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Caligus
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Posted - 2006.01.17 02:10:00 -
[1]
Don't get me wrong, this game is gorgeous! But it's age is starting to show - for instance, the low res textures inside the space stations are culled and blurred so that the game could perform well on computers built 3-4 years ago. I think it would be wonderful to see the art and design team go in and touch up the game and add some high resolution textures.
Just a thought. 
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ToxicFire
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Posted - 2006.01.17 02:11:00 -
[2]
*pin op to the wall* alright who wants to take first shot.
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Brolly
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Posted - 2006.01.17 02:13:00 -
[3]
I think they are working on that atm. There was some vid footage from the fanfest with a short bit about graphical updates and the like.
No news on planetary flight or system wide belts though 
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Siigari Kitawa
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Posted - 2006.01.17 02:18:00 -
[4]
.... I think I just came a little bit.
Are they seriously going to release graphical UPDATES?!
AS IN... NEW TEXTURES?!
EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!!!!! _________ roflfest 2006 - be there
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Alcander
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Posted - 2006.01.17 02:36:00 -
[5]
Uhh Have you perhaps thought that the reason so many love this game is that those without a ton of extra money to spend on absolutely new hardware is able to play it? I only get 16 fps when outside a station on a good day. -------------------------------------------------- You can run, but you'll only die tired. |

Sergio Ling
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Posted - 2006.01.17 02:38:00 -
[6]
i'm sure we just got the 'best mmo graphics' award today...
Malthros Zenobia Says - You: , Us: |

Siigari Kitawa
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Posted - 2006.01.17 02:39:00 -
[7]
Originally by: Alcander Uhh Have you perhaps thought that the reason so many love this game is that those without a ton of extra money to spend on absolutely new hardware is able to play it? I only get 16 fps when outside a station on a good day.
Check it out- they'll put in options to limit the graphical usage. I mean, I only get about 30 fps on 1600x1200 with 2x anti-aliasing.. so yeah. _________ roflfest 2006 - be there
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Prydeless
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Posted - 2006.01.17 03:08:00 -
[8]
The graphics are sweet on a duel 7800 gt oc sli machine...
mmmmmmm sli.......
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Allan Robertson
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Posted - 2006.01.17 03:09:00 -
[9]
I favour gameplay and proformace over graphics any day. I mean look at the super graphics you now get with the xbox 360, they look great but the gameplay is somewhat dull. EVE is pretty much fine in terms of graphics as far as I can see.
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Brastagi
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Posted - 2006.01.17 03:11:00 -
[10]
Altho we may win the best graphic in mmorpg.com, think a small graphical update (new textures!! Oh please.. please... please... I want to see citylights of habitable planets) wouldn't do much harm I think --------- Please reduce your signature radius to be below 24.000 bytes - Jacques' Right, after I train my inty to lvl 5
~Mencari orang Indo~ |

keepiru
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Posted - 2006.01.17 03:14:00 -
[11]
Originally by: Brastagi Altho we may win the best graphic in mmorpg.com, think a small graphical update (new textures!! Oh please.. please... please... I want to see citylights of habitable planets) wouldn't do much harm I think
You can already see them, if youre on the nightside. ------------- Please fix the EW stacking bug, it's a disgrace!
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keepiru
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Posted - 2006.01.17 03:14:00 -
[12]
You might have an SLi machine, but eve uses zilch of that power, pretty much. Its nearly all done on the cpu. It will look, in fact, exactly the same as it does on my X850XT, which is exactly the same as it looks on my Fx5600Go laptop.
Thats one of the things that theyre working on: actually offloading (some) of the graphics onto the videocard. Soon as you do that you can do envirmental lighting, shine maps, bump maps and whatnot on hardware T&L, but even just the current effect on HT&L should look a hell of a lot purdyer.
The other thing is up to the art department. Specifially, some of the models & textures from the early days of the game are shameful compared to the stuff thats being thrown out, and so are the model bugs and the missing engine flames. They look cheap as a hong-kong bootleg with people standing up in the middle of the movie. ------------- Please fix the EW stacking bug, it's a disgrace!
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Lygos
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Posted - 2006.01.17 03:15:00 -
[13]
You can only do so much with little red and white blips.
Oh, you mean you actually look at the models of things? I'm still waiting for the text version of EVE.
"You are surrounded by nothingness. To the east is a starry expanse. To the west is a starry expanse. Behind you is a gate. Above you is a Scorpion and an Armageddon named Grue.."
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |

Nikolai Nuvolari
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Posted - 2006.01.17 03:16:00 -
[14]
I still think the person who designed the Griffin's sideway-firing thrusters needs to fix his mistake and apologize. -------------------------------------[04:04:04] Tom Thumb > for a nut case you rawk
[04:21:15] Mebrithiel Ju'wien > Nik's bio 4tw btw
[07:38:53] Graelyn > Nikolai for Dev 108! |

Nero Scuro
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Posted - 2006.01.17 04:23:00 -
[15]
NO! I want to be able to play EVE on my 486 and to hell with all the other players. Just because I've had 5 years to upgrade my computer by now isn't an excuse for any sort of progress, ever, at all. ___
The world isn't going to end; we're not that lucky... |

NGRU Vulture
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Posted - 2006.01.17 04:53:00 -
[16]
Originally by: Siigari Kitawa
Originally by: Alcander Uhh Have you perhaps thought that the reason so many love this game is that those without a ton of extra money to spend on absolutely new hardware is able to play it? I only get 16 fps when outside a station on a good day.
Check it out- they'll put in options to limit the graphical usage. I mean, I only get about 30 fps on 1600x1200 with 2x anti-aliasing.. so yeah.
1600x1200 AAx4 , A.Filtering at x16 card 6800 Ultra during fight 60-80 fps during flying 80-100 , also as of update fo graphics i think CCP got more important thing as of now to fix before updating graphics, like get rid of lagg in busy system, like fix some agent mission specialy in COSMOS, like get rid of memmory leaks etc...:) Diplomacy it art of saing "good dogy" until you can find a big rock. |

Gonada
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Posted - 2006.01.17 05:16:00 -
[17]
Uhh Have you perhaps thought that the reason so many love this game is that those without a ton of extra money to spend on absolutely new hardware is able to play it? I only get 16 fps when outside a station on a good day. ----------------------------------------------------------------
and let me guess, your on of the whiners that cry about lag?
get with the new age dude, upgrade that pos comp you have , your all holding people back. cheap to upgrade, .
if you can afford to play eve, then you can afford to have a computer with 2 gig ramn, a nice card, and a decent processor.
-I don't necessarily agree with everything I say.-
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Admiral IceBlock
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Posted - 2006.01.17 06:56:00 -
[18]
ccp just have to fix textures, glitches and how objects interact with eachother then im happy. ;)
"We brake for nobody"
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Caligus
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Posted - 2006.01.17 07:54:00 -
[19]
Edited by: Caligus on 17/01/2006 07:56:17
Wow, guys. I didn't mean to make this into a complaint. I just thought it would be cool to see the background textures be updated - right now they're culled and smeared. A high res texture option to toggle on and off wouldn't hurt. I mean - like I said - I think the graphics in this game are already stunning. But in order to keep the award they received, they have to keep up with the times, don't ya think?
And as far as FPS goes, I run on a single 7800 Go GTX in my laptop and I get 110 fps in the station and anywhere from 50-90 fps outside dependent on battles and flight time (1920x1200 resolution). I think they can sacrifce a few fps here and there to add an OPTIONAL toggle for high res textures.
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Montague Zooma
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Posted - 2006.01.17 08:04:00 -
[20]
I don't care much about eye candy. It's all about the gameplay in my book. Eve's graphics look great as is, I just wish they were better optimized to take advantage of video processors rather rely so much on the CPU.
Fancy textures aren't going to help me win any battles...but they can contribute to my losses if they cause my PC to bog down.
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Kendar
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Posted - 2006.01.17 08:04:00 -
[21]
i like how the graphics are atm it looks awesome at 1900x1200 and i get 40fps 
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Gess
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Posted - 2006.01.17 08:07:00 -
[22]
Originally by: Brolly ...or system wide belts though 
Ah yes, system wide belts...they were supposed to be introduced with shiva over a year ago 
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My grandfather
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Posted - 2006.01.17 08:08:00 -
[23]
Originally by: Montague Zooma I don't care much about eye candy. It's all about the gameplay in my book. Eve's graphics look great as is, I just wish they were better optimized to take advantage of video processors rather rely so much on the CPU.
Fancy textures aren't going to help me win any battles...but they can contribute to my losses if they cause my PC to bog down.
Eye candy isn't my top priority either. I dont get that high of a frame-rate is it is. Gameplay should always come first.
A few extra options would be nice though. Hi-res textures would be da bomb. Maybe some new effects, like updated graphics for gates and such. As long as you can turn them off for slower computers ofc 
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Fooball
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Posted - 2006.01.17 08:08:00 -
[24]
Thanks to that the game indeed CAN be played on 3-4 years old computers (that were top-notch by then). If you "tuned it up", there would be less people that could play it anymore.
Most of the players play with the Overview anyways in many situations. To see anything besides that is often extra.
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theRaptor
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Posted - 2006.01.17 08:15:00 -
[25]
Originally by: My grandfather
Originally by: Montague Zooma I don't care much about eye candy. It's all about the gameplay in my book. Eve's graphics look great as is, I just wish they were better optimized to take advantage of video processors rather rely so much on the CPU.
Fancy textures aren't going to help me win any battles...but they can contribute to my losses if they cause my PC to bog down.
Eye candy isn't my top priority either. I dont get that high of a frame-rate is it is. Gameplay should always come first.
A few extra options would be nice though. Hi-res textures would be da bomb. Maybe some new effects, like updated graphics for gates and such. As long as you can turn them off for slower computers ofc 
You mean fleet battles. Seriously CCP need an option that turns off all eye candy. When you get a few hundred ships together even the best comp starts to crawl.
I don't think you trust, in, my, self-righteous suicide. |

Caligus
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Posted - 2006.01.18 01:36:00 -
[26]
Everyone keeps talking about how no one would be able to play the game anymore if they added higher res textures. Obviously some people aren't reading the posts because I suggested they be OPTIONAL via a toggle control in the game menu. They don't have to be mandatory. It's so hard to suggest an idea that would benefit everyone when there's people who object to it.
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Suze'Rain
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Posted - 2006.01.18 02:38:00 -
[27]
Personally, I feel that a simple graphical upgrade is a daft idea. sticking high-res textures onto the game is, frankly, akin to taking a old car, and giving it a fresh paintjob, without looking at the rust underneath.
Eve's graphic rendering engine is primarily software and CPU based, with software shaders and similar obsolete technology - well behind modern architecture. it's part of why framerates are as ropey as they are.
If the graphics are to be updated, then that process should be one that starts from the ground up, a complete redevelopment of the GPU architecture to fully utilise hardware pipelines, hardware 3.0 shading, and the graphical pipelines used by most games nowadays. Such a process, logically, should be made in conjunction with an upgrade of the DirextX pipeline to DirectX 10, since there's no point having to make two developments when the two can be integrated.
Such a process should, in theory, allow a massive boost in graphical processing power, taking the currently underused GPU processor and dedicating workload to it - a move which would significantly cut Eve's CPU overheads, making eve actually run better than it does now, on equal hardware. The use of a GPU pipeline will likewise allow the art assets to be updated without causing a complete degree of shutdown, while it does'nt take rocket science to take .DDS images with LOD Mip-maps to allow low-end cards to continue using the existing graphics filesizes.
Such a process would move much of eve's CPU-based shader coding, and eliminate it in favour of pixelshader hardware routines which could, in theory, change the ambient "feel" of eve subtly, making models feel slicker and more "cgi" than the currently slightly fuzzy feel that metalic effects have - that will be down to exactly how the artists implement the shaders, however. the removal of the hardware coding will, however, make a hude difference in terms of smoothness of response - the next generation of videos caught with fraps in such a graphics engine will be far greater resolution and FPS than currently.
At the same time, the use of PS 3.0 coding and hardware GPU pipelines could see the development of the ingame artwork to spectacular levels - lighting effects could be done using soft shadowing and realtime volume in the lights - Imagine, if you would, lasers that light up the entire side of a ship's hull, and cast shadows of a ship caught in a blast onto a further ship behind the target. All possible with good implementation.
A quick-fix respray of the rusty car, or a fresh body, with great paint. I know which I'll wait for. I know from reading seminars and from other articles that something approaching what I've described is what is planned for Eve. I appreciate that CCP are'nt simply going for the quick-fix solution, but taking the proper solution. it'll take longer, it'll make more changes, but by god, it'll blow people away when it's done. And if it's done right, it'll make eve run faster and smoother than it does nowadays.
personally, I can't wait.
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Reiisha
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Posted - 2006.01.18 02:50:00 -
[28]
Originally by: Suze'Rain Bla
Afaik, EVE is modular. It's design of the car, not the car itself. The design can be tweaked infinetely.
At least, that's what i can make up from the fanfest stuff - they were talking about the modularity and their current work to get dx9 stuff working (as in: UE3 quality stuff....)
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themule
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Posted - 2006.01.18 02:53:00 -
[29]
Originally by: Gess
Originally by: Brolly ...or system wide belts though 
Ah yes, system wide belts...they were supposed to be introduced with shiva over a year ago 
Ha yes, along with comet mining and gas cloud mining.
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j0sephine
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Posted - 2006.01.18 03:57:00 -
[30]
"Eve's graphic rendering engine is primarily software and CPU based, with software shaders and similar obsolete technology - well behind modern architecture. it's part of why framerates are as ropey as they are."
That's inaccurate, as far as i can tell.
EVE "shaders" are simple configurations of blending modes for texturing units and similar 'old school' rendering methods, which nowaday's graphics cards convert into their internal shaders for full speed processing, never breaking the stride. In similar manner there's no CPU-based rendering -- about the only area where this could apply is skeletal animation, and EVE doesn't use it for anything (having game with nothing but rigid mechanical structures has sometimes nice side-advantages like that)
And finally, i doubt current performance can be blamed on old rendering approach, when that particular code was tailored for cards 2-3 generations older... and it did work on them at acceptable framerates. Nor should there be expectations for something significantly more robust -- there's no performance gain to expect where switching to more complicated shaders will only add more workload for the card to process, not remove it. Such is the price of more eye candy, as X-3: Reunion easily shows.
Now, there's definitely quite a lot of room for optimization when it comes to way EVE handles the graphics, but that's another story. And not really my business to try to tell the devs how they should go about it, when it's them that sit there with access to source code, and i can at best guess from the end effects, how things tick under that hood. ^^;;
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