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Mara Pahrdi
The Order of Anoyia
395
|
Posted - 2013.09.22 08:29:00 -
[31] - Quote
Teckos Pech wrote: You ever fly a freighter?
Yes.
An inty warps about 12-18 times faster than a freighter. That's noticeable enough to make a difference when it comes to acceleration / slowdown within warp.
Compared to a battleship, an inty warps only between 3 and 4,5 times faster. Assuming they enter warp at the same time, the difference in time when they land on the next gate is barely noticeable for the average gate to gate distance. And for some of the rebalanced T1 haulers the difference is even smaller now, than before.
Part of the problem are distances between gates and the size of systems ofc.
It's weird regarding immersion and also I feel like I should be able to get ahead of slower warping bigger ships in a noticeable way, when I'm flying an interceptor. Even with the warp distances like they are atm.
CCP is aware of the issue, but it's very old code.
Remove insurance. |

Psychoactive Stimulant
TinklePee
33
|
Posted - 2013.09.22 14:19:00 -
[32] - Quote
Anything that blows up more isk is good for my business.
Do this.
More ganks. More. |

Mike Voidstar
Voidstar Free Flight Foundation
276
|
Posted - 2013.09.22 14:37:00 -
[33] - Quote
Its interesting.
I would propose that when a ship warps it forms a temporary object in space that acts as an acceleration gate, putting you in the same warp tunnel. If you are in a ship with a fast warp speed you can catch up, and even pass the ship that created it, possibly meeting it on the other side.
This warp scar would last a small but significant time, 10 or 15 seconds. You certainly would not want to sit still at your safe spot when being hunted or a pursuing ship would likely decloak you upon landing. |

HiddenPorpoise
BG-1 The Craniac
71
|
Posted - 2013.09.22 14:52:00 -
[34] - Quote
Commander Ted wrote:However right now gate camping blows nut sacks and usually leaves the victim with no escape options. So now the target hits a gate camp and even it they make it into warp they're screwed? Seems legit. |

Commander Ted
Caldari Provisions Caldari State
864
|
Posted - 2013.09.22 16:24:00 -
[35] - Quote
HiddenPorpoise wrote:Commander Ted wrote:However right now gate camping blows nut sacks and usually leaves the victim with no escape options. So now the target hits a gate camp and even it they make it into warp they're screwed? Seems legit.
Well, what I was thinking was make gates bigger, have a 50km radius you arrive in to warp, a straight up blockade should still be a possible thing, but sitting still on a gate is lame.
Also this doesn't just apply to gate camps but to other types of engagements to, warp a heavy dictor into a fleeing fleets warp tunnel and cut them off, however heavy interdictors should have a slower warp speed requiring you to place them strategically.
A super capital warps and instead of cloaking after it leaves warp it would be caught in the middle of space.
Fighting in FW plexes the kitey frigate warps off and you chase.
https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Teckos Pech
The Executives Executive Outcomes
1001
|
Posted - 2013.09.23 02:31:00 -
[36] - Quote
Mara Pahrdi wrote:Teckos Pech wrote: You ever fly a freighter?
Yes. An inty warps about 12-18 times faster than a freighter. That's noticeable enough to make a difference when it comes to acceleration / slowdown within warp. Compared to a battleship, an inty warps only between 3 and 4,5 times faster. Assuming they enter warp at the same time, the difference in time when they land on the next gate is barely noticeable for the average gate to gate distance. And for some of the rebalanced T1 haulers the difference is even smaller now, than before. Part of the problem are distances between gates and the size of systems ofc. It's weird regarding immersion and also I feel like I should be able to get ahead of slower warping bigger ships in a noticeable way, when I'm flying an interceptor. Even with the warp distances like they are atm. CCP is aware of the issue, but it's very old code.
So you are complaining about something that is already built into the system...or that heavier ships should have a different rule than lighter ships?
Don't forget that a ship like a freighter has a lower max warp speed so even though it accelerates slower, it could hit its max warp at about the same time as the inty that has a higher max warp speed. So your complaint is invalid.
And if you are in an interceptor you should easily be able to get ahead of a freighter. An interceptors warp speed is over 10x that of a freighter. Upgrading Local to Eliminate All AFK Influence So Local Chat vanished, now what? |

Lord Battlestar
CALIMA COLLABORATIVE Atrox Urbanis Respublique Abundatia
84
|
Posted - 2013.09.23 05:54:00 -
[37] - Quote
Teckos Pech wrote:Mara Pahrdi wrote:Teckos Pech wrote: You ever fly a freighter?
Yes. An inty warps about 12-18 times faster than a freighter. That's noticeable enough to make a difference when it comes to acceleration / slowdown within warp. Compared to a battleship, an inty warps only between 3 and 4,5 times faster. Assuming they enter warp at the same time, the difference in time when they land on the next gate is barely noticeable for the average gate to gate distance. And for some of the rebalanced T1 haulers the difference is even smaller now, than before. Part of the problem are distances between gates and the size of systems ofc. It's weird regarding immersion and also I feel like I should be able to get ahead of slower warping bigger ships in a noticeable way, when I'm flying an interceptor. Even with the warp distances like they are atm. CCP is aware of the issue, but it's very old code. So you are complaining about something that is already built into the system...or that heavier ships should have a different rule than lighter ships? Don't forget that a ship like a freighter has a lower max warp speed so even though it accelerates slower, it could hit its max warp at about the same time as the inty that has a higher max warp speed. So your complaint is invalid. And if you are in an interceptor you should easily be able to get ahead of a freighter. An interceptors warp speed is over 10x that of a freighter.
And is significantly faster than most other ships too. I personally think it would be very difficult to make a system to support such an idea that would work in the limited time it takes to travel across all but the largest of systems. You may only have a minute to catch the target get within "scram" range, and then hit them before they have already hit destination. Plus like mentioned before, if you hit them with a scram do they fall out of warp and you keep going? Do you fall out of warp instantly too? Also what would be the use of bubbles if you only had to have a fast ship on the outbound gate to catch them as they try to warp off?
I once podded myself by blowing a huge fart. |

Liafcipe9000
Smeghead Empire
10220
|
Posted - 2013.09.23 06:55:00 -
[38] - Quote
you mean INTERDICTORS? You may gain the knowledge, but you will lose your belief, with all its mystery and comfort. If there was proof, absolute and certain, there is an afterlife, why not quit this life, and be done with it? Ponder about these things all your life, and you're a philosopher. Compress these ponderings into a couple of pages, and you'll go mad. |

Commander Ted
Caldari Provisions Caldari State
865
|
Posted - 2013.09.23 14:24:00 -
[39] - Quote
Liafcipe9000 wrote:you mean INTERDICTORS?
no. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
865
|
Posted - 2013.09.23 14:26:00 -
[40] - Quote
Lord Battlestar wrote:
And is significantly faster than most other ships too. I personally think it would be very difficult to make a system to support such an idea that would work in the limited time it takes to travel across all but the largest of systems. You may only have a minute to catch the target get within "scram" range, and then hit them before they have already hit destination. Plus like mentioned before, if you hit them with a scram do they fall out of warp and you keep going? Do you fall out of warp instantly too? Also what would be the use of bubbles if you only had to have a fast ship on the outbound gate to catch them as they try to warp off?
All ships would warp more slowly across the board.
Also if you scram someone you stop to, anything else would be stupid and I figured that such a thing would be intuitive. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Kahega Amielden
Rifterlings Point Blank Alliance
939
|
Posted - 2013.09.23 14:39:00 -
[41] - Quote
Came in here hoping for a dumb idea that I could write a wall of text against, left disappointed. |

Ralph King-Griffin
Var Foundation inc.
93
|
Posted - 2013.09.23 14:42:00 -
[42] - Quote
I like it. If in doubt...do...excessively. |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
13
|
Posted - 2013.09.23 14:47:00 -
[43] - Quote
Commander Ted wrote:Right now for small scale pvp the primary way of catching people for non consensual pvp is to camp a gate, unless they are not paying attention or stupid. Gate camping sucks as most people will agree. Here is what I propose as a new system of capturing other players and evading them:
- You should be able to catch up to a ship mid warp if your warp speed is faster than it and warp scramble it
- Ships should be able to stop mid warp and turn/pre plan their warp.
- Warping should require a constant use of capacitor that ticks per second, rather than one lump use of energy that works even if your capacitor is dry.
- When you warp it leaves a object on other players overviews that allows them to trace where you warped momentarily, requiring them to move quickly to follow and enter your warp tunnel.
- A new type of probe that covers a 32AU area and lets you detect warp tunnels, this means that even if you didn't see someone warp you can still intercept them from somewhere else in the system.
- Warp core stabilizers should have the added bonus of boosting your warp speed.
- All ships should have their warp speeds adjusted slightly, attack ships have faster warps speeds than combat ships, certain races have all around better warp cores, etc. Certain industrial ships should have high warp speeds, perhaps blockade runners could.
- All warp speeds should be decreased by 30% across the board.
- Stargates would also be made bigger
Some extra effects from this include supercaps no longer being capable of warping and being mostly safe, interceptors being extra valued over pirate ships, and warp speed rigs being much more useful. Another thought is ships that have high sub warp speeds could have slow warp speeds, A Stabber could go 2.5au/s while a Rupture would go 3.5au/s. A Punisher would go 7au/s while a executioner would go 5au/s
Even tough I will be mostly the victim here, I really like the idea of feeling constant fear against being hunt down by pirate players. It will add another mechanic for those travelling without paying attention. So there might be a foe in the warp tunnel! Crap! ;)) |
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