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Thread Statistics | Show CCP posts - 1 post(s) |

ArcticWolf
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Posted - 2006.01.26 19:52:00 -
[31]
Can a dev please just post so I know your aware of the issue? I will buy you cookies! --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Nafri
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Posted - 2006.01.26 19:59:00 -
[32]
Originally by: ArcticWolf Can a dev please just post so I know your aware of the issue? I will buy you cookies!
Tuxford said that recons are fine ships even though thy dont work 
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Lord Spidey
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Posted - 2006.01.26 20:14:00 -
[33]
At least you can still tool around in your interdictor wolfy
And I agree this is a silly bug that has been reported before and CCP has done nothing about.
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ArcticWolf
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Posted - 2006.01.26 22:52:00 -
[34]
Originally by: Nafri
Originally by: ArcticWolf Can a dev please just post so I know your aware of the issue? I will buy you cookies!
Tuxford said that recons are fine ships even though thy dont work 
No cookies for him. And yeah its funny i can use interdictors, because CCP promised large mobile warp bubbles very long ago, so i trained up purpulsion jamming lv 5. And still no bubble :( --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Kyozoku
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Posted - 2006.01.26 23:03:00 -
[35]
Does anyone know if it works if you put the cloaking device offline?
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Ryzolette
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Posted - 2006.01.27 01:32:00 -
[36]
Originally by: Dame Sneakers Why not just let you equip more than one cloak at a time? It could let you turn on the first one, and then block all others because you cannot activate any other modules when you have a cloak active. It seems like this should be a very easy fix.
Too much potential for abuse. Imagine a ship like the tempest or the raven that has 2 spare highs. It fits 2 cloaks in them. Uncloak kill something, then use the 2nd cloak to recloak, bypassing the recloaking timer. As far as I know the recloaking timer is per module, so allowing 2 or more cloaks to be used allows that penalty to be bypassed.
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ArcticWolf
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Posted - 2006.01.27 19:55:00 -
[37]
Originally by: Ryzolette
Originally by: Dame Sneakers Why not just let you equip more than one cloak at a time? It could let you turn on the first one, and then block all others because you cannot activate any other modules when you have a cloak active. It seems like this should be a very easy fix.
Too much potential for abuse. Imagine a ship like the tempest or the raven that has 2 spare highs. It fits 2 cloaks in them. Uncloak kill something, then use the 2nd cloak to recloak, bypassing the recloaking timer. As far as I know the recloaking timer is per module, so allowing 2 or more cloaks to be used allows that penalty to be bypassed.
You mean spend 2 minutes locking something due to massive penalties to signature resolution of two cloaks,not to mention the initial time of not being able to lock immediatly after uncloaking. Then what, sit there recloaked? Moving at what, 20m/s it wouldnt be hard to find a battleship. If i see a covert ops cloak, half the time i can move in fast enough to decloak them. That 2 cloak setup isnt very practical. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Agent2 Holtze
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Posted - 2006.01.27 22:11:00 -
[38]
Do you guys got a problem when warping?
With 1700 cap it seems i'm only capable of warping aprox 80 AU!
Is this a problem any of you guys got aswell ?
Nihil est-in vita priore ego imperator Romanus fui.
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ArcticWolf
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Posted - 2006.01.28 16:02:00 -
[39]
Originally by: Kyozoku Does anyone know if it works if you put the cloaking device offline?
Even if one is offline you cannot use the other, because even with one fitted, and offline, it still nerfs your locking time so its still "registered" on your ship.
And i think like 100 AU is what I get when warping, more or less. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Harry Voyager
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Posted - 2006.01.29 09:13:00 -
[40]
Originally by: My grandfather
[...]
I spent quite some time on the test server right before RMR came out. Ofcourse there was the occasional dev or GM in a titan and carrier, but seriously, they were exceptions. And I did see plenty of command ships and the likes being tested.
My guess is this: It has been tested thoroughly, and it worked on the test server. It's just not that simple to implement something of that magnitude, especially not in a cluster the size of tranquility. Have a bit of patience, they are surely aware of the problem, and I'm sure they are working their best to solve it.
Erm, what are you smoking? CCP has never released Tech II ships on the test server before they came out on the main server.
Trust me, I was off and on that thing drooling over Command Ships for the entire lead up to RMR, and I never once saw one available on the test server.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

ArcticWolf
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Posted - 2006.01.29 15:26:00 -
[41]
Originally by: Harry Voyager
Originally by: My grandfather
[...]
I spent quite some time on the test server right before RMR came out. Ofcourse there was the occasional dev or GM in a titan and carrier, but seriously, they were exceptions. And I did see plenty of command ships and the likes being tested.
My guess is this: It has been tested thoroughly, and it worked on the test server. It's just not that simple to implement something of that magnitude, especially not in a cluster the size of tranquility. Have a bit of patience, they are surely aware of the problem, and I'm sure they are working their best to solve it.
Erm, what are you smoking? CCP has never released Tech II ships on the test server before they came out on the main server.
Trust me, I was off and on that thing drooling over Command Ships for the entire lead up to RMR, and I never once saw one available on the test server.
Harry Voyager
I guess hes saying that Bug Hunters and devs were testing them, but every dev i saw was in a titan or carrier of somesorts... --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Kaell Meynn
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Posted - 2006.01.29 19:22:00 -
[42]
I'd bump this in hopes of seeing the Arazu fixed. But, well, the Arazu sucks wether this is fixed or not, so I wont bother bumping thread, even though it's a valid point. :)
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Woodbine
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Posted - 2006.01.29 19:35:00 -
[43]
Right,
This is something that has made me spit at the name CCP as well... Here is the bug report reply from CCP (Yes I know I got a reply... OMG amazed)
Quote: Response ([GM]Xhagen) - 01/12/2006 02:43 PM Hi Paul, Thank you for your mail. This has been confirmed by our bughunters and will hopefully be solved in the very near future, so I believe you bugreport was helpful. Note that bugreports are never replied to.
If you need further assistance, please don't hesitate to contact us again. We'll do all we can to help. Best regards, GM Xhagen The EVE Online Customer Support Team
As you can see they know its an issue and have agreed that it needs fixing... They just do not seem to be doing the fixing part any time soon. And to say that the ship is still usefule... Well no... The falcon has a use as it gets the bonus on the fuel usage and can cloak like a covert ops... Take away the abilty to fit both items... makes it utter trash. You may as well use a CO ship or a hauler with loads of space for fuel...
Please fix your bl**dy bug ridden game.
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ArcticWolf
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Posted - 2006.01.30 00:19:00 -
[44]
Originally by: Woodbine Right,
This is something that has made me spit at the name CCP as well... Here is the bug report reply from CCP (Yes I know I got a reply... OMG amazed)
Quote: Response ([GM]Xhagen) - 01/12/2006 02:43 PM Hi Paul, Thank you for your mail. This has been confirmed by our bughunters and will hopefully be solved in the very near future, so I believe you bugreport was helpful. Note that bugreports are never replied to.
If you need further assistance, please don't hesitate to contact us again. We'll do all we can to help. Best regards, GM Xhagen The EVE Online Customer Support Team
As you can see they know its an issue and have agreed that it needs fixing... They just do not seem to be doing the fixing part any time soon. And to say that the ship is still usefule... Well no... The falcon has a use as it gets the bonus on the fuel usage and can cloak like a covert ops... Take away the abilty to fit both items... makes it utter trash. You may as well use a CO ship or a hauler with loads of space for fuel...
Please fix your bl**dy bug ridden game.
Ive heard they were aware of the problem about 3 weeks before RMR's realease, its just they try to rush to the 'freeze' state. That means they cant fix it because it would delay the release of a buggy RMR, and they would rather get it out on time than fix bugs.  --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |
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TomB

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Posted - 2006.01.30 08:48:00 -
[45]
We are aware of this issue, now gimme my cookie!
. |
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Wrayeth
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Posted - 2006.01.30 09:08:00 -
[46]
Originally by: TomB We are aware of this issue, now gimme my cookie!
/cookie TomB
There ya go.  -Wrayeth
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Romulus Maximus
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Posted - 2006.01.30 10:28:00 -
[47]
Originally by: Agent2 Holtze Do you guys got a problem when warping?
With 1700 cap it seems i'm only capable of warping aprox 80 AU!
Is this a problem any of you guys got aswell ?
I noticed this also, both on Curse and Pilgrim, seem to use a lot of cap when warping. I know they have slightly less than Zealot, but it seems to use a noticble amount more.
And for the love of the children. Fix the friggin bug already. If ur gonna take months to fix it. Give it the nos range bonus or something till u do. Maybe make it a bit better to use.
Current RKK Ranking: (AMM10) Commodore
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Woodbine
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Posted - 2006.01.30 20:20:00 -
[48]
Originally by: TomB We are aware of this issue, now gimme my cookie!
Any idea of when this will be fixored.... makes a good ship a hanger asset :( I know you are busy but this is a ship to fix :D
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ArcticWolf
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Posted - 2006.01.30 21:09:00 -
[49]
Originally by: TomB We are aware of this issue, now gimme my cookie!
Thank you. I will send a cookie once you provide me a mailing address. If you tell me when it will be fixed approximitly and it is done when you estimate ill mail a cake. or pie  --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Baun
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Posted - 2006.02.09 17:22:00 -
[50]
bump for urgency of issue.
The Enemy's Gate is Down
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Malkius
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Posted - 2006.02.13 23:59:00 -
[51]
Is this problem going to be fixed in the up coming blood patch. Had a read through the oveur dev blog and couldn't see any mention of recon ship fixes, but yet carrier bug fixes are there and were introduced at same time. Can we have some update to issues with recon ships please?
Kind Regards Malkius
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Max Duffy
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Posted - 2006.04.20 15:45:00 -
[52]
Bump, as this still seems to be an issue...
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Samantha Courage
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Posted - 2006.04.21 08:14:00 -
[53]
Originally by: TomB We are aware of this issue, now gimme my cookie!
u got ya cookie, now where is my bug-fix? 
--- sigs are bad |

Taurequis
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Posted - 2006.04.21 08:36:00 -
[54]
Would this bug fix come in only on the next big patch or as part of a hotfix? |

Ithildin
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Posted - 2006.04.21 09:37:00 -
[55]
Originally by: Taurequis Would this bug fix come in only on the next big patch or as part of a hotfix?
Considering 3 months time and no hotfix, assume it can only be deployed with a larger content patch such as Kali.
Latest EVE musing (MC-boards) |

Oresome
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Posted - 2006.04.27 10:53:00 -
[56]
Bump for a fix.
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Admiral IceBlock
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Posted - 2006.04.27 10:55:00 -
[57]
Originally by: TomB We are aware of this issue, now gimme my cookie!
no
"We brake for nobody"
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Zooish
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Posted - 2006.04.27 11:03:00 -
[58]
Quote: We are aware of this issue, now gimme my cookie!
We are aware you have done nothing about it ..... give us our fix.
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Lan Peak
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Posted - 2006.04.27 11:28:00 -
[59]
It's weird cause they know how to do it: it should be like with the MWDs/ABs, you can fit 2 but only use one at a time ...

Lan Peak
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Nafri
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Posted - 2006.04.28 12:21:00 -
[60]
Originally by: Poldarn Joaq Attention! Is it fixed yet? 
nope 
Summertime - Campingtime!
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