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Boba Hunter
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Posted - 2006.01.10 16:14:00 -
[1]
Edited by: Boba Hunter on 10/01/2006 16:16:54 Edited by: Boba Hunter on 10/01/2006 16:15:11 I think the new high dg cruise missile suck... Cos when i fit them in my raven in all 6 launchers. my cap recharge rate is around 1700 sec.... When i fit standard cruise missile's the rate is around 400 sec. I think CCP may have to give the raven a bonus on this missiles. The raven can hardly defend itselfs against frigs.... Sins they reduce the pay load of dg agents frigs.... That made the raven weary Sukey. OK now they intrudes a tec 2 cruise missile that ar good agents small targets. But the missiles ar 20% slower. That makes it impossible to hit a mwd orbiting interceptor pilot whit weary good skill's. Give the raven some bonuses as well on that. I'm a raven expert and nearly got all my sp in raven use, so i know what i talk abut. ----------------------------------------- For there to be good there most be EVIL. And it is good to be Bad!
Emperor of Evil.
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Plancek
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Posted - 2006.01.11 17:43:00 -
[2]
Edited by: Plancek on 11/01/2006 17:44:26 What you are literally asking for comes from the way back time before exodus, when the Raven was THE ship to fight in above all others. Newsflash - they figured out it was jacked up then, and they did something about it. I fly a raven myself and your request is...well, blind for lack of a better term. Were CCP to honor your suggestions, the raven would return to its previous role of being the OMGWTFBBQ vessel that CCP went out of its way to nerf because the system made it overpowered to the point of stupidity. So, in short, either use the new missiles and figure out how to work around the built-in problems, or dont. What I CAN promise you is that your request of CCP will never become reality, and as it seems you want an "I WIN" button, that is all the more reason to deny such ambitions. Not trying to punk ya here, but you really should think more about whether what you ask for is possible in the reality of the game or not. With that said, best of luck overcoming the problems you are currently facing with the new missiles.
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Antic
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Posted - 2006.01.11 18:03:00 -
[3]
unless im mistaken, i heard that the drawback stacking for T2 missiles and ammo were bugged, That it were supposed to be a one time penality for all launchers, or atelast a penality on terms of the new stacking formula.
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Kelgen Thann
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Posted - 2006.01.11 19:01:00 -
[4]
If your just going after frigs, your Tank could be somewhat passive as well as active to conserve cap.
T2 ammo isn't supposed to be a substitute for T1 ammo. It's not like other T2 mods that are just better all round. T2 ammo has specific roles and is designed to be used when your ship is kitted a specific way. If you want ot use T2 ammo you have to design around it
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Serilla
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Posted - 2006.01.11 20:06:00 -
[5]
Im a hybrid user, not missile user..
but looking at the stats.. IMO Javelin torpedos and such look like good tech 2 missiles. The only bad thing you get from them is -20% velocity.
So if you have insta's and your using a bs then why not take the velocity hit and have some torps that goe 3750 km/s base speed?
combatYour 250mm Railgun II perfectly strikes Sansha's Enslaver, wrecking for 411.4 damage. |

Tomas Nuerin
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Posted - 2006.01.12 00:00:00 -
[6]
I <3 precision cruise missiles 
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Tacticz
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Posted - 2006.01.12 00:37:00 -
[7]
Edited by: Tacticz on 12/01/2006 00:37:06 u are just bad at ship setups, one or two heavy NOS will drain a frig, then POP!
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Maya Rkell
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Posted - 2006.01.12 00:42:00 -
[8]
Originally by: Antic unless im mistaken, i heard that the drawback stacking for T2 missiles and ammo were bugged, That it were supposed to be a one time penality for all launchers, or atelast a penality on terms of the new stacking formula.
You heard wrong. It's supposed to stack (dev confirmed this and that the penalty on smaller ships was higher because they used less weapons).

Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Jim Raynor
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Posted - 2006.01.12 00:56:00 -
[9]
Edited by: Jim Raynor on 12/01/2006 00:56:51
Originally by: Maya Rkell
Originally by: Antic unless im mistaken, i heard that the drawback stacking for T2 missiles and ammo were bugged, That it were supposed to be a one time penality for all launchers, or atelast a penality on terms of the new stacking formula.
You heard wrong. It's supposed to stack (dev confirmed this and that the penalty on smaller ships was higher because they used less weapons).

well if thats the case, RIP t2 missiles because theyre all junk cept the precision/javelin ones
far as using these new missiles on frigates, welp not possible under the current system ------
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Maya Rkell
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Posted - 2006.01.12 01:10:00 -
[10]
No kidding. And take a look at Hail amo, Jim. Makes the penalties on those missiles seem really not so bad.
Presision missiles are UBER. Gah.
T2 amo is stupid. It needs the extra damage removed, the panalties removed and to do T1 damage with added secondary effects, ffs.
Warning: above post may contain traces of sarcasm. "Corpse cannot be fitted onto ship. Only hardware modules can be fitted." |

Chroome
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Posted - 2006.01.12 01:21:00 -
[11]
Lol so you mean that hail s for instance should stack when fitting it on a ac claw you take away any repper abillities at all, you loose the speed for a interceptor, you almost half the speed basicly, and you track worse.
If it was a 1 time penalty sure then it would work (or atlest ok) but when you get it stacked 3 times on a ship lol
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Shayla Sh'inlux
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Posted - 2006.01.12 01:34:00 -
[12]
Yes it's intended.
That means a, say, Claw with Hail S will have its speed reduced by 48,8%, will have 50% less tracking and 27,1% slower cap recharge.
An Enyo using Javelin S will have 25% less tracking, a 59% speed reduction and a 59% shield reduction.
A Crow shooting Thorn Rage Rockers will end up with 85% slower cap recharge. Not even mentioning the fact that Rage rockets have the signature resolution of almost a heavy missiles (125).
Similar stuff can be said for EVERY other tech II ammo out there. Especially medium ammo has it bad.
The only ammo's that have reasonable penalties are, how could it be different, the +100% range ones (Tremor, Aurora and Spike), which only reduce your tracking by 75%. Considering they double your range that isn't a very meaningful penalty and its existance is slowly causing the sniper fest to get worse.
Add to that that you can now shoot from outside the locking range of a PoS and well... it's getting messy.
Thanks CCP for giving us COMPLETE and UTTER crap for tech II ammo, and then nerf it into something that I have no words for while you're supporting the sole thing that makes using mixed fleets pointless - sniping. Do you guys even PLAY your own game?
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Malthros Zenobia
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Posted - 2006.01.12 08:20:00 -
[13]
Originally by: Maya Rkell T2 amo is stupid. It needs the extra damage removed, the panalties removed and to do T1 damage with added secondary effects, ffs.
/signed (again, because I know I've posted this idea/agreed with it in other threads)
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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theRaptor
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Posted - 2006.01.12 08:36:00 -
[14]
Originally by: Shayla Sh'inlux Yes it's intended.
That means a, say, Claw with Hail S will have its speed reduced by 48,8%, will have 50% less tracking and 27,1% slower cap recharge.
An Enyo using Javelin S will have 25% less tracking, a 59% speed reduction and a 59% shield reduction.
A Crow shooting Thorn Rage Rockers will end up with 85% slower cap recharge. Not even mentioning the fact that Rage rockets have the signature resolution of almost a heavy missiles (125).
Similar stuff can be said for EVERY other tech II ammo out there. Especially medium ammo has it bad.
The only ammo's that have reasonable penalties are, how could it be different, the +100% range ones (Tremor, Aurora and Spike), which only reduce your tracking by 75%. Considering they double your range that isn't a very meaningful penalty and its existance is slowly causing the sniper fest to get worse.
Add to that that you can now shoot from outside the locking range of a PoS and well... it's getting messy.
Thanks CCP for giving us COMPLETE and UTTER crap for tech II ammo, and then nerf it into something that I have no words for while you're supporting the sole thing that makes using mixed fleets pointless - sniping. Do you guys even PLAY your own game?
You are my new favourite poster.
I don't think you trust, in, my, self-righteous suicide. |

Sniser
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Posted - 2006.01.12 09:09:00 -
[15]
really sucks the t2, there are too many penalties
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okwhostolemyname
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Posted - 2006.01.12 10:55:00 -
[16]
""You heard wrong. It's supposed to stack (dev confirmed this and that the penalty on smaller ships was higher because they used less weapons).""
a destroyer can fit a full 8 highslot setup so thats the use less weapons theory out window and any chance of providing the link for the above mentioned dev response please
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Rohann
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Posted - 2006.01.12 10:59:00 -
[17]
Originally by: Boba Hunter Edited by: Boba Hunter on 10/01/2006 16:16:54 Edited by: Boba Hunter on 10/01/2006 16:15:11 I think the new high dg cruise missile suck... Cos when i fit them in my raven in all 6 launchers. my cap recharge rate is around 1700 sec.... When i fit standard cruise missile's the rate is around 400 sec. I think CCP may have to give the raven a bonus on this missiles. The raven can hardly defend itselfs against frigs.... Sins they reduce the pay load of dg agents frigs.... That made the raven weary Sukey. OK now they intrudes a tec 2 cruise missile that ar good agents small targets. But the missiles ar 20% slower. That makes it impossible to hit a mwd orbiting interceptor pilot whit weary good skill's. Give the raven some bonuses as well on that. I'm a raven expert and nearly got all my sp in raven use, so i know what i talk abut.
Cap injectors and target painters ftw
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Mimio
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Posted - 2006.01.12 11:47:00 -
[18]
T2 ammo? Who cares? 1. Expensive as hell 2. Destroys ship setup. I could handle either p.1 or p.2 but not both.
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Gronsak
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Posted - 2006.01.12 11:49:00 -
[19]
Edited by: Gronsak on 12/01/2006 11:49:30
Originally by: Mimio T2 ammo? Who cares? 1. Expensive as hell 2. Destroys ship setup. I could handle either p.1 or p.2 but not both.
since this is a missile thred.
what is wrong with the precision class? what is wrong with the javelin class?
does ur raven need to be 150mps and how does 45mps hurt? same thing with the cerb
those who use t2 ammo will pawn those who dont
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Asurix
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Posted - 2006.01.12 11:57:00 -
[20]
Originally by: Shayla Sh'inlux Yes it's intended.
That means a, say, Claw with Hail S will have its speed reduced by 48,8%, will have 50% less tracking and 27,1% slower cap recharge.
An Enyo using Javelin S will have 25% less tracking, a 59% speed reduction and a 59% shield reduction.
A Crow shooting Thorn Rage Rockers will end up with 85% slower cap recharge. Not even mentioning the fact that Rage rockets have the signature resolution of almost a heavy missiles (125).
Similar stuff can be said for EVERY other tech II ammo out there. Especially medium ammo has it bad.
The only ammo's that have reasonable penalties are, how could it be different, the +100% range ones (Tremor, Aurora and Spike), which only reduce your tracking by 75%. Considering they double your range that isn't a very meaningful penalty and its existance is slowly causing the sniper fest to get worse.
Add to that that you can now shoot from outside the locking range of a PoS and well... it's getting messy.
Thanks CCP for giving us COMPLETE and UTTER crap for tech II ammo, and then nerf it into something that I have no words for while you're supporting the sole thing that makes using mixed fleets pointless - sniping. Do you guys even PLAY your own game?
If I'm correct it gives a 0.25% bonus to tracking, not 25% reduction (atleast that's waht attributes say....)
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Shayla Sh'inlux
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Posted - 2006.01.12 13:14:00 -
[21]
It's a penalty.
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LWMaverick
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Posted - 2006.01.12 14:44:00 -
[22]
Boba..
The key words here are:
Precision missiles Passive Tank Skills Thinking outside the box
And another thing... can an apoc defend itself better than the raven against frigs?... Can the tempest?.. Please tell me..
Drone bay are just as big, + you usually have 2 highslots free, put 2 small guns in there or 2 Heavy/med nosf and use your drones.
The Raven is EXTREMLY ebil now days.
Raven with passive tank, medium drones, nosf and precision cruise missiles/whatever, can really kick ass, both PVP and PVE wise.
The raven is alot better at passive shield tank than an apoc mkay?.. we dont really have that choice, and our cap is also gimped with the use of t2 ammo, so before crying out to the heaving that your race "t2 weapons" are gimped, take a look at they others.
Ofc a passive tank is not as vber as an active shield tank, but you cant have it all now can ya?.. What your looking for, is a win button, and its not gonna happen..
Think outside the box, and you should be more than just fine.
Seen the Cerebus with Heavy precision missiles?... 2 missiles nearly raped an assault frig instant .
/Mav
With great power, comes great responsibility. |

Jim Raynor
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Posted - 2006.01.12 14:57:00 -
[23]
Originally by: Gronsak Edited by: Gronsak on 12/01/2006 11:49:30
Originally by: Mimio T2 ammo? Who cares? 1. Expensive as hell 2. Destroys ship setup. I could handle either p.1 or p.2 but not both.
since this is a missile thred.
what is wrong with the precision class? what is wrong with the javelin class?
does ur raven need to be 150mps and how does 45mps hurt? same thing with the cerb
those who use t2 ammo will pawn those who dont
Javelin Torpedoes and Precision Cruise are awesome, Raven doesn't need to go particularly fast to be effective, so yes on the Raven these missiles are pretty much uber.
Cerberus doesn't need speed, but as a HAC with someone low HP, having speed is not a bad thing, still though precision heavy missiles are very much worth it for a Cerberus when fighting frigates and MWDing cruisers like Vagabonds (precision scourge rock vagas).
Both precision and javelin are death sentences on a frigate though. :(
Fury/Rage.. only worthwhile with a cap injector, obviously Raven can pull this off, Cerberus can sort of pull it off.. frigates once again, death sentence to use these.
So in summary, Raven/Cerb? T2 Missiles are doable but the fury/rage penalties pretty damn harsh. On a frigate no t2 missile will work out without getting you killed instantly. ------
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