2 jammers on em... bottom line is, once you have them at say 19km to 28km ( depending on your wallet and what warp jammer your bought ) they will soon be out of cap and wont be able to hit you while they can still fire.. ( trust me, they FIXED the disruptors.. they MESS up a turreted ship BADLY ) the curse is FAR MORE than a support ship, its a leathal hunter killer... just pick your fights
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Devoras2
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Posted - 2006.03.16 12:43:00 -
[63]
Im actually starting to worry more about the Curse`s armor tanking ability, after flying it for some time. Its armor hitpoints is so low (as shields), that a dual repper setup might be obsolete and kinda borked. So i ditched a repper for a 800mm rolled plate to increase potenial survivability. So far it has saved me twice in battle 
And they call me slow.... hey! Thats an insult! |

Chuu Mei
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Posted - 2006.03.20 21:31:00 -
[64]
Wow, there are may opinions as to how to equip this great ship. I will post what I've used in combat effectively. One can draw their own conclusions.
Highs: Cloak, 1 Named Nos, 2 Named Neut Meds: 1 AB T2, 1 Med Cap Batt T2, 2 named Tracking Disruptors, 2 named 20k Scram Lows: 1 AR T2, 2 Adap Nano T2, 1 800mm T2
5 Med T2 drones, 5 Light T2 drones
This gives you....some speed, decent drain capability, decent tank, great turret EW, and a fair shot at scrambling and cap to sustain all of it, oh and good drone damage if your skills are there
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Shuo Ban
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Posted - 2006.03.25 17:07:00 -
[65]
Edited by: Shuo Ban on 25/03/2006 17:10:10
Originally by: Devoras2 Im actually starting to worry more about the Curse`s armor tanking ability, after flying it for some time. Its armor hitpoints is so low (as shields), that a dual repper setup might be obsolete and kinda borked. So i ditched a repper for a 800mm rolled plate to increase potenial survivability. So far it has saved me twice in battle 
Yah i agree, after flying this ship for a bit its HP falls too fast. With 2 med repairs its a see-saw gamble! will my repairers save me in time or will i be in armor?? its dreadfull watching ur ARMOR go up and down like a rev-meter in a car :S
Im gona try a 800mm plate at least that way you will esitmate how long u got till u pop.
Funny thing is .... i went solo vs a sucker dominx with my main...... out nosed him (he had 2 neutralizers + 4 heavy NOS) out ranged him when i moved off and well my tech 2 drones killed his heavies with ease. The only major problem was watching my armor HP bounce up and down as my 2 reps kicked in and i was taking damage from his drones.
End result though support came in and poped the dominix :D and im in love with my curse !! DAMN expensive to fit though ..... 5 tech 2 med nos all out tech 2 modules ouch ... im gona cry for a month if i loose this ship ..
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An attempt to understand slavers language and behavior |

Mr Dogg
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Posted - 2006.03.31 21:24:00 -
[66]
Very informative thread, I will post soon on whaat I have found works well for me.
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Shuo Ban
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Posted - 2006.04.04 11:15:00 -
[67]
Ok after some combat tests, 800 tech 2 MM plate is far better than 2 med repairs imo. around 3780 armor HP is enough to let me get out of trouble. Also swaped the booster for an afterbuner helps me keep range on on enemy.
I am gona train recon 5 just for this ships bonuses ... and tech 2 med drones ROCK .. /me hugs his curse .... -----------------------------------------------
An attempt to understand slavers language and behavior |

Lyra VX
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Posted - 2006.04.13 17:54:00 -
[68]
Edited by: Lyra VX on 13/04/2006 17:55:01 This just about fits (AWU 3) and looks good on paper, but I haven't tried it out beyond corp-mates yet.
5 x Medium Nosferatu II (I are poor) -- 1 x 10mb Afterburner (Tech 2 may fit, haven't tried) 1 x Sensor Booster II 2 x Tracking Disruptor II 2 x Caldari Jammers -- 1 x Medium Armor Repairer II 1 x Active Kinetic Hardener 1 x Active Thermal Hardener 1 x Reactor Control Unit
Standard drone loadout of 5 meds, 5 lights.
With Recon Ships at 4, you can nos from 31km and let the drones eat away. The only real danger would be a Minmatar ship that's going for missiles over turrets or a drone ship that can do more damage than your repper can repair.
Or a Rook if the first cycle fails :< |

Dragerest
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Posted - 2006.04.15 13:03:00 -
[69]
i got my set up for the curse, now i just need to know what drones to use. what do you guys use? tech2 ofcoarse
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Devoras2
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Posted - 2006.04.15 15:26:00 -
[70]
Originally by: Shuo Ban Ok after some combat tests, 800 tech 2 MM plate is far better than 2 med repairs imo. around 3780 armor HP is enough to let me get out of trouble. Also swaped the booster for an afterbuner helps me keep range on on enemy.
I am gona train recon 5 just for this ships bonuses ... and tech 2 med drones ROCK .. /me hugs his curse ....
I stand corrected 
And they call me slow.... hey! Thats an insult! |

Agent2 Holtze
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Posted - 2006.04.20 19:03:00 -
[71]
Edited by: Agent2 Holtze on 20/04/2006 19:05:11 I found a new setup:
High: 3x Medium Diminishing NOS 2x Medium Dark Blood Neutralizers
Mid: 1x 10mn TII 2x 'Fleeting' Warp scramblers *gotta fight the WCS* 3x Tracking Disruptors TII
Low: 1x Small Armor Repair TII 1x 800mm Steel Plate TII 1x Energized Adaptive Nano Membrane TII 1x Reactor Control TII
Leaves a bit of PG and a bit of CPU. This setup is also alot more fun to fly than the other setups i have tried as it requires more attention from the pilot.
Anyone tried all Neutralizers and cap booster?
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Aion Amarra
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Posted - 2006.04.20 19:37:00 -
[72]
Originally by: Shuo Ban im gona cry for a month if i loose this ship ..
I just lost mine because I went to the toilet for a minute. >_<
_____________________
This is not the sig you're looking for. *Jedi-like hand movement* |

Agent2 Holtze
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Posted - 2006.04.20 20:35:00 -
[73]
Edited by: Agent2 Holtze on 20/04/2006 20:36:08
Originally by: Aion Amarra
Originally by: Shuo Ban im gona cry for a month if i loose this ship ..
I just lost mine because I went to the toilet for a minute. >_<
hehe.
a little advice, pee in a cup.
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Hydrogen
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Posted - 2006.04.21 11:21:00 -
[74]
Even though I got poor shield skills, I took the time to test the Curse for shield tanking.
There are several reasons to try it: 1. With its NOS bonus the Curse has oodles of cap 2. Due to the 6s med NOS delay the Curse will never run out of cap for a shield tank (only enemy are bs with heavy NOS, but the 12s delay of your enemy makes sure that you got the cap needed)
That said, I tried it with my low skills and a corp mate in a NOS Raven.
MY curse setup 1:
2 NOS 1 AB, 1 Large c-5 shield booster, FS-9 Large shield extender, shield amplifier and EM/Therm shield hardener
Result: I had to switch the shield booster on and off, when I was low on cap due to his hvy nos. Still, I could tank him forever.
My Curse setup 2: 3 NOS 1 AB, 1 med Converse shield booster, shield amplifier, FS-9 Large shield extender and EM/Therm shield hardener
Result: the med converse kept running forever but was unable to boost enough shield, so that my curse would have died after about 6 minutes. ---
Consequence: With decent shield skills, the Curse can be an uber shield tanker, where his drones (drone dmg bonus) can rip enemies apart. One possible setup could be like:
HI slots: 5 diminishing NOS, maybe swapping one NOS for a med smartbomb agaisnt those pesky drones Med slots: Large shield booster, T2 shield extender, T2 EM hardener, T2 Therm hardener, last slot 2 slots for either scrambler/webber or ECM/tracking disruptor (for solo or fleet) Low slots: RADAR backup arrays --- Mark me: this is only a concept, but seeing that uber tankage of the Curse in my testing was astounding the least said.
AF Guide |

Hydrogen
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Posted - 2006.04.21 11:48:00 -
[75]
I realize some additions are needed:
the enemy raven used 2xT2 hvy Nos and T2 EM Cruise missiles and also 5 drones of course
My point is in the above testing: you can keep a alrge shield tank running forever on a Curse. There are probably better shield setups, still you get the idea. All that while still able to NOS your enemies
AF Guide |

Agent2 Holtze
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Posted - 2006.04.21 11:57:00 -
[76]
I like the neutralizers and low cap demanding systems as you i would rather see my enemy with no cap/tracking/locking instead of being able to tank him one way to hell and back, the damage output of these ships is in the low end, therefore you need to force your enemy down on his knee's without cap tracking or locking.
sorry my spelling and english grammar, my brain ain't functioning today it seems.
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Hydrogen
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Posted - 2006.04.21 12:07:00 -
[77]
Originally by: Agent2 Holtze I like the neutralizers and low cap demanding systems as you i would rather see my enemy with no cap/tracking/locking instead of being able to tank him one way to hell and back, the damage output of these ships is in the low end, therefore you need to force your enemy down on his knee's without cap tracking or locking.
sorry my spelling and english grammar, my brain ain't functioning today it seems.
There is one major problem to the curse: its ability to tank. My point is simple: Curse can tank extremly well, while in the same row loosing offense.
AF Guide |

Agent2 Holtze
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Posted - 2006.04.21 12:13:00 -
[78]
Originally by: Hydrogen
Originally by: Agent2 Holtze I like the neutralizers and low cap demanding systems as you i would rather see my enemy with no cap/tracking/locking instead of being able to tank him one way to hell and back, the damage output of these ships is in the low end, therefore you need to force your enemy down on his knee's without cap tracking or locking.
sorry my spelling and english grammar, my brain ain't functioning today it seems.
There is one major problem to the curse: its ability to tank. My point is simple: Curse can tank extremly well, while in the same row loosing offense.
Who needs a tank when the enemy is out of cap and have the same tracking as a dead fish =)
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Laythun
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Posted - 2006.04.21 12:51:00 -
[79]
Im sorry
/emote slaps Hydrogen for shield tanking
Now.
The curse can ARmour tank V.well. Use it. your mids are to disable the ememy. your lows are to keep u alive.
800mm plate and 1 med rep is more efficient for this ship.
Setups
Gang
3 MED NOS, 1 NEUT 28KM Scram, 2x tracking dis,2 cal racial, 1 multi 1 med rep II, 800mm plate, passive tank
Solo is pretty much the same, just drop a racial and fit an afb II
Also i prefer the pilgrim 
--------------------------------------------- If im flaming or not contributing im sorry, but im trying to get into th [23]
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Shuo Ban
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Posted - 2006.04.22 12:05:00 -
[80]
Edited by: Shuo Ban on 22/04/2006 12:06:24 Shield tank a curse ?? hmm intresting idea .... but i had loosing the awsome rack of EW and bonuses its got on tracking disruption !! A radical setup with shield tankning and guns might be feasable but im sticking to armor tanking .... (its an insult for an Amarr to shield tank !!! lol)
Yah and Devoras2, that 800 mm tech 2 was a good idea :) cheers mate ..
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An attempt to understand slavers language and behavior |

Hydrogen
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Posted - 2006.04.22 12:11:00 -
[81]
Originally by: Shuo Ban Shield tank a curse ?? hmm intresting idea .... but i had loosing the awsome rack of EW and bonuses its got on tracking disruption !! A radical setup with shield tankning and guns might be feasable but im sticking to armor tanking .... (its an insult for an Amarr to shield tank !!! lol)
Curse PvE setup - ratting on 0.0:
High Slots ~~~~~~~~~~ 4x Hvy Missile Launcher, 1x Med Diminishing Nos
Med Slots ~~~~~~~~~ 10MN AB, Large Shield Booster, Shield boost amplifier, Large Shield extender, EM hardener, Therm hardener
Low Slots ~~~~~~~~~ 3 Ballistic Control, 1 CoProcessor II
Hey, I need the isk 
Seriously, does extremly well on any rat spawn, use named items where you see fit.
AF Guide |

Hydrogen
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Posted - 2006.04.22 12:12:00 -
[82]
On a sidenote: I do not like to PvP in a Curse. For that I prefer the Pilgrim.
AF Guide |

Agent2 Holtze
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Posted - 2006.04.22 12:43:00 -
[83]
Originally by: Hydrogen
Originally by: Shuo Ban Shield tank a curse ?? hmm intresting idea .... but i had loosing the awsome rack of EW and bonuses its got on tracking disruption !! A radical setup with shield tankning and guns might be feasable but im sticking to armor tanking .... (its an insult for an Amarr to shield tank !!! lol)
Curse PvE setup - ratting on 0.0:
High Slots ~~~~~~~~~~ 4x Hvy Missile Launcher, 1x Med Diminishing Nos
Med Slots ~~~~~~~~~ 10MN AB, Large Shield Booster, Shield boost amplifier, Large Shield extender, EM hardener, Therm hardener
Low Slots ~~~~~~~~~ 3 Ballistic Control, 1 CoProcessor II
Hey, I need the isk 
Seriously, does extremly well on any rat spawn, use named items where you see fit.
Please don't post PvE setups in this Thread, i'm so tired of mixed threads with pvp and pve.
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Yeux Gris
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Posted - 2006.04.23 02:04:00 -
[84]
my setup consists of...
High - 5x medium diminshings. Med - ab10 II, scrammerx2 ( taker yer pick), 3x named targetting disruptors. Low - Medium armour repper, thermic t2 passive hardner, t2 energised nano adaptors.
and t2 drones. I can take down any apoc pilot easy as. considering i have a set of talisman imps :P
that makes the difference.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Yeux Gris.. Woman Love him, Sheep fear him...
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BuffB
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Posted - 2006.05.04 10:47:00 -
[85]
What about drones, i am a week or so off being able to fly this ship and need to work on my drone skills due to the nature of the curse. I looked at the amarr specific heavy drones (i think it should carry 3), are they any good or is it better to stick with tech 2 mediums and lights ???
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Hydrogen
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Posted - 2006.05.05 11:09:00 -
[86]
Originally by: BuffB What about drones, i am a week or so off being able to fly this ship and need to work on my drone skills due to the nature of the curse. I looked at the amarr specific heavy drones (i think it should carry 3), are they any good or is it better to stick with tech 2 mediums and lights ???
2 hvy drones, 2 med drones and 1 light drone all T2 of course with drone interfacing 5 
You choose drone types according what you are about to do. I personally started with training Minmatar drones and then the others.
AF Guide |

Rocla2006
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Posted - 2006.05.05 12:23:00 -
[87]
A friend says he can run 4 Neuts and still have the cap to tank, how viable is this? I would have thought that you empty your own cap fast enough like that, but I owe him the benefit of the doubt.
Are these truely pwnmobiles now or can a battleship with nos/cap injector actually stand a chance to win?
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Eyeshadow
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Posted - 2006.05.05 12:37:00 -
[88]
3x medium dimins 1x medium unstable neut
1x sensor booster 2x tracking disruptors 1x caldari jammer 2x multispecs
2x medium rep IIs 1x thermal hard II 1x EANM II
EW is changable of course. Drones are 5med/5light. I carry hammerheads as they do most damage. Tanks like a ***** and with my talisman set draws nearly 100cap/sec (screws everything basically)
Just like to point out that best named neut (i think its unstable) is actually better than faction for cap neut/cap used. Of course the faction has better range but meh, personal choice
My Latest Vid (18/04/06) |

DeadDuck
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Posted - 2006.05.05 13:06:00 -
[89]
Hmm, nobody is fitting mwd on the curse ???
I think that is a must have regarding solo pvp. The ship only kills if you manage to be on NOS range, the tracking disruptors are good to force your opponent to be closer but you can load long range crystals/ammo to continue to shoot your opponent just on the edge of the NOS range.
Using a MWD on the curse will make "jump" to your NOS range and at that moment your opponent will be dead.
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Devoras2
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Posted - 2006.05.05 13:45:00 -
[90]
For drones I rather go 5 meds and 5 lights T2. Best not to stack all your eggs in one basket. Type of drones? I`m using Gallente racial drones cause of the thermal dmg. Most ships have a so-so resistance to thermal, and will hence fall quick.
And they call me slow.... hey! Thats an insult! |
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