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Mer88
Royal Amarr Institute Amarr Empire
23
|
Posted - 2013.09.09 20:03:00 -
[1] - Quote
I think we all can see that since cruise missles got buffed, the torps has become obsolete. Right now, cruise has 90-95%of the dps of torpedo and doesnt have any range issue, holds alot more ammo with a slower ROF.
Torpedo being a short range weapon should at least get a huge ammo capacity (50) at least and should have a way faster ROF. Right now the difference between cruise and torp is about 1s. The difference should be at least 4-5 seconds. Also why do we have to cout volleys with a short range weapon? it should be cruise missles that travel very slow and need to count volley not torpedos!
so here are some ways to buff torps without actually buffing the dps
1) increase the ammo capacity to 40 2) increase ROF to 4s a volley (lower the damage per vollley so dps is the same) 3) switch torp missile speed with cruise missile speed ( adjust the flight time of both so the range is unchanged Cruise should count volley when it doesnt have any range issues) 4) lower the price of faction torpedos (why is it average of 4k isk per missile? why is the price so high)
So on paper nothing really changed but in practice it will make torps a lot more attractive with fast firing low volley damage that is very different than cruise missiles. Right now they are both kinda similar in volley damage. |

Azlin kenjui
Desertus Caterva Sanctuary Pact
7
|
Posted - 2013.09.09 21:03:00 -
[2] - Quote
I don't use any of this but ccp doesn't really effect the price of products that is the player base making the ammo. :) cruise should be faster then a Torp not sure if that's what you were saying. Maybe make torps more focused dmg as a cruise can have a larger radius? |

Kahega Amielden
Rifterlings Point Blank Alliance
915
|
Posted - 2013.09.09 21:05:00 -
[3] - Quote
Azlin kenjui wrote:I don't use any of this but ccp doesn't really effect the price of products that is the player base making the ammo. :) cruise should be faster then a Torp not sure if that's what you were saying. Maybe make torps more focused dmg as a cruise can have a larger radius?
This is disingenuous.
CCP can change the price of anything (albeit indirectly) by making it easier to get. In this case, if you want to make faction ammo cheaper, you could just lower the LP store costs to get it. |

Mer88
Royal Amarr Institute Amarr Empire
24
|
Posted - 2013.09.09 21:25:00 -
[4] - Quote
Kahega Amielden wrote:Azlin kenjui wrote:I don't use any of this but ccp doesn't really effect the price of products that is the player base making the ammo. :) cruise should be faster then a Torp not sure if that's what you were saying. Maybe make torps more focused dmg as a cruise can have a larger radius? This is disingenuous. CCP can change the price of anything (albeit indirectly) by making it easier to get. In this case, if you want to make faction ammo cheaper, you could just lower the LP store costs to get it.
yup i bet its the lp conversion thats driving the price so high. also I am guessing because torpedos are so unpopular , the seller must make the price very high to make it worth selling. So maybe the problem is torpedos being very bad right now, no one wants to buy them which is why the high price. |

Roseline Penshar
Illusory Superiority Standing United.
17
|
Posted - 2013.09.09 22:21:00 -
[5] - Quote
just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere |

Sakaron Hefdover
Science and Trade Institute Caldari State
10
|
Posted - 2013.09.09 22:39:00 -
[6] - Quote
Mer88 wrote:Kahega Amielden wrote:Azlin kenjui wrote:I don't use any of this but ccp doesn't really effect the price of products that is the player base making the ammo. :) cruise should be faster then a Torp not sure if that's what you were saying. Maybe make torps more focused dmg as a cruise can have a larger radius? This is disingenuous. CCP can change the price of anything (albeit indirectly) by making it easier to get. In this case, if you want to make faction ammo cheaper, you could just lower the LP store costs to get it. yup i bet its the lp conversion thats driving the price so high. also I am guessing because torpedos are so unpopular , the seller must make the price very high to make it worth selling. So maybe the problem is torpedos being very bad right now, no one wants to buy them which is why the high price.
No demand (eg no-one buying torps) and plenty of supply means the price will lower. On your example the price is high, meaning lots of people are buying torps. Or it could be a dead market where no-one really bothers to make or buy torps
a good idea will be to look at the market and compare the stock traded by the cruise missiles and the torps, if the torps stock traded amount is far lower than cruise, then people prefer cruise over torps.
Also, torps are a slower, heavy hitting weapon type. They should be slower than other weapon types because they are torps, and not for example, cruise assault missiles. Im not sure of the torps in relation to cruise and other guns, but I can manage about 400Dps with cruise in my raven with a range of 167km. I have roughly the same skills so I'll see what I can get with torps |

Fia Magrath
The Clown Inquisition
2
|
Posted - 2013.09.09 22:44:00 -
[7] - Quote
how about they nerf cruise missiles instead? ^_^ |

unidenify
Caldari Provisions Caldari State
11
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Posted - 2013.09.09 23:34:00 -
[8] - Quote
Real problem for the torp missile is a limited range compared to the Cruise missile. Fury Torp does a max dps of 1182, however the fury torp has only 1/6 range of a Fury Cruise. Meanwhile, the Fury Cruise will do 3/4 of the fury Torp's dps. Plus, Missile has a 100% effective dps from 0 to max range of the missile.
So, pilot would suffer low effective when armed with torp comparing to Cruise.
Solution: Nerf Cruise Missile DPS of Nerf Cruise Missile Range or Buff Torp Missile Range or Buff Torp DPS
All calculate is on the Caldari Navy Raven with Level 5 Char with the 4 BCS II and T2 Launchers |

Mer88
Royal Amarr Institute Amarr Empire
24
|
Posted - 2013.09.09 23:55:00 -
[9] - Quote
deleted |

Mer88
Royal Amarr Institute Amarr Empire
24
|
Posted - 2013.09.10 00:02:00 -
[10] - Quote
unidenify wrote:Real problem for the torp missile is a limited range compared to the Cruise missile. Fury Torp does a max dps of 1182, however the fury torp has only 1/6 range of a Fury Cruise. Meanwhile, the Fury Cruise will do 3/4 of the fury Torp's dps. Plus, Missile has a 100% effective dps from 0 to max range of the missile.
So, pilot would suffer low effective when armed with torp comparing to Cruise.
Solution: Nerf Cruise Missile DPS of Nerf Cruise Missile Range or Buff Torp Missile Range or Buff Torp DPS
All calculate is on the Caldari Navy Raven with Level 5 Char with the 4 BCS II and T2 Launchers
since most people who are against buffing torp say that they do enough dps, my solutions on the first post would makes torpedos more attractive to use and cruise missle lesser attractive without actually changing their dps or damage application. Right now, torps has a lot of disadvantages for a little bit of damage increase |

Ireland VonVicious
Vicious Trading Company
195
|
Posted - 2013.09.10 00:44:00 -
[11] - Quote
Torps are better than a lot of people think they are.
They are great for attacking cap fleets with BS size ships.
Just like the rest of the Caldari ship they are great in fleets v.s. target larger than themselves.
If Torps were to get buffed I'd look at explosion velocity first as the radius is already high and would keep smaller ships from getting hit hugely while still improving the dps landed in BS v.s. BS fights were torps seem to be highly out shined by other weapon types.
Speed up the explosion. Leave the range / and max possible DPS out of it. Explosion radius might need a small tweak but that is unknown until the speed is handled first. |

Trinkets friend
Rules of Acquisition Acquisition Of Empire
1188
|
Posted - 2013.09.10 01:37:00 -
[12] - Quote
CCP simply needs to have an electrical current passed through the mouse or keyboard of the operator based on what module he or she has fit to their ship. The more badass the module, the higher the voltage, making it harder for whiny carebears to come onto the forum and sperge meaningless whine poasts about how this or that thing is underpowered and needs a buff.
under this mechanism, torpedoes would require the user to endure searing pain, because Chuck Norris uses a Torp Raven.
it is a fact that torps are badass. You just can't handle them. YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
|

Dato Koppla
Veni Vidi Evassi The Barking Nexus Chommy Alliance
285
|
Posted - 2013.09.10 03:52:00 -
[13] - Quote
I think what Torps need is a small range buff and that's it, and for people complaining about SBs, they can reduce the SB bonus by an amount that will leave them with the same range as before the buff. |

Janna Windforce
EVE University Ivy League
18
|
Posted - 2013.09.10 07:30:00 -
[14] - Quote
I think everybody agrees that torps are somewhat good on SBs, mostly due the hull bonuses. Why not to move the bonuses into torps and invent new ones for bombers. On any other ship than SB or Raven, their range is pathetic so Cruise missiles win, while having almost the same dps. And T2 torp launchers need CPU reduction. |

Riot Girl
Krypteia Operations
1742
|
Posted - 2013.09.10 07:43:00 -
[15] - Quote
CCP are happy with torpedoes as a weapon system. I don't think they have any intention of changing them. Oh god. |

The Spod
Center for Advanced Studies Gallente Federation
66
|
Posted - 2013.09.10 08:17:00 -
[16] - Quote
Ireland VonVicious wrote:Torps are better than a lot of people think they are.
They are great for attacking cap fleets with BS size ships.
Just like the rest of the Caldari ship they are great in fleets v.s. target larger than themselves.
If Torps were to get buffed I'd look at explosion velocity first as the radius is already high and would keep smaller ships from getting hit hugely while still improving the dps landed in BS v.s. BS fights were torps seem to be highly out shined by other weapon types.
Speed up the explosion. Leave the range / and max possible DPS out of it. Explosion radius might need a small tweak but that is unknown until the speed is handled first.
I agree wholly with the latter part of this post, however torps vs caps - not really nowadays.
The difference in dps between fury and rage is approx. 10-15%. For this difference you buy a lot faster missiles with higher alpha. This means four positives for the dps negative: GÇó faster application means less time for reps to land after redboxed GÇó range is enough across the whole field GÇó less vulnerable to smartbombs due to passing the perimeter fast, however I haven't checked into torp hp to verify if its not built in as counter GÇó actually works on subcaps, too, at range
The improvements i would look into: GÇó explosion velocity as all have stated, because short range weapons generally shine in damage application GÇó more hp to make them smartbomb proof, and this is very important to put them into a niche and also bonus effects like allowing pve smartbomb golem
Alternatively: GÇó most dps (1500 range) GÇó worse application To bring back the torp boats that supplement gang but need super tackle. |

John Ratcliffe
Sausy Sausages
207
|
Posted - 2013.09.10 09:29:00 -
[17] - Quote
Torpedo Range is a joke. The only BS that can use them effectively is the Golem, and not content with it being slow already, CCP plan to make it slower still. The velocity and flight times of Torps needs a massive boost. T2 Torps should have a 60 KM range and Javelins up to 80 KM.
They might actually get used then.
As things stand currently, there is NO reason to choose Torps over CMs for Lvl 4 PVE. Plus +ºa change, plus c'est la m+¬me chose |

John Ratcliffe
Sausy Sausages
207
|
Posted - 2013.09.10 09:30:00 -
[18] - Quote
Riot Girl wrote:CCP are happy with torpedoes as a weapon system. I don't think they have any intention of changing them.
Sauce?
Plus +ºa change, plus c'est la m+¬me chose |

Bertrand Butler
Cras es Noster
77
|
Posted - 2013.09.10 10:25:00 -
[19] - Quote
First of all, torps rock as they are.
Range is not really a problem, you will see that its pretty much consistent with the range differences in the other missile size tiers. What is reversed is the damage application, speed and ammo per launcher stats.
Also, here is sth from CCP Rise that may indicate a change in the current torp stats (or how good torps might be in the future) :
CCP Rise wrote:I appreciate the well constructed post. I can't give you an equally thorough response but I can say a few things on the subject. First - torps simply perform better than you make it seem using your example. A mega has a tracking bonus for one, so its a weird thing to use for comparison, and theres a lot of other factors which aren't really accounted for. I picked out an example of my own to sort of demonstrate what I mean. This represents a 3bcu cruise raven, a 3bcu torp raven, and a 2mfs hyperion all shooting the same shield extended cruiser that is webbed: http://imgur.com/sP8JJZ6As you can see, you get better max potential damage from the turrets, but the torps give you a lot more range flexibility. Both weapons are probably better than cruise until you get outside of effective range for them and then cruise takes over. This seems fairly healthy and I'm sure you can give examples where it isn't true, but there's an awful lot where it is true. Second - and maybe more interesting to you - there's some work being done which will impact this situation. Some of it I can't talk about now but the most important piece is that we're looking seriously at more mod interactions with missiles. A missile equivalent to tracking enhancers, for instance, would allow you the flexibility to gain more damage application and/or range. If we are able to get something like this in before too long, we would likely be re-evaluating the state of all missile systems in relation to the change and some tweaks may happen as a result. Thanks for the post o/
|

To mare
Advanced Technology
249
|
Posted - 2013.09.10 10:48:00 -
[20] - Quote
difference in damage its not so big anymore but its still noticeable. 1. i think torps need a range buff they should cover 30km max skill w/o ship bonus (rocket 10km, ham 20km, torps 30km) 2. i think torps should apply damage better than cruise since they are a short range weapon, same way ham and rockets apply damage better than they long range counterpart.
no need of damage boost (even if i would be happy to have one) |

Riot Girl
Krypteia Operations
1742
|
Posted - 2013.09.10 15:26:00 -
[21] - Quote
John Ratcliffe wrote:As things stand currently, there is NO reason to choose Torps over CMs for Lvl 4 PVE. Why is that a problem?
John Ratcliffe wrote:Sauce? https://forums.eveonline.com/default.aspx?g=posts&m=3210392#post3210392
Oh god. |

Goldensaver
Perkone Caldari State
225
|
Posted - 2013.09.10 15:39:00 -
[22] - Quote
Personally I only think torps need a few fixes.
First: Fitting. Now I'll state that my opinion is that the fitting on torps should be reduced making them easier to fit, but I am open to things happening the other way. But my reasoning for this is this: Torpedo Launcher II: 88 CPU, 1838 PG Cruise Missile Launcher II : 66 CPU, 1513 PG
It takes 22 more CPU (33%) and 325 more PG (21%) to fit a Torp launcher than a Cruise launcher. In every other instance the longer range weapon is harder to fit than the short range, so why is the exception here. Fitting Torps is a nightmare, especially when Cruises are so damn good in comparison.
Second: Application. With max skills we get the following:
Mjolnir Cruise Missile: 103.5m/s Explosion Velocity, 247.5m Explosion Radius Mjolnir Torpedo: 106.5m/s Explosion Velocity, 337.5 Explosion Radius
So the application on large targets is only slightly better on torps, but is worse on smaller targets at all ranges. This is contrary to most other weapon systems where the close range weapon has better application, but a long range weapon at appropriately long range can compensate for the application by being way out and tracking. Now of course tracking doesn't apply to missiles, but even in rockets and HAMs, the application is superior to LMLs and HMLs.
I am of the opinion that outright nerfing cruise launchers isn't the way to go. I'd try and meet halfway. Bring cruise explosion radius up to ~300m with perfect skills, and compensate Torps with ~280 with perfect skills, while having the velocity increased somewhat (maybe 10%). I think this would be an acceptable level of nerf for cruises while keeping the buff on torps relatively low so they don't become ridiculously broken.
Lastly: I might increase the range 10-20%, but that's just maybe. I'd probably see how they perform after these first two changes before jumping in with the range. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1199
|
Posted - 2013.09.10 17:05:00 -
[23] - Quote
Roseline Penshar wrote:just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere
Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD
Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application TP's are not ok yet, torps yes they are. *removed inappropriate ASCII art signature* - CCP Eterne |

Onictus
Silver Snake Enterprise Fatal Ascension
498
|
Posted - 2013.09.10 18:14:00 -
[24] - Quote
Sergeant Acht Scultz wrote:Roseline Penshar wrote:just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application TP's are not ok yet, torps yes they are.
......so TPs are going to make torps useful on battleships? Or are you basing your assesment on bombers alone
|

Mer88
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.09.10 19:31:00 -
[25] - Quote
Sergeant Acht Scultz wrote:Roseline Penshar wrote:just lower the torp sig radius that will make torp a very good, but it will buff SB and many bomber will be seen ganking everywhere Bombers already push stupid amounts of dps with torps at ridiculous ranges, ad a single TP (most have mids to) and you have no trouble hitting hard not matter the ship size, specially under MWD Torps are ok what is not ok is TPs, those need some tweaks to increase dmg application just like you do it with TE's, as different as they seem both have same utility: increase dmg application TP's are not ok yet, torps yes they are.
so torps are essentially ruined for BS but is still acceptable because they work perfectly fine on bombers. Anyone not see a problem here?
Also, how hard is it to lower the bonuses on the bomber and buff the torps so both BS and bomers can use this system effectively? why ccp only loves the bombers and not BS |

Mer88
Royal Amarr Institute Amarr Empire
26
|
Posted - 2013.09.10 19:43:00 -
[26] - Quote
John Ratcliffe wrote:Torpedo Range is a joke. The only BS that can use them effectively is the Golem, and not content with it being slow already, CCP plan to make it slower still. The velocity and flight times of Torps needs a massive boost. T2 Torps should have a 60 KM range and Javelins up to 80 KM.
They might actually get used then.
As things stand currently, there is NO reason to choose Torps over CMs for Lvl 4 PVE.
Being a short range weapon, i dont think we can hope for any incrrease for range. Most would not even support this. What we can at least hope for is to increase the travel velocity and decrease flight time . I find the wait to be the most annoying. also the 18rounds to be way to small. Again i think we have to blame the bombers on this as increasing the number of missiles per reload would make them OP. maybe the real problem is bombers sharing the same weapon system as the BS. |

Naomi Knight
Imperial Academy Amarr Empire
480
|
Posted - 2013.09.10 21:34:00 -
[27] - Quote
Mer88 wrote:John Ratcliffe wrote:Torpedo Range is a joke. The only BS that can use them effectively is the Golem, and not content with it being slow already, CCP plan to make it slower still. The velocity and flight times of Torps needs a massive boost. T2 Torps should have a 60 KM range and Javelins up to 80 KM.
They might actually get used then.
As things stand currently, there is NO reason to choose Torps over CMs for Lvl 4 PVE. Being a short range weapon, i dont think we can hope for any incrrease for range. Most would not even support this. What we can at least hope for is to increase the travel velocity and decrease flight time . I find the wait to be the most annoying. also the 18rounds to be way to small. Again i think we have to blame the bombers on this as increasing the number of missiles per reload would make them OP. maybe the real problem is bombers sharing the same weapon system as the BS. nah the problem is bombers get insane amount of bonuses for torps + they are small and agile and cloaked , no wonder battleships with torps are underwhelming fix: boost torps lower bomber bonuses |

John Ratcliffe
Sausy Sausages
207
|
Posted - 2013.09.10 23:00:00 -
[28] - Quote
Riot Girl wrote:Why is that a problem?
Because it should be a viable Lvl 4 weapon platform, instead of the pathetic joke it currently is - obviously! Because a Golem with Torps should be the pinnacle of Caldari Missile Skill training. Instead it's sad. There are practically no missions I can think of where the majority of NPCs are within the range of T2 Rage Torps. Torp range on a Golem is pathetic, it should have far more range. Look at the range on a Stealth Bomber FFS!
Torp range on a Golem ought to be 60KM for T2 and 80KM for T2 Javelin.
Plus +ºa change, plus c'est la m+¬me chose |

Darkwolf
Glyph Scientific
8
|
Posted - 2013.09.10 23:31:00 -
[29] - Quote
John Ratcliffe wrote:Because it should be a viable Lvl 4 weapon platform, instead of the pathetic joke it currently is - obviously! Because a Golem with Torps should be the pinnacle of Caldari Missile Skill training. Instead it's sad. There are practically no missions I can think of where the majority of NPCs are within the range of T2 Rage Torps. Torp range on a Golem is pathetic, it should have far more range.
This is especially the case when you're using the Golem against the Caldari racial pirate faction - Guristas. They love fighting you at extreme range, and several of the battleship types kite you out of torp range.
I'd dearly love some extra range on torps for the Golem. The Bastion module has some chances, if it wasn't for all the extra problems they're introducing to try and wedge that thing on. |

Auferre
Science and Trade Institute Caldari State
33
|
Posted - 2013.09.10 23:47:00 -
[30] - Quote
I seriously doubt they're going to buff torpedoes when half the point of the cruise missile changes was to make them competitive with torpedoes.
(https://forums.eveonline.com/default.aspx?g=posts&t=226046&find=unread : "The result is a situation where Cruise Missiles have pve applications, but otherwise torpedoes become the only available weapon system for missile focused battleships. We want to change that!")
They're more likely to nerf CMs, if everyone is using them over torps now.
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