| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Cocomomo
Sinful Dick's Goathouse of Fun
0
|
Posted - 2011.10.31 06:04:00 -
[1] - Quote
personally, if gate travel was faster/easier, if I can get to anywhere in the universe within 10 minutes I would go to null sec all the time. At the moment, it's more like 30 minutes of tedious travel and 5 minutes of fun.
and no, jump clone sucks. |

Nemesis Factor
Deep Core Mining Inc. Caldari State
12
|
Posted - 2011.10.31 06:07:00 -
[2] - Quote
Cocomomo wrote:personally, if gate travel was faster/easier, if I can get to anywhere in the universe within 10 minutes I would go to null sec all the time. At the moment, it's more like 30 minutes of tedious travel and 5 minutes of fun.
and no, jump clone sucks.
A worthwhile Sin and a revamped local. |

Demon View
24th Imperial Crusade Amarr Empire
20
|
Posted - 2011.10.31 06:15:00 -
[3] - Quote
Cocomomo wrote:personally, if gate travel was faster/easier, if I can get to anywhere in the universe within 10 minutes I would go to null sec all the time. At the moment, it's more like 30 minutes of tedious travel and 5 minutes of fun.
and no, jump clone sucks.
1. Pirate arcs, as a reason to go to those two areas.
2. One day I looked at a map and realized that Providence was two highsec jumps from Kamela. It's like, you're doing some roofing on your own house one day, and you happen to glance in the direction of your backyard fence and beyond it HOLY **** DINOSAURS WITH LASER BEAMS.
Unfortunately I'm red in Providence.
So, there's my advice. Want to be able to easily say "hey, let's go roam around nullsec" ? Live right next to nullsec.
Secondary advice: scan down a wormhole, go through it, repeat until you're in null. The return trip may turn into more of an adventure than you'd like. |

Hirana Yoshida
Behavioral Affront
103
|
Posted - 2011.10.31 06:17:00 -
[4] - Quote
If there was stuff to do that induces tears/makes cash even when the inhabitants run away to handle urgent station side business.
If mechanics were geared towards gang/fleet combat rather than OMGBlob combat, one reason to blue everything within 50 jumps dissipates and there'd be more pew in general.
If sovereignty and the wars to get it was designed around the tactical goals rather than strategic goals and had massive maintenance as entities grow, need to blob diminishes and space holders shrink -> more holders -> more egos -> more blood! |

Florestan Bronstein
The Waterworks
153
|
Posted - 2011.10.31 07:17:00 -
[5] - Quote
roaming with very small gangs is fine imo, for medium sized gangs titan-bridge hot drops are a problem/deterrent. |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |