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Thread Statistics | Show CCP posts - 2 post(s) |

Jennai
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Posted - 2006.01.10 14:32:00 -
[1]
Edited by: Jennai on 10/01/2006 14:35:12
Originally by: Sinari Galdrin
Originally by: Dave Tehsulei And to think, I only bought 100. What about those who bought 1000? 10000? More?
Well, IF anyone bought 10000 that was totally daft - that's 1 for each 10 players. Even 100 is 1 per 1000 players - there's probably not many more players than that actually USE tractor beams, never mind want to make them.
essence alone sold 10k bpos in the last three days. how did anyone think they were going to make any money off this?
the new font still sucks. "2." no longer runs together, but now ".1" does. expanded is far too wide and looks worse than the old wide setting, condensed is still unreadable. the 6/G/& 8/B 0/O/D etc issues don't seem to have been addressed at all.
making "hostile" cans have the same overview appearance as hostile ships is a REALLY BAD IDEA. it needs a toggle because most people don't care who a can belongs to, and having to turn off cans in overview for battles and then turn them back on after for looting is stupid.
drone navigation is still listed as increasing drone velocity, I thought it was going to be changed because of the negative effects of increased velocity.
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Jennai
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Posted - 2006.01.10 22:26:00 -
[2]
market history is still broken and will not display anything before Dec 01
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Jennai
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Posted - 2006.01.10 23:10:00 -
[3]
cheetah has 5 second reactivation delay on cloaking device. helios still has 30 second delay. wtf?
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Jennai
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Posted - 2006.01.11 00:16:00 -
[4]
Edited by: Jennai on 11/01/2006 00:16:42
Originally by: Swethren Think this might be a bug still from the original RMR, but here goes.
Drones getting "stuck" on each other and in space. The mwd drive to the 1st target, and then from there, to the next they are as slow as a snail. Very irratating.
"return to drone bay" is now even worse than before. instead of drones simply failing to scoop and going into the default orbit around you, they now get stuck a lot of the time (apparently on nothing since they're not ramming each other) and you have to fly over and scoop them because neither "return to drone bay" or "return and orbit" commands will make them move.
also oursulaert is still extremely laggy and playercount doesn't seem to have been affected at all by moving the L4 agents.
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Jennai
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Posted - 2006.01.12 14:47:00 -
[5]
helios still bugged with 30s cloak reactivation, buzzard and cheetah have 5s reactivation and I can't find anyone with an amarr covops so I don't know the status on that
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