Pages: 1 2 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 2 post(s) |

Captain Futur3
unLimited eve
2
|
Posted - 2011.10.30 10:45:00 -
[1] - Quote
Hi,
i know that after the great feedback of the new turret models, CCP said that they will make missile launcher turrets as well but that it needs more work than the turrets. So far i havent heard a word about that for a long time. So my question is: will they be in the winter expansion?
Has CCP started to work on them, or what is the status of this great feature that would make a lot of people very happy. Just think how new models in combination with missile salvos would look (also the explosion-fix that missiles would explode at the ship hull and not inside of the center). For me that would be one of the biggest improvementgs of the expansion.
Also what about the new engine trails? Will they come or not? |

Parah Salin McCain
Republic Military School Minmatar Republic
0
|
Posted - 2011.10.30 11:08:00 -
[2] - Quote
They arent going to be in the winter expansion. |

Akrasjel Lanate
Naquatech Conglomerate
149
|
Posted - 2011.10.30 13:12:00 -
[3] - Quote
But CCP has to eliminate lag, or maby they did it already... wait what  |

Zendoren
Aktaeon Industries The Black Armada
25
|
Posted - 2011.10.30 13:27:00 -
[4] - Quote
Captain Futur3 wrote:Hi,
i know that after the great feedback of the new turret models, CCP said that they will make missile launcher turrets as well but that it needs more work than the turrets. So far i havent heard a word about that for a long time. So my question is: will they be in the winter expansion?
Has CCP started to work on them, or what is the status of this great feature that would make a lot of people very happy. Just think how new models in combination with missile salvos would look (also the explosion-fix that missiles would explode at the ship hull and not inside of the center). For me that would be one of the biggest improvementgs of the expansion.
Also what about the new engine trails? Will they come or not?
In a way, yes. They have started work on them. This was confirmed when they released a video devblog highlighting the change to the raven BS and confirmed (by Basement Ben)
CCP needs to update the ship models so that they will have hard points for the missile launchers and remove the current built-in missile launchers from existing models. (I.E. Drake)
Once they have have updated all the models, they will start work on the missile launchers themselves I'm sure. Art department has " A TON" of work to do... Makes me wonder what they have been doing all this time!?! |
|

CCP Navigator
C C P C C P Alliance
349

|
Posted - 2011.10.30 13:57:00 -
[5] - Quote
I will check up on this and try to give you guys an update next week. CCP Navigator - Lead Community Representative |
|

Salvatore Satriani
Deep Core Mining Inc. Caldari State
2
|
Posted - 2011.10.30 14:04:00 -
[6] - Quote
Way i see it, gonna be very difficult to attach it to some ships.
#1 Is just making all the model launcher nodes to be put to the ship. They aren't like turrets that will revolve, swivel, and constantly be pointed at other targets like the turrets always have. We saw how long it took for them to have recoils :P
#2 They'd have to re-do the art to almost all of the missile ships and others! That use missiles you know, and who knows how much space these launchers would take. They've always been launched from some center axis then you see a flash of light, making me think they were launched in a fashion similar to that of Javelin Missiles.
This new art releasing of a raven is a bit unprecedented, but anticipatable after the re-do of the scorpion, for what purpose other then being the ugliest ship in the game. I wouldn't expect visible launchers until sometime after DUST.
|

Istvaan Shogaatsu
Guiding Hand Social Club
25
|
Posted - 2011.10.30 14:10:00 -
[7] - Quote
Keep in mind they wouldn't have to be box launchers. Could be silos recessed into the ship's structure on larger vessels, pretty simple as far as modelling goes. Look at how a missile submarine launches its payload. |

Morganta
Peripheral Madness The Midget Mafia
199
|
Posted - 2011.10.30 14:14:00 -
[8] - Quote
while you're waiting for an answer you should try out that character creator they spent so much time, energy and money making to enhance our gaming experience.
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Jenshae Chiroptera
92
|
Posted - 2011.10.30 14:19:00 -
[9] - Quote
People zoom in close enough to see that much detail? Then why is almost every video about swarms of brackets?  CSM do you think? No matter the changes, high sec people chose the safests. Lots of stick and they will leave. Half the problem is the players in null sec; we do not want to be there with you. |

M1AU
Rheintal Underground Rising
15
|
Posted - 2011.10.30 14:22:00 -
[10] - Quote
For me the new missile turrets also should have high priority to implement. The current animation of shooting missiles is so ugly it could turn off new players. |

JC Anderson
Noir. Noir. Mercenary Group
49
|
Posted - 2011.10.30 14:55:00 -
[11] - Quote
CCP Navigator wrote:I will check up on this and try to give you guys an update next week.
Awesome..
Have to admit that I'm liking how quick dev's and gm's are replying to questions asked on the forums lately.
But I'm pretty sure I'm still asleep and just dreaming too. |

Zendoren
Aktaeon Industries The Black Armada
27
|
Posted - 2011.10.30 14:56:00 -
[12] - Quote
CCP Navigator wrote:I will check up on this and try to give you guys an update next week.
You 2 timing tramp! 
He gets a blue box response and I didn't when I asked this same question 1-2 weeks ago. Fooo
|

Amro One
One.
9
|
Posted - 2011.10.30 15:51:00 -
[13] - Quote
It was part of the last Incarna expansion. But seeing that was cancelled, what more can be said? |

Nova Fox
Novafox Shipyards
178
|
Posted - 2011.10.30 16:53:00 -
[14] - Quote
They said they had issues.
Issue number 1
Missile Model spawn behavior. currently it spawn from center of the ships sphere, this is okay because if it where to spawn at the edge of the sphere youd get self bumpage would would be cool for recoil effect but we're talkinga multi-tonn warship launching something that small so it be even more unrelastic
issue 2
animation from launchers and how it woul be treated in seperated and combined fire
issue 3
some ships have misisle launchers preinstalled into the model they will have to be redesigned to have them removed. |

Alara IonStorm
RvB - BLUE Republic
250
|
Posted - 2011.10.30 16:56:00 -
[15] - Quote
Zendoren wrote:CCP Navigator wrote:I will check up on this and try to give you guys an update next week. You 2 timing tramp!  He gets a blue box response and I didn't when I asked this same question 1-2 weeks ago. Fooo That makes him one timing, just not with you.
Try looking for a Dev with lower self esteem.
|

Rhaegor Stormborn
BURN EDEN Northern Coalition.
135
|
Posted - 2011.10.30 17:25:00 -
[16] - Quote
CCP Navigator wrote:I will check up on this and try to give you guys an update next week.
Heh. Sure you will. |

Dante KamiyaX
The Scope Gallente Federation
8
|
Posted - 2011.10.30 18:29:00 -
[17] - Quote
Morganta wrote:while you're waiting for an answer you should try out that character creator they spent so much time, energy and money making to enhance our gaming experience.
The idea in that was to make something human... no idea what you are. |

Nemesis Factor
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.10.31 05:53:00 -
[18] - Quote
Zendoren wrote:In a way, yes. They have started work on them. This was confirmed when they released a video devblog highlighting the change to the raven BS and confirmed (by Basement Ben)
I watched closely this time and nothing was said about missiles. Can you quote Basement's post?
Zendoren wrote: CCP needs to update the ship models so that they will have hard points for the missile launchers and remove the current built-in missile launchers from existing models. (I.E. Drake)
Once they have have updated all the models, they will start work on the missile launchers themselves I'm sure. Art department has " A TON" of work to do... Makes me wonder what they have been doing all this time!?!
Nothing. Or it's just two guys. Just to clarify, they added hardpoints for every high slot on every ship when to created the tractor beam and salvager turrets. Before then there was no place to stick 8 salvagers on a drake. |

M1AU
Rheintal Underground Rising
15
|
Posted - 2011.10.31 10:40:00 -
[19] - Quote
Nemesis Factor wrote:M1AU wrote:For me the new missile turrets also should have high priority to implement. The current animation of shooting missiles is so ugly it could turn off new players. Eh. New players only experience rockets, smalls. Too quick too see anything.
Actually a friend of mine who plays EVE for only a couple of month just told that. He said it really is a deal breaker for him to see the missiles firing in one single blob from all the missile launcher of his drake. It really looks ugly and could be "easily" solved if they just fire in a row like the new turrets do. That is all for now. |

Holy One
SniggWaffe
68
|
Posted - 2011.10.31 10:55:00 -
[20] - Quote
It was explained why no launchers were done in the dev blog for turrets. I do hope they get round to it though, as I agree, it really is lacking at the moment. |

Rainus Max
Fusion Enterprises Ltd Morsus Mihi
7
|
Posted - 2011.10.31 11:00:00 -
[21] - Quote
Last I heard was Yes they want to do them but there's a massive problem in the way - the ship models dont support anything but turrets. In order to add them in they need to redo them and thats part of the drive behind the rework thats c urrently going on.
Unfortunately you will have to wait. |

Gradien Gaterau
I N E X T R E M I S clone
1
|
Posted - 2011.10.31 14:01:00 -
[22] - Quote
Put missiles launchers on a little stick like a turret, then dont allow it to turn and remain static. case closed. |

Sandrestal
University of Caille Gallente Federation
1
|
Posted - 2011.10.31 14:23:00 -
[23] - Quote
Jenshae Chiroptera wrote:People zoom in close enough to see that much detail? Then why is almost every video about swarms of brackets? 
They zoom in close to see what type armaments you are using....like AC or Arties. Once a FC knows if he is facing a short or close range fleet, then he can determine how best to attack it.
|

Nova Fox
Novafox Shipyards
183
|
Posted - 2011.10.31 15:30:00 -
[24] - Quote
Nemesis Factor wrote:Istvaan Shogaatsu wrote:Keep in mind they wouldn't have to be box launchers. Could be silos recessed into the ship's structure on larger vessels, pretty simple as far as modelling goes. Look at how a missile submarine launches its payload. Not if the model icons are anything to go by. Keep in mind the short range missiles are supposedly unguided according to lore, so they would have to be aimed.
Lore wise?
Smart Missiles have smart warheads that shape charge thier explosions for optimal impact which is why skills effect it as further understanding helps program the attack profile better.
Dumbfire Missiles have Standard Warheads they just explode and take nothing for account. But they dont have any programming needed per launch. |
|

CCP Navigator
C C P C C P Alliance
356

|
Posted - 2011.10.31 15:41:00 -
[25] - Quote
So I did talk to our Art Dept and this is currently not on the drawing board. Artists are committed to other projects at present so there is no one available at the minute to start work on this. If this situation changes we will definitely let you know  CCP Navigator - Lead Community Representative |
|

Nova Fox
Novafox Shipyards
183
|
Posted - 2011.10.31 15:42:00 -
[26] - Quote
Thank you for the update |

M1AU
Rheintal Underground Rising
16
|
Posted - 2011.10.31 16:00:00 -
[27] - Quote
Thank you for the update. Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time. That alone would at least help it suck less. :) |

Nova Fox
Novafox Shipyards
185
|
Posted - 2011.10.31 16:09:00 -
[28] - Quote
M1AU wrote:Thank you for the update. Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time. That alone would at least help it suck less. :)
Animation is tied into a model though... |

Buzzmong
Aliastra Gallente Federation
1
|
Posted - 2011.10.31 16:26:00 -
[29] - Quote
If I remember correctly from other CCP forum posts, the work the Art department has is secondary in adding missile turrets.
Apparently CCP will have to delve into the physics simulation to add them in, something they don't like doing because it's essentially hacked together C++ code from 2000, so adding new stuff or even changing old stuff ends up breaking things. |

Nova Fox
Novafox Shipyards
185
|
Posted - 2011.10.31 16:58:00 -
[30] - Quote
Buzzmong wrote:If I remember correctly from other CCP forum posts, the work the Art department has is secondary in adding missile turrets.
Apparently CCP will have to delve into the physics simulation to add them in, something they don't like doing because it's essentially hacked together C++ code from 2000, so adding new stuff or even changing old stuff ends up breaking things.
Old code was done in Python actually C#/C++ is what carbonization is doing but as we know its nowhere near complete gutting the old gushy and squishy soft guts of the game and throwing new superior mechanical guts of a machine back in. |

Captain Megadeath
Republic Military School Minmatar Republic
6
|
Posted - 2011.10.31 17:11:00 -
[31] - Quote
M1AU wrote: Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time.
Pity you could'nt do something about it youself, like, ungrouping launchers and staggering launches..... 
pfffttt. |

KFenn
Percussive Diplomacy
33
|
Posted - 2011.10.31 19:17:00 -
[32] - Quote
Gradien Gaterau wrote:Put missiles launchers on a little stick like a turret, then dont allow it to turn and remain static. case closed.
Why disallow them from turning? Some missile launchers do turn, just FYI. Commanding Officer of the Treacle Tart Brigade SLAPD Director |

Mr LaForge
Deep Core Mining Inc. Caldari State
105
|
Posted - 2011.10.31 19:39:00 -
[33] - Quote
The Caldari will have to continue making due with their cloaked missile launchers. I Support the Goons! |

Tivookz
The Forgotten Navy Gentlemen's Agreement
10
|
Posted - 2011.10.31 20:07:00 -
[34] - Quote
It would be okay that they aren't implemented... if it weren't for the fact that it should have been a feature when the game was released....
8 years ago. |

Nova Fox
Novafox Shipyards
185
|
Posted - 2011.10.31 20:21:00 -
[35] - Quote
Tivookz wrote:It would be okay that they aren't implemented... if it weren't for the fact that it should have been a feature when the game was released....
8 years ago.
8 years ago eve was freshly transitioning from a 2d to 3d playing scape.
Also they where going to make it so that every module modified how the ship looked. That idea was scrapped but then recycled for tech 2 ships which is why alot of classic tech 2 ships have extra doodads while more mordern ones dont. |

Tippex 1st
Rainbow Dash.
0
|
Posted - 2011.10.31 21:07:00 -
[36] - Quote
M1AU wrote:Thank you for the update. Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time. That alone would at least help it suck less. :)
That's a feature and is probably one of the main reasons they haven't done turrets already.
Hint: Having one missile to calculate trajectory for is more efficient than calculating the trajectory for <=8 separate missiles. |

Valeo Galaem
New Eden Advanced Reconnaissance Unit Sentient World Observation and Response Directive
2
|
Posted - 2011.10.31 21:18:00 -
[37] - Quote
Tippex 1st wrote:M1AU wrote:Thank you for the update. Please at least consider an easy fix to the currently poor animation of stacked missile launchers. Make it so that it launches the missiles one after each other with very small pauses between them, instead of all at the same time. That alone would at least help it suck less. :) That's a feature and is probably one of the main reasons they haven't done turrets already. Hint: Having one missile to calculate trajectory for is more efficient than calculating the trajectory for <=8 separate missiles.
The graphical model doesn't have to represent the physical model. The client could render a linked "supermissile" as a cluster of separate missiles, and the simulation wouldn't need to know. |

Sirinda
Offworld Miners and Fabricators Guild
2
|
Posted - 2011.10.31 21:41:00 -
[38] - Quote
CCP Navigator wrote:So I did talk to our Art Dept and this is currently not on the drawing board. Artists are committed to other projects at present so there is no one available at the minute to start work on this. If this situation changes we will definitely let you know 
Whenever these will be in the pipe, I may be bothered training Caldari. I do prefer my ships with animated weapons... |

EvEa Deva
State War Academy Caldari State
9
|
Posted - 2011.10.31 22:39:00 -
[39] - Quote
CCP Navigator wrote:So I did talk to our Art Dept and this is currently not on the drawing board. Artists are committed to other projects at present so there is no one available at the minute to start work on this. If this situation changes we will definitely let you know 
yes because a square box with some holes in front would be too hard for the art department to make right ? |

Hungry Eyes
Ministry of War Amarr Empire
14
|
Posted - 2011.10.31 23:39:00 -
[40] - Quote
i guess the art department is busy putting together ship paints and nebulae. awesome. |

Tiscareon Treewran
Liga Freier Terraner Ev0ke
0
|
Posted - 2011.11.09 17:33:00 -
[41] - Quote
okay, no launchers. same status for nos&neut? |

bornaa
GRiD.
28
|
Posted - 2011.11.09 23:21:00 -
[42] - Quote
CCP Navigator wrote:So I did talk to our Art Dept and this is currently not on the drawing board. Artists are committed to other projects at present so there is no one available at the minute to start work on this. If this situation changes we will definitely let you know 
and do you have any time frame for this? |

Heimdallofasgard
APEX ARDENT COALITION NEM3SIS.
31
|
Posted - 2011.11.09 23:35:00 -
[43] - Quote
Would getting rid of defender missles mean they could simplify missles in general? this might help a bit I guess... |
|
|
Pages: 1 2 :: [one page] |