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Nikolai Nuvolari
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Posted - 2006.01.09 13:48:00 -
[31]
Edited by: Nikolai Nuvolari on 09/01/2006 13:49:06
Originally by: Fester Addams Also your sugested advantages would be really unfair to Caldari and Gallente as the Amarrian and Minmatar ones would always be usefull nomatter what ship you hopped into but be a Caldari and hop into a ship with no launcher slots... or a Gallente and jump into a ship with 0m3 dronebay...
The Caldari one works because it gives a bonus to weapons range regardless of whether the ship has missiles or turrets.
The Gallente one might not be the best idea, though. It was only an example, but on second thought, I can change it to be better within the racial guidlines.
EDIT: Fixed them. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
nahtoh
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Posted - 2006.01.09 21:28:00 -
[32]
Originally by: HippoKing i wouldn't like that at all. i would be sooo ****ed off i;m not a minmatar
and tbh, most people just picked the races by choosing which picture they liked best when making their character - i know i didn't know **** about the game when i made mine. they should not be limited by those choices any more than just the stats limit them
Picked mine by the backstory, I liked the caldari one the most.
I don't see this as a needed thing to happen, one of the things I like about eve is the ablity (eventually) to do what ever the hell I want if i put the training time in. This would lead to a concentration of what ever races bonus was concidered the best and make life that much more cookie cutter based. ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |
Sirial Soulfly
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Posted - 2006.01.09 21:55:00 -
[33]
How about a different atribute point to each race ?
+1 Intelligence for Caldari +1 Memory for Minmatar +1 Perception for Gallente +1 Willpower for Amarr
Something like that..
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Zaakary
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Posted - 2006.01.09 21:57:00 -
[34]
How about less training time for racial ships and racial items. RP wize if you lived most of your time in a certain empire, it would be easyer for you to learn their tech.
At caracter creation time, we could choose a race and empire. We could then choose to play a Minmatar that starts off in Amarr empire space. This Minmatar would have a slightly accelerated training time for Amarr tech.
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Malthros Zenobia
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Posted - 2006.01.09 21:58:00 -
[35]
Originally by: Nikolai Nuvolari Edited by: Nikolai Nuvolari on 09/01/2006 13:49:28 Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Maximum Capacitor Capacity Caldari: +10% Turret Optimal Range and Missile Flight Time Gallente: +10% Armor HP Minmatar: +10% Maximum Ship Velocity.
EDIT: Adjusted the bonuses.
You ninja'd my idea...
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious.
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Nikolai Nuvolari
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Posted - 2006.01.09 21:59:00 -
[36]
Originally by: Sirial Soulfly How about a different atribute point to each race ?
+1 Intelligence for Caldari +1 Memory for Minmatar +1 Perception for Gallente +1 Willpower for Amarr
Something like that..
Are you kidding? It would be: Amarr - Memory Caldari - Perception Gallente - Charisma (or we might take pity on them and give them intelligence because Charisma is so useless) Minmatar - Willpower
Besides, each bloodline ALREADY has it's own base attributes, this isn't anything new. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
MysticNZ
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Posted - 2006.01.09 21:59:00 -
[37]
I think if the bonuses were %2 this would be ok.
I actually think minmatars bonus should be firing rate and falloff -
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Nikolai Nuvolari
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Posted - 2006.01.09 22:01:00 -
[38]
Edited by: Nikolai Nuvolari on 09/01/2006 22:01:20
Originally by: Malthros Zenobia
Originally by: Nikolai Nuvolari Edited by: Nikolai Nuvolari on 09/01/2006 13:49:28 Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Maximum Capacitor Capacity Caldari: +10% Turret Optimal Range and Missile Flight Time Gallente: +10% Armor HP Minmatar: +10% Maximum Ship Velocity.
EDIT: Adjusted the bonuses.
You ninja'd my idea...
Everybody refused to discuss it in that thread, to I reposted it in a second thread.
Some people like TheDeceit STILL insisted on discussing the other idea, even in this thread, but mostly people are discussing your idea in here.
EDIT: Holy crap I just realized I COMPLETELY forgot to give you credit in the OP. Gotta fix that -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
Noriath
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Posted - 2006.01.09 22:01:00 -
[39]
Your suggestions are grossly unbalanced, why the hell would anyone want 10% more HP or speed if they can just as well get 10% more cap or range...
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ParMizaN
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Posted - 2006.01.09 22:02:00 -
[40]
Edited by: ParMizaN on 09/01/2006 22:02:37 No.no.no.no.no.nooooooooooo
Well.. ok
IF
you give us a chance to change. Altering base stats like that shafts all older players :\
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |
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Nikolai Nuvolari
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Posted - 2006.01.09 22:04:00 -
[41]
Originally by: ParMizaN Well.. ok
IF
you give us a chance to change.
Sure, why not? -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
Malthros Zenobia
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Posted - 2006.01.09 22:11:00 -
[42]
Originally by: ParMizaN you give us a chance to change. Altering base stats like that shafts all older players :\
Kinda like how new players can't ever catch up to an old player's Skill points?
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious.
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Raem Civrie
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Posted - 2006.01.09 22:42:00 -
[43]
Originally by: Malthros Zenobia
Originally by: ParMizaN you give us a chance to change. Altering base stats like that shafts all older players :\
Kinda like how new players can't ever catch up to an old player's Skill points?
Why should they? ---
God-King of Genitalia |
Nikolai Nuvolari
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Posted - 2006.01.09 22:45:00 -
[44]
Originally by: Malthros Zenobia
Originally by: ParMizaN you give us a chance to change. Altering base stats like that shafts all older players :\
Kinda like how new players can't ever catch up to an old player's Skill points?
That's sorta the benefit of being an older player. Admittedly, I hate all of you to death and beyond for getting here before me, but that doesn't mean you should lose your SP advantages. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
Fooball
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Posted - 2006.01.09 22:46:00 -
[45]
If you want to fly the ships of the other races you have to already pay the price for that luxury - you have to train the skills. Why make that price higher? Is there anything winnable by creating a stronger lock-in to the specific ships?
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Core Bash
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Posted - 2006.01.09 22:53:00 -
[46]
I totally agree that there should be a racial bonus unrelated to the ships being piloted. However 10% is a bit extreme. Maybe 3-5% although not knowing what the bonuses would actually be makes it difficult to judge.
Transcending the racial barrier is great. God forbid we get stuck to only flying ships built by our own. But we'd have a much greater sense of diversity with small bonuses in place. And trust me, as a Caldari pilot with maxed Gallente skills, I'm coming at this with an unbiased point of view.
If this were to be instituted though I would hope for a chance (maybe once every six months or so, or maybe through high faction standings) to delcare an allegiance to another race. After all it would make us specialized characters less effective. And the last thing I want is to fight a Gallente-piloted Megathron who is doing 5% more damage with the same skills just because he started that way. If this were to be instituted we would need the ability to declare allegiance. This could even make way for roleplayers to truly dedicate themselves to a faction despite their character's history. It would require lots of work but I think it's 100% fair.
But what about blood-line bonuses? Maybe particular research related blood lines receive an extra 2% to LP/RP received. Maybe traders receive a 2-5% tax reduction on transactions. The same would go for combat related blood lines in their respective fields. Gallente combat bloodline pilots would receieve an armor or drone bonus, Caldari a shield bonus, etc.
Although I strictly PVP I do believe that PVP/NPC-only related bonuses are unfair to the miners, traders, scientists, and agent runners. Declaring allegiance to races through high faction standings would also be a must so that older characters don't get left out.
Add more bonuses and relate them to blood lines and the ability to declare allegiance, and I'd say "Hell yes!"
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Amaii Templ
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Posted - 2006.01.09 23:18:00 -
[47]
OP, I'll think you'll notice that I posted in that thread with an idea similar to this, too.
I'm all for giving everybody a bonus applicable to their race, but to any ship they hop in. I'm all for giving Gallente a drone bonus, as long as it has an accompanying drone bay increase of about 10 square meters.
Honestly, I'd like to see these bonuses tweak the ship itself. IE: a ship flown by a Caldari will always have plus one missile launcher slot. So even if the base ship has no Launcher slots, a Caldari's ship will always be able to mount a launcher, as long as the ship has a Hislot.
The problem is making them balanced. Obviously, you can't do the same for giving Amarr another turret mount, because the models would need a complete and total overhaul.
Honestly, I don't know how I'd tweak it. I just know it needs something "race-specific," but that won't create an FOTM. Something that'll make everyone glad for that extra racial thing they get that the other races don't.
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Nikolai Nuvolari
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Posted - 2006.01.09 23:21:00 -
[48]
Originally by: Fooball If you want to fly the ships of the other races you have to already pay the price for that luxury - you have to train the skills. Why make that price higher? Is there anything winnable by creating a stronger lock-in to the specific ships?
For the third time, NOT READING THE OP IS BAD! Originally by: Nikolai Nuvolari This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
-------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
MWEI
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Posted - 2006.01.10 02:33:00 -
[49]
Edited by: MWEI on 10/01/2006 02:33:52 Racial bonus are on the drawing board for a long long time You just need to check the item databse (not the one on eve-o) and you will see "racial skills" that comes with certain races and not aviliable for sale (like black market trading) There are also items like penalities, that limits your ability if you are a certain race.
There was proberbly a reason it was never put into the game, same with boosters.
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Lord Artemis
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Posted - 2006.01.10 02:46:00 -
[50]
it might be a good idea to apply a racial bonuses when dealing with npc corps or agents. also it would still allow those of one race to be able to utilize other npc's that share a common viewpoint/goal.
<insert NPC name> gives +2% (insert whatever bonus [standing,reward,transaction fees, agent searches]) to transactions with <insert race or subrace>
it would RP nicely in the fact that i.e. full fledged true amarrians would be more gracious with its own kind firstly. you could also apply opposite bonuses to rogue npc's (those that turned their back to their own heritage and embraced others) ___________________________
Aegis Militia Diplomatic Relations Officer C.E.O. of SHOD
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BrerLapin
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Posted - 2006.01.10 12:26:00 -
[51]
Originally by: Zaakary How about less training time for racial ships and racial items. RP wize if you lived most of your time in a certain empire, it would be easyer for you to learn their tech.
At character creation time, we could choose a race and empire. We could then choose to play a Minmatar that starts off in Amarr empire space. This Minmatar would have a slightly accelerated training time for Amarr tech.
Racial bonii (for the facist up stairs) are a poor idea leading to FOTM as many other posters have stated. Hmm whats good this week Intaki drone bonuses Wheeeee.
I think Zaakary's is the best idea possibly apply that to weaponry as well. I find it odd that a Gallente can hop into a Minmatar ship without batting an eyelid. Id imagine its like going from stick to automatic.
When we blindly adopt a religion, a political system, a literary dogma, we become automatons. We cease to grow. Anais Nin |
Smagd
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Posted - 2006.01.10 13:01:00 -
[52]
Originally by: Sheriff Jones I'll stick with the same thing i said yonder other thread.
Balance issue will be a major thing in this and will probably be the killer of all racial bonuses, excluding cosmetic.
Huh,
unbalanced games make the best challenges however.
Just call it "Minmatar nerf" and everybody will know how to deal with it like they did in the last dozen or so nerfs.
Smagd
[Old nethack addict. My best ascension so far is a Tourist]
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KHEN
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Posted - 2006.01.10 13:09:00 -
[53]
Why not ? Consider these bonuses as cultural and the idea won't hurt you anymore
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Gonada
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Posted - 2006.01.10 13:14:00 -
[54]
ohh man yet another useless friggin idea by someone who obviously played a dwarf in some game.
for the love of god quit trying to screw with eve. play the game dont like it get lost.
-I don't necessarily agree with everything I say.-
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Zolofine
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Posted - 2006.01.10 13:15:00 -
[55]
LOVE the idea Nik, but i don't entirely agree with your bonuses... If you give one race 2 bonuses give all 2 bonuses :-P
The Amarr bonus is a good one i think + 10% to turret optimal range
Caldari hmmmm, i'd like to see something that helps defences aswell as offenses. +10% to shieldbooster, +10% to missile flight time
Gallente: 10% reduction in armor rep duration, 10% to turret tracking
Minmatar: 10% to velocity, 10% to turret tracking OR damage |
BrerLapin
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Posted - 2006.01.10 13:40:00 -
[56]
Something just struck me (Oww that hurt).
instead of granting racial bonuses & delayed training times due to culture.
Give bonuses based on experience (Would be a problem to implement obviously but..) A Caldari is a Caldari hes gonna be familiar with all Caldari ships regardless fo what he actually flys I mean he grew up with them. So he should have a bonus to hit their weakspots & exploiting their manueverabilty. Say a +2.5% tracking & damage to Caldari ships only ?
When we blindly adopt a religion, a political system, a literary dogma, we become automatons. We cease to grow. Anais Nin |
Nikolai Nuvolari
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Posted - 2006.01.10 16:20:00 -
[57]
Originally by: Lord Artemis it might be a good idea to apply a racial bonuses when dealing with npc corps or agents. also it would still allow those of one race to be able to utilize other npc's that share a common viewpoint/goal.
<insert NPC name> gives +2% (insert whatever bonus [standing,reward,transaction fees, agent searches]) to transactions with <insert race or subrace>
it would RP nicely in the fact that i.e. full fledged true amarrians would be more gracious with its own kind firstly. you could also apply opposite bonuses to rogue npc's (those that turned their back to their own heritage and embraced others)
I like this idea.
Originally by: Gonada ohh man yet another useless friggin idea by someone who obviously played a dwarf in some game.
for the love of god quit trying to screw with eve. play the game dont like it get lost.
I didn't play a dwarf in some other game, I've never PLAYED any other MMO's. I'm not trying to screw with EVE, and I'm not saying we need to have this. It's just an idea that Malthros Zenobia came up with, and I thought it was very interested, so I thought we should DISCUSS it. Which is what the forums are for. And this isn't an issue of me not liking the game, because I do. I'm just interested in whether people might find it to be an improvement or not.
Originally by: Zolofine LOVE the idea Nik, but i don't entirely agree with your bonuses... If you give one race 2 bonuses give all 2 bonuses :-P
I assume you're referring to the Caldari bonus. It's not two, it's actually just one bonus: "+10% range bonus" However, EVE mechanics don't allow that, because "range" is calculated differently with turrets and missiles. All of the other three bonuses apply to ALL ships, whereas a turret or missile bonuses apply only to turret ships or missile ships, or apply partially to ships that use both.
Originally by: BrerLapin Give bonuses based on experience (Would be a problem to implement obviously but..) A Caldari is a Caldari hes gonna be familiar with all Caldari ships regardless fo what he actually flys I mean he grew up with them. So he should have a bonus to hit their weakspots & exploiting their manueverabilty. Say a +2.5% tracking & damage to Caldari ships only ?
Now THAT'S an interesting idea. I'm not sure if I'd support that, but it IS interesting. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
BrerLapin
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Posted - 2006.01.10 18:08:00 -
[58]
The problem though is that Caldaris get more range = Caldari being FOTM.
It would imbalance certain types of combat = 10% on 90km is alot. The bonus to racial ships would only be an advantage against a quarter of targets (in theory). Where as the shield or range or whatever is global.
Having said that those bonuses on only racial ships might really change the state of play :D. But like someone else mentioned do we really want faster minmatar & tankier Amarr ?
Someone called you a dwarf. This was because in WOW the dwarf racials were the best by far undisputebley. Even their class specific abilies were the 'best of the rest'.
When we blindly adopt a religion, a political system, a literary dogma, we become automatons. We cease to grow. Anais Nin |
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