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Thread Statistics | Show CCP posts - 1 post(s) |

Zell
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Posted - 2006.01.17 01:38:00 -
[61]
Hold now, lets ask Ginngyspice first, before we make all these changes. You know as the lead authority on pirate(whines) im sure he would have some insight on the subject..
"Ginger Magician is just a nublet. I've met more people ingame that have laughed about him, than anyone else in Eve."
"A coward dies a thousand times, the brave die just once.." |

Wild Ice
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Posted - 2006.01.17 01:47:00 -
[62]
Just a idea .. but what about making WCS and scrams like other modules?? i.e frig /cruiser and BS versions?? Each module will have to be more powerfull and so on..
WCS Size strength Frig 1 Cruiser 2 BS 3
Mayby make the barges/haulers have a inherent abilith to reduce power req's of stabs
This would allow a BS to fit a big WCS but will gimp the ship setup due to the Power/CPU req's make them not stackable at all like MWD / AB make them active (you need the power to run - balanced by NOS)
You will also need to make the Scrams the same Size strenght Frig 1 Cruiser 2 BS 3
This will stop the issue a a single frig locking a BS for 30 mins untill some friends arive while allowing a single BS to "Hold" the other BS in battle.
Could have some other tweeks put to help ships that are designed to "run and hide"
I think this seems fair .. but i'm sure that was never the issue .. some just want the "i win" button and get all upset someone actually got away.
For comments and flames.. just hit the "quote" button!!
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Deja Thoris
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Posted - 2006.01.17 01:50:00 -
[63]
Originally by: woodman az Edited by: woodman az on 17/01/2006 01:19:37
 another pirate *****ing about how the game mechanics are not "fixed" in thier favor.
Too bad, live with it.
Strange but that is what I heard from them about gate camping, it is part of EVE.
LOLOLOLOLOLOLOLOLOLOLOLOLOL    
lololol etc might go down well on the ENB forums (If they still have any) but here we prefer what is called "reasoning"
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Darkdashing
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Posted - 2006.01.17 01:58:00 -
[64]
having wcs is like having self-defense, would you take that away from us too?
There is beauty in tension.... |

Grun
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Posted - 2006.01.17 03:01:00 -
[65]
Keep WCSs as they are.
Only problem with EVE ... too many whiners.
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Brastagi
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Posted - 2006.01.17 03:08:00 -
[66]
Edited by: Brastagi on 17/01/2006 03:08:29 I guess the problem is not WCS, but how people use it. I only fit WCS for my non-PvP or PvE ships in low sec to prevent trigger happy folks to have easy kill. But I never use them for PvP. Since mainly I use low slot for armor tanking or PDU's and damage mods. Especially when you flying inty . --------- Please reduce your signature radius to be below 24.000 bytes - Jacques' Right, after I train my inty to lvl 5
~Mencari orang Indo~ |

Gonada
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Posted - 2006.01.17 05:20:00 -
[67]
wcs is part of the game, plain and simple.
deal with it. if a guy wants to devote all his lowslots to wcs, lol well thats up to them,
as for making the game more fun to play, im sure the guy that got away from you have a grand old time, too bad he wasnt the next to be preyed upon by you in your search for easy targets.
-I don't necessarily agree with everything I say.-
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Trepkos
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Posted - 2006.01.17 05:48:00 -
[68]
Originally by: super4lt Jesus another whine
And another alt with the IQ of a grapefruit contributing nothing to the thread. --------
Recruitment
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Kendar
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Posted - 2006.01.17 06:33:00 -
[69]
scorpion with 8 warp disruptors will fix your trubles 
had a small fight (us 5 enemy 6 bs) we killed 4 of them and they killed none of us all killmails had atleast 4 wcs in destroyed items so in conclution wcs already gimp setups pretty much bether to fit some damage mods or tank modules instead.
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Blind Fear
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Posted - 2006.01.17 06:35:00 -
[70]
I'm sick of my targets stabbing all the way up, getting ganked anyway, and smacktalking about how we can do nothing but gank.
I dont use WCS, and I fly battleships extensively in situations where I am often outnumbered and outgunned. My kill/loss ratio sucks compared to someone flying stabbed-up ravens.
WCS are a crutch that you use if you dont know how to meneuver effectively. You want to use them? Fine. Just dont kid yourself. ------------------------------------------------ Derailing threads with logic since 1992 |

Admiral IceBlock
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Posted - 2006.01.17 06:39:00 -
[71]
wcs should go back into medslots, that way you cant fitt a rack of ecm and a rack of wcs.
"We brake for nobody"
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LittleTerror
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Posted - 2006.01.17 06:55:00 -
[72]
Edited by: LittleTerror on 17/01/2006 06:57:48 Edited by: LittleTerror on 17/01/2006 06:56:59 I'd like WCS's changed some way, there great for getting away from 5+ ships vs you alone, they are not great for getting away from fair fights. I'm thinking maybe removing the stabs for something else, a new module that steals the warpcore energy needed from other ships. So if one Battleship locks you down, you are dead simple asBut if 5 battleships or some other multiple gank sqaud locks you down and you manage to target lock them all, you gain from all these ships and can warp away.
Something like that only an idea, I hate WCS's also but they have the uses and only need changing.
/edit could also be a delay for something like this to work maybe 10 or more seconds to charge up with a skill or better equitment to shorten the wait. |

mogwai
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Posted - 2006.01.17 07:24:00 -
[73]
Edited by: mogwai on 17/01/2006 07:26:15 What most people are missing from this debate is the fact that the humble WCS is a key part of the defensive setup for anybody who DOESNT PVP. Yep, folks like me who are being forced into mining lower sec belts are finding now that we are coming up against griefers who just want an easy kill. 
b4 you start flaming me for my opinion, remember this detail... i personally think the WCS should have stacking penalties AND be changed to be a high slot mod to reduce the firepower of the ship using it.
............................................ It isnt a bug, it's a new feature |

Jenny Spitfire
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Posted - 2006.01.17 07:29:00 -
[74]
Originally by: mogwai What most people are missing from this debate is the fact that the humble WCS is a key part of the defensive setup for anybody who DOESNT PVP. Yep, folks like me who are being forced into mining lower sec belts are finding now coming up against griefers who just want an easy kill. 
b4 you start flaming me for my opinion, remember this detail... i personally think the WCS should have stacking penalties AND be changed to be a high slot mod to reduce the firepower of the ship using it.
High slots would be impractical because barges cant use them anymore, I think. Also, putting them on mid-slots will create imbalances to Caldari but the other races may not have a problem. After much whinning, all the other races will be rebalanced downwards because of the Caldari. Better to leave WCS as it is now except for introducing dmg penalties, like -20% to dmg per mod and let the penalties stack.
Travel setup will not have a problem. Haulers and barges will also not have a problem. Combat ships with WCS or not is their call. I dont mind combat ships using WCS, it is just annoying. Old saying goes, "you can not have you cake, to eat it and to keep it" applies. Right now, you can do the best of both worlds that is something isnt right about it. ----------------
RecruitMe@NOINT! |

My grandfather
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Posted - 2006.01.17 07:36:00 -
[75]
I have occasionally used warp core stabs, when flying around. When you don't plan on fighting an enemy, but only want to avoid getting ganked, they are gold.
I never pvp, but I can see why people would use when they know they can't win. If you only want to do some damage, for example by taking out support ships and such, but don't want to lose your ship, I can see why they are useful. I wouldn't call that lame, because you have to replace other modules by them. Fitting a wcs, which is by no means a guarantee for survival, means you can't tank as well, or that you don't do that much damage. The knife cuts both ways.
If you want to put a penalty on wcs, why not a sig radius penalty? That would be a very dangerous penalty for anyone wanting to use them for lame things, but not that important for flying around and avoiding gatecamps.
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Jan Riksma
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Posted - 2006.01.17 07:51:00 -
[76]
Well reading true this tread i agreed that something must change. As said many times make it a highslot module and give all non combat ships like haulers and mining barges a bonus say like +2 for every fitted WCS. This way we make WCS for travel use only without scarificing the tanking ability for both armor and shield ones and if you do decide to fit it on fighting ship going to battle you will gimp your firepower.
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super4lt
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Posted - 2006.01.17 08:03:00 -
[77]
Originally by: Trepkos
Originally by: super4lt Jesus another whine
And another alt with the IQ of a grapefruit contributing nothing to the thread.
How do you measure the IQ of fruit?

Super4lt is here to let yall know what time it is
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My grandfather
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Posted - 2006.01.17 08:05:00 -
[78]
Originally by: super4lt
Originally by: Trepkos
Originally by: super4lt Jesus another whine
And another alt with the IQ of a grapefruit contributing nothing to the thread.
How do you measure the IQ of fruit?

make them do an IQ-test, see how much points they get in a designated time. 
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Mangold
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Posted - 2006.01.17 08:05:00 -
[79]
Originally by: Sarmaul all wcs does is encourage big blobs to hunt down smaller targets, as it's impossible to keep someone in place with a single ship unles he devotes his entire midslot layout to scramblers. Even 2 ships will have a hard time if they want to fit something useful in those other mids.
QFT.
It's all down to gankfleets. We engaged a pirate the other day at a gate with 2 ships with a total of +6 scrambler strength only to see him warp away. That's just sad.
I don't mind wcs setups, but not when you stack every single lowslot with wcs.
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Aneeda
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Posted - 2006.01.17 08:06:00 -
[80]
Im Scissors Paper is OK Nerf Rock
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My grandfather
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Posted - 2006.01.17 08:10:00 -
[81]
Originally by: Aneeda Im Scissors Paper is OK Nerf Rock
I'm rock Unnerf rock! more rock wub from ccp! nerf paper please, it has an unfair advantage!
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Khajit Smitty
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Posted - 2006.01.17 08:38:00 -
[82]
I have a brilliant idea, how bout simply removing WCS and scramblers, that way people cant whine about this issue....
Failing that then yes apply a penalty to WCS and at the same time apply a penalty to scamblers (or maybe apply the new damage mod stacking formula to both mods).
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Plan Neun
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Posted - 2006.01.17 08:55:00 -
[83]
Totaly disagree, let wcs stay as it is.
"I Will Drug You and Fluff You, through the permafrost"
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Khajit Smitty
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Posted - 2006.01.17 09:00:00 -
[84]
Originally by: Plan Neun Totaly disagree, let wcs stay as it is.
I Agree with you, was just rubbing in the sillyness of this topic (been discussed 678 times already)
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kshduigdjkdhkj
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Posted - 2006.01.17 09:06:00 -
[85]
Why should WCS get a penalty? If the WCS should get a stacking penalty, then also the use of multiple or 2 point scramblers should be penalized. Thats the thing on the other hand.
If someone fits WCS you only need enough people to nail him down. Me and some mates once hunted someone within a scorp, and he escaped several times because of his WCSs (must have been 3). Because he didn't make it to warp out after he was pinned down by a Stiletto with 2x 2 point scramblers. The Stiletto was destroyed by< his drones, but not after one of our Scorps got him into range to continue nailing him down. This made us get him :)
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Dylatar
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Posted - 2006.01.17 09:09:00 -
[86]
Damn, teh posting above was me. Accidentaly didn't change from the char I created for testing some ways to char creation. I should have immediatly deleted it after finished testing. 
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Mnengli Noiliffe
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Posted - 2006.01.17 09:13:00 -
[87]
Edited by: Mnengli Noiliffe on 17/01/2006 09:13:29 1. WCS problem is already fixed by CCP by introducing the Interdictors. You only need 1 in your gang to solve wcs problem. 2. If they introduce WCS stacking penalty, logically they will also introduce warp disruptor stacking penalty. These two penalties will compensate one for the other so you see there is no point in doing them in the first place :)
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FireFoxx80
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Posted - 2006.01.17 09:14:00 -
[88]
LOL, OP is funny. What, you have a problem with people sacrificing their tank/cargo/speed in order to fit a module that has no other purpose than allowing them to warp away when another module is activated on them? 
23? # Missile Tool # ex: P-TMC : USAC |

Khajit Smitty
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Posted - 2006.01.17 09:23:00 -
[89]
Originally by: Mnengli Noiliffe Edited by: Mnengli Noiliffe on 17/01/2006 09:13:29 1. WCS problem is already fixed by CCP by introducing the Interdictors. You only need 1 in your gang to solve wcs problem. 2. If they introduce WCS stacking penalty, logically they will also introduce warp disruptor stacking penalty. These two penalties will compensate one for the other so you see there is no point in doing them in the first place :)
Exactly,there is no point to changing something that aint broken.
Note my post above regarding the sillyness of this topic.
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Terradoct
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Posted - 2006.01.17 09:29:00 -
[90]
Make WCS high-slot module , with cap. capacity penalty 25%.
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