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Tria Trel
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Posted - 2006.01.11 08:27:00 -
[1]
Since the sticky here is out of date for Executioner setups (it used to have one mid), I wanted some advice from the experts.
I really like this ship and I hope to maximize its effectiveness.
Currently I am using:
High: 2x Dual Light Beam Laser I
Medium: 1 MN Afterburner 1 Stasis Webifier I
Low: 1 Small Armor Repairer I 1 Capacitor Power Relay I I would love to see the following setups: 1. NPC Ratting in Low Sec Setup, and 2. PvP Setup
Can any of you maximize the effectiveness of this ship? Make it the best it can be? I realize there are other 'better' ships, but I would like to see what can be done with this. Thanks!
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Joerd Toastius
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Posted - 2006.01.11 11:22:00 -
[2]
It's not what you're looking for, but IMO the best Executioner setup in the world is 2x Nanofiber I and 1x MWD I. Clears 3500m/s easily and costs around 75k market prices :P
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Zaphroid Eulthran
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Posted - 2006.01.11 12:18:00 -
[3]
Hi,
I fly an executioner as a runabout and to clear roid belts for mining ops, so its just something i have cobbled together from loot,
1x dual modulated pulse energy beam 1x gatling anode particle stream i carry both radio and multspec lenses
cold gas arcjet afterburner small shield extender
named armour rep thermal exaust system
a bit unconventional i know and i'm going to get screamed at for fitting shield mods to an amarr ship but it works for my purposes. i can run the burner indefinatly while firing and sustain 950m/s, i have cleared everything i encounter in roid belts down to 0.6 (sansha and angel) without use of the armour rep.
354hp on shield, 268 on the armour 28.7 / 30 powergrid 77.65 / 120 CPU
Quote of the day;
I honestly wonder if there is enough cheese in existance to compensate for your vast and fragrant whine collection.
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Tria Trel
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Posted - 2006.01.11 18:46:00 -
[4]
Thank you for the replies.
I can handle most NPC ratting at .5 in the system I am in--using the setup I posted. But anything lower is not doable. There has to be better setups.
Does anyone else have any PvP Setups or NPC Setups?
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Tria Trel
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Posted - 2006.01.13 05:49:00 -
[5]
Originally by: Joerd Toastius It's not what you're looking for
Just curious, why not?
Quote: 2x Nanofiber I
Do you mean, Nanofiber Internal Structure I? Or reinforced plates?
Finally, doesn't anyone like this ship anymore? I cannot find any new setups using eve-search :O
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MuffinsRevenger
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Posted - 2006.01.13 08:53:00 -
[6]
it's not as mutch of a ship as it is a shuttle, grab yourself a punisher insted, it's more usefull for fighting
all races have atleast one tier one frigate thats competly useless for fighting, Amarr has the Executioner, Caldari has the condor, Gallante have the atron, Minmatar has the slasher they are all fast as hell but unless you use them to get from point a to b quickly or just becouse your crazy, their pretty useless
fun to play with though, but realy not good for annything else :D
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Joerd Toastius
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Posted - 2006.01.13 10:57:00 -
[7]
Originally by: Tria Trel
Originally by: Joerd Toastius It's not what you're looking for
Just curious, why not?
Quote: 2x Nanofiber I
Do you mean, Nanofiber Internal Structure I? Or reinforced plates?
Finally, doesn't anyone like this ship anymore? I cannot find any new setups using eve-search :O
Nano structure, and I'm guessing it's not what you want because it has no offensive or defensive capability whatsoever :P It's intended purely as a travel ship, with the added bonus that if you die you can pop a single cruiser rat to play for a new one :)
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Tria Trel
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Posted - 2006.01.14 22:31:00 -
[8]
Originally by: MuffinsRevenger it's not as mutch of a ship as it is a shuttle...completly useless for fighting
How disappointing!
I suppose I will give up my dream of a viable setup for the Executioner. I love the simplicity of the ship: 2 high, 2 med, 2 lows.
I just thought there was a perfect combination of equipment that would make it fairly useful in PvE or as an effective throwaway tackler in PvP.
This ship deserves better than to be relagated to the shuttle heap! 
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Joerd Toastius
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Posted - 2006.01.15 14:46:00 -
[9]
Throwaway tackler's easy - MWD, scrambler, pair of CPRs and a couple of guns if you feel like shooting while you're at it
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Tria Trel
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Posted - 2006.01.20 15:16:00 -
[10]
Originally by: Joerd Toastius Throwaway tackler's easy - MWD, scrambler, pair of CPRs
I tried this setup and cannot run the MWD but for a very* short time before cap is completely depleted.
What skills do you need to be able to keep the MWD on all the time with the two turrets?
Also:
Would pulse lasers work better when belt hunting NPCs because of the extra damage?
2x Gatling Pulse (or something like this?) 1x 1MN AB, 1x Webber 1x CPR, 1x Armor Repair
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Slink Grinsdikild
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Posted - 2006.01.20 15:24:00 -
[11]
Originally by: Tria Trel I tried this setup and cannot run the MWD but for a very* short time before cap is completely depleted.
I suspect you're using a Warp Disruptor (20km range) and not a Warp Scrambler (7.5km range)
Try fitting a Scrambler + MWD, use MWD for the approach and get into close orbit of your target, then switch it off - do not keep it turned on.
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Malka Badi'a
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Posted - 2006.01.20 15:45:00 -
[12]
Quote: it's not as mutch of a ship as it is a shuttle, grab yourself a punisher insted, it's more usefull for fighting
Then you are ignorant as to how to fly the executioner. Flown properly it can handle level 1 and level 2 missions and can go down as far as 0.2 security space. --------------
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Furion35
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Posted - 2006.01.20 16:15:00 -
[13]
Originally by: Malka Badi'a
Quote: it's not as mutch of a ship as it is a shuttle, grab yourself a punisher insted, it's more usefull for fighting
Then you are ignorant as to how to fly the executioner. Flown properly it can handle level 1 and level 2 missions and can go down as far as 0.2 security space.
\
Sure, the executioner can do many more things than serving as a shuttle but the Punisher is better at most fighting. For example: The Punisher a great tackler since it's arguably the most durable frigate (The best tackler is probably the Vigil). Sure the executioner is faster, but there are other ships just as fast that have 3 middle slots.
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Malka Badi'a
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Posted - 2006.01.20 16:56:00 -
[14]
Edited by: Malka Badi''a on 20/01/2006 16:56:46
Quote: Sure, the executioner can do many more things than serving as a shuttle but the Punisher is better at most fighting. For example: The Punisher a great tackler since it's arguably the most durable frigate (The best tackler is probably the Vigil). Sure the executioner is faster, but there are other ships just as fast that have 3 middle slots.
Sure, and the maller can do a better job than the punisher. But wait, the Argmadeddon does a better job than the maller. No.. hold up.. but the Titan does a better job than the armageddon.
Executioner, punisher, maller, and geddon suck. Titan has more tank, damage, and capability. Get a Titan.
At least, that's your logic right? Or should we stop saying what is better and start accepting the capabilities of other ships? They do exist for a reason.
Quote: but there are other ships just as fast that have 3 middle slots.
So you just ignore signature radius and the capacitor recharge bonus on the executioner? Speed is not the only saving factor on a tackler. --------------
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My grandfather
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Posted - 2006.01.20 18:00:00 -
[15]
Interesting thread, might be worty of page 1 again.
I use my executioner mostly for running around. in highs that makes: prototype cloak, anything you might find usefull at the moment mids: 1 1MN ab, one cap recharger lows: 2 inertia stabilizers.
Works great for running around in, it goes around 1km/s sustainable, and with the stabilizers, it can warp in 2 seconds or less. Perfect for autopiloting and flying through low-sec.
atm, I'm doing lvl 1 missions in my condor. 2 launchers, 1 small beam, a small shield booster, web and rcu in lows goes nice and easy.
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Dom Dakoba
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Posted - 2006.01.22 02:25:00 -
[16]
I'm willing to set up an executioner for transport of relativ high value goods (hell yeah, i'm still a noob player with 7 days of game, some high value is relative ...). I don't know much about fitting, so here is my questions, and please don't flame me, i'm just willing to understand some things :
- I try to fit two AB on my ship, and it does not work. But what about MWDs ? - I read that amarr ships never shield tank, but do armor tanking instead. My point is : what about if you don't fit any weapons ? For a transport fregate, you must use your low slots for nanofibers, so you get only a mid slot for shield on the executioner. In that case, is the use of a shield booster ok ? - If i want just to carry goods, with the goal of maximize my speed to escape hostiles, what modules to fit in high slots ? - What nanofibers to fit ? Is it better to get a balance between the hp loss or if you go for nanofiber, then go for the best ones (in terms of speed) ? - Does the speed interacts with the capacity of an attacker to lock you ? My point is, will an executioner fitted for speed be able to escape any hostiles before they get the time to lock/scramble you ?
Thank you for giving some clue about the direction to take. And sorry for the bad english and typing mistakes, too late for check my post now ...
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Mikha'il Pelegius
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Posted - 2006.01.22 10:20:00 -
[17]
Originally by: Dom Dakoba
- I try to fit two AB on my ship, and it does not work. But what about MWDs ?
The ability to use dual afterburners or dual MWDs was removed due to abuse and simply unfair speeds that made combat completely one sided. MWD's will not work at the same time either. Quote: - I read that amarr ships never shield tank, but do armor tanking instead. My point is : what about if you don't fit any weapons ? For a transport fregate, you must use your low slots for nanofibers, so you get only a mid slot for shield on the executioner. In that case, is the use of a shield booster ok ?
The smartest pilot adapts to the situation they are facing. If you are going to use both low slots for nanofibers then it would be wise to at least have a small or civilian shield booster onboard for the gate approaches. That way just in case you find NPCs camping the gate, and they have time to lock and fire on you, there is still a level of basic protection covering your ship. Otherwise, Amarr do not shield tank because of their natural armor resistances, natural additional armor, and their extra number of low slots. Quote: - If i want just to carry goods, with the goal of maximize my speed to escape hostiles, what modules to fit in high slots ?
You could put nothing, if that is what you wish. Eventually learn how to use a Microwarp drive and see if you need to remove weaponry to keep the MWD on and not have to switch out the nanofibers for other modules that would grant you the powergrid to use it. If you need the powergrid for something, go without weapons. Otherwise it's always nice to carry at least dual-light pulses with gamma crystals for close range encounters (gate NPC). A close, tight orbit of 2,000 meters will give you the option to not just run from NPCs, but also eliminate them if required. Granted, you will not be able to take on too much with your shield booster, but fitting a ship for slow, heavily guarded transport is not what you are askign about. Quote: - What nanofibers to fit ? Is it better to get a balance between the hp loss or if you go for nanofiber, then go for the best ones (in terms of speed) ?
I would recommend getting the regular Nanofiber Internal Structure I's. Cheap, easy to find, and the loss is to your hull not your armor. The additonal speed will help make gate approaches easier while the agility bonus given to your ship will help you align for warp MUCH faster than before, avoiding gate camps where you have to warp away from versus to. Quote: - Does the speed interacts with the capacity of an attacker to lock you ? My point is, will an executioner fitted for speed be able to escape any hostiles before they get the time to lock/scramble you ?
The speed of the ship does not alter the time it takes to lock it. The locking time is determained by the signature radius of the ship and the scanning resolution of the other ship. The larger a signature radius the faster a ship can be locked. The larger a scanning resolution the faster a ship can lock something. However, the point in your case would be to fit your ship that it not only moves fast to quickly get to the gate before they can lock and open fire, but also to move faster than larger guns can track and thus end up missing you, and finally to align for warp quickly so that you can decloak from the gate and almost instantly turn around and warp off before they can get a lock on you.
Your english was perfectly understandable and I hope you find the above helpful!
Admiral Mikha'il Pelegius CEO Genesis Navy, 21st fleet of the Imperial Navy
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Helmut 314
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Posted - 2006.01.22 10:42:00 -
[18]
One should never forget that skills have a great impact on all ships. A frigate that is nearly useless and feels like an eggshell when you have low skills might be a deadly eggshell with high skills.
A standard tackler setup for an executioner is :
mids : MWD + warpscrambler lows : 2 x Cap relays
With decent skills that setup is sustainable for as long as you like. Its very fast, not too much slower than an interceptor. Cost is very low, around 100k tops.
___________________________________
Trying is the first step of failure - Homer J Simpson |

Dom Dakoba
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Posted - 2006.01.22 11:05:00 -
[19]
Well thank you very much Mikha'il Pelegius, your answers help a lot :) I'm going just to experiment this in game now.
See you in deep space. |

Flavia Clio
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Posted - 2006.01.22 11:08:00 -
[20]
Amen Helmut. I recently revisited some frigs and older ships I havent flown in awhile. With my current skills some of these T1 frigs and cruisers are a lot better than I remember them.
I like to fit a named MWD, cap recharger, nano and overdrive and that executioner will simply haul a$$. I don't know if its the fastest t1 frig but i'm sure it's up there.
Originally by: Helmut 314 One should never forget that skills have a great impact on all ships. A frigate that is nearly useless and feels like an eggshell when you have low skills might be a deadly eggshell with high skills.
A standard tackler setup for an executioner is :
mids : MWD + warpscrambler lows : 2 x Cap relays
With decent skills that setup is sustainable for as long as you like. Its very fast, not too much slower than an interceptor. Cost is very low, around 100k tops.
Don't eat the yellow snowballs! |
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Dorah Hawkwing
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Posted - 2006.01.27 00:01:00 -
[21]
Tackler setup: 1 gun, 1 Nos 1 MWD, 1 2pt webber 1 Nano, 1 Overdrive hits 3700+ easy
Aproach, orbit close, use nos to keep your cap up, web
NPC fighting: 2 dual pulsers or gatlings 1 AB, 1 Cap recharger 1 small repper, 1 cap power relay
Keeps your cap up for repairing
Runabout: Guns.. whatever 1 MWD, 1 cap recharger 2* nanos (You're not supposed to fight, as fighting makes you unable to jump through gates.. no overdrive, as overdrive costs cargo space)
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Vax Mini
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Posted - 2006.02.18 21:19:00 -
[22]
I LOVE my Executioner! It is an awesome rat cruiser hunter. Now, granted, an interceptor would be better, but you need a lot of skills and money for those, while an Exe can be picked up for ~25K. I regularly hunt rats in 0.3 systems with the following setup:
1x Dual Modal Pulse Laser I + Gamma S 1x Dual Anode Pulse Particle Stream I + Gamma S 1x Monopropellant I Hydrazine Booster AB 1x Small Shield Booster II 1x Small Armor Repairer II 1x Nanofiber Internal Structure I
I successfully beat a pair of 175K bounty Blood Raider cruisers with this setup. I orbited one at about 2K, with AB on fulltime. The guy I was orbiting never laid a shot on me (too fast). His buddy sat at about 10K and got a few wrecking shots on me (took me from full everything to 50% armor -- rather alarming!), but most of the time he missed completely and I was able to tank back up to full -- the Executioner's cap recharge bonus + tech 2 reps really help here -- before the next wrecker came. Once I finished off the first one, it was a simple matter to take the next one since I was too fast for him to hit me. The rats were running Armor Reps, so it took awhile to finish them, but I eventually did it.
The Executioner is especially good against heavy missiles, as its speed keeps them from getting full damage on you.
Cheers to the best damn cheap ship in the galaxy!
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fmercury
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Posted - 2006.02.18 23:06:00 -
[23]
The only setup you'll ever need:
1mn MWD II, Cap battery II 2 Nanos.
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Siris Black
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Posted - 2006.03.21 16:58:00 -
[24]
I have been using the executioner since I started the game and it has done very well for me. I am about 6 days from an inty and I am really looking foward to it but I must say that the exe has been a great ship. The speed with an AB attachment really does the trick as long as you have a T2 Cap Battery. With amarr frigates the best way to go are pulse lasers anyway so that solves that issue. I have just been messing around with armor setups but the best I have found is like one Nanofiber plate package and a repair module of some sort. I really dont think it makes that much a differance if you know how to pilot your ship! I have to give it up for this little ship because it has served me well.
ALL HAIL THE BLACK FLEET
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M3ta7h3ad
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Posted - 2006.03.21 18:02:00 -
[25]
I use one purely for a runabout.
Hi's whatever you want.. as its not going to hit at the speed you'll be going at anyway.
Mids: 1mn MWD (I run tech 1 purely for cheapness) and a tech 2 small cap battery (allows the MWD to run forever).
Lows: Overdrives if cargo isnt an issue, if it is, I go for nanos.
Mine does 4812m/s forever with overdrives in the lows. At that speed gatecamps tend not to matter that much. And you aint gonna hit anything regardless of the lasers you fit in the hi's plus attack and you die. The aim of the game is to get through the gate. ----- Memorable Quotes <Jarltan Dimtras> OH MY GOD MY GF IS A DUDE |

Jeff Starwind
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Posted - 2006.04.01 06:30:00 -
[26]
Can't you guys agree to anything? I am trying to find a decent build for soloing rats while I wait to train skills for a Crusader.
I have a great Omen build running but I want something small, fast, and powerful to play around with. Also, I can't use MWDs yet.
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GOFTI
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Posted - 2006.04.01 10:09:00 -
[27]
It will take you some time to kill rats in low sec in an executioner. For Amarr starters Punisher is the best option for this job imo. It can both pve and pvp (the extra midslot helps when tackling).
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Jeff Starwind
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Posted - 2006.04.01 23:31:00 -
[28]
I was bored today and grabbed an Executioner from my corp's cargo bay and toyed around and got a really fun setup for PvE.
Dual Afocal Pulse Maser I x2 Monopropellant I Hydrazine Booster Warp Scrambler I Civilian Armorer Repairer Extruded Heat Sink I
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6Bagheera9
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Posted - 2006.04.02 03:43:00 -
[29]
Originally by: Malka Badi'a
Quote: it's not as mutch of a ship as it is a shuttle, grab yourself a punisher insted, it's more usefull for fighting
Then you are ignorant as to how to fly the executioner. Flown properly it can handle level 1 and level 2 missions and can go down as far as 0.2 security space.
Agreed, I played around with one once and was very pleased with the results. I think alot of people underestimate the what can be done with properly flown Tech I frigs.
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Valdearg Dragonhand
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Posted - 2006.04.02 06:07:00 -
[30]
Originally by: Jeff Starwind I was bored today and grabbed an Executioner from my corp's cargo bay and toyed around and got a really fun setup for PvE.
Dual Afocal Pulse Maser I x2 Monopropellant I Hydrazine Booster Warp Scrambler I Civilian Armorer Repairer Extruded Heat Sink I
Out of Curiosity... Why use a warp scrambler in PvE Combat? Wouldnt it be more useful, especially when using AB + AR, to put a cap recharger or some other cap-augmenting module instead? I mean, I dont know about you, but I've never had an AI controlled ship warp away on me..
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Phish1
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Posted - 2006.04.04 16:08:00 -
[31]
it happens, usually when a ship is far away from you (30+ km i think) if yuou kill one of tis mates before it engages you it will leave.
but you are tight, no point in putting a scram on for PVE, put a web on instead.
----------------- ---My 2 ISK--- ----------------- |

theangelofhell
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Posted - 2006.04.14 07:30:00 -
[32]
Originally by: Phish1 it happens, usually when a ship is far away from you (30+ km i think) if yuou kill one of tis mates before it engages you it will leave. quote]
yes this is really p***** off it seems only the high bounties run away
about the excutioner amarr suck go for matari
(i am far too cheap too give 2 isks)
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LucyLiu
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Posted - 2006.04.14 17:06:00 -
[33]
Originally by: MuffinsRevenger it's not as mutch of a ship as it is a shuttle, grab yourself a punisher insted, it's more usefull for fighting
all races have atleast one tier one frigate thats competly useless for fighting, Amarr has the Executioner, Caldari has the condor, Gallante have the atron, Minmatar has the slasher they are all fast as hell but unless you use them to get from point a to b quickly or just becouse your crazy, their pretty useless
fun to play with though, but realy not good for annything else :D
That's not true at all. It all depends on what you fit your ship with. The executioner is a very capable fighter. With this setup i've cleared every lvl 1 mission no problem, including worlds collide. I could've done level 2's in this setup even but i didn't want to take forever :P Those multispawn missions would take forever in this. Just take a cruiser for level 2 and blast everything :P
2xPulse Lasers (your choice) w/ standard crystals 1xAB 1xSmall Sheild Booster 2xHeat Sinks
get in, kill everything, and get out :P i use the AB to reach targets and orbit around 5km. The heat sinks and damage from pulse lasers allows you to fire quickly and destroy frigates. (it's only a npc setup that i've used cause i'm a month old for my char and this game :] ) enjoy. |

taienquil the3rd
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Posted - 2006.04.22 19:03:00 -
[34]
ive got
x2 dual light pulse laser ( multi.) x1 shield extender 1 x1 neutron saturation injector system 1 x1 100 mm steel plates x1 100 mm nanofiber plates.
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Dirt McGirtt
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Posted - 2006.05.27 14:23:00 -
[35]
I use my executioner freq. against destroyers & frigates. Mostly because when you jack loot, and they see thats the ship your in, they will more than likely try to kill ya :) and then you suprise them :D
few executioner fights
depending on what im fighting, and if they have nos or not
1 medium pulse, small nos web + 2 point small armor rep, energized adaptive
~or~
2 gatling pulse ab + 2 point small armor rep, energized adaptive
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Epsilon 1
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Posted - 2006.05.27 14:42:00 -
[36]
Originally by: taienquil the3rd ive got
x2 dual light pulse laser ( multi.) x1 shield extender 1 x1 neutron saturation injector system 1 x1 100 mm steel plates x1 100 mm nanofiber plates.
the horror 
Originally by: Steven Gerrard Why do those minmatarians throw their ships together from toilet paper and junk?
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Capt Ecnart
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Posted - 2006.09.07 06:50:00 -
[37]
Hmmm.. How about this setup?
High: 2 Dual Pulses *Optional* 2 Dual Beamers, tight fit.
Medium: 1 AB 1 Small Cap Battery II
Low: 1 Small Armor Rep II 1 MAPC
I'll be able to test this in a few days. The MAPC lets you fit the Cap Battery and the cap battery adds over 50% to capacitor. Better than what a CPR and a cap recharger will give you in those slots. Not sure if this setup would allow you to run the repper indefinately, not likely though.
I'm still pretty new. I've tried taking cruisers through L2 missions but they're so boring when compared to piloting an Executioner
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Ather Ialeas
Amarr
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Posted - 2006.09.07 06:52:00 -
[38]
Originally by: Joerd Toastius It's not what you're looking for, but IMO the best Executioner setup in the world is 2x Nanofiber I and 1x MWD I. Clears 3500m/s easily and costs around 75k market prices :P
Add cargo scanner and two snowball launchers on top of that and you get what I use when I hang around in Amarr.
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Baynex
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Posted - 2006.11.07 12:00:00 -
[39]
Originally by: Joerd Toastius It's not what you're looking for, but IMO the best Executioner setup in the world is 2x Nanofiber I and 1x MWD I. Clears 3500m/s easily and costs around 75k market prices :P
Yeah, that's all i use my executioner for...sometimes i equip a ship scanner just to see if i can get a lock and scan before i make it to the gate :P
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Donovan Killar
Caldari Su-Mi
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Posted - 2006.12.29 12:45:00 -
[40]
I beat War of the Worlds with this set up. Unconventional to say the leaseàother descriptive words stupid, suicidal, fast. =P I would not suggest this for any real use. It worked for War of the Words due to me being able to fly at 1187m/s and run like god damned hell.
HiÆs: 2x Dual something or other lasers. MidÆs: 1x 1mn Afterburner II, Small Shield Extender I LoÆs: 1x Overdrive Injector System I, Basic Magnetic Plateing
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Entemol Jr
Caldari Gemini Industries Inc
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Posted - 2007.02.03 23:28:00 -
[41]
Originally by: LucyLiu
Originally by: MuffinsRevenger it's not as mutch of a ship as it is a shuttle, grab yourself a punisher insted, it's more usefull for fighting
all races have atleast one tier one frigate thats competly useless for fighting, Amarr has the Executioner, Caldari has the condor, Gallante have the atron, Minmatar has the slasher they are all fast as hell but unless you use them to get from point a to b quickly or just becouse your crazy, their pretty useless
fun to play with though, but realy not good for annything else :D
That's not true at all. It all depends on what you fit your ship with. The executioner is a very capable fighter. With this setup i've cleared every lvl 1 mission no problem, including worlds collide. I could've done level 2's in this setup even but i didn't want to take forever :P Those multispawn missions would take forever in this. Just take a cruiser for level 2 and blast everything :P
2xPulse Lasers (your choice) w/ standard crystals 1xAB 1xSmall Sheild Booster 2xHeat Sinks
get in, kill everything, and get out :P i use the AB to reach targets and orbit around 5km. The heat sinks and damage from pulse lasers allows you to fire quickly and destroy frigates. (it's only a npc setup that i've used cause i'm a month old for my char and this game :] ) enjoy.
Just a small post. Why would you want to put a shield booster on a Amarr ship. They are armour tankers so you surely would be better off with an armour rep.
Ent...
All these talking machines are getting me down. My car tells me to put my seatbelt on, my fridge tells me to shut the door and my table lamp tells me to go out and kill people.
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Marquis Dean
Repo Industries
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Posted - 2007.02.03 23:47:00 -
[42]
Originally by: Entemol Jr Just a small post. Why would you want to put a shield booster on a Amarr ship. They are armour tankers so you surely would be better off with an armour rep.
Ent...

I lol'd. The executioner is going to be doing lots of tanking i'm sure. ------ ------
Originally by: Crag Heyder I'm not talking FPS here, it's SPF.
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G Mooo
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Posted - 2007.06.06 05:48:00 -
[43]
First off, i used an executioner in 0.0 as a disposable frig, it worked well, i disposed of a lot of them :P
for perma mwd or perma 20k scram (don't have skills needed to do both) 1 random non-cap use mod and a cpr.
For fast speed... best MWD you can fit, 2 overdrives. I was roaming in 0.0 (IAC space) and was outrunning their intes with catalyzed cold-gas arcjet thruster. i was getting about 4.4kms, and since then i have trained more skills to move faster :D
yes i know a crusader can easily outrun that (i fly a crusader now, even my slower setups go over 4.4kms) but it can be fun since it is all t1 (and you can swap out the named MWD for more disposability).
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Biced
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Posted - 2007.06.19 13:59:00 -
[44]
Edited by: Biced on 19/06/2007 14:06:29 0.3 ratting for fun takes some time tho
X dual light pulse t2
X cap recharger t2 or named X t2 ab
X named small rep X t2 heatsink
can take down dual BC spawns
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Julius Romanus
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Posted - 2007.06.19 16:15:00 -
[45]
Originally by: Biced Edited by: Biced on 19/06/2007 14:18:32 0.3 ratting for fun takes some time tho
X2 dual light pulse t2(conflagration for BC gamma/radio for frigs)
X1 cap recharger t2 or named X1 t2 ab
X1 named small rep X1 t2 heatsink
============================================================
x2 dual light pulse t2 (Conflagration For BC Gamma/radio for frigs)
X1 t2 small shield booster or t1 X1 t2 ab
X2 t2 heatsinks
can take down dual BC spawns. This setups are made for fun only and cuz its a sexsy ship. Its a fast ship 1.3k+ tanking is not a problem since the BC miss u all the time i usualy switch ab off after im done with the frigs and orbit the BC while they miss me all the time only tested it on Sansha the first setup is alot better for tanking and the 2nd gets a slightly higher dps wich makes it more fun to fly.
The second spec is almost exactly one I used for the same spawns. Until my corp convinced me I could do the same thing, and still have some effect in PVP in a punisher.
They were right, but that spec is still fun as hell to run around and speed tank in if you're amarr, and dont have an intercepter.
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Biced
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Posted - 2007.06.19 17:41:00 -
[46]
Hehe i can take a BS rat down in a punisher i think the 2nd setup can take a Sansha lord(500k)in like 6min or so i will check it out and report back.
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Biced
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Posted - 2007.06.21 01:45:00 -
[47]
Yep done it an Executioner can kill a rat BS =p i used the setup with the SAR. Cant Shield tank the missile... Oh and i dont have uber skills at all only frigs 4 and 1.8mil in gunnery.
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Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.06.21 02:14:00 -
[48]
Good support for a friend in a cruiser:
2x Dual Light Pulse Laser II (T1 or Faction Crystals)
1x Catalyzed Cold-Gas I Arcjet Thrusters, 1x J5b Prototype Warp Inhibitor I
1x Overdrive Injector System II, 1x Nanofiber Internal Structure II
1x Polycarbon Engine Housing I or II, Auxiliary Thrusters I or II
  
http://ineve.net/ |

50freefly
Caldari Purify United Freemen Alliance
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Posted - 2007.06.21 03:44:00 -
[49]
Originally by: Emerald666 Good support for a friend in a cruiser:
2x Dual Light Pulse Laser II (T1 or Faction Crystals)
1x Catalyzed Cold-Gas I Arcjet Thrusters, 1x J5b Prototype Warp Inhibitor I
1x Overdrive Injector System II, 1x Nanofiber Internal Structure II
1x Polycarbon Engine Housing I or II, Auxiliary Thrusters I or II
  
I believe you just implied that someone may be putting t2 rigs on an executioner. Please tell me you had some hidden meaning in your post?
  
Originally by: Eight Ace For reasons that have been lost in the mists of time all caldari ships are designed by two people. One does the left hand side and the other does the right.
And they never meet.
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Emerald666
Amarr Initech Corporation Fuzzy Nut Attack Squirrels
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Posted - 2007.06.21 23:13:00 -
[50]
Note: That setup also includes that you have the Full-Snake set in and all harwirings. ;)
http://ineve.net/ |
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Shinjin Malvek
Amarr Pant-E Raiders Brotherhood Of Steel
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Posted - 2007.07.17 04:39:00 -
[51]
I use my Executioner exclusivly for my shopping trips around 0.0 CloakII so I can hide where ever and a salvager for those wrecks you come across flying through the gates. A cap chargerII and a MWDII on the mid Local hull conversion nano and local hull conversion inertial stab on the low.
With this setup I warp as soon as the cloak drops, I also use the Cloak to allow me to alline if I feel I need a bit of a boost. :) Runs the MWDII non stop travling at just under 4000 M/S
I realise that this is a fair bit of ISK to have on a lil frig but I have yet to lose an executioner and I've always got my items safly back home.. Had to run a particularly nasty system camp today and for the first time some one actually hit me twice befor I jumped out bringing my armor down to 88%. Any way I hope someone finds this setup usefull and likes it as much as I do 
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Nestan Darejan
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Posted - 2007.07.19 10:39:00 -
[52]
Edited by: Nestan Darejan on 19/07/2007 10:41:07 Courier/camp robber set up
I use the executioner as a fast loot stealer ship,not for combat, while i am running deliveries and find stuff that can be stolen and wrecks to be salvaged, I've used various designs:
High: 2 x salvager Medium: small peroxide capacitor battery and some sort of MWD Low: instabs, overdrive, nano, even sometimes hull expanders, depending on the mood
You can warp into a likely spot at huge range, zip in, lock the wreck, start the salvagers and by the time you come to a stop you've salvaged and can loot the jet can, too. Great runabout, I love this ship but I can't imagine using it in actual combat. What it is good at is running.
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Onyx181
LoneStar Industries Veritas Immortalis
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Posted - 2007.08.06 19:27:00 -
[53]
Originally by: Emerald666 Edited by: Emerald666 on 21/06/2007 23:09:11 Good support for a friend in a cruiser:
2x Dual Light Pulse Laser II (T1 or Faction Crystals)
1x 1MN MicroWarpdrive II, 1x J5b Prototype Warp Inhibitor I
1x Overdrive Injector System II, 1x Nanofiber Internal Structure II
1x Polycarbon Engine Housing I or II, Auxiliary Thrusters I or II, 1x Low Friction Nozzle Joints I or II... 
  
I think I'd exchange the Nano II for a Second Over II. And, I agree with previous guy... No T2 rigs... 2 Polycarb 1s
  
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