| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 1 post(s) |

BEPOHNKA
The Scope Gallente Federation
83
|
Posted - 2013.09.18 12:48:00 -
[1] - Quote
I never seen this before or any body ask this type of topic?
So we have nothing in training mode should we still be able to build up training points? |

Buhhdust Princess
Mind Games. Suddenly Spaceships.
7139
|
Posted - 2013.09.18 12:50:00 -
[2] - Quote
That's like saying "I didn't do any uni work, but can I have that masters degree anyway?"
No. |

Princess Saskia
Hyperfleet Industries xXPlease Pandemic Citizens Reloaded Alliance.Xx
3084
|
Posted - 2013.09.18 12:58:00 -
[3] - Quote
Actually this could be worked into quite a good idea, If your skills on your skillque run out then you train 'skillpoints' based on having no implants and default attributes. These would then be automatical reallocated to the next skill that you put into your skillque. Only allowing skills that you currently have injected to be allowed to have sp placed into them. (yay for not being put in a bad mood when you can't login) You pay sub to train skillpoints basically why should you be stopped if you can't access the game for a few days unexpectedly. -áGÖÑ-á
|

Schmata Bastanold
Czerka. WHY so Seri0Us
929
|
Posted - 2013.09.18 12:58:00 -
[4] - Quote
I assume you are talking about accumulating skill points whether there is anything in skill queue or not and use them for gaining instant levels in skills?
Yes that was asked, proposed, analyzed and opposed at least few times during my 2 years of playing Eve. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Julius Priscus
135
|
Posted - 2013.09.18 13:02:00 -
[5] - Quote
if ccp implemented it, it would have to be done the SAME way as D514.
x amount per day + sp boosters, which I would dare say would be bought in the nex market. -»\_(pâä)_/-»-á Sup cracka ! |

Tippia
Sunshine and Lollipops
16507
|
Posted - 2013.09.18 13:33:00 -
[6] - Quote
Ancient topic, and no, we should not. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |

Jack Morrison
Sinister Spinster Triple Penetration Empire
54
|
Posted - 2013.09.18 13:51:00 -
[7] - Quote
Tippia wrote:Ancient topic, and no, we should not.
I must be still too green to remember this, what were the main points against such a move ? |

Murk Paradox
Duty. The Cursed Few
512
|
Posted - 2013.09.18 13:55:00 -
[8] - Quote
Buhhdust Princess wrote:That's like saying "I didn't do any uni work, but can I have that masters degree anyway?"
No.
I see it as "Yes I know I am changing my degree, but I still took all my general education classes and want to apply them as credit hours).
I don't see why you can't generate blank skillpoints, we as players get awarded with them from time to time as it is.
If you're skill queue runs out, there's no reason why it wouldn't default to say, a pool that gains a rate of 80% with no bonuses from implants.
Technically it isn't our fault that our skill queue is as short as it is when we have PLENTY of skills exceeding multiple days and weeks! This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Alli Ginthur
Fighting Carebears
4
|
Posted - 2013.09.18 13:56:00 -
[9] - Quote
Why not do away with the skill queue and learning implants altogether with this idea? Have each account train a character x amount of sp an hour. Then apply that sp to a skill you have injected. You could then even extend this out, make sp sellable for isk. If you have a character who you dont need to train anything on, you convert the sp into tokens, say one days skill train worth. Make the token a sellable item on the market. You can already buy all the sp you want on the character bazaar. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
1913
|
Posted - 2013.09.18 13:59:00 -
[10] - Quote
'default attributes'
So I can minmax my attributes, and when the min will make things bad for me, I can just let them build up, without actively training, then apply them, making a 'profit' over what I would have earned?
Nope.
Steve Ronuken for CSM 9!-á I'm starting early :) Handy tools and an SDE conversion Twitter: @fuzzysteve on Twitter |

Murk Paradox
Duty. The Cursed Few
512
|
Posted - 2013.09.18 13:59:00 -
[11] - Quote
Alli Ginthur wrote:Why not do away with the skill queue and learning implants altogether with this idea? Have each account train a character x amount of sp an hour. Then apply that sp to a skill you have injected. You could then even extend this out, make sp sellable for isk. If you have a character who you dont need to train anything on, you convert the sp into tokens, say one days skill train worth. Make the token a sellable item on the market. You can already buy all the sp you want on the character bazaar.
That would be too much pay 2 win and would see plenty of people just making maxed out toons instead of buying specifically trained ones (which have their own flavor and creates player immersion with choices) and would altogether eliminate the "real time skilling" that is Eve.
My problem, is since it is real time, there's going to be overlap we can do nothing about while our money is still hard at work.
This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

TheBigmanoncampus
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2013.09.18 14:01:00 -
[12] - Quote
So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad. |

Jack Morrison
Sinister Spinster Triple Penetration Empire
54
|
Posted - 2013.09.18 14:07:00 -
[13] - Quote
TheBigmanoncampus wrote:So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.
And the difference versus log in and stay docked would be ?
Any good reasons for not selecting 'buffer skilling' at a low efficiency? How many times did you just selec any skill before making a skill plan for the next weeks/months ? If we drop the sutpid ideas like buying/selling SP, why is this bad ? I still didn't hear any reasons why it is a bad idea, only 'it's bad' and 'no' are not answers. |

Murk Paradox
Duty. The Cursed Few
512
|
Posted - 2013.09.18 14:08:00 -
[14] - Quote
TheBigmanoncampus wrote:So basically people wouldn't even have to log on and stay docked to train? Bad idea is really, really bad.
Versus what... logging in, setting skills, and logging off?
You're still paying a monthly sub. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Schmata Bastanold
Czerka. WHY so Seri0Us
930
|
Posted - 2013.09.18 14:14:00 -
[15] - Quote
Settings skills means commitment to training those skills, means paying for skillbooks, means earning for those skillbooks. You want to have more trained character just buy it. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Frostys Virpio
Lame Corp Name
696
|
Posted - 2013.09.18 14:17:00 -
[16] - Quote
Steve Ronuken wrote:'default attributes'
So I can minmax my attributes, and when the min will make things bad for me, I can just let them build up, without actively training, then apply them, making a 'profit' over what I would have earned?
Nope.
Just make it give you buffer SP based on your current lowest attributes and no implant bonus. You are still at a lost compared to having a skill with optimised attributes for training but being AFK for extended period of time you could not plan for is less of a loss. THat way you can't magically gain SP to dump into skill you don;t have the good attributes for at an accelerated rate. |

TheBlueMonkey
Veldspar Industries Brave Collective
527
|
Posted - 2013.09.18 14:27:00 -
[17] - Quote
I'd go for the idea as long as it based sp/ph on 0 implants+default neural map/2
Or something similar. Kind of like a "you can, but you're massively gimped if you do" |

Ruskarn Andedare
Lion Investments
265
|
Posted - 2013.09.18 14:28:00 -
[18] - Quote
Frostys Virpio wrote:Steve Ronuken wrote:'default attributes'
So I can minmax my attributes, and when the min will make things bad for me, I can just let them build up, without actively training, then apply them, making a 'profit' over what I would have earned?
Nope.
Just make it give you buffer SP based on your current lowest attributes and no implant bonus. You are still at a lost compared to having a skill with optimised attributes for training but being AFK for extended period of time you could not plan for is less of a loss. THat way you can't magically gain SP to dump into skill you don;t have the good attributes for at an accelerated rate.
Yup, If your AFK skill points built up based on your lowest two attributes there would be no way to gain advantage from it but it would be great for those unexpected emergencies like PC dies, ISP blocks EVE, floods, blackouts, unplanned 48 hour shift, etc. |

Smaug Ruhle
School of Applied Knowledge Caldari State
0
|
Posted - 2013.09.18 14:31:00 -
[19] - Quote
That would lead to some weird character farming. Creating a character and let build skill points just to sell the most customized character possible. I should still think twice if it is good or bad, but for sure it-¦s weird. |

Jarrod Hamu
Imperial Shipment Amarr Empire
11
|
Posted - 2013.09.18 14:35:00 -
[20] - Quote
I would agree with this in some aspects but also can see it could be abused alot.
Maybe have maximum cap to how much you can buffer before it stops, a total of 7 days buffer and then nothing gained after that. What is gained is at a minimum attributes and only 80% of it? Of all the things I miss, I miss my mind the most. |

Murk Paradox
Duty. The Cursed Few
512
|
Posted - 2013.09.18 14:37:00 -
[21] - Quote
Schmata Bastanold wrote:Settings skills means commitment to training those skills, means paying for skillbooks, means earning for those skillbooks. You want to have more trained character just buy it.
This still wouldn't change. You'd still have to purchase a skillbook to apply the SP to that skill. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
3493
|
Posted - 2013.09.18 14:38:00 -
[22] - Quote
Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?
Thanks much.
-Derp
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Murk Paradox
Duty. The Cursed Few
512
|
Posted - 2013.09.18 14:41:00 -
[23] - Quote
War Kitten wrote:Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?
Thanks much.
-Derp
That's like saying you want your passive income to only work when you're logged in.
Go home. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Kirluin
Hedion University Amarr Empire
3
|
Posted - 2013.09.18 14:47:00 -
[24] - Quote
I've thought about this idea as well, since I have a weird travel schedule and am often away from a pc for a weekend, week or month at a time. This makes it hard to stick to a good skill plan as I have an excellent chance of not being at a PC on the day I need to change out a long skill train. I don't like losing out on game skills for RL happenings. Training some long skill I don't even want just to have SOMETHING training while I'm gone sucks too.
So even a "accrue skill points at min stat level" when you're queue runs out would be a bonus for someone like me. It would always be better to actively manage your queue and stats, but in the event you couldn't then the downside would not be as bad.
However in a broader game design sense, I can see that promoting "I don't even have to log in" behavior would ultimately be bad for an MMO. You want to keep your players engaged and in the game as much as possible. So the short term benefit of allowing sp accrual could lead to a longer term negative of people who do that so often that they lose touch with the game and just unsub. I think this was the original debate over having the 24 hr skill queue in the first place. I think that worked out rather well and the fears on that score did not pan out.
All that being said it may be best to allow sp accrual at the minimum possible rate to cap out after a months worth of sp. This gives enough of a buffer for people who truly have hosed schedules, while limiting the farming up of mega unspent point characters for sale. 1 month being the natural subscription time anyway.
>> Of course, what I REALLY want that would make all of this moot is a phone app that lets me change my skill queue from anywhere. << |

Murk Paradox
Duty. The Cursed Few
512
|
Posted - 2013.09.18 14:57:00 -
[25] - Quote
To be linear... if we pay for 30 days of game time, we should have 30 days of skill time.
It doesn't matter if we log in once per day, or once per month. We pay for 30 days of access.
It's not a matter of entitlement (although it sort of is) since we are not asking for anything extra, or demanding special access.
Only that we get what we pay for.
If I have a pilot created specifically to fly a specific ship (say, titan) and I do not need to use that pilot but once a month... there's no reason why I should have to log in every 1/2/3/4/5/6/7 days just to reset a skill or add a skill. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Emily Anasarsy
Reverse Engineering LTD
7
|
Posted - 2013.09.18 15:01:00 -
[26] - Quote
Kirluin wrote:I've thought about this idea as well, since I have a weird travel schedule and am often away from a pc for a weekend, week or month at a time. This makes it hard to stick to a good skill plan as I have an excellent chance of not being at a PC on the day I need to change out a long skill train. I don't like losing out on game skills for RL happenings. Training some long skill I don't even want just to have SOMETHING training while I'm gone sucks too.
So even a "accrue skill points at min stat level" when you're queue runs out would be a bonus for someone like me. It would always be better to actively manage your queue and stats, but in the event you couldn't then the downside would not be as bad.
However in a broader game design sense, I can see that promoting "I don't even have to log in" behavior would ultimately be bad for an MMO. You want to keep your players engaged and in the game as much as possible. So the short term benefit of allowing sp accrual could lead to a longer term negative of people who do that so often that they lose touch with the game and just unsub. I think this was the original debate over having the 24 hr skill queue in the first place. I think that worked out rather well and the fears on that score did not pan out.
All that being said it may be best to allow sp accrual at the minimum possible rate to cap out after a months worth of sp. This gives enough of a buffer for people who truly have hosed schedules, while limiting the farming up of mega unspent point characters for sale. 1 month being the natural subscription time anyway.
>> Of course, what I REALLY want that would make all of this moot is a phone app that lets me change my skill queue from anywhere. <<
I agree with this, a app or even doing it through Eve Gate would be great.
Sometimes I have issues getting to the PC for a couple days but that's mainly due to relationship issues. But I can see how this can be handy. Not the way Dust does it but as most have mentioned a SP pool based on your lowest attribute would mean you can not gain anything by not actively maintaining the queue but you don't ultimately loose out either.
It's only fair to be honest, regardless of peoples argument of be more active, or your fault, maintain your queue better or even the people will farm and unsub. I would disagree. Your SP do not increase when your subscription is inactive, so it is only air that regardless of the queue actively training something or not, if your paying a subscription your SP should increase in one form or another. After all that's what your ultimately paying your subscription for whether you log 18hour days in game or not. |

War Kitten
Panda McLegion xXPlease Pandemic Citizens Reloaded Alliance.Xx
3496
|
Posted - 2013.09.18 15:04:00 -
[27] - Quote
Murk Paradox wrote:War Kitten wrote:Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?
Thanks much.
-Derp That's like saying you want your passive income to only work when you're logged in. Go home.
No it isn't, it's quite literally the opposite.
I want my cake, I want to eat it too, and I want it served up on a platter when I'm too lazy to go and fetch it myself.
*insert sarcasm smiley for the slow-witted*
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Murk Paradox
Duty. The Cursed Few
512
|
Posted - 2013.09.18 15:20:00 -
[28] - Quote
War Kitten wrote:Murk Paradox wrote:War Kitten wrote:Can I please have a day's worth of plex-running in ISK too for when I'm not only too lazybusy to login and check my queue, but too lazybusy to login and rat as well?
Thanks much.
-Derp That's like saying you want your passive income to only work when you're logged in. Go home. No it isn't, it's quite literally the opposite. I want my cake, I want to eat it too, and I want it served up on a platter when I'm too lazy to go and fetch it myself. *insert sarcasm smiley for the slow-witted*
I pulled my original post.. but yes, the polar opposite is saying the same thing from the other side of the spectrum.
Which is to say, that's not what we're saying and you are way off mark =)
I'll slow down for you if you need me to, but I'd rather be talking about the topic on hand, not entertain any sort of dismissive wit that fails to deliver. This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate. |

Portia Venetia
Science and Trade Institute Caldari State
13
|
Posted - 2013.09.18 16:19:00 -
[29] - Quote
Kirluin wrote: However in a broader game design sense, I can see that promoting "I don't even have to log in" behavior would ultimately be bad for an MMO. You want to keep your players engaged and in the game as much as possible. So the short term benefit of allowing sp accrual could lead to a longer term negative of people who do that so often that they lose touch with the game and just unsub. I think this was the original debate over having the 24 hr skill queue in the first place. I think that worked out rather well and the fears on that score did not pan out.
This point is usually made when discussing a longer skill queue, but it applies here and I'll reiterate the opinion I've expressed before: I agree it's "good design" to keep players engaged with the game, but (to borrow the carrot-and-stick analogy), the way the skill system is currently built feels far too much like the stick than the carrot.
You want players to say "I want to log in to EVE and do something." The player finds some genuinely entertaining, engaging activity in the game and logs in to do that; updating the skill queue is ancillary. This is the carrot.
The current design however has (some) players saying "I'd better log in to EVE, or I lose something." Of course the loss is the accrued SP. Updating the skill queue becomes the focus and is demanded of the player rather than simply being a means to an end. Log in or be punished; this is the stick.
Personally I feel that if someone has been reduced to logging in only to update their queue, then that action alone is not truly any form of "engagement," and realistically the chances of retaining that player aren't much higher than if they didn't have to log in at all.
I still champion the idea of long-term skill queues, and I think even this idea (accruing SP from your lowest attributes) has merit. Why penalize players for having other commitments? |

Tippia
Sunshine and Lollipops
16507
|
Posted - 2013.09.18 16:28:00 -
[30] - Quote
Murk Paradox wrote:To be linear... if we pay for 30 days of game time, we should have 30 days of GǪgame time. And that is exactly what you get. What you choose to do with that game time is up to you. If you can't make any use of it GÇö not even log in once every 1GÇô4 weeks to update the skill queue GÇö then maybe it's about time to stop paying for something you obviously have no use or time for. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |