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arutha
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Posted - 2006.01.19 15:29:00 -
[1]
okie just bought my shiney new sabre and looks at really closely . urgh no tech 2 armour shield resists , same power grid as tech 1 , same cpu as tech 1 . one usefull low slot switched too mid , . the role bonus not applied seperated from its interdictor bonus , akka recon ship .
not impressed with this developers the ships a half made item too stop the af and inty pilots whining alot . i was looking forward too a class off ship bewtween an af and hac . not a worthless pice off combat ship that is .
its role could have and should have been given as in the force recon . not what u have presented us with . really totally disapointed by the ship .
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Jo Deteis
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Posted - 2006.01.19 15:30:00 -
[2]
you noticed it AFTER you bought it? a show info ahead of time could have saved you the trouble
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Filan
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Posted - 2006.01.19 15:31:00 -
[3]
the interdictors arent really a true Tech 2 ship. they are a new class of ship. a true Tech 2 Destroyer would be the same as AFs are to normal frigs.
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Ikvar
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Posted - 2006.01.19 15:32:00 -
[4]
They're bigger interceptors, that's all they were ever going to be (apart from the interdiction spheres).
Originally by: Avon I actually enjoy crafting in EQ2.
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ToxicFire
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Posted - 2006.01.19 15:32:00 -
[5]
Oh and whats to say they were nerfed perhaps there ment to be like this and you don't know cus they've never existed in game before now, T2 destroyers aren't ment to be direct combat ships.
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Macro Slasher
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Posted - 2006.01.19 15:33:00 -
[6]
Disappointment as combat ship? Umm.. I don't believe it was meant for combat? It was meant for something a bit more special afaik..
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Simon Illian
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Posted - 2006.01.19 15:33:00 -
[7]
you are lucky, mine have -10 PG than the T1 version ....
but ... give them a try, sure for 40-50M it's a worthless ship ... but hey give it a chance and try differents things on it ... might work [BoBO Corp WebSite]
BoBo Diplomat |

Cypherous
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Posted - 2006.01.19 15:47:00 -
[8]
/me wubs his sabre
Its a great ship, pwnd a mates rupture with mine 
Eats frigs like nothing before and against angel cruisers it pwns aswell.
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Minsc
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Posted - 2006.01.19 15:59:00 -
[9]
erm...the interdicters were never meant to be like AF's or HAC's for resists, they are more akin to interceptors, fast but fragile and are meant like higher-end tacklers.
If you were expecting any different you werent' paying attention to all the info available about them. Perhaps the devs will release another T2 destroyer that is more like an af later on.
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Wares M'Teef
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Posted - 2006.01.19 16:01:00 -
[10]
Have not the interdictors had their rof penalties removed? Thus increasing their DPS by a quater and when you apply that to 7 turrets you have one spanking gorgeous death dealer! [As long as you can stay alive!]
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CaptainSeafort
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Posted - 2006.01.19 16:06:00 -
[11]
8 turrets ;)
they were meant for interdiction, not combat =P
the entire point of an interdictor is that it is use as a DOA and tackling weapon in gatecamping/fleetbattles etc, and its entire point is to stop an enemy escaping (with rhe bubble) and then thump hard until backup appears (hence the offensive slot and bonus setup, and less defensive allowances)
"Planets and moons no longer hitch rides on player ships. Their towel privileges have been revoked." HHGG Lives on in EVE! |

Wares M'Teef
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Posted - 2006.01.19 16:12:00 -
[12]
Edited by: Wares M''Teef on 19/01/2006 16:13:44 Hi there cap'n seafort! long time no see (if you remember Adago Vilon friend of Nev Clavain) 
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Fuazzole
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Posted - 2006.01.19 16:16:00 -
[13]
We already have a pointless joke to combat ship type...Stealth Bomber
Don't think we need many mroe shuttle's with guns
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j0sephine
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Posted - 2006.01.19 16:29:00 -
[14]
"They're bigger interceptors, that's all they were ever going to be (apart from the interdiction spheres)."
Which is pretty silly concept when you think of it, since the very saving grace of interceptors is, they're smaller than regular frigates -.o
'Bigger interceptor' with 2x the signature of regular frigate is like 'better indy' with 500 m3 of cargo space... >>;
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Intensity Green
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Posted - 2006.01.19 17:27:00 -
[15]
Unnerf? The spheres are like the best thing since sliced bread tbh. And to be able to get that from a frigate. LMAO it's like christmas all over..
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Gariuys
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Posted - 2006.01.19 17:38:00 -
[16]
Originally by: arutha i was looking forward too a class off ship bewtween an af and hac . not a worthless pice off combat ship that is .
Then you should have kept looking instead of buying something that is quite far from what you wanted, complaining afterwards that it's not what you want, and it should be changed is a bit strange, nvm complete bull****. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Shiva Diva
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Posted - 2006.01.19 18:39:00 -
[17]
Originally by: arutha Moved from General Discussion --Jorauk
okie just bought my shiney new sabre and looks at really closely . urgh no tech 2 armour shield resists , same power grid as tech 1 , same cpu as tech 1 . one usefull low slot switched too mid , . the role bonus not applied seperated from its interdictor bonus , akka recon ship .
not impressed with this developers the ships a half made item too stop the af and inty pilots whining alot . i was looking forward too a class off ship bewtween an af and hac . not a worthless pice off combat ship that is .
its role could have and should have been given as in the force recon . not what u have presented us with . really totally disapointed by the ship .
U are missing the point of the ship totally. Guns are secondary to its role tbh. Its a very effective pvp ship, its not all down to who has the biggest guns. U wanna flog her cheap mail me lol.
But one thing, id love to see a second type of T2 Dest for gang mods and such
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Boonaki
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Posted - 2006.01.19 20:01:00 -
[18]
Only 2 things can keep a mothership/titan from going into warp, interdiction spheres and bubbles. Fear the Ibis of doom. |

LWMaverick
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Posted - 2006.01.19 21:32:00 -
[19]
Originally by: Shiva Diva
Originally by: arutha Moved from General Discussion --Jorauk
okie just bought my shiney new sabre and looks at really closely . urgh no tech 2 armour shield resists , same power grid as tech 1 , same cpu as tech 1 . one usefull low slot switched too mid , . the role bonus not applied seperated from its interdictor bonus , akka recon ship .
not impressed with this developers the ships a half made item too stop the af and inty pilots whining alot . i was looking forward too a class off ship bewtween an af and hac . not a worthless pice off combat ship that is .
its role could have and should have been given as in the force recon . not what u have presented us with . really totally disapointed by the ship .
But one thing, id love to see a second type of T2 Dest for gang mods and such
lol, no thx.. if you want a gang assist ship, train those skills and get yourself a command bc. /Mav
With great power, comes great responsibility. |

Roba
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Posted - 2006.01.19 23:30:00 -
[20]
Originally by: LWMaverick
Originally by: Shiva Diva
Originally by: arutha Moved from General Discussion --Jorauk
okie just bought my shiney new sabre and looks at really closely . urgh no tech 2 armour shield resists , same power grid as tech 1 , same cpu as tech 1 . one usefull low slot switched too mid , . the role bonus not applied seperated from its interdictor bonus , akka recon ship .
not impressed with this developers the ships a half made item too stop the af and inty pilots whining alot . i was looking forward too a class off ship bewtween an af and hac . not a worthless pice off combat ship that is .
its role could have and should have been given as in the force recon . not what u have presented us with . really totally disapointed by the ship .
But one thing, id love to see a second type of T2 Dest for gang mods and such
lol, no thx.. if you want a gang assist ship, train those skills and get yourself a command bc. /Mav
Thats kind of cool, so not like a fleet command or even gang but a interdiction command ship.... target caller. Meh, ccp always thinks of something cleaver. But it would have gang mods for Scrambling, Webbing, and Warpcore strength to gang or maybe just ceptors and interdictors in gang. Increase range, strength, and duration. Give it the ability to set target priorities in UI for tackling.
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Maya Rkell
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Posted - 2006.01.20 00:07:00 -
[21]
Originally by: Ikvar They're bigger interceptors, that's all they were ever going to be (apart from the interdiction spheres).
Heh.
In testing, an interceptor WTFowns them because of the interdictors huge sig radius. Warning: above post may contain traces of sarcasm. |

Gian Bal
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Posted - 2006.01.20 00:44:00 -
[22]
they are cool, especially your sabre!!! having your dmgmods applying on 7 highslots is very good. they are more gankage, not intended as tanks. what makes them worthier than an interceptor is their slots. your sabre can carry a shildbooster AND has offensive modules in it ( aka scrambler, web). they are alot bigger, yes. but aswell very speedy and they can recharge teir own hp's, what many intyconfigs aren't about to do.
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Slink Grinsdikild
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Posted - 2006.01.20 00:54:00 -
[23]
I laugh at people who fit rocket launchers on their Bombers.
So why would I not laugh at people who don't fit Sphere Launchers on Interdictors? Interdictors give a huge tactical advantage, they are the bane of Stab*****s everywhere.
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Malthros Zenobia
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Posted - 2006.01.20 02:06:00 -
[24]
Originally by: arutha not impressed with this developers the ships a half made item too stop the af and inty pilots whining alot . i was looking forward too a class off ship bewtween an af and hac . not a worthless pice off combat ship that is .
Maybe next time you'll pay attention to what you're buying?
If you saw the word 'interdictor', and though that somehow translated into 'assault destroyer', then that's your problem.
Interdictors are the HACs of tackling, the inties are the AFs.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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j0sephine
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Posted - 2006.01.20 03:49:00 -
[25]
"Maybe next time you'll pay attention to what you're buying?
If you saw the word 'interdictor', and though that somehow translated into 'assault destroyer', then that's your problem."
Dunno; maybe he actually read the complete ship description, instead of stopping the second the word 'interdictor' popped up...
"Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft."
the bolded part is what the original complaint appears to be about: that the functionality other than launching the spheres isn't exactly what one could expect...
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keepiru
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Posted - 2006.01.20 04:04:00 -
[26]
Originally by: j0sephine that the functionality other than launching the spheres isn't exactly what one could expect...
And j0s wins this week's understatement award. \o/ ------------- Please fix the EW stacking bug, it's a disgrace!
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Foomanshoe
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Posted - 2006.01.20 05:05:00 -
[27]
What does resists have to do with offense?
Arent Destroyers awesome offensive platforms that are simply made of paper themselves?
I was under the impression that a ship like the flyswatter with 6 rocket launcher IIs would do quite alot of damage.
Personally, i think that once more people are using these and using them well, they will end the "warp-off-when-targetted" fleet battles as a few interceptors, while vulnerable, will be the deciding factors. No need to try to have interceptors accually survive for 5 mins to hold an enemy fleet, just need a single interdictor to get in range to drop his bubble.
I think every interdictor pilot has got to realize your not there to live, your only purpose is to get close enough so that the enemy fleet either 1. doesnt live at all, or 2. takes heavy losses. You only gotta drop 1 probe and your job is done and you can die knowing you served your purpose. Your a giant beacon saying "shoot me" with a huge sig and no resist and few hps, but your fast.
Get in, Drop prode, Die. If you can do that you are the most important person in the fleet. If you can do it and live you will be the hero. _______________________________________________ Deadspace For Dead space!
Originally by: Oveur
To the nerfmobile!
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ErrorS
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Posted - 2006.01.20 05:07:00 -
[28]
wtf? name one ship that can damage a frigate like an interdictor can with its 7 hardpoints?
not that i've flown one but I'd assume they can outdamage most AFs. 1v1 maybe an inty would win the fight, sure.. but what ship is best suited to take one down while it's busy doing it's thing against another ship?
these are all guesses and assumptions. I hated destroyers, I hate tackling.. therefor, I hate interdictors :D ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

j0sephine
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Posted - 2006.01.20 05:58:00 -
[29]
Edited by: j0sephine on 20/01/2006 06:01:28
"Arent Destroyers awesome offensive platforms that are simply made of paper themselves?"
To a degree, yes (mostly in the 'made of paper' part)
The potential issue with interdictors stems from the fact the 'glass cannon' ships tend to rely on not being hit during that (short) amount of time it takes them to kill the target, because they cannot take any sort of beating themselves. That's why you have the stealth bombers operating at range and utilizing sensor dampeners, for example. That's why you get the 50% range bonus to weapons on tech.1 destroyers. That's why you get interceptors with tiny signature size which allows them to avoid most of hits because it both takes a while to lock on them, and then tracking them with weapons is problematic.
But with interdictors, you not only get far smaller 'safety margin' bonus to weapon range if any, not only you get signature radius that allows to lock and track them easily... but on top of it they don't exactly get the fitting resources that would allow to fit enough of the long range weapons, to do high enough damage over that distance to actually kill the target before it gets close enough to hit them back... (and possible work-around of fitting mwd to maintain distance long enough is also problematic, for number of reasons) ... so in the end you wind up with high damage output ship, that folds against anything that can tank part of the incoming damage in one way or another, because it gets effectively outdamaged by being unable to avoid/tank hits that do come its way, itself. And unfortunately for it, the tech.2 frigates are given very good means to avoid / tank damage coming their way.
In short, if Maya says these ships were struggling against interceptors (tech.2 frigates) i believe her. I don't personally see them faring too well against AFs (tech.2 frigates) either. That leaves them quite able to gank tech.1 frigates, but this is about the lowest common denominator in combat... and not exactly something to flaunt about when we talk of tech.2 ship that happens to be classed one notch above frigates. (i.e. ship you'd expect to be more than on par when facing smaller ships of the same tech level, especially if it's described as good offensive platform against these very ships)
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Atandros
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Posted - 2006.01.20 06:40:00 -
[30]
Originally by: j0sephine
In short, if Maya says these ships were struggling against interceptors (tech.2 frigates) i believe her. I don't personally see them faring too well against AFs (tech.2 frigates) either.
Indeed. I shot down one in an AF recently, a very short fight despite my opponent having a Gistii booster and DG shield amplifiers for the damage types I was dealing. He was using a MWD, though, which is probably the biggest possible no-no on a combat (not interdiction) setup for them, and not even the faction/deadspace module tank could save him with that turned on.
Made of paper indeed. No getting around that.
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