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Vager
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Posted - 2006.01.18 23:44:00 -
[1]
Just got myself a pilgrim and have been playing around with setups, This is what I have come up with so far
High - Cov Ops Cloak, 3xMedium Diminishing Nos Mid - 2xMulti ECM, Balmer tracking Disruptor, Fleeting Web, True Sansha 10km Scrambler Low - Med Armour Rep II, True sansha Energised Thermal Membrane, Energised Adaptive Membrane II, 2xSignal amp II
The plan is to sneak up my target while cloaked, Scramble, jam, web and nos them, with the tracking disruptor covering for when I can't jam them, then letting the drones shred them. All pretty much similar to my Curse setup that just has better nos, an AB and 1 less signal amp, though much less sneakyness .
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Randay
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Posted - 2006.01.18 23:48:00 -
[2]
drop the signal amps and put something useful ------------------------------------------- "Det hSr kan betyda krig!" |

Ranger 1
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Posted - 2006.01.18 23:50:00 -
[3]
Yep, you'll want to concentrate on your tank in case you do get webbed... cause you sure won't be getting away.
I'd also consider 1 or 2 neutralizers, if not all 3... which would necessitate swapping one of your mid slots out for a Cap Injector.
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Gronsak
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Posted - 2006.01.18 23:53:00 -
[4]
Edited by: Gronsak on 18/01/2006 23:57:01 Edited by: Gronsak on 18/01/2006 23:55:22 you will have trouble with
missile boats any ship with a meaningfull drone bay [which is more then half the BS in game] turret ships with a tracking comp
the only problem is that u have a limited chance of jamming: soon as target is free to lock u they get drones on you and a salvo at lest of their guns/missiles.
just so you know, if u ever attack me in that way you will get 10x thermal t2 drones on your ass [250DPS]. and if i can lock u, ur dead in 15sec max.
your chance to jam me is about a half so i will lock you definitly during the fight.
if u pick ur fights well it is a great ship
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Yaman
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Posted - 2006.01.22 22:39:00 -
[5]
Edited by: Yaman on 22/01/2006 22:40:11 anyone using pilgrim/curse for npc??
what would u then put in the medium slots? I figure for npc'ing now that npc's are affected by nosferatus (yes? no?) it'd be great. in combination with its strong tank as we know because of the SEEMINGLY limitless cap.
at first i thought maybe a webber and painter but is that truely necessary? drones track pretty fast.
then i thought drone tracking module but then i thought the same as the above.
then i thought drone speed module.. maybe? maybe not?
i'm puzzled and i'm trying to figure it all out. maybe have a cap battery that seems almost needed with the small cap already i see myself not warping all the way to gates because of cap issues.. then maybe a cap recharge or two for good measure and shield booster? armor and shield tank? i mean i figure its kinda ineffecient to do that, but if you don't have any weapons .... u can count weapon upgrade modules out as well as tracking modules.
what the hell do u put in the left over medium slots?? do tracking disruptors work well against npcs? and generally speaking which npcs are in groups... can't disable every one of them. and which npc would u want to disable anyway? i'd figure the pilgrim/curse make a pretty decent tank..
also, is a covert ops cloaking device worthwhile in an npcs situation? i suppose it could be for the fact of hiding from human pirates and picking your battles against npcs... ??
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Agent2 Holtze
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Posted - 2006.01.22 23:05:00 -
[6]
Originally by: Yaman Edited by: Yaman on 22/01/2006 22:40:11 anyone using pilgrim/curse for npc??
what would u then put in the medium slots? I figure for npc'ing now that npc's are affected by nosferatus (yes? no?) it'd be great. in combination with its strong tank as we know because of the SEEMINGLY limitless cap.
at first i thought maybe a webber and painter but is that truely necessary? drones track pretty fast.
then i thought drone tracking module but then i thought the same as the above.
then i thought drone speed module.. maybe? maybe not?
i'm puzzled and i'm trying to figure it all out. maybe have a cap battery that seems almost needed with the small cap already i see myself not warping all the way to gates because of cap issues.. then maybe a cap recharge or two for good measure and shield booster? armor and shield tank? i mean i figure its kinda ineffecient to do that, but if you don't have any weapons .... u can count weapon upgrade modules out as well as tracking modules.
what the hell do u put in the left over medium slots?? do tracking disruptors work well against npcs? and generally speaking which npcs are in groups... can't disable every one of them. and which npc would u want to disable anyway? i'd figure the pilgrim/curse make a pretty decent tank..
also, is a covert ops cloaking device worthwhile in an npcs situation? i suppose it could be for the fact of hiding from human pirates and picking your battles against npcs... ??
These ships aren't meant as NPC'ing vessels, and tbh it's a waste of good ship to go npc in it.Buy a zealot or even better an apoc to npc in.
Nihil est-in vita priore ego imperator Romanus fui.
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Famine Aligher'ri
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Posted - 2006.01.22 23:15:00 -
[7]
Originally by: Vager Just got myself a pilgrim and have been playing around with setups, This is what I have come up with so far
High - Cov Ops Cloak, 3xMedium Diminishing Nos Mid - 2xMulti ECM, Balmer tracking Disruptor, Fleeting Web, True Sansha 10km Scrambler Low - Med Armour Rep II, True sansha Energised Thermal Membrane, Energised Adaptive Membrane II, 2xSignal amp II
The plan is to sneak up my target while cloaked, Scramble, jam, web and nos them, with the tracking disruptor covering for when I can't jam them, then letting the drones shred them. All pretty much similar to my Curse setup that just has better nos, an AB and 1 less signal amp, though much less sneakyness .
Highs - 2xMedium Pulse II, 1xMedium Dim, 1xCovert Mid - 3xHypnos Multi, Web, Scram/disruptor Lows - 3xHeat Sink, 2xWCS
Tank as well if you wish in lows...
I wouldn't use ECM unless you use 3 atleast, due to not having a bonus to them. You have the mids to use 3. You dont have the speed to really avoid the tracking disruption imo unless you add speed. Rather focus on DPS/ECM if you wanted to go that route.
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Toaster Oven
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Posted - 2006.01.22 23:31:00 -
[8]
Originally by: Agent2 Holtze These ships aren't meant as NPC'ing vessels, and tbh it's a waste of good ship to go npc in it.Buy a zealot or even better an apoc to npc in.
Pfft, rubbish. It's the same as using a Zealot (which costs the same amount as a Curse) to NPC in. And a Curse is FAR more effective at hunting Angels than a Zealot will ever be.
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Agent2 Holtze
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Posted - 2006.01.22 23:33:00 -
[9]
Originally by: Toaster Oven
Originally by: Agent2 Holtze These ships aren't meant as NPC'ing vessels, and tbh it's a waste of good ship to go npc in it.Buy a zealot or even better an apoc to npc in.
Pfft, rubbish. It's the same as using a Zealot (which costs the same amount as a Curse) to NPC in. And a Curse is FAR more effective at hunting Angels than a Zealot will ever be.
I know almost 0 about NPC hunting, but the curse will have the damage output of a small child. The Zealot will pack alot more damage, and it will also tank better.
Nihil est-in vita priore ego imperator Romanus fui.
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Toaster Oven
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Posted - 2006.01.22 23:37:00 -
[10]
Originally by: Agent2 Holtze I know almost 0 about NPC hunting, but the curse will have the damage output of a small child. The Zealot will pack alot more damage, and it will also tank better.
LOL, you have no clue at all it appears. Curse can whip out over 300DPS in the correct dmg type (Explosive versus Angels). Zealot would need approximately 2-3X that dmg in Em/Thermal form to match it's effectiveness against Angels. So no, it's actually the Zealot that has the dmg output of a small child. And the Curse tanks better too. 6 slot shield tank > Zealot.
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Agent2 Holtze
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Posted - 2006.01.22 23:45:00 -
[11]
Originally by: Toaster Oven
LOL, you have no clue at all it appears.
Apparently not. Good i don't NPC then.
Nihil est-in vita priore ego imperator Romanus fui.
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Yaman
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Posted - 2006.01.23 00:33:00 -
[12]
yea... i've npc'd in all those ships. call me different. i like variation. i get bored easy.
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Yaman
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Posted - 2006.01.23 00:36:00 -
[13]
Edited by: Yaman on 23/01/2006 00:37:04 ok but the pilgrim doesn't have 6 med slots.. for tanking it has 5 and then 4 after the AB.
so im armor tanking it. no?
the one reason i want to npc with it is because while i could join up with an alliance, i dont want to at the moment. i want to go to 0.0 and run around npcing and not worry about humans shooting me. being as safe as possible against pvpers
also i have hac and apoc... i just want something different... and who knows maybe the cloak will be cool for certain missions where you dont need to attack all the npcs. u can just take out what u need to. and run missions quicker bringing back more money faster.
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keepiru
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Posted - 2006.01.23 00:58:00 -
[14]
Originally by: Toaster Oven And the Curse tanks better too. 6 slot shield tank > Zealot.
ROFL  ------------- Please fix the stacking algorythm, it's a disgrace!
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Toaster Oven
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Posted - 2006.01.23 01:03:00 -
[15]
Originally by: keepiru
Originally by: Toaster Oven And the Curse tanks better too. 6 slot shield tank > Zealot.
ROFL 
It's hilarious when you try and mock someone when you're wrong 
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Meridius
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Posted - 2006.01.23 01:22:00 -
[16]
Originally by: Toaster Oven
Originally by: keepiru
Originally by: Toaster Oven And the Curse tanks better too. 6 slot shield tank > Zealot.
ROFL 
It's hilarious when you try and mock someone when you're wrong 
Zealots 7 lowslot tank with 60/80/62.5/35 base resists or a Curse's 6 midslot tank with 0/85/62.5/20.
wts clue ________________________________________________________
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Yaman
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Posted - 2006.01.23 01:26:00 -
[17]
actually i would believe the curse can shield tank better than the zealot can armor tank.
(BUT I don't know about at the cost of the AB) here's what happens.
one puts on a shield extender. then you put on a LARGE shield booster. and then you put on invulnerability field and EM shield hardener. and other hardener's/invuln. fields as needed...
apparently it works REALLY well..and if you're using a bunch of your low slots on a zealot to tank. you're a retard. they are supposed to be for heat sinks.
if u want a tank use a sacrilege. it's better than zealot tank. course in my experience, u need tech2 heavy missles and tech2/named medium lasers.
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Toaster Oven
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Posted - 2006.01.23 01:29:00 -
[18]
Originally by: Meridius Zealots 7 lowslot tank with 60/80/62.5/35 base resists or a Curse's 6 midslot tank with 0/85/62.5/20.
wts clue
LOL. 3 of those slots are needed for cap and dmg, else you won't be killing anything. Go ahead and gimme a Zealot NPC setup against Angels and I'll show you a better one with a Curse. 
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Agent2 Holtze
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Posted - 2006.01.23 01:39:00 -
[19]
Originally by: Toaster Oven
Originally by: Meridius Zealots 7 lowslot tank with 60/80/62.5/35 base resists or a Curse's 6 midslot tank with 0/85/62.5/20.
wts clue
LOL. 3 of those slots are needed for cap and dmg, else you won't be killing anything. Go ahead and gimme a Zealot NPC setup against Angels and I'll show you a better one with a Curse. 
Well, due to the new stacking penalties fitting more than 3 HS are useless, and fitting a Med battery should solve your Cap problem.

Nihil est-in vita priore ego imperator Romanus fui.
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Foomanshoe
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Posted - 2006.01.23 01:42:00 -
[20]
How bout not using amarr ships against angels at all?
_______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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Toaster Oven
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Posted - 2006.01.23 01:48:00 -
[21]
Originally by: Agent2 Holtze Well, due to the new stacking penalties fitting more than 3 HS are useless, and fitting a Med battery should solve your Cap problem.

Medium Cap Battery does not solve your cap problems. One Medium cap battery on a Zealot with max skills will barely keep a Medium Armor Rep II running. Even with max skills you won't have enough cap leftover to run your guns, ab, and web even with nos. You need 2 cap mods at a minimum. And you need 2 heatsinks at a minimum to kill the tougher Angel battleships even with top skills. So, that leaves you 4 slots to tank across. Lemme see what you come up with...
On the other hand Curse with 1x Internal Force Field Array, 1x Photon Hardener II, 1x Heat Dissipation Field II, 1x Invulnerability Field II will have resists of 70.6/90.7/76.8/76.4 and be boosting continuously 78 HP/sec from it's Large Shield Booster II with amp. All while dealing more damage to Angels than a Zealot. Yeah, it can't tank... 
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Latton CALLAN
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Posted - 2006.01.25 11:50:00 -
[22]
If you want use neutralizer (best stuff to broke a tanking) you have to use a cap injector as said before. Ca injector will allow you to relod you're cap used by neutralizer. Target vessel with no cap can't repair/tank.
And chaneg you' resignal amplifier with stuff usefull for tanking by example and replace 1 med slot with sensor booster if you want something like signal amplifier.
And of course remember you're weapon are drone 
And btw, if you're looking for Pilgrim ? - > Order Falcon & Pilgrim > Colsup |

Evil Terentius
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Posted - 2006.01.25 13:04:00 -
[23]
Originally by: Latton CALLAN If you want use neutralizer (best stuff to broke a tanking) you have to use a cap injector as said before. Ca injector will allow you to relod you're cap used by neutralizer. Target vessel with no cap can't repair/tank.
And chaneg you' resignal amplifier with stuff usefull for tanking by example and replace 1 med slot with sensor booster if you want something like signal amplifier.
And of course remember you're weapon are drone 
And btw, if you're looking for Pilgrim ?

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