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SC0RPIAN
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Posted - 2003.08.23 05:14:00 -
[1]
My little brother quit eve, and decided to buy SWG. I was watching him play it today, and trying it out myself. Not as bad of a game as most eve players say it is.. [go figure] It is pretty laggy at times, which is a huge turn off. But a pretty good game, at that.
Anyways, he was telling me that becoming a jedi is very difficult or next to impossible. And that once you start training to become one, you have permadeath. Meaning that while you spend this great deal of time training, if you are killed... all of that training i set back to step one. So basically, you gotta try to become a jedi, without dieing. You could be at the last door, on the last planet,... die from something, and your back at ground zero.
I was thinking about permadeath, and how neat of an idea it was.
Think of Permadeath in eve! Have a permadeath type system in the game... It would keep the imperial regions full and bustling. People wouldnt travel out into .0's too often would they?
It also adds some spice to the game. Even though this is 100% in the opposite direction of what CCP has done. [Made clones so cheap, and police so weak] I think it would make eve more interesting.
Just thought of all this crap when going to sleep last night... I think Permadeath in eve would be kinda cool. I also had some ideas about aliens attacking deep space miners... Why arent there any aliens in EVE? lol
Tell me what you think... I know most of you are against the whole perma thing, but it would be kinda cool!
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Zezman
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Posted - 2003.08.23 05:36:00 -
[2]
It won't happen in this game. But it is a good idea to balance griefers against carebears.
Someone you don't like? Kill him, and he goes away. Of course, someone could not like you and do the same thing.
Death settles so many disputes that all of these MMORPG's can't figure out how to resolve.
(»)(») À\Oo/ À=\/= This is Rat. It is a vermin. It has eaten all of Bunny's lettuce. |

Thallia
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Posted - 2003.08.23 05:45:00 -
[3]
I'm still waiting for some company with the guts to do an online game with permadeath.
SWG seems to have started it in some ways, I just hope the idea goes on other games.
And even if it won't happen, I'd really like to see permadeath in Eve, it would'nt hurt that much as we don't die often (I never died yet, don't chase me ) but it would make the universe more interesting/challenging.
Being AFK while mining/jumping is cool in some way, but it kills the feeling of being part of the eve universe.
--
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Mynobe Soletae
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Posted - 2003.08.23 07:00:00 -
[4]
Problem with Permadeath is that it is exactly opposite to what makes MMOG's addictive: building up your character. Most people get addicted to MMOG's because they invest time in their char and don't want to see all that go to waste. Permadeath completely eliminates that in one quick moment of misfortune, boom, game over, customer lost.
I only have experience with 2 games that feature permadeath...
1. Single player RPG. Usually, if the character dies, it is dead forever; however, the "save" feature completely negates death.
2. DnD. If you die in DnD, you're gone, adventure over for you. Next time, you can, however, roll up another character, usually only slightly lower level than the rest of the party, and with similar gear, and continue the game.
Neither of these has a true permadeath system, where you start completely from scratch. I guess, with a game like EVE, they could do one of the following:
1. Your character dies, and you have to roll up (and roleplay) a new one, but your ACCOUNT keeps the total skillpoints you've accumulated. So your new character is advanced, as it already has millions of skillpoints which you can distribute as you see fit, when you create him or her. If no mechanism for transferring wealth is provided, people will probably use mules to "save" their wealth in case the "main" dies.
2. When your character dies, nothing is saved. You start with a newbie again. However, it only takes about two weeks for the newbie to become useful/advanced/able to pilot battleships. The game switches focus from acquiring wealth and building a character to roleplaying various personalities and having fun with them for a month or two at a time. |

Joshua Calvert
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Posted - 2003.08.23 07:06:00 -
[5]
Peramdeath is bad; more severe penalties for death good.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

XeQtR
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Posted - 2003.08.23 07:18:00 -
[6]
Permadeath might sound cool but the makers of games are in this busines to make money. I doubt there would be too many subscribers left in a game with permadeath after 6 months. Just look at how people here goes ballistic when getting a ship blown up that they've worked 3 weeks for. Imagine the reaction if you lost EVERYTHING you worked for the last 8 months. Besides noone would dare to enter a fight. It would be "care bear" heaven
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Joshua Calvert
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Posted - 2003.08.23 07:21:00 -
[7]
Edited by: Joshua Calvert on 23/08/2003 07:22:14 Perhaps clones should not be "instantaneous".
If you get podded and need to use a clone there should be a waiting period of a few hours before your clone is generated. You'd still be in station but you'd be unable to undock because your clone is still being built.
The loss of those few hours would be a pretty good penalty without being so detrimental that we get a load of carebears whining.
This would suck if you wanted to clone-hop anywhere though 
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Luther Pendragon
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Posted - 2003.08.23 07:23:00 -
[8]
I think there will be a suicide rate for playing SWG. ____________________________________ Taggart wants YOU. Join TTi! *waves his hand in your face in the jedi way* |

Zezman
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Posted - 2003.08.23 10:00:00 -
[9]
Quote: I think there will be a suicide rate for playing SWG.
Well, it IS made by Verant, after all.
(»)(») À\Oo/ À=\/= This is Rat. It is a vermin. It has eaten all of Bunny's lettuce. |

colla tidet
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Posted - 2003.08.23 10:57:00 -
[10]
Quote: It also adds some spice to the game. Even though this is 100% in the opposite direction of what CCP has done. [Made clones so cheap, and police so weak] I think it would make eve more interesting.
There is a reason behind the pricing of clones and police/pirates being weak...
"There is an old saying, "When u point a finger at something, there is always 3 fingers pointing back at you". The complaints that i have been reading on the boards lately are mostly about what is being done by Npc's (Concord/Pirates), and what CCP is not doing. Thats the finger pointing. Let's analyze the 3 fingers pointing back at u. For the sake of argument let's give the AI script a human soul, and let that soul ask the same questions that we as players ask. "Don't you think it's time to remove PLAYER CHARACTER'S from our gates (regions, stations, roid belts)". We as players have the ability to venture into there realm of existence and do whatever we wish. If something should be looked at as ridiculous, it should be this, seeing that most of us have negative faction/corp standings to said pirates. All things being created equal (and it never turns out this way) and there was a separation of good/evil, there would have to be a change in the way Npc pirates act towards Player character's. Such changes would come in the form of; 1)Not letting u dock at stations controled by pirate factions if u had a negative standing toward it. 2)Being shot at by sentry guns when trying to use a gate owned/controled by a pirate faction. 3)Any faction that had a positive standing toward that pirate faction would in turn also treat u as an enemy of the state. 4)Beefing up the response's of pirate's toward individual's who dare invade there sovereignty.
And the last but definetly not least. 5)Unlike there counterparts in Concord, who are sworn not to kill(not putting u in a new clone suit), the pirate's would have no such compunction in placing u in a new clone.
The system we have now is CCP's attempt at having the lesser of two evils. They want to try and give time to the player base to let them get strong. The greater of the two evil's is what is described above. This system would be the "dog eat dog" way of life. A harsh reality to say the least. We as the player base would be stuck between the two pole's (good/evil), and all that u think u have now would come to a end, because there would be restrictions on your MOVEMENT." Colla Tidet as taken from the post 'Don't you think it's about time to remove the NPC pirates from Gates?'
At some point in the evolution of EVE the above will come true.
Now read what happened to Josephine on the test server.
"nullI did a small test yesterday on Chaos with the latest game build. Used a freshly created, neutral character. Moved out of Kisogo School station, locked on police ship, fired my civillian gun, found myself in the pod. About two seconds after that the threat window popped up, indicating the sentry gun which originally blew me up is now locked on me.
But wait, it gets better.
Docked at Kisogo station to get new Ibis. Left the station. "Your ship is out of control" and am in the pod again. Sentry gun still doesn't like me. Back to the station, back outside, back in the pod. Leather, rinse, repeat.
New players are gonna love it; there's no explanation provided for this behavior whatsoever so they're left clueless, stranded and losing ship after ship. For what's worth, my security standing was -0.1, and Caldari faction -0.05. Am clearly the worst enemy of the state :s
btw, it's possible to escape the guns by immediately warping to some distant target as soon as you undock... i doubt many new players will think of it, though and it's not the right solution anyway."JOsephine as taken from the post 'BEWARE of sentry guns (patch review)
In all that i have put down in this post there is ONE thing that u should take from it.
"About two seconds after that the threat window popped up, indicating the sentry gun which originally blew me up is now locked on me."JOsephine
The above statement highlights the fact the the AI script already can target a pod. One flick of a switch will allow for (the ai script=ALL npc's) the attempt of adding a higher RISK to the game.
Something is comming to our doorstep...when we answer, it will not be avon nor will it say please. "Let us have faith that right makes right, and in that faith let us to the end dare to do our duty as we understand it."
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Xhzjang1
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Posted - 2003.08.23 10:59:00 -
[11]
I think CCP should have the system they were going to use before, so that you lose a percentage of points depending on your clone, not just get a good (and cheap) clone that means you get all your skill points back.
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Discorporation
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Posted - 2003.08.23 11:03:00 -
[12]
The original clone idea would be good to have. I'd hate to lose all my lvl 5 skills, but hey, that's life.
Alternately, we could go back to the stage where death meant you lsoe all your skills and ar effectively reduced to n00bie status.
Stav'd love that =|
[Heterocephalus glaber]
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Endyl
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Posted - 2003.08.23 11:04:00 -
[13]
>I'm still waiting for some company with the >guts to do an online game with permadeath.
The 1st project of a middle-earth mmorpg game was planed to be perma death.
But project got aborted due to a company buyout.
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John Zeppe
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Posted - 2003.08.23 11:04:00 -
[14]
Edited by: John Zeppe on 23/08/2003 11:17:52 Edit: Lol, how the heck did my post end up here?! Oh well, I'll keep this statement for those who will otherwise be wondering forever.
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Shakra Beht
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Posted - 2003.08.23 11:16:00 -
[15]
Permadeath - what happens if you perma-die due to lag heh?
Would you all be happy with that?
Or if you perma-die due to server/client side crashes etc?
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colla tidet
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Posted - 2003.08.23 11:19:00 -
[16]
I often wonder how some opened the box EVE came in...
Hey JOsephine someone just stated that u made all of that up... "Let us have faith that right makes right, and in that faith let us to the end dare to do our duty as we understand it."
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Vegeta
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Posted - 2003.08.23 11:20:00 -
[17]
Joshua theres no point in the waiting time. When you buy your clone thats when its created. When you die its activated. Theres actually another you waiting to be activated somewhere :)
2005.04.25 16:40:42 combat Your 1400mm Howitzer Artillery II perfectly strikes LawrenceNewton [WARAG], wrecking for 2706.9 damage.
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Shakra Beht
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Posted - 2003.08.23 11:26:00 -
[18]
I opened it with my fingers.
What strange things you wonder about.
Perma-death great, if it was due to any lack of skill, if it was due to lag/crashes, whats the point?
More loss of skills on death in EvE would be good however, there is little penalty other than losing your ship as things stand, but until CCP are willing to re-imburse us for loss of life and ship due to lag and server outages, no thanks.
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la'Rei
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Posted - 2003.08.23 11:37:00 -
[19]
Umm... I always thought EVE was trying to get players to go to 0.0 space?
And umm... if they are... ummm? why would they want to make 1.0 more enticeing? If you wanna keep people in 1.0 AFK mineing... Put bistot, and arknoir in the 1.0 zones. I bet I could buy Zyd and Mega at 2isk for 10 of both.
I like that idea...
Then I could build an apoc, for about 10million... a Maller for about... 600k... a punisher for about... 30k...
and a Executioner for about 2k...
Then insure it, blow it up, and make 6x profit!!! W00T YAY I LIKE EVERYTHING IN EMPIRE SPACE!
Jeez... some of you carebears annoy me. -rei _________________________ Trolling is bad. Please dont do it. -rei |

Indira Firebrand
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Posted - 2003.08.23 11:38:00 -
[20]
Edited by: Indira Firebrand on 23/08/2003 11:40:06 The only way perma-death would work is if it doesn't take forever to level up to a useful character(say 2 weeks as an above poster mentioned) and if the game provides concise and speedy customer service in the cases of lag death, bug death, and CTD deaths.
of the 3 mmorpg's ive played, absolutely "NONE" had any customer service that fit that bill.
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Noctoz
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Posted - 2003.08.23 11:44:00 -
[21]
Let's say you have played the games for months and months and have literary millions of skillpoints. Then all of the sudden you happen to warp right into a huge bunch of evil pirates and, evil as they are, they blow up your ship as well as your pod. Whould you actually think it was fun to start from scratch again? being able only to pilot frigattes and use peashooters. I know for sure I whould cancel my subscription that same moment and move on to something else. Replacing ship and equipment is often more then enough. ------------------ NoctoZ Black Reign Curse Alliance |

colla tidet
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Posted - 2003.08.23 16:23:00 -
[22]
 "Let us have faith that right makes right, and in that faith let us to the end dare to do our duty as we understand it."
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Slam
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Posted - 2003.08.23 16:36:00 -
[23]
Well the jedi thing could be translated into Eve...and make sense in said universe. Dunno what story SWG cooked up.
In Eve we could easily have some character traits/skills that was impossible to clone. Might make high end gameplay more challenging.
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j0sephine
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Posted - 2003.08.23 16:44:00 -
[24]
Edited by: j0sephine on 23/08/2003 16:45:51
"Hey JOsephine someone just stated that u made all of that up..."
... Hmm? just skimmed the thread, you mean that thing about poor Crash Test getting shot over and over? can't get on Chaos now (it's down... maybe they're doing that DB update, yay) but if i still remember by the time it's up and happen to have free time, i'll take some screenshots. *shrugs*
My inner child may be a little attention *****, but i'd know better than post something made up in Patch Review section of all places, non?.. :s
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Joshua Calvert
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Posted - 2003.08.23 16:48:00 -
[25]
Quote: little attention *****
That made me all gooey.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

j0sephine
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Posted - 2003.08.23 16:56:00 -
[26]
"That made me all gooey."
... not sure if that's a Good Thing but what the heck, have a visual to go with it, too. :s
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Joshua Calvert
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Posted - 2003.08.23 17:06:00 -
[27]
My kinda visual.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Adam Sudbury
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Posted - 2003.08.23 17:39:00 -
[28]
Quote: I also had some ideas about aliens attacking deep space miners... Why arent there any aliens in EVE? lol
I'm fairly sure the Jovians are supposed to be aliens... but i could be wrong.
Adam
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j0sephine
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Posted - 2003.08.23 17:52:00 -
[29]
Edited by: j0sephine on 23/08/2003 17:53:49
"My kinda visual."
Yay for Civire girls for being small, lithe and supple. *grins*
re: screenshots from Chaos... well, not sure what exactly was questioned so here's one. A newbie character in the pod after the sentry destroyed the Ibis right after undocking and without warning; easy to see the sentry is now locked on the pod and in the aggro mode, too...
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Intruders
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Posted - 2003.08.23 18:10:00 -
[30]
Quote: Permadeath completely eliminates that in one quick moment of misfortune, boom, game over, customer lost.
I can see people in frigates, with cheap clones fighting it out and having fun, if permadeath could be an option in Eve, and only the few who had the balls would fly that battleship, because it would, become immediatelly a target, and the player with the frigate vs the bship would have nothing to lose.
Permadeath sounds a good idea, this way we could see more PvP instead of less that we see today. We can all have alts, but how many ppl do we see using them a whole day out in space fighting with other alts and cheap ships? Instead we see them all talking smack in local in their bships.
I say yes, permadeath should be on, now lets see how many of those big time PvPer pirates and megacorp militants would go for that..probably none. They re not the ones who can make something good out of this game, RP'ers are, only ppl who log to have fun, not the griefer types who try to prove something.
Every man lives..but not every man dies!
My sig sux |
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