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Thread Statistics | Show CCP posts - 1 post(s) |

baltec1
159
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Posted - 2011.10.31 09:51:00 -
[1] - Quote
Justin Credulent wrote:
Irrelevant.
A house could have it's doors wide open and no car in the parking lot... but you and you alone would still be held criminally responsible were you to enter the house and take something from it.
Someone could leave their car running and the door wide open... but you and you alone would still be held criminally responsible were you to drive off in it.
And before anyone wants to whine about how "but that's real life, EVE is just a game", my response is: Isn't EVE suppose to be "just like real life"? :-)
If you are stupid enough to do these things you should not be suprised that bad things happen to you. |

baltec1
159
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Posted - 2011.10.31 09:51:00 -
[2] - Quote
bah |

baltec1
160
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Posted - 2011.10.31 17:21:00 -
[3] - Quote
T'Laar Bok wrote:Henry Haphorn wrote:Nowhere in New Eden is 100% safe. In Station. Therefore I deem your entire post invalid.
Nah, I can still steal you're stuff in station while waging a 0.01 isk war in the market
Lharanai wrote:
What I want to say, to all the bitter vets complaining about how soft EVE is, try to start a new char now, but without your connections, your ISK AND without the knowledge you acquired in years (which is not possible as I know).
For noobs starting today EVE might be a little bit harder as when old vets signed up in 2003, higher complexity, established structures and communities, null is not longer a wild west, it has been conquered.
I did.
I made Misstress iteron with the aim of only funding with whatever Isk I could make via pvp the other year. I also gave myself the challange of doing this using ONLY Iterons. In this time I have managed to do rather well for myself isk wise managing to make a profit for every ship lost, getting quite a few kills and even getting a whole page in issue 19 of EON dedicated to the Battletron V in the 50 million ISK testflight challenge.
There are some very good tools for new starters compared to when I started plus you now get more SP, better turtorials, free ships and lots more isk and this is before we also add in EVE uni and noobie drives by big 0.0 powers who teach them the ropes. |

baltec1
161
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Posted - 2011.10.31 19:44:00 -
[4] - Quote
Lharanai wrote:[quote=baltec1]
But you already knew how EVE works, you knew the mechanisms, you knew the tools, so sorry you did not, because of your knowledge you can never start like a real noob
I see you didnt read all of my post. |

baltec1
161
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Posted - 2011.10.31 20:29:00 -
[5] - Quote
Vincent Athena wrote:While at present its true that no ship in space is totally safe, there is the question: Is it best for the game of Eve for it to remain that way?
Ive seen many posts supporting high sec ganking that to me look like the gankers are trying to remain relevant. But to me it seems the main ones who benefit from ganking are the gankers, those who get the short end are the victims. And there are far more victims than gankers.
Given this imbalance, should high sec ganking remain part of the game? Does it really add a net value to Eve?
Also there is the issue of what high sec ganking does to subscriptions. If it was removed would eve grow faster than if it remained? When you unsub you get a questionnaire asking why. CCP has some idea of how many people quit due to ganks. CCP most likely also knows how many ships are destroyed in high sec due to ganks and thus could answer the question of how big a driver it is to the economy. CCP is in a position to estimate whether removing high sec ganking would make for more subs without hurting the economy. Maybe CCP has done this and are leaning toward their removal, and hence all these "gankers trying to remain relevant" threads.
My guess is high sec ganking is entertainment for a tiny minority while being an annoyance and a pall to game play for a large number of others, and does little to to drive the economy. And if so, it may be best to just remove it.
Considering EVE has been growing for almost a decade now and that I have had one gank attempt in the past 6 years on one of my haulers I would say its a none issue to all but a few. |

baltec1
163
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Posted - 2011.10.31 21:46:00 -
[6] - Quote
The Apostle wrote:baltec1 wrote:Considering EVE has been growing for almost a decade now and that I have had one gank attempt in the past 6 years on one of my haulers I would say its a none issue to all but a few. And this is actually a fair point. Even Hulkageddon was limited in that it ran for 10 days or so. No real biggie. But a concerted effort to bring suicide ganking to a sustained and deadly (long-term?) operation is a whole new ball game. There are players in Eve that are ONLY miners. It's all they do. It's all they've trained to be. Sustained and prolonged miner victimization WILL have an effect on their ability to enjoy the game. It will cost. It's a very short-sighted view to be quoting nothing but memes to justify repeated vicious acts in the name of "the sandbox" on ONE type of player.
We are talking about a handfull of systems in gal space. The vast bulk of high sec is business as usaual and ganks a rare thing. |

baltec1
163
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Posted - 2011.10.31 21:53:00 -
[7] - Quote
The Apostle wrote: Have you kept up with the news?
What tin foil theory have you been reading now? |

baltec1
163
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Posted - 2011.10.31 22:05:00 -
[8] - Quote
The Apostle wrote:Skunk Gracklaw wrote:Let me guess...Riverini made up some more stuff about us? Mittens himself said he is talking to Helicity to start a campaign that would make previous Hulkageddons look like dog and pony shows. He may also be no more than trolling. I accept that as a possibility as well but he has posted twice on Eve-O about it.
God forbid the next hulkageddon will have better prizes. |

baltec1
165
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Posted - 2011.10.31 22:15:00 -
[9] - Quote
The Apostle wrote:Aida Nu wrote:Ok Mr 7 accounts.
It's 4. Aida Nu wrote: EVEs core mechanics and idea should NOT change because miners are to lazy to align to a station and keep an eye on the overview if a combat ship is approaching them.
Ofc. Your views are noted and have been waxed lyrically on by a few with the same moronic mentality. "Combat ship approaching" and "Align to station" are two such moronic points of contention. As I have said countless times, you are asking me to believe that EVERY SINGLE MINER of the 1500+ taken out by Goons in the ice interdiction alone were stupid and had no idea at all how to play. NONE of them?
Considering the publicity, the people getting killed all around them, the spam in local and the fact this is only happening in a handfull of systems in gal space and a shockingly large number of people have lost more than one ship I have to say yes. Those miners are the hight of stupid. |

baltec1
166
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Posted - 2011.10.31 23:50:00 -
[10] - Quote
The Apostle wrote: Then the only thing we can agree on is that we disagree. If you seriously believe that ganking is so easily avoided then anything I have to say is void. The statistics speak for themselves.
Yes they do.
The vast bulk of miners will never be suicide ganked. |
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baltec1
168
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Posted - 2011.11.01 16:40:00 -
[11] - Quote
Justin Credulent wrote:
I'd like to see what you'd post on the forums if all the miners in the game, including the bots, stopped mining for a few months.
Most likely this. |

baltec1
168
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Posted - 2011.11.01 18:11:00 -
[12] - Quote
Tanya Powers wrote:More chaos is needed in high sec !
Invite each and every -10 and gank everything from 1.0 to 0.5
Kill haulers, missioners, miners, passers, noobs, everything on your overview just gank it!
The sooner CCP will be forced to do something about high sec the sooner "high sec" will mean something.
You guys are on the right track, just keep it, your efforts will soon pay off.
Undock anywhere in high sec.
Now go sit on a busy gate.
Count the time it takes for someone to kill you and count the number of people who just fly right past you. |

baltec1
169
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Posted - 2011.11.01 20:15:00 -
[13] - Quote
Justin Credulent wrote:Quote:For those that gank in high sec purely for the tears and rage. And then post long winded stories and claims of a pool of tears from the victims. Is this not an admission of "Griefing" and again breaking the EULA and TOS? This. But CCP has a history of enforcing their EULA.... "selectively"...
Both of you should go to crime and punishment and read the thread CCP made dedicated to tears. There is nothing against ganking or tear collecting in the EULA |

baltec1
171
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Posted - 2011.11.01 21:20:00 -
[14] - Quote
Justin Credulent wrote:Quote:There is nothing against ganking or tear collecting in the EULA Classic example of how CCP is selective in how they enforce their EULA. In this case, they use equivocation to selectively interpret and apply the term "griefing".
No this is how EVE works and has always worked. Clearly you have little to no knolage of what EVE is all about. |

baltec1
171
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Posted - 2011.11.01 21:35:00 -
[15] - Quote
Justin Credulent wrote:
Except that they only way for them to claim the system is via the harassment of other players... since there's no actual game mechanic to allow players or Corporations to claim hi-sec space. (You could argue "wardecs", but then you're just supporting the my argument - wardecs are a valid game mechanic, griefplay is not).
Also I don't think you quite understand the definition of the word "harassment"... In this case, the word becomes "forcible coercion" because it's harassment until demands are met... ie, to leave the system.
The difference between this happening in 0.0, low sec and high sec is what exactly?
Quote:Of course, you could always argue that the lone nano fit Stabber who spends his time flipping cans and bumping miners out of range of asteroids is doing it for "economic reasons", or that the Rifter who keeps flipping my friends' can "isn't targetting my friend specifically, just anyone in the system my friend happens to be in in order to 'claim' that system", but, as with most of your arguments, that one won't fly either.
Although you can make more isk doing other things it is entirely possible to fund yourself by can flipping and if the miner is daft enough to continue to feed you ore then all the better.
Quote: Yes, it does disrupt their gameplay, because now they have to be bothered to 1) find another suitable system 2) move all their required assets out there and 3) deal with the griefers who undoubtedly inhabit that system.
The difference between this happning in high sec vs 0.0 is what exactly?
Quote:
Except for the fact that they are actually attacking other players and specifically those players in that sysatem, you would have had a valid point..
Again, how is this any different to low sec and 0.0? |

baltec1
172
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Posted - 2011.11.01 21:53:00 -
[16] - Quote
Justin Credulent wrote:
Read it more carefully. It says "An example of grief play".
The word "an" also means "one". "One example of grief play"
Derp derp.
Still doesnt say ganking ships is grief play no matter how much you try to tell yourself. |

baltec1
172
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Posted - 2011.11.01 21:56:00 -
[17] - Quote
Justin Credulent wrote:Quote:Again, how is this any different to low sec and 0.0? Hint: Hi-sec is different from lo-sec and null-sec. For one, in null-sec you don't need to declare war to shoot someone, and you suffer no CONCORDOKEN or security status penalties. In low-sec, you also don't need to declare war to shoot someone, and while you don't suffer a CONCORDOKEN, you do recieve a security status penalty. In both null-sec and lo-sec you can set up sovereignty and claim a system. However, in hi-sec, you cannot shoot anyone without a wardec, and if you do you suffer a CONCORDOKEN as well as a large security status hit. If your security status drops, you can no longer enter hi-sec (this suggests that CCP does not want hi-sec to be filled with pirates and gankers.... hint hint). Also, you cannot set up sovereignty and claim a system in hi-sec. Now that I've walked your hand through it, is your understanding sufficient to continue in these exchanges?
So only difference is that it is harder to pull off in high sec.
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baltec1
172
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Posted - 2011.11.01 23:43:00 -
[18] - Quote
Vyl Vit wrote: They know the efforts they spend "ganking" unarmed ships amount to nothing in the end, just some juvenile titillation.
In the first 24 hours I made a billion in profits from isotopes and sales of barges and brutix gank packs are higher then my production can keep up with. |
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