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Thread Statistics | Show CCP posts - 1 post(s) |

Dark Shikari
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Posted - 2006.01.16 22:17:00 -
[31]
Edited by: Dark Shikari on 16/01/2006 22:18:22
If WCS get a stacking penalty, warp scramblers should get a stacking penalty.
I say -25% cap for each warp scrambler    
Note for people who don't get it: I'm just playing devil's advocate. But a WCS nerf is stupid--by fitting WCS you've already completely tossed out tons of damage and a tank, and made yourself completely useless in combat -- Proud member of the [23].
The Tachikomas are DEAD! Click sig for video.
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Sarmaul
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Posted - 2006.01.16 22:37:00 -
[32]
Originally by: Dark Shikari But a WCS nerf is stupid--by fitting WCS you've already completely tossed out tons of damage and a tank, and made yourself completely useless in combat[/i]
an apoc or geddon fully loaded with wcs does exactly the same damage as a full tank setup, except instead of tanking and dying at the bitter end, he warps out and is 100% safe unless the people attacking him have -8 or -9 on his ship.
wcs do not affect your ability to fight, and they increase your chance of surviving.
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MysticNZ
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Posted - 2006.01.16 22:39:00 -
[33]
OMG YOU MIGHT HAVE TO SACRAFICE ANOTHER MID SLOT SO YOU HAVE 4 POINTS OF SCRAM, OMG NOEES! -
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MysticNZ
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Posted - 2006.01.16 22:40:00 -
[34]
Originally by: Sarmaul
Originally by: Dark Shikari But a WCS nerf is stupid--by fitting WCS you've already completely tossed out tons of damage and a tank, and made yourself completely useless in combat[/i]
an apoc or geddon fully loaded with wcs does exactly the same damage as a full tank setup, except instead of tanking and dying at the bitter end, he warps out and is 100% safe unless the people attacking him have -8 or -9 on his ship.
wcs do not affect your ability to fight, and they increase your chance of surviving.
If you have webs on him he's not going to be able to align for warp very fast. An untank bs will go down hell fast. -
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Fooball
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Posted - 2006.01.16 22:41:00 -
[35]
Waawaa 
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Metzob
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Posted - 2006.01.16 22:42:00 -
[36]
So by asking for a nerf to wcs you asking for ccp to make it easier for you to choose which mods to fit. After all if wcs become less useful then less people would use them and thus less need for scramblers. Thus making ship builds even more cookie cutter. Sounds like an attempt to dumb down an intelligent game to me.
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Sochin
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Posted - 2006.01.16 22:42:00 -
[37]
Edited by: Sochin on 16/01/2006 22:44:22
Originally by: MysticNZ
Originally by: Sarmaul
Originally by: Dark Shikari But a WCS nerf is stupid--by fitting WCS you've already completely tossed out tons of damage and a tank, and made yourself completely useless in combat
an apoc or geddon fully loaded with wcs does exactly the same damage as a full tank setup, except instead of tanking and dying at the bitter end, he warps out and is 100% safe unless the people attacking him have -8 or -9 on his ship.
wcs do not affect your ability to fight, and they increase your chance of surviving.
If you have webs on him he's not going to be able to align for warp very fast. An untank bs will go down hell fast.
Erm, webbing makes you warp FASTER. That is why you never web a target until he is approaching a gate.
Nemo me impune lacessit[/i]
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Emsigma
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Posted - 2006.01.16 22:45:00 -
[38]
If people want EVE to be about blobs and ganking, go ahead and fit those extra stabs. I don't mind. But I don't want to see anyone come crying afterwards because they are always ganked 5vs1.
Since almost no ship fits more than 1x -2 scrambler you need at least 3 ships to hold down an average wcs-strapping retreater. What do you expect? The other two to not fire? ----------
// emsigma |

Hellspawn666
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Posted - 2006.01.16 22:50:00 -
[39]
Originally by: Hellraiza666 I had an argument with a corp member last night, about stabs in combat, he fitted 2 stabs on everything, inlucding assault frigs, so i asked him about it. My argument was that fitting stabs meant that u aim to run, which is wat pvp ISNT about and SHOULD NEVER be about, if u want to pvp, u should be in it to win, to the death.
Im all for a WCS nerf
Awful point... i use wcs in combat to avoid getting gang raped by the corp im fightin 30-1 because they think blob warring is fun. Its okay to fight to win if its an arranged 1v1 but not generally. WCS already have plenty of minus since its equivalent to losing 2 damage mods. So anlees u employ clever tactics opposed to i can fit 4 dmg mods and hit f1-8 u will lose with stabs. A frig with 2 stabs cant fight or tank. stop asking to remove the one roaming squad/gorilla tactic.
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William Alex
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Posted - 2006.01.17 00:00:00 -
[40]
To the OP
Learn to Play you noob lol
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Deja Thoris
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Posted - 2006.01.17 00:07:00 -
[41]
*Sigh*
Sadly this post predicatbly attracted the troll and noob alts. We now have a habitual spammer with it's "Bud spam (non funny)
What the OP said is true. Next time you get ganked in a nanosecond, remember, stab fitters made us blob!
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JForce
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Posted - 2006.01.17 00:12:00 -
[42]
I'll stop fitting WCS' when you agree to fight me one-on-one in comparable ships.
Otherwise if you turn up in an Apoc to take on my cruiser, why shouldn't I fit something to enable me to get away if I have to? It's hardly a fair fight to start with, so you're not starting from an even point.
There's no such thing in Eve as a fair fight. I'm sure you've taken out plenty of people who you outgunned and outmanned. So why shouldn't they be able to even the odds a little? JForce CEO and Founder of NWA NWA now recruiting
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Eldo Davip

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Posted - 2006.01.17 00:18:00 -
[43]
Thread cleaned up. Please keep it on topic and do no flame/troll this thread.
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Filan
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Posted - 2006.01.17 00:23:00 -
[44]
if you want to nerf WCS stacking then eliminate +2 scrams and make a stacking penilty for them too. or just make industrial skill include +1 warp power per level on industrial ships. haulers dont feel the nerf but combat ships do.
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Ztang Canary
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Posted - 2006.01.17 00:27:00 -
[45]
Every measure should have a counter-measure. If its electronically possible to jam your ships warp abilities, then its no wonder its electronically possible to counter the jam.
Quote: There the travel setup rule applies.
In Eve there are no rules..and you wont make them for me. This is a game, yes, but imho it should be played as if insurance didnt exist. Instead of removing WCS, guys...why not just remove the entire insurance concept...now that should bring some real realism to ppls playstyle...hehe!
***************************** Ztang Canary The Ancient Brotherhood, CEO
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Megadon
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Posted - 2006.01.17 00:34:00 -
[46]
They need to un-nerf the Raven once and for all!!
The Apocalypse can fit EIGHT (8) Warp Core Stabs and the Raven can only fit FIVE (5)!!
This is not right, how can Caldari compete with that.
Either increase the Ravens low slots to 8 or introduce tech 2 WCS...
"The Battleships is and should be a solo pwnmobile." - Oveur
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Grey Area
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Posted - 2006.01.17 00:38:00 -
[47]
Bah, I've said it before...
WCS should be an active, not passive module, and they should have a "no weapon fire" period before you can activate them (same as jumping through a gate).
Thus, if you intend to run, you run. If you started to fight, you have to STAY and fight. --- Ha! Vote me for top forum ***** |

Kaleeb
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Posted - 2006.01.17 00:41:00 -
[48]
Hi slot module and make them active.
All haulers and things can still run and people can still avoid fighting if they dont want to engage, all it does is eliminate people abusing them in combat
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Jenny Spitfire
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Posted - 2006.01.17 00:52:00 -
[49]
Originally by: Kaleeb Hi slot module and make them active.
All haulers and things can still run and people can still avoid fighting if they dont want to engage, all it does is eliminate people abusing them in combat
Haulers got 2 high slots  ----------------
RecruitMe@NOINT! |

Ben Derindar
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Posted - 2006.01.17 00:53:00 -
[50]
Originally by: Megadon The Apocalypse can fit EIGHT (8) Warp Core Stabs
WTB: apoc with 8 lows. 
I had a one-on-one encounter with a hostile wolf yesterday in my ishkur. It was pretty close, until he warped on low armor with a point still on him.
If he'd fitted a gyro instead of a WCS, he may well have won. Same amount of CPU to fit... *shrug*
/Ben
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Kaleeb
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Posted - 2006.01.17 00:56:00 -
[51]
Originally by: Jenny Spitfire
Originally by: Kaleeb Hi slot module and make them active.
All haulers and things can still run and people can still avoid fighting if they dont want to engage, all it does is eliminate people abusing them in combat
Haulers got 2 high slots 
Carebear 
Ok give haulers an extra high 
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Jenny Spitfire
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Posted - 2006.01.17 00:57:00 -
[52]
Originally by: Kaleeb
Originally by: Jenny Spitfire
Originally by: Kaleeb Hi slot module and make them active.
All haulers and things can still run and people can still avoid fighting if they dont want to engage, all it does is eliminate people abusing them in combat
Haulers got 2 high slots 
Carebear 
Ok give haulers an extra high 

*\ /* ----------------
RecruitMe@NOINT! |

Ikvar
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Posted - 2006.01.17 00:58:00 -
[53]
WCS being used for safe travel I have no problem with. WCS being used to be able to run with ease once you've engaged in combat or be able to escape from almost any situation (in effect, another one of these invincibility things like instas) is bad.
I'd like to see WCS changed so that you would not be able to fight with them fitted but could still travel.
Originally by: Avon I actually enjoy crafting in EQ2.
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Kaleeb
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Posted - 2006.01.17 00:58:00 -
[54]
omg jenny you forum *****! pressing f5 is bad!
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Jenny Spitfire
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Posted - 2006.01.17 01:02:00 -
[55]
Edited by: Jenny Spitfire on 17/01/2006 01:03:06
Originally by: Kaleeb omg jenny you forum *****! pressing f5 is bad!
 
I am training to be a new ISD Mod^^

PS: If WCS is going to be high slots, think haulers need at least 4 or 5 slots though. ----------------
RecruitMe@NOINT! |

Gabby05
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Posted - 2006.01.17 01:10:00 -
[56]
Originally by: Brisi Tbh, I only fit stabs on my ships when ferrying them through dangerous waters. That wouldn't change for me if they made them active high-slot modules.
The problem in wcs's, is that they can be used in combat the way they are (BE ravens anyone?) and thus making some ships impossible to destroy.
Make them an active high-slot module. Would fix most of the problems in my honest opinion.
Yeah that makes sense then your really be safe in your "travel setups" flying indy's carrying lots of loot. Dont think you've thought that through much.
You make wc's a low slot you gimp any races ship that are designed to be armor tanking, you make it a midslot and you gimp shield tanking, you make them a highslot and you gimp the ability to do "hit & runs" also ruining anyones fun that doesnt like to pvp.
Maybe if warp scramblers/disruptors strength were increased by +1 more and increasing the range of disruptors another 5km's.
Or maybe there could be a module like the interdictors use, most ships that tackle are frigates and frigates have more highslots than mids anyways. It could be specially designed for frigates. what more can a tackler really do with its highslots when its holding down a ship 10 times its size anyways.
Maybe if you could reduce the time delay of mobile warp scramblers down to 10 seconds be able to create a minature warp bubble fast.
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Siigari Kitawa
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Posted - 2006.01.17 01:11:00 -
[57]
Originally by: Jenny Spitfire I am training to be a new ISD Mod^^
Aww you're just competing for my position, admit it :P _________ roflfest 2006 - be there
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Darkdashing
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Posted - 2006.01.17 01:14:00 -
[58]
Originally by: lightstorm The use of wcs during combat is a widespread phenomenon in the pvp world of eve. But does this, makes the game more fun to play? In my opinion totaly the opposite. For example I attack a ship, ship warps away due to the fact of having wcs fitted. The ship docks up or gets to a safe spot. Quite frequently the smack talk starts with something like: "Lightstorm are you a noob couldn't you get me.... ha ha ha". I don't care about the smack talk, something which can't be avoided by ccp, but fitting wcs can be changed by ccp. People have been and still are stacking wcs before they enter the combat arena, because ccp found it not necessary to change it. Another example: a week ago we were with 3 ships in a 0.4 system waiting for 2 pirates , we found out that also another group was searching for those pirates. Both groups were potential targets for us. It came to a fight at a planet between those two groups, and we decided to warp in and join the fight as a third party. I called the megathron primary target and saw that group A had the upper hand and was about to kill group B (the pirates), which they succeeded in. We thought we had the Megathron nailed, the rest of group A warped of, the ship had 10% armor left and had 3 warpscramblers on him, but to our surprise he managed to warp away. WCS FTW.......... it's kinda making me sick. So group A can kill group B, only when group A gets into trouble they can safely warp away. My question is: does the eve community and ccp finds it fair that group B which have fought bravely an outnumbered and outgunned fight gets killed and group A can warp out anytime because they have stacked wcs. It's my opinion that stacking wcs kills the fun in having small or medium fleet battles. So in the pvp arena in eve it comes down to, ganking people in "larger" numbers so he has enough scramblers on him, countering the wcs, or large fleet battles, no time to warp away.
A suggestion for the wcs problem: when you have fitted wcs you are setup for travelling you cannot fit/ activate highslot items. When you have fitted guns, etc you are able to defend yourself. If you don't want harm comes your way, warpout before you get warpscrambled.
Would like to close with the wise words of DrunkenOne: Waiting for a better tomorrow.
we're never going to give up wcs as long as there are trash scrambling us
There is beauty in tension.... |

woodman az
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Posted - 2006.01.17 01:19:00 -
[59]
Edited by: woodman az on 17/01/2006 01:19:37
 another pirate *****ing about how the game mechanics are not "fixed" in thier favor.
Too bad, live with it.
Strange but that is what I heard from them about gate camping, it is part of EVE.
LOLOLOLOLOLOLOLOLOLOLOLOLOL    
Proud member of the 2
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ToxicFire
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Posted - 2006.01.17 01:19:00 -
[60]
Simple as this people WCS are part of the game as much as guns, you wanna pull WCS pull guns aswell if you can't play within the realms of the game perhaps this game isn't for you where it actually requires some skill to pvp.
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