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Erick Thakrar
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Posted - 2003.09.16 07:33:00 -
[481]
"in light of lasers..." Nice pun :) Ya Hya Chouhada!!! |

TIvian
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Posted - 2003.09.16 08:44:00 -
[482]
I like what I see TomB nice work. by the way....where is all the content you guys promised J/K no really I am being serious (\_/) (O.o) (> <) Teh Uber Asheron's Call Bunny Booty WTFPWNZ you!! |

Jim Raynor
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Posted - 2003.09.16 10:48:00 -
[483]
Ugh.. these 425mm railguns are worse than my 250mm prototype gauss guns.. they only win with better range, everything else, especially damage, sucks. :/ ------
ROBBLE ROBBLE |

Jernau Gurgeh
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Posted - 2003.09.16 11:04:00 -
[484]
Quote:
Hmm...maybe it's a subtle method of persuasion. Attempting to force battleships to rely on support vessels. Of course that argument gets blown out of the water in light of lasers.
Its worth remembering that lasers tend to use more cap than projectiles or hybrids. I think that maybe the devs originally planned for people to be making more use of cap boosters than they actually do. If so, laser-based warships would carry the booster charges around in their cargo hold in place of the hybrid / projectile ammo.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Jim Raynor
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Posted - 2003.09.16 11:07:00 -
[485]
Quote:
Quote:
Hmm...maybe it's a subtle method of persuasion. Attempting to force battleships to rely on support vessels. Of course that argument gets blown out of the water in light of lasers.
Its worth remembering that lasers tend to use more cap than projectiles or hybrids. I think that maybe the devs originally planned for people to be making more use of cap boosters than they actually do. If so, laser-based warships would carry the booster charges around in their cargo hold in place of the hybrid / projectile ammo.
Perhaps, but cap boosters are quite useless, and not needed usually, so that didn't quite pan out. Not a bad idea though.
I think they should stop trying to uberify lasers so they do massive damage and fix cap boosters so amarr have to use them to fight efficiently. Perhaps this is all due to CCP forgetting what cap boosters were for? Interesting. ------
ROBBLE ROBBLE |

soltys
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Posted - 2003.09.16 14:30:00 -
[486]
TomB, Thanks for fixing RoF !
Few more remarks:
-------small weapons:
Any named gatling laser doesn't use energy at all - it's basically best close range small gun, if you can only get one - neglible requirements, excellent tracking and range, no ammo requirements, no activation requirements.
small 75 rail has bigger DoT than small 150 rail
-------medium weapons:
medium 250 railgun needs less powergrid than 720 howitzer (r250:225, h720:250) heavy beam laser requires the same power as howitzer
dual 150 hybrid requires only 80 powergird ?? when heavy pulse laser - 210 and 650 artillery - 200 something is not right here...
-------large weapons:
425MM railgun requires less powergrid than 1400 artillery similary to medium dual 150, dual 250 railgun power requirement is only 1250 ??? when analogous laser and projectile based weapons require more than twice as much.
-overall:
really - it should be projectiles < hybrids < laser in terms of requirements, shouldn't it ? this is the case in small weapons, but not in medium and large.
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Damage stats: click version v1.1.02 retail. |

Jash Illian
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Posted - 2003.09.16 14:51:00 -
[487]
Quote:
Quote:
Hmm...maybe it's a subtle method of persuasion. Attempting to force battleships to rely on support vessels. Of course that argument gets blown out of the water in light of lasers.
Its worth remembering that lasers tend to use more cap than projectiles or hybrids. I think that maybe the devs originally planned for people to be making more use of cap boosters than they actually do. If so, laser-based warships would carry the booster charges around in their cargo hold in place of the hybrid / projectile ammo.
Cap boosters work, yes. So does a Mammoth equipped with an Energy Transfer device. A corp member does that all the time. Plus the Mammoth is handy for collecting the loot.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

Ana Khouri
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Posted - 2003.09.16 17:17:00 -
[488]
In case TomB is still looking at this thread: pirate damage has been editied, so that they reflect the weapon changes.
But - has the range been, as well? This epsecially goes for the serpentis pirates, since they use medium hybrid blasters - which got a severe falloff reduction.
free speech not allowed here |

Lartfor
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Posted - 2003.09.17 12:50:00 -
[489]
One thing that i think people are missing on the "balancing" of lasers, is the fact thier crystals are "better" than ammo. Sure they use 2 dmg types, but they do more dmg, and have longer range for similar quality ammo-crystals.
Lasers>hybrids,projectiles in this patch and before patch. I thought the idea was to balance weapons, all i see now is a greater reason to use lasers than ever before....
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The Wretch
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Posted - 2003.09.17 17:57:00 -
[490]
"Lasers>hybrids,projectiles in this patch and before patch. I thought the idea was to balance weapons, all i see now is a greater reason to use lasers than ever before...."
You are truly a limited thinker.
The Wretch Cyberdyne Systems CEO
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QBall
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Posted - 2003.09.17 20:41:00 -
[491]
Wretch, Shut up all you use is lasers. -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

The Wretch
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Posted - 2003.09.17 21:20:00 -
[492]
"Shut up all you use is lasers."
lol - missles too on bships. But I do use only hybrids on cruisers .
The Wretch Cyberdyne Systems CEO
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QBall
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Posted - 2003.09.17 21:25:00 -
[493]
Wretch is a n000bie -------- "OMG IT'S TRAMMEL 2.0!!!!" -QBall
And
QQ is QQ |

Jeff Sudbury
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Posted - 2003.09.18 12:14:00 -
[494]
Wretch I agree... Lasers were the best weapon before the patch, now they are even better than they were in relation to the rest of the weapons.
What happened to "balance"? TomB, did you forget that EM damage is now back in its place as the best damage type against shields?
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The Wretch
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Posted - 2003.09.18 13:08:00 -
[495]
"Wretch I agree... Lasers were the best weapon before the patch, now they are even better than they were in relation to the rest of the weapons.
What happened to "balance"? TomB, did you forget that EM damage is now back in its place as the best damage type against shields?"
The laser changes ended up being perfect. I am glad I decided to bite my tongue and wait till ALL the changes to stacking and so forth came through. I was really fuming over the changes at first.
You have to have well developed skills and a carefully designed layout to use lasers effectivly now which is a good thing.
With the new uber shield boosters, the nerf to the harneners will have minimal impact. Qball has a very nice setup using shield booster(s) and a few other tricks that make it extremely hard to degrade his shields with out a laser user blowing out their cap first.
I am going to start training up for hybrids next week. I have this bug up my ass to fly a megathron with blasters on it and maul ppl ghetto style.
Overall I think the weapons are pretty well balanced - especially the low end large turrets. The boost they got was really nice.
Hate the fall off on the mega pulse lasers now. They basically turned into energy hybrid blasters but do better dps then the old ones after a couple rounds. I miss being able to fire those mega pulses under 2 seconds though .
The Wretch Cyberdyne Systems CEO
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