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Nikolai Nuvolari
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Posted - 2006.01.09 11:33:00 -
[1]
Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Armor HP Caldari: +10% Optimal Range and Missile Flight Time Gallente: +10% Number of Drones Controllable (rounded up) Minmatar: +10% Maximum Ship Velocity. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Lig Lira
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Posted - 2006.01.09 11:35:00 -
[2]
Not normally one to troll but there's a thread on this on the same page.
Linkage
sorry 
Join FCON |

Dark Shikari
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Posted - 2006.01.09 11:37:00 -
[3]
Originally by: Nikolai Nuvolari Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Armor HP Caldari: +10% Optimal Range and Missile Flight Time Gallente: +10% Number of Drones Controllable (rounded up) Minmatar: +10% Maximum Ship Velocity.
I don't think we need this sort of feature. The only reason to choose one race over another other than attributes should be roleplay. One should be free to roleplay as one wishes without sacrificing anything else. - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Nikolai Nuvolari
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Posted - 2006.01.09 11:37:00 -
[4]
NO! It's NOT the same thing, if you read that thread you would see why I posted THIS one. They're discussing bonuses/penalties related to which ship you fly, I'm talking about bonuses that you get on any ship, based only on your own race. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Nikolai Nuvolari
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Posted - 2006.01.09 11:38:00 -
[5]
Thank you, that's much more constructive. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Rod Blaine
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Posted - 2006.01.09 11:39:00 -
[6]
No bonus.
The FOTM problem already has a grip on which race gets most new pilots. You don't want a race to become imbalanced by default and underused due to a static bonus they get ?
The bonus you will get for being the race you are will come with factional warfare, when your race starts to make a real difference I'd say.
Untill then, we are all members of the pod pilot community first, and members of a certain empire second. _______________________________________________
Power to the players !
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Sheriff Jones
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Posted - 2006.01.09 11:39:00 -
[7]
I'll stick with the same thing i said yonder other thread.
Balance issue will be a major thing in this and will probably be the killer of all racial bonuses, excluding cosmetic.
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Clytamnestra
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Posted - 2006.01.09 11:40:00 -
[8]
Originally by: Dark Shikari
Originally by: Nikolai Nuvolari Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Armor HP Caldari: +10% Optimal Range and Missile Flight Time Gallente: +10% Number of Drones Controllable (rounded up) Minmatar: +10% Maximum Ship Velocity.
I don't think we need this sort of feature. The only reason to choose one race over another other than attributes should be roleplay. One should be free to roleplay as one wishes without sacrificing anything else.
I agree - we already have a predisposition towards our own race's ships. I'd say leave it at that. I'd rather not go up against an even heavier armor tanked Amarr, or an even faster Minmatar.
--
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Dark Shikari
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Posted - 2006.01.09 11:40:00 -
[9]
Originally by: Sheriff Jones I'll stick with the same thing i said yonder other thread.
Balance issue will be a major thing in this and will probably be the killer of all racial bonuses, excluding cosmetic.
That's the other reason for my opinion, right here. It is incredibly hard to balance such bonuses, because there's no way to say "5% armor HP is equal to what % speed bonus." Notice that in every MMORPG which has such bonuses, there's always one that is "better"  - Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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HippoKing
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Posted - 2006.01.09 11:42:00 -
[10]
i wouldn't like that at all. i would be sooo ****ed off i;m not a minmatar 
and tbh, most people just picked the races by choosing which picture they liked best when making their character - i know i didn't know **** about the game when i made mine. they should not be limited by those choices any more than just the stats limit them
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Kendar
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Posted - 2006.01.09 11:45:00 -
[11]
i wouldnt mind if there was a small bonus like
Amarr: +5% damage to energy turrets Caldari: +5% damage to missiles Gallente: +5% damage to hybrid turrets Minmatar: +5% projectile turrets
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Lily Savage
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Posted - 2006.01.09 11:47:00 -
[12]
There is already a racial bonus of kinds, in that your choice of bloodline influences your int/mem/perc/will/char attributes. Noobs already stand the chance of messing up their characters by picking the wrong attributes. Racial bonuses would only compound that problem.
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HippoKing
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Posted - 2006.01.09 11:49:00 -
[13]
Originally by: Kendar i wouldnt mind if there was a small bonus like
Amarr: +5% damage to energy turrets Caldari: +5% damage to missiles Gallente: +5% damage to hybrid turrets Minmatar: +5% projectile turrets
damage bonuses would be too powerful, and rail using caldari, and missile using minmatar get screwed
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Nikolai Nuvolari
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Posted - 2006.01.09 11:53:00 -
[14]
Originally by: HippoKing rail using caldari [...] get screwed
QFT
Seriously, people like to pretend railguns don't exist or something. Anybody notice that 150mm II's are one of NAGA's best-selling items? -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Slink Grinsdikild
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Posted - 2006.01.09 11:55:00 -
[15]
This would be a throw back to the days of class-based MMO's. In EVE, if your race gets the short end of the balance stick then at least you're not forced to "reroll" to another class.
Also as Rod pointed out, there are enough FOTM race problems already. Once the new bloodlines go in this will only get worse. Caldari should have gotten the high Charisma/Memory Bloodline, its retarded that a single race get arguably the 2 best overall bloodlines in the game.
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Ithildin
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Posted - 2006.01.09 12:03:00 -
[16]
Racial boni would be neat, but potentially slightly bad for the game. Especially if the racial boni would make one sort of race predispositioned towards a special profession or a certain sort of ship. For instance, I am Intaki, and I am certain that if Intaki got a bonus it'd be some sort of idiotic industry/manufacturing/research bonus. I'm a combat pilot and I really don't mine unless I am forced to.
Also, during earlier beta stages I believe each bloodline had a bonus. It can be found in some of the older character builder programs people wrote for the game pre-launch, and I also believe it might be found in the old scrap data. For instance, Brutor had +5% Projectile ROF while True Amarr had -5% jump gate tax (yeah, they were thinking about having all stargates fine you ISK for jumping through them). There was an immense imbalance in those boni. (I think Intaki had +5% booster drug duration or something)
If there were racial boni, it'd have to be neutral boni which are good for all kinds of ships. Lock range is such a bonus, while shield or armour boni are more... doubtful boni. Naturally, these boni would thus be rather weak, but that is acceptable in the circumstances.
Originally by: Nikolai Nuvolari
Originally by: HippoKing rail using caldari [...] get screwed
QFT
Seriously, people like to pretend railguns don't exist or something. Anybody notice that 150mm II's are one of NAGA's best-selling items?
Actually, I pretend blasters don't exist and that Railguns are Gallente's primary weapon. I get a lot of flak for it from Eyeshadow, but he's in agreement that Railguns are awesome (during his weak moments).
Nyx is Erebos' wife. Together they have two children, Thanatos and Charon. Why is Charon Caldari?! |

Nikolai Nuvolari
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Posted - 2006.01.09 12:25:00 -
[17]
Edited by: Nikolai Nuvolari on 09/01/2006 12:25:37
Originally by: Ithildin Actually, I pretend blasters don't exist and that Railguns are Gallente's primary weapon. I get a lot of flak for it from Eyeshadow, but he's in agreement that Railguns are awesome (during his weak moments).
I don't think Gallenteans should be allowed to use our railguns until they officially admit that we are completely superior to them.
Oh and on a slightly nitpicky note, in ENGLISH, the plural of bonus is actually bonuses. However, if you prefer to use the Latin form (which I completely sympathize with) the plural would be bonii. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Gariuys
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Posted - 2006.01.09 12:33:00 -
[18]
Originally by: Nikolai Nuvolari Edited by: Nikolai Nuvolari on 09/01/2006 12:25:37
Originally by: Ithildin Actually, I pretend blasters don't exist and that Railguns are Gallente's primary weapon. I get a lot of flak for it from Eyeshadow, but he's in agreement that Railguns are awesome (during his weak moments).
I don't think Gallenteans should be allowed to use our railguns until they officially admit that we are completely superior to them.
Oh and on a slightly nitpicky note, in ENGLISH, the plural of bonus is actually bonuses. However, if you prefer to use the Latin form (which I completely sympathize with) the plural would be bonii.
You're completely superior, in the areas of stupidity, arrogance, in not having morals, and numerous other such things. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

TheDeceit
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Posted - 2006.01.09 12:36:00 -
[19]
Limitations are bad -------- "Yet we still hug the dear Deceit" - N. Cotton |

Nikolai Nuvolari
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Posted - 2006.01.09 12:38:00 -
[20]
Originally by: TheDeceit Limitations are bad
Not reading the OP is bad. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |
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Fitz Chivalry
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Posted - 2006.01.09 12:40:00 -
[21]
Originally by: HippoKing i wouldn't like that at all. i would be sooo ****ed off i;m not a minmatar 
and tbh, most people just picked the races by choosing which picture they liked best when making their character - i know i didn't know **** about the game when i made mine. they should not be limited by those choices any more than just the stats limit them
So true, I have lost count of the number of people (like myself) bemoaning the fact we started out as gallente Intaki because the description sounded good - starting perception of 3 ffs 
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TheDeceit
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Posted - 2006.01.09 12:43:00 -
[22]
Originally by: Nikolai Nuvolari
Originally by: TheDeceit Limitations are bad
Not reading the OP is bad.
You're saying give bonuses to flying a certain races' ship. Doing that will make flying other ships weaker than flying that race's ship. People would have to fly ships of their race or be at a disadvantage to people that do. -------- "Yet we still hug the dear Deceit" - N. Cotton |

j0sephine
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Posted - 2006.01.09 12:44:00 -
[23]
CCP is toying with the similar idea, but thankfully they decided to go a more sensible way about it. You should eventually be able to 'graduate' any of the NPC pilot schools, which will grant your character a bonus specific for that school... and you'll always be able to swap that for 'trait' a different school can provide.
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Marcus Sovereign
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Posted - 2006.01.09 12:45:00 -
[24]
Originally by: Nikolai Nuvolari Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Armor HP Caldari: +10% Optimal Range and Missile Flight Time Gallente: +10% Number of Drones Controllable (rounded up) Minmatar: +10% Maximum Ship Velocity.
Sorry, but I don't like the idea of racial bonuses. It'll just lead to FOTM builds. At the moment, choosing your race is, mostly, determined by how you want to roleplay your pilot, which area of space you want to start in, and where and what your friends are.
No Racial bonuses, please.
"Never equate education with intelligence; nor intelligence with wisdom." - me
"A smart man learns from his own mistakes; a wise man learns from the mistakes of others." - also me |

Nikolai Nuvolari
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Posted - 2006.01.09 12:46:00 -
[25]
Originally by: TheDeceit [You're saying give bonuses to flying a certain races' ship.
Originally by: Nikolai Nuvolari This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Not reading the OP is bad. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

HippoKing
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Posted - 2006.01.09 12:52:00 -
[26]
Originally by: Nikolai Nuvolari
Originally by: TheDeceit [You're saying give bonuses to flying a certain races' ship.
Originally by: Nikolai Nuvolari This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Not reading the OP is bad.
pwned
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Gariuys
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Posted - 2006.01.09 13:25:00 -
[27]
See, bunch of evil Caldarians ganging up on a poor ex-slave with a reading disability. Have some compasion. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Raem Civrie
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Posted - 2006.01.09 13:26:00 -
[28]
Don't limit us to past choices.
Implants fulfill the role you describe. Maybe an 11th implant slot that you can only get from your own faction, but is possible to trade? I myself don't fly Caldari ships, I don't use missiles at all. 10% Missile Flight Time wouldn't benefit me to any degree.
I think it's time the navies came up with their own implants to respond to pirate implants, but rather than having full sets like the pirate factions, use slots 8-10 (or 11). The Amarr Controller, The Caldari Neural Interface, the Gallente Holojack, the Minmatar Neural Expander, each giving efficiency bonuses to that race's ships. Of course, you could only have one at a time. ---
God-King of Genitalia |

Nikolai Nuvolari
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Posted - 2006.01.09 13:30:00 -
[29]
Originally by: Raem Civrie the Minmatar Neural Expander
TheDeceit needs that one.     -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Fester Addams
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Posted - 2006.01.09 13:41:00 -
[30]
One of the things I really like about EvE is that even if we all start with different skills there is nothing to prevent me from learning exactly what I in creation avoided.
I hate the way many many MMO's work, take WoW for example, so you started a warrior, now that char can NEVER learn spells.
Its far better to have all options open, just that you have to prioritise.
Also your sugested advantages would be really unfair to Caldari and Gallente as the Amarrian and Minmatar ones would always be usefull nomatter what ship you hopped into but be a Caldari and hop into a ship with no launcher slots... or a Gallente and jump into a ship with 0m3 dronebay...
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Nikolai Nuvolari
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Posted - 2006.01.09 13:48:00 -
[31]
Edited by: Nikolai Nuvolari on 09/01/2006 13:49:06
Originally by: Fester Addams Also your sugested advantages would be really unfair to Caldari and Gallente as the Amarrian and Minmatar ones would always be usefull nomatter what ship you hopped into but be a Caldari and hop into a ship with no launcher slots... or a Gallente and jump into a ship with 0m3 dronebay...
The Caldari one works because it gives a bonus to weapons range regardless of whether the ship has missiles or turrets.
The Gallente one might not be the best idea, though. It was only an example, but on second thought, I can change it to be better within the racial guidlines.
EDIT: Fixed them. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

nahtoh
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Posted - 2006.01.09 21:28:00 -
[32]
Originally by: HippoKing i wouldn't like that at all. i would be sooo ****ed off i;m not a minmatar 
and tbh, most people just picked the races by choosing which picture they liked best when making their character - i know i didn't know **** about the game when i made mine. they should not be limited by those choices any more than just the stats limit them
Picked mine by the backstory, I liked the caldari one the most.
I don't see this as a needed thing to happen, one of the things I like about eve is the ablity (eventually) to do what ever the hell I want if i put the training time in. This would lead to a concentration of what ever races bonus was concidered the best and make life that much more cookie cutter based. ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

Sirial Soulfly
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Posted - 2006.01.09 21:55:00 -
[33]
How about a different atribute point to each race ?
+1 Intelligence for Caldari +1 Memory for Minmatar +1 Perception for Gallente +1 Willpower for Amarr
Something like that..
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Zaakary
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Posted - 2006.01.09 21:57:00 -
[34]
How about less training time for racial ships and racial items. RP wize if you lived most of your time in a certain empire, it would be easyer for you to learn their tech.
At caracter creation time, we could choose a race and empire. We could then choose to play a Minmatar that starts off in Amarr empire space. This Minmatar would have a slightly accelerated training time for Amarr tech.
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Malthros Zenobia
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Posted - 2006.01.09 21:58:00 -
[35]
Originally by: Nikolai Nuvolari Edited by: Nikolai Nuvolari on 09/01/2006 13:49:28 Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Maximum Capacitor Capacity Caldari: +10% Turret Optimal Range and Missile Flight Time Gallente: +10% Armor HP Minmatar: +10% Maximum Ship Velocity.
EDIT: Adjusted the bonuses.
You ninja'd my idea...
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious.
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Nikolai Nuvolari
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Posted - 2006.01.09 21:59:00 -
[36]
Originally by: Sirial Soulfly How about a different atribute point to each race ?
+1 Intelligence for Caldari +1 Memory for Minmatar +1 Perception for Gallente +1 Willpower for Amarr
Something like that..
Are you kidding? It would be: Amarr - Memory Caldari - Perception Gallente - Charisma (or we might take pity on them and give them intelligence because Charisma is so useless) Minmatar - Willpower
Besides, each bloodline ALREADY has it's own base attributes, this isn't anything new. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

MysticNZ
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Posted - 2006.01.09 21:59:00 -
[37]
I think if the bonuses were %2 this would be ok.
I actually think minmatars bonus should be firing rate and falloff -
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Nikolai Nuvolari
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Posted - 2006.01.09 22:01:00 -
[38]
Edited by: Nikolai Nuvolari on 09/01/2006 22:01:20
Originally by: Malthros Zenobia
Originally by: Nikolai Nuvolari Edited by: Nikolai Nuvolari on 09/01/2006 13:49:28 Here's the idea:
Each race has a bonus. This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
Possible bonuses might be:
Amarr: +10% Maximum Capacitor Capacity Caldari: +10% Turret Optimal Range and Missile Flight Time Gallente: +10% Armor HP Minmatar: +10% Maximum Ship Velocity.
EDIT: Adjusted the bonuses.
You ninja'd my idea...
Everybody refused to discuss it in that thread, to I reposted it in a second thread.
Some people like TheDeceit STILL insisted on discussing the other idea, even in this thread, but mostly people are discussing your idea in here.
EDIT: Holy crap I just realized I COMPLETELY forgot to give you credit in the OP. Gotta fix that  -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Noriath
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Posted - 2006.01.09 22:01:00 -
[39]
Your suggestions are grossly unbalanced, why the hell would anyone want 10% more HP or speed if they can just as well get 10% more cap or range...
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ParMizaN
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Posted - 2006.01.09 22:02:00 -
[40]
Edited by: ParMizaN on 09/01/2006 22:02:37 No.no.no.no.no.nooooooooooo
Well.. ok
IF
you give us a chance to change. Altering base stats like that shafts all older players :\
Phenomena of ironies, cast the litany aside How intelligible, blessed be the forgetful |
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Nikolai Nuvolari
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Posted - 2006.01.09 22:04:00 -
[41]
Originally by: ParMizaN Well.. ok
IF
you give us a chance to change.
Sure, why not? -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Malthros Zenobia
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Posted - 2006.01.09 22:11:00 -
[42]
Originally by: ParMizaN you give us a chance to change. Altering base stats like that shafts all older players :\
Kinda like how new players can't ever catch up to an old player's Skill points?
Originally by: Oveur I am not interested in "the lottery sucks" or "more tech 2 blueprints" since that is pretty much stating the obvious.
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Raem Civrie
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Posted - 2006.01.09 22:42:00 -
[43]
Originally by: Malthros Zenobia
Originally by: ParMizaN you give us a chance to change. Altering base stats like that shafts all older players :\
Kinda like how new players can't ever catch up to an old player's Skill points?
Why should they? ---
God-King of Genitalia |

Nikolai Nuvolari
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Posted - 2006.01.09 22:45:00 -
[44]
Originally by: Malthros Zenobia
Originally by: ParMizaN you give us a chance to change. Altering base stats like that shafts all older players :\
Kinda like how new players can't ever catch up to an old player's Skill points?
That's sorta the benefit of being an older player. Admittedly, I hate all of you to death and beyond for getting here before me, but that doesn't mean you should lose your SP advantages. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Fooball
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Posted - 2006.01.09 22:46:00 -
[45]
If you want to fly the ships of the other races you have to already pay the price for that luxury - you have to train the skills. Why make that price higher? Is there anything winnable by creating a stronger lock-in to the specific ships?
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Core Bash
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Posted - 2006.01.09 22:53:00 -
[46]
I totally agree that there should be a racial bonus unrelated to the ships being piloted. However 10% is a bit extreme. Maybe 3-5% although not knowing what the bonuses would actually be makes it difficult to judge.
Transcending the racial barrier is great. God forbid we get stuck to only flying ships built by our own. But we'd have a much greater sense of diversity with small bonuses in place. And trust me, as a Caldari pilot with maxed Gallente skills, I'm coming at this with an unbiased point of view.
If this were to be instituted though I would hope for a chance (maybe once every six months or so, or maybe through high faction standings) to delcare an allegiance to another race. After all it would make us specialized characters less effective. And the last thing I want is to fight a Gallente-piloted Megathron who is doing 5% more damage with the same skills just because he started that way. If this were to be instituted we would need the ability to declare allegiance. This could even make way for roleplayers to truly dedicate themselves to a faction despite their character's history. It would require lots of work but I think it's 100% fair.
But what about blood-line bonuses? Maybe particular research related blood lines receive an extra 2% to LP/RP received. Maybe traders receive a 2-5% tax reduction on transactions. The same would go for combat related blood lines in their respective fields. Gallente combat bloodline pilots would receieve an armor or drone bonus, Caldari a shield bonus, etc.
Although I strictly PVP I do believe that PVP/NPC-only related bonuses are unfair to the miners, traders, scientists, and agent runners. Declaring allegiance to races through high faction standings would also be a must so that older characters don't get left out.
Add more bonuses and relate them to blood lines and the ability to declare allegiance, and I'd say "Hell yes!"
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Amaii Templ
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Posted - 2006.01.09 23:18:00 -
[47]
OP, I'll think you'll notice that I posted in that thread with an idea similar to this, too.
I'm all for giving everybody a bonus applicable to their race, but to any ship they hop in. I'm all for giving Gallente a drone bonus, as long as it has an accompanying drone bay increase of about 10 square meters.
Honestly, I'd like to see these bonuses tweak the ship itself. IE: a ship flown by a Caldari will always have plus one missile launcher slot. So even if the base ship has no Launcher slots, a Caldari's ship will always be able to mount a launcher, as long as the ship has a Hislot.
The problem is making them balanced. Obviously, you can't do the same for giving Amarr another turret mount, because the models would need a complete and total overhaul.
Honestly, I don't know how I'd tweak it. I just know it needs something "race-specific," but that won't create an FOTM. Something that'll make everyone glad for that extra racial thing they get that the other races don't.
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Nikolai Nuvolari
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Posted - 2006.01.09 23:21:00 -
[48]
Originally by: Fooball If you want to fly the ships of the other races you have to already pay the price for that luxury - you have to train the skills. Why make that price higher? Is there anything winnable by creating a stronger lock-in to the specific ships?
For the third time, NOT READING THE OP IS BAD! Originally by: Nikolai Nuvolari This bonus applies to your ship, regardless of what ship you fly. You get the same bonus whether you're an Amarrian flying an Amarrian ship, or an Amarrian flying a Minmatar ship.
-------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

MWEI
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Posted - 2006.01.10 02:33:00 -
[49]
Edited by: MWEI on 10/01/2006 02:33:52 Racial bonus are on the drawing board for a long long time You just need to check the item databse (not the one on eve-o) and you will see "racial skills" that comes with certain races and not aviliable for sale (like black market trading) There are also items like penalities, that limits your ability if you are a certain race.
There was proberbly a reason it was never put into the game, same with boosters.
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Lord Artemis
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Posted - 2006.01.10 02:46:00 -
[50]
it might be a good idea to apply a racial bonuses when dealing with npc corps or agents. also it would still allow those of one race to be able to utilize other npc's that share a common viewpoint/goal.
<insert NPC name> gives +2% (insert whatever bonus [standing,reward,transaction fees, agent searches]) to transactions with <insert race or subrace>
it would RP nicely in the fact that i.e. full fledged true amarrians would be more gracious with its own kind firstly. you could also apply opposite bonuses to rogue npc's (those that turned their back to their own heritage and embraced others) ___________________________
Aegis Militia Diplomatic Relations Officer C.E.O. of SHOD
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BrerLapin
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Posted - 2006.01.10 12:26:00 -
[51]
Originally by: Zaakary How about less training time for racial ships and racial items. RP wize if you lived most of your time in a certain empire, it would be easyer for you to learn their tech.
At character creation time, we could choose a race and empire. We could then choose to play a Minmatar that starts off in Amarr empire space. This Minmatar would have a slightly accelerated training time for Amarr tech.
Racial bonii (for the facist up stairs) are a poor idea leading to FOTM as many other posters have stated. Hmm whats good this week Intaki drone bonuses Wheeeee.
I think Zaakary's is the best idea possibly apply that to weaponry as well. I find it odd that a Gallente can hop into a Minmatar ship without batting an eyelid. Id imagine its like going from stick to automatic.
When we blindly adopt a religion, a political system, a literary dogma, we become automatons. We cease to grow. Anais Nin |

Smagd
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Posted - 2006.01.10 13:01:00 -
[52]
Originally by: Sheriff Jones I'll stick with the same thing i said yonder other thread.
Balance issue will be a major thing in this and will probably be the killer of all racial bonuses, excluding cosmetic.
Huh,
unbalanced games make the best challenges however.
Just call it "Minmatar nerf" and everybody will know how to deal with it like they did in the last dozen or so nerfs.
Smagd
[Old nethack addict. My best ascension so far is a Tourist]
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KHEN
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Posted - 2006.01.10 13:09:00 -
[53]
Why not ? Consider these bonuses as cultural and the idea won't hurt you anymore
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Gonada
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Posted - 2006.01.10 13:14:00 -
[54]
ohh man yet another useless friggin idea by someone who obviously played a dwarf in some game.
for the love of god quit trying to screw with eve. play the game dont like it get lost.
-I don't necessarily agree with everything I say.-
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Zolofine
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Posted - 2006.01.10 13:15:00 -
[55]
LOVE the idea Nik, but i don't entirely agree with your bonuses... If you give one race 2 bonuses give all 2 bonuses :-P
The Amarr bonus is a good one i think + 10% to turret optimal range
Caldari hmmmm, i'd like to see something that helps defences aswell as offenses. +10% to shieldbooster, +10% to missile flight time
Gallente: 10% reduction in armor rep duration, 10% to turret tracking
Minmatar: 10% to velocity, 10% to turret tracking OR damage |

BrerLapin
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Posted - 2006.01.10 13:40:00 -
[56]
Something just struck me (Oww that hurt).
instead of granting racial bonuses & delayed training times due to culture.
Give bonuses based on experience (Would be a problem to implement obviously but..) A Caldari is a Caldari hes gonna be familiar with all Caldari ships regardless fo what he actually flys I mean he grew up with them. So he should have a bonus to hit their weakspots & exploiting their manueverabilty. Say a +2.5% tracking & damage to Caldari ships only ?
When we blindly adopt a religion, a political system, a literary dogma, we become automatons. We cease to grow. Anais Nin |

Nikolai Nuvolari
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Posted - 2006.01.10 16:20:00 -
[57]
Originally by: Lord Artemis it might be a good idea to apply a racial bonuses when dealing with npc corps or agents. also it would still allow those of one race to be able to utilize other npc's that share a common viewpoint/goal.
<insert NPC name> gives +2% (insert whatever bonus [standing,reward,transaction fees, agent searches]) to transactions with <insert race or subrace>
it would RP nicely in the fact that i.e. full fledged true amarrians would be more gracious with its own kind firstly. you could also apply opposite bonuses to rogue npc's (those that turned their back to their own heritage and embraced others)
I like this idea.
Originally by: Gonada ohh man yet another useless friggin idea by someone who obviously played a dwarf in some game.
for the love of god quit trying to screw with eve. play the game dont like it get lost.
I didn't play a dwarf in some other game, I've never PLAYED any other MMO's. I'm not trying to screw with EVE, and I'm not saying we need to have this. It's just an idea that Malthros Zenobia came up with, and I thought it was very interested, so I thought we should DISCUSS it. Which is what the forums are for. And this isn't an issue of me not liking the game, because I do. I'm just interested in whether people might find it to be an improvement or not.
Originally by: Zolofine LOVE the idea Nik, but i don't entirely agree with your bonuses... If you give one race 2 bonuses give all 2 bonuses :-P
I assume you're referring to the Caldari bonus. It's not two, it's actually just one bonus: "+10% range bonus" However, EVE mechanics don't allow that, because "range" is calculated differently with turrets and missiles. All of the other three bonuses apply to ALL ships, whereas a turret or missile bonuses apply only to turret ships or missile ships, or apply partially to ships that use both.
Originally by: BrerLapin Give bonuses based on experience (Would be a problem to implement obviously but..) A Caldari is a Caldari hes gonna be familiar with all Caldari ships regardless fo what he actually flys I mean he grew up with them. So he should have a bonus to hit their weakspots & exploiting their manueverabilty. Say a +2.5% tracking & damage to Caldari ships only ?
Now THAT'S an interesting idea. I'm not sure if I'd support that, but it IS interesting. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

BrerLapin
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Posted - 2006.01.10 18:08:00 -
[58]
The problem though is that Caldaris get more range = Caldari being FOTM.
It would imbalance certain types of combat = 10% on 90km is alot. The bonus to racial ships would only be an advantage against a quarter of targets (in theory). Where as the shield or range or whatever is global.
Having said that those bonuses on only racial ships might really change the state of play :D. But like someone else mentioned do we really want faster minmatar & tankier Amarr ?
Someone called you a dwarf. This was because in WOW the dwarf racials were the best by far undisputebley. Even their class specific abilies were the 'best of the rest'.
When we blindly adopt a religion, a political system, a literary dogma, we become automatons. We cease to grow. Anais Nin |
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