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Onictus
Silver Snake Enterprise Fatal Ascension
500
|
Posted - 2013.09.11 04:07:00 -
[31] - Quote
To mare wrote:difference in damage its not so big anymore but its still noticeable. 1. i think torps need a range buff they should cover 30km max skill w/o ship bonus (rocket 10km, ham 20km, torps 30km) 2. i think torps should apply damage better than cruise since they are a short range weapon, same way ham and rockets apply damage better than they long range counterpart.
no need of damage boost (even if i would be happy to have one)
Less than third of the range for 25% (being gracious)of the damage AND harder to fit isn't a good exchange. |

Riot Girl
Krypteia Operations
1742
|
Posted - 2013.09.11 04:14:00 -
[32] - Quote
Level 4 missions don't matter. Oh god. |

To mare
Advanced Technology
249
|
Posted - 2013.09.11 07:15:00 -
[33] - Quote
Onictus wrote:To mare wrote:difference in damage its not so big anymore but its still noticeable. 1. i think torps need a range buff they should cover 30km max skill w/o ship bonus (rocket 10km, ham 20km, torps 30km) 2. i think torps should apply damage better than cruise since they are a short range weapon, same way ham and rockets apply damage better than they long range counterpart.
no need of damage boost (even if i would be happy to have one) Less than third of the range for 25% (being gracious)of the damage AND harder to fit isn't a good exchange. range vs damage its not really a balancing factor apparently for ccp after what they made to medium guns
oth torp still do quite alot more dps than cruise, its just damage application that need to be improved because rage cruise apply damage better than T1 torp with comparable dps, if damage application get fixed ppl will sto comparing T1 with T2 , also 20km base range its a joke as i said need to be 30km before ship bonus and 30km its good for a short range weapon
|

Janna Windforce
EVE University Ivy League
18
|
Posted - 2013.09.11 08:27:00 -
[34] - Quote
Goldensaver wrote:Personally I only think torps need a few fixes.
First: Fitting. Now I'll state that my opinion is that the fitting on torps should be reduced making them easier to fit, but I am open to things happening the other way. But my reasoning for this is this: Torpedo Launcher II: 88 CPU, 1838 PG
I'll sway this start to different road: T2 torp launchers are so CPU hungry, that you are deciding between faction torps + T1 launchers and BCU and/or rigs vs. T2 torp launchers. T2 torp launchers open up T2 ammo and have higher rate of fire due to specialization, but still don't beat T1 launchers + BCU and T1 torps dps-wise (maybe with Rage torps by tiny margin). You just don't have CPU left to fit BCUs or rigs.
Now with T2 cruises, you fit it easily, lose max 15% dmg, but have ammo vs. small ships, faction ammo and furies. T2 torps you have range ammo (but it cuts dps way too hard imo) and ammo valid only for supertackled targets and faction ammo, which is better off beiong fired from T1 launchers for abovementioned reasons. |

Malcanis
Vanishing Point. The Initiative.
11546
|
Posted - 2013.09.11 08:55:00 -
[35] - Quote
Fia Magrath wrote:how about they nerf cruise missiles instead? ^_^
How would this make torps better? Torps aren't competing against cruise missiles. They're competing against blasters, ACs and Pulse lasers.
1 Kings 12:11
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Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 09:07:00 -
[36] - Quote
Malcanis wrote:Fia Magrath wrote:how about they nerf cruise missiles instead? ^_^ How would this make torps better? Torps aren't competing against cruise missiles. They're competing against blasters, ACs and Pulse lasers.
Where they fail miserably.
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John Ratcliffe
Sausy Sausages
207
|
Posted - 2013.09.11 09:15:00 -
[37] - Quote
Riot Girl wrote:Level 4 missions don't matter.
Of course they do. I find Lvl 4s very relaxing after a crap day at work. Or any day at work come to think of it.
Plus +ºa change, plus c'est la m+¬me chose |
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CCP Rise
C C P C C P Alliance
2704

|
Posted - 2013.09.11 09:54:00 -
[38] - Quote
Hello
A lot of good points in here. I don't think we're ready to make a big change to torps or cruise right now, but I agree that we need to think about it. The point that cruise are so good for pve that torps are difficult to justify makes sense, but as Malc says, we can't necessarily just make a change based on that situation when both torps and cruise are trying to compete in the pvp environment and for now are still beat out by turrets in most situations.
One of the ideas that I agree most with is that the rof feels very long which can make torps harder to manage, and the ammo capacity is very low so it feels like you have to reload too much.
I'll make sure we talk about this in the near future and see if any adjustments are necessary. |
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1201
|
Posted - 2013.09.11 10:21:00 -
[39] - Quote
Onictus wrote:Sergeant Acht Scultz wrote:Roseline Penshar wrote:just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application TP's are not ok yet, torps yes they are. ......so TPs are going to make torps useful on battleships? Or are you basing your assesment on bombers alone
Torps benefit from support skills, so yes not only their explosion radius is lowered but if you give yourself the pain to fit a single TP you WILL apply full dmg on a 375m rad battleship size.
We can all agree on ROF issue and amount of ammo leaded, it's not rocket science it brings issues to Torps management. Even a non missile rigged torp battleship with 2 TP and RAGE torps hits 375m rad explosion, so no it's not a problem, however I still think the Tp optimal bonus effect is a bit low and should get some love for about 12%, just an opinion of course to help shield battleships with fewer med slots to fit one TP and not force them to use 2 *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1201
|
Posted - 2013.09.11 10:30:00 -
[40] - Quote
Malcanis wrote:Fia Magrath wrote:how about they nerf cruise missiles instead? ^_^ How would this make torps better? Torps aren't competing against cruise missiles. They're competing against blasters, ACs and Pulse lasers.
Indeed, and their major problem aside the ammo amount and rof is mostly dmg application. Decrease a bit base ammo explo radius is an option, imho a good one but carefully because as always: bombers
Any change done to ammo it self, launchers or skill tree will exponentially benefit to Bombers that are already way too good.
*removed inappropriate ASCII art signature* - CCP Eterne |

Skia Aumer
Atlas Research Group Gatekeepers Universe
60
|
Posted - 2013.09.11 10:42:00 -
[41] - Quote
CCP Rise wrote:The point that cruise are so good for pve that torps are difficult to justify makes sense, but as Malc says, we can't necessarily just make a change based on that situation when both torps and cruise are trying to compete in the pvp environment and for now are still beat out by turrets in most situations. So torps are crap for PVE and they suck in PVP. But you cannot improve them, because they'll be OP. Anyone see some logics here? |

Skia Aumer
Atlas Research Group Gatekeepers Universe
60
|
Posted - 2013.09.11 10:44:00 -
[42] - Quote
Sergeant Acht Scultz wrote:Any change done to ammo it self, launchers or skill tree will exponentially benefit to Bombers that are already way too good. And it's close to impossible to correct SB's bonuses. :sarcasm: |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1201
|
Posted - 2013.09.11 11:06:00 -
[43] - Quote
Skia Aumer wrote:Sergeant Acht Scultz wrote:Any change done to ammo it self, launchers or skill tree will exponentially benefit to Bombers that are already way too good. And it's close to impossible to correct SB's bonuses. :sarcasm:
Indeed it's an option but not mandatory, it's the easiest road to take it's pretty obvious. What is less obvious is the overall impact when you touch more than one ship with different roles because of a simple issue that can perfectly be easily solved by improving a simple EWAR module, and by the same time a hole race EWAR dedicated ships like Minmatar that are pretty well known for the useless side of their EWAR.
Amirite or Amiwrong it's not the point, it's an opinion. *removed inappropriate ASCII art signature* - CCP Eterne |

John Ratcliffe
Sausy Sausages
207
|
Posted - 2013.09.11 11:07:00 -
[44] - Quote
CCP Rise wrote:Hello
A lot of good points in here. I don't think we're ready to make a big change to torps or cruise right now, but I agree that we need to think about it. The point that cruise are so good for pve that torps are difficult to justify makes sense, but as Malc says, we can't necessarily just make a change based on that situation when both torps and cruise are trying to compete in the pvp environment and for now are still beat out by turrets in most situations.
One of the ideas that I agree most with is that the rof feels very long which can make torps harder to manage, and the ammo capacity is very low so it feels like you have to reload too much.
I'll make sure we talk about this in the near future and see if any adjustments are necessary.
That's all well and good, but I hope you also recognise that you need to make Torps viable in Lvl 4s. So if you are not prepared to change the Torps themselves, then could you reconsider the Torp bonuses assigned to the Golem to give it more range? It's ridiculous that an SB can fire Torps further than a Marauder.
Please address. With sugar and cherries on top.
Plus +ºa change, plus c'est la m+¬me chose |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1201
|
Posted - 2013.09.11 11:18:00 -
[45] - Quote
John Ratcliffe wrote:CCP Rise wrote:Hello
A lot of good points in here. I don't think we're ready to make a big change to torps or cruise right now, but I agree that we need to think about it. The point that cruise are so good for pve that torps are difficult to justify makes sense, but as Malc says, we can't necessarily just make a change based on that situation when both torps and cruise are trying to compete in the pvp environment and for now are still beat out by turrets in most situations.
One of the ideas that I agree most with is that the rof feels very long which can make torps harder to manage, and the ammo capacity is very low so it feels like you have to reload too much.
I'll make sure we talk about this in the near future and see if any adjustments are necessary. That's all well and good, but I hope you also recognise that you need to make Torps viable in Lvl 4s. So if you are not prepared to change the Torps themselves, then could you reconsider the Torp bonuses assigned to the Golem to give it more range? It's ridiculous that an SB can fire Torps further than a Marauder. Please address. With sugar and cherries on top.
Torps are in line with Blasters/Autocanons/Pulse as short range weapon system; more range means rigs efforts and it's a fair trade off. 30km range for a short range battleship weapon system is balanced with the other SR systems and ships, comparing Golem to Sbs is silly however, not only for ship size but most important because of their totally different role. *removed inappropriate ASCII art signature* - CCP Eterne |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 11:38:00 -
[46] - Quote
Sergeant Acht Scultz wrote: 30km range for a short range battleship weapon system is balanced with the other SR systems and ships, comparing Golem to Sbs is silly however, not only for ship size but most important because of their totally different role.
Pulse lasers and to a lesser extent 800mm arties would like a word with that.
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Darling Hassasin
Imperial Academy Amarr Empire
14
|
Posted - 2013.09.11 11:44:00 -
[47] - Quote
Sergeant Acht Scultz wrote:Skia Aumer wrote:Sergeant Acht Scultz wrote:Any change done to ammo it self, launchers or skill tree will exponentially benefit to Bombers that are already way too good. And it's close to impossible to correct SB's bonuses. :sarcasm: Indeed it's an option but not mandatory, it's the easiest road to take it's pretty obvious. What is less obvious is the overall impact when you touch more than one ship with different roles because of a simple issue that can perfectly be easily solved by improving a simple EWAR module, and by the same time a hole race EWAR dedicated ships like Minmatar that are pretty well known for the useless side of their EWAR. Amirite or Amiwrong it's not the point, it's an opinion.
I agree (and even liked) but you have to tread a bit carefully with the effects this will have on ceptors etc... On the other hand if you are in a ceptor and see a hostile Rapier on the overview you are most probably dead meat anyway...
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Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1203
|
Posted - 2013.09.11 11:59:00 -
[48] - Quote
Onictus wrote:Sergeant Acht Scultz wrote: 30km range for a short range battleship weapon system is balanced with the other SR systems and ships, comparing Golem to Sbs is silly however, not only for ship size but most important because of their totally different role.
Pulse lasers and to a lesser extent 800mm arties would like a word with that.
Pulse lasers with SCORCH svp mkay? -it's well known scorch is out of whack, doesn't make the weapon system OP at all
800mm Arties I don't know about, but I know 800mm Auto Canons and again, I have to repeat my self each time this becomes boring you guys can't think or only when it suits your arguments, you're just putting on the spot light SOME ship with double range bonus with full TE and TC script range or whatever the heck module to prove your point.
FALSE ! -fit hydraulic thruster rigs on your ship and tell me how far you can shoot with your Torps? -don't waste your time, I already know how much, me too haz Pyfa/EFT on top of fitted ships in my hangars.
*removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1203
|
Posted - 2013.09.11 12:10:00 -
[49] - Quote
Darling Hassasin wrote:Sergeant Acht Scultz wrote:Skia Aumer wrote:Sergeant Acht Scultz wrote:Any change done to ammo it self, launchers or skill tree will exponentially benefit to Bombers that are already way too good. And it's close to impossible to correct SB's bonuses. :sarcasm: Indeed it's an option but not mandatory, it's the easiest road to take it's pretty obvious. What is less obvious is the overall impact when you touch more than one ship with different roles because of a simple issue that can perfectly be easily solved by improving a simple EWAR module, and by the same time a hole race EWAR dedicated ships like Minmatar that are pretty well known for the useless side of their EWAR. Amirite or Amiwrong it's not the point, it's an opinion. I agree (and even liked) but you have to tread a bit carefully with the effects this will have on ceptors etc... On the other hand if you are in a ceptor and see a hostile Rapier on the overview you are most probably dead meat anyway...
Thx
About effects on Ceptors I'd like indeed to add a new comment. The specific case of ceptors is indeed something to consider but unlike SBs tweaks I'm all for giving Ceptors 100% bonus to sign radius but increase their base sign radius a bit, those are interceptors they should be fast as f_ck, strong capacitors to deal with neuts, huge agility bonus and little sign radius even when mwd on.
Lets admit base full fit and mwd on ceptor is gimp to 75 armor and 85 shield ones but get a 100% mwd sign radius bonus, doesn't change anything to ceptor pilots because they already turn their mwd off and run AB once in range. Then for dmg application a +12% bonus on one TP wouldn't make that ceptor any bigger than it is already now with mwd bonus, however this TP change would help a lot for BSs to hit ships from cruiser to BS sized targets.
So indeed your point about ceptors is indeed a good point to consider, specially since the affecting bonus (mwd) is a simple number to change on top of another simple number (sign radius) to change without major effects on the ship it self and environment. *removed inappropriate ASCII art signature* - CCP Eterne |

John Ratcliffe
Sausy Sausages
207
|
Posted - 2013.09.11 12:31:00 -
[50] - Quote
Sergeant Acht Scultz wrote:Torps are in line with Blasters/Autocanons/Pulse as short range weapon system; more range means rigs efforts and it's a fair trade off. 30km range for a short range battleship weapon system is balanced with the other SR systems and ships, comparing Golem to Sbs is silly however, not only for ship size but most important because of their totally different role.
Well done for spectacularly missing the point.
Torps shouldn't be considered a short range weapon system. You shouldn't have to use rigs to obtain a reasonable range, that's crap. You don't have to do it with CMs and you shouldn't have to do it with Torps. But that's all crap anyway, because even with rigs the Torp range on a Golem still sucks balls.
I will compare SB with Golem because it proves CCP can give adequate Torp range if they choose to. They instead choose just to be difficult, as usual.
Plus +ºa change, plus c'est la m+¬me chose |

Kalihira
Interstellar Newcomers Inc. Home Front Coalition
14
|
Posted - 2013.09.11 12:39:00 -
[51] - Quote
John Ratcliffe wrote:Sergeant Acht Scultz wrote:Torps are in line with Blasters/Autocanons/Pulse as short range weapon system; more range means rigs efforts and it's a fair trade off. 30km range for a short range battleship weapon system is balanced with the other SR systems and ships, comparing Golem to Sbs is silly however, not only for ship size but most important because of their totally different role. Well done for spectacularly missing the point. Torps shouldn't be considered a short range weapon system. You shouldn't have to use rigs to obtain a reasonable range, that's crap. You don't have to do it with CMs and you shouldn't have to do it with Torps. But that's all crap anyway, because even with rigs the Torp range on a Golem still sucks balls. I will compare SB with Golem because it proves CCP can give adequate Torp range if they choose to. They instead choose just to be difficult, as usual.
You sir, are wrong, torps are a short range weaponn system. Golem is bonused for both the short and long range weapon system, and SBs are an exeption... |

John Ratcliffe
Sausy Sausages
207
|
Posted - 2013.09.11 12:41:00 -
[52] - Quote
Kalihira wrote:You sir, are wrong, torps are a short range weaponn system. Golem is bonused for both the short and long range weapon system, and SBs are an exeption...
How is 38KM short range?
When CCP tell me I am wrong then I'll accept it, I'm not interested in your opinion.
Plus +ºa change, plus c'est la m+¬me chose |

Roseline Penshar
Illusory Superiority Standing United.
17
|
Posted - 2013.09.11 12:57:00 -
[53] - Quote
how about not change the way torp are now but change all missile BS to have bonus toward torp max velocity like increase 10% for all type (means 20% to golem, CNR and raven but 10% for typhoon and SNI) |

Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 13:05:00 -
[54] - Quote
Sergeant Acht Scultz wrote: 30km range for a short range battleship weapon system is balanced with the other SR systems and ships, comparing Golem to Sbs is silly however, not only for ship size but most important because of their totally different role.
Pulse lasers and to a lesser extent 800mm arties would like a word with that. [/quote]
[Pulse lasers with SCORCH svp mkay? -it's well known scorch is out of whack, doesn't make the weapon system OP at all
800mm Arties I don't know about, but I know 800mm Auto Canons and again, I have to repeat my self each time this becomes boring you guys can't think or only when it suits your arguments, you're just putting on the spot light SOME ship with double range bonus with full TE and TC script range or whatever the heck module to prove your point.
FALSE ! -fit hydraulic thruster rigs on your ship and tell me how far you can shoot with your Torps? -don't waste your time, I already know how much, me too haz Pyfa/EFT on top of fitted ships in my hangars.
[/quote]
1) Abbadon 960dps 19484 + 16389 no range bonus with faction multi frequ 2) Maelstrom with 800mm repeating ARTILLERY II (they are ACs) 1020dps 3586 + 33806 again no range bonus on the hull 3) Raven (dual range bonused hull) 1000 DPS sub-45km (guessing about 38km) after which it does no damage....and you need two fuel cashes and a bay thruster to push them that far, and a painter, and someone to web your target down.
They don't compare favorably
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Onictus
Silver Snake Enterprise Fatal Ascension
501
|
Posted - 2013.09.11 13:10:00 -
[55] - Quote
John Ratcliffe wrote:Kalihira wrote:You sir, are wrong, torps are a short range weaponn system. Golem is bonused for both the short and long range weapon system, and SBs are an exeption... How is 38KM short range? When CCP tell me I am wrong then I'll accept it, I'm not interested in your opinion.
Pulsepocs reach 90km Domi's hit 70ish with gardes mach can push barrage range to about 90km.
All short range systems. |

MeBiatch
Republic University Minmatar Republic
1287
|
Posted - 2013.09.11 14:45:00 -
[56] - Quote
CCP Rise wrote:Hello
A lot of good points in here. I don't think we're ready to make a big change to torps or cruise right now, but I agree that we need to think about it. The point that cruise are so good for pve that torps are difficult to justify makes sense, but as Malc says, we can't necessarily just make a change based on that situation when both torps and cruise are trying to compete in the pvp environment and for now are still beat out by turrets in most situations.
One of the ideas that I agree most with is that the rof feels very long which can make torps harder to manage, and the ammo capacity is very low so it feels like you have to reload too much.
I'll make sure we talk about this in the near future and see if any adjustments are necessary.
if you increase rof on torps will they not get g-dly dps?
though yeah more ammo per reload would be nice... honestly... just give torps a base flight time incease... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1394
|
Posted - 2013.09.11 14:58:00 -
[57] - Quote
CCP Rise wrote:Hello
A lot of good points in here. I don't think we're ready to make a big change to torps or cruise right now, but I agree that we need to think about it. The point that cruise are so good for pve that torps are difficult to justify makes sense, but as Malc says, we can't necessarily just make a change based on that situation when both torps and cruise are trying to compete in the pvp environment and for now are still beat out by turrets in most situations.
One of the ideas that I agree most with is that the rof feels very long which can make torps harder to manage, and the ammo capacity is very low so it feels like you have to reload too much.
I'll make sure we talk about this in the near future and see if any adjustments are necessary.
Yes yes yes.
Same with rockets, gief moar plx.
BYDI recruitment closed-ish |

Yankunytjatjara
Red Federation RvB - RED Federation
81
|
Posted - 2013.09.11 15:40:00 -
[58] - Quote
Before tweaking the RoF consider that raising RoF and reducing alpha keeps the dps the same, but
= makes it worse to overheat =
Resulting in lower PVP capabilities! My solo pvp video: Yankunytjude... That attitude! Solo/small gang proposal: Ship Velocity Vectors |

Lara Dantreb
Reisende des Schwarzschild Grenze
24
|
Posted - 2013.09.12 09:16:00 -
[59] - Quote
In my opinion, torpedoes should be long range, slow, massive damage dealing ammo. In pvp fired from far behind the brawl. Useless in Pve ----á-á Buying T2 ship bpos since 2005-á ---
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Malcanis
Vanishing Point. The Initiative.
11552
|
Posted - 2013.09.12 09:32:00 -
[60] - Quote
Lara Dantreb wrote:In my opinion, torpedoes should be long range, slow, massive damage dealing ammo. In pvp fired from far behind the brawl. Useless in Pve
The weapon you are describing would be awesome for PvE and useless for PvP. It is in fact what torps used to be back in 2007.
1 Kings 12:11
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