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Thread Statistics | Show CCP posts - 1 post(s) |

ArcticWolf
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Posted - 2006.01.20 03:20:00 -
[1]
Currently, the force recon ships get bonuses for Cynosoral fields, and cover ops cloaking device II.
I thought, oh that would be sweet to move my dread fleets with! So i got an alt, the ship, cloak, and skills cost about 200m. I spend 2 hours flying deep into enemy territory. Then decided to cloak for a bit while i prepare the dreads. I then got the message that since the Cyno field is a "cloak", that means i can cloak. This also means, that i cannot open cyno fields either. So a ship with 2 primary bonuses cant use either. I put alot of time, effort, and money into this ship only to find out that it hasnt even been tested. Just thought out on paper. Ive been playing for over 3 and a half years now since beta, but this has ****ed me off the most out of anything in that time.
I have spent much time planning around the basis of this ship, i planned an invasion around it with is spectacular use, and now its all stopped. If this is not hotfixable, then im just going to cancle that accound and leave him there till its fixed because theres nothing else for that character to do.
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Chade Malloy
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Posted - 2006.01.20 03:57:00 -
[2]
Uhm, i donŠt get the message.
You were able to use the recon ship like a normal covert ops frig while travelling through enemy territory right? (=warp cloaked) If so, at least the cloak bonus seem to work.
And then you tried to activate the cyno field while the cloak was active?
I can imagine that you either have to be cloaked or generating the cyno field, but not both, since the cyno field disables all other active modules afaik (no experience whith that). Furthermore, every active cyno field shows up on the overview scanner for anyone in the system, cloak or not.
The way i understood it is, that force recon ships are to be used exaclty as you did - to sneak past the enemy lines and generate cyno fields as fast as possible.
DEVs break things by looking at them. |

Aktar
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Posted - 2006.01.20 04:08:00 -
[3]
Sorry, but you simply cannot generate the field cloaked. That would be silly. If your own fleet cannot see you, how do you expect the field to be generated?
I understand your reason for wanting this, but it would be WAY overpowered. I would imagine that Every POS would be sitting ducks...sneak near a POS and Dreads appear and wtfpwn them...
Besides you cannot even run your Repper while cloaked....
Ak
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keepiru
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Posted - 2006.01.20 04:11:00 -
[4]
No, no you dont get it.
When you have both equipped, neither works. Period. Cant cloak, cant make cyno fields. Its a known and multiple-reported bug, and its been there since RMR came out. ------------- Please fix the EW stacking bug, it's a disgrace!
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Aktar
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Posted - 2006.01.20 04:23:00 -
[5]
My apologies. I didnt realize this was a known bug.
Just a thought, but have you tried offlining the Cyno module and put it online (after you offline the cloak) when in enemy system in a safespot?
Prolly was thought of already but was worth a shot 
Ak
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Qayos
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Posted - 2006.01.20 08:04:00 -
[6]
I think if you have a 2nd cloak, even if offlined, neither works. I think I found this out when I put an offline Prototype cloak on my covops cause I didnt have cargo space for it. Got halfway through 0.0 pipe to destination, ran into some hostiles, hit cloak, and..... I couldn't cloak. This was some time ago though, havn't tested recently.
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Zooish
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Posted - 2006.01.20 11:17:00 -
[7]
Hello Devs
This makes Cynofield Recon Ships Useless ...
Bug reported .... during test ....... Not Fixed
Bug reported .... during RMR release .... Not Fixed
Bug reported .... before RMR patch ...... Not Fixed
Bug reported .... after RMR Patch .. .. GUESS WHAT 
Come on ....... how long does it take !!!
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Joerd Toastius
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Posted - 2006.01.20 11:41:00 -
[8]
Obviously at the time making the Cyno field a cloak variant as far as the DB's concerned was a good idea, which is now coming back to bite CCP in the behind :P
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Monty Burns
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Posted - 2006.01.20 11:46:00 -
[9]
Yeah i've found this out to my cost as well.
Bought a probe, fitted a basic cloak to it and Cyno field... warped to enemy space, thought "now i'm safed I will wait cloaked for the 'go' instruction" ... *bam* I get told I have two cloaks fitted  Darwin 4tw
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ArcticWolf
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Posted - 2006.01.20 13:20:00 -
[10]
Yes like someone clarified, even if ones offlined, you cant activate the other. I dont wish to make the field cloaked, that would be pointless as they can warp to the beacon and know exactly where you are to uncloak you lol.
It seems with the 50 so new ships the Devs brought in, they didnt have the manpower or BH's to test everything. I was on the test server every day for 2 weeks before the RMR patch, and all i saw was titans and carriers blowing everythig up in FFA. Not once did i see any of the new tech 2 ships out. I mean, how hard is it to fit a cloak and cyno on the ship, undock, see how the warping goes while cloaked, how the agility and stuff is at that. Then check if the proper cyno field bonuses work.
Ive been playing this game longer than most of the people left, and all along the testing process has been very limited. I suggest making an 'honorary' BH corperation on the test server, especially before major patches. Give us maxed skills, access to all equiptment, and a special pre patch bug reporting form that takes precidence over old bugs to make sure we dont add any new ones to the game.
Because of this bug being found out at the last moment, it was too late to get another cyno ship with our combined force waiting. With conflicting timezones, and the whole plan around this ship, we are at a loss. The enemy knows what was happening now that they saw the ship in there system uncloaked, and it would take another few weeks for a new plan and to get everyone on at the same time. The only compensation i ask for this waste is that the ship be fixed now.
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El Yatta
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Posted - 2006.01.20 14:16:00 -
[11]
It was a great idea at the time - the dev's wanted to make both the Cynosural Field gen and the Seige module, while they were developing the Cold War patch. It obviously made a lot of sense to use the cloaking device as a base - it restricts your movement, the enemies targeting/EW of you, your own module use. Came back to bite them on the arse with Force Recons. ---:::---
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ArcticWolf
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Posted - 2006.01.20 16:10:00 -
[12]
Originally by: El Yatta It was a great idea at the time - the dev's wanted to make both the Cynosural Field gen and the Seige module, while they were developing the Cold War patch. It obviously made a lot of sense to use the cloaking device as a base - it restricts your movement, the enemies targeting/EW of you, your own module use. Came back to bite them on the arse with Force Recons.
Yeah, its funny though i havent heard of this bug before now. Ive seen over 40 of them built and sold. Maybe its because alot of people are using it only for the cloak and dont have dread fleets :) --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Zooish
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Posted - 2006.01.20 16:35:00 -
[13]
As per normal CCP ............. silence ...
Thanks
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CelticKnight
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Posted - 2006.01.20 17:03:00 -
[14]
ofc! lets make a cloaked cruiser.. itll be a nice cyno field gen or a nice beefed stealth bomber/fleet support... ookay one version worked.. the others totally fubar
I have a feeling this will knock back our corps ideas of getting a carrier anytime soon 
Originally by: Stealthy I am simply mortified Ginger Magician's alt is now advising folks in POS operations-is it the end of player piracy as we know it?

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ArcticWolf
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Posted - 2006.01.21 03:23:00 -
[15]
It has to be an easy fix... --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Joerd Toastius
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Posted - 2006.01.21 11:17:00 -
[16]
No it doesn't.
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Mitram
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Posted - 2006.01.21 11:36:00 -
[17]
A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will have the full cap to reactivate the cloak.
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Elve Sorrow
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Posted - 2006.01.21 11:43:00 -
[18]
Originally by: Mitram A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will have the full cap to reactivate the cloak.
Last time i tried that doesn't work. If its fitted at all, wether or not offline, neither can be activated.
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ArcticWolf
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Posted - 2006.01.21 14:44:00 -
[19]
Originally by: Elve Sorrow
Originally by: Mitram A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will have the full cap to reactivate the cloak.
Last time i tried that doesn't work. If its fitted at all, wether or not offline, neither can be activated.
Elve is correct, it doesn't matter if ones offline, like i said 3 times earlier in the post. I love how people try to post solutions without reading the problem. The cloak, even while offline, is still 'on' your ship. It makes lock times longer, and prevents the cyno from being activated. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Femlin Tilith
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Posted - 2006.01.22 20:38:00 -
[20]
bump for wolf
I am what I am... someone has to be. |
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Joshua Foiritain
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Posted - 2006.01.22 20:49:00 -
[21]
I BRed this before RMR was released, CCP ignored it. -------------
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DrakeZakharov
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Posted - 2006.01.22 21:06:00 -
[22]
Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
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ArcticWolf
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Posted - 2006.01.22 22:18:00 -
[23]
Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
Yeah ive seen dozens of carriers and titans blowing up everything in sight, well thats nothing new really. Combat ships need balancing, but activating superweapons over and over doesnt get anything done, yet thats all i saw. Not once did i see an interdictor or recon or command ship out. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

ArcticWolf
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Posted - 2006.01.24 03:32:00 -
[24]
Originally by: ArcticWolf
Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
Yeah ive seen dozens of carriers and titans blowing up everything in sight, well thats nothing new really. Combat ships need balancing, but activating superweapons over and over doesnt get anything done, yet thats all i saw. Not once did i see an interdictor or recon or command ship out.
I agree with myself. This needs fixing. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

My grandfather
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Posted - 2006.01.24 03:45:00 -
[25]
Originally by: ArcticWolf
Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
Yeah ive seen dozens of carriers and titans blowing up everything in sight, well thats nothing new really. Combat ships need balancing, but activating superweapons over and over doesnt get anything done, yet thats all i saw. Not once did i see an interdictor or recon or command ship out.
I spent quite some time on the test server right before RMR came out. Ofcourse there was the occasional dev or GM in a titan and carrier, but seriously, they were exceptions. And I did see plenty of command ships and the likes being tested.
My guess is this: It has been tested thoroughly, and it worked on the test server. It's just not that simple to implement something of that magnitude, especially not in a cluster the size of tranquility. Have a bit of patience, they are surely aware of the problem, and I'm sure they are working their best to solve it.
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Joram McRory
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Posted - 2006.01.24 11:16:00 -
[26]
Damn - is this still not fixed :-(
I guess my pilgrim will just stay docked a bit longer.........................
Joram
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Chain Gang
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Posted - 2006.01.24 11:36:00 -
[27]
No ... CCP a still playing around with the Stargate sounds ....
A entire class of ships are "un-workable" here CCP .... and has been since testing ..... come on CCP get it sorted ...
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Romulus Maximus
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Posted - 2006.01.24 12:06:00 -
[28]
This is lame thats its takign so long to be addressed. It certainly doesnt ruin the ship completely,unless u only intend to use it as a cyno ! But tbh, how many ppl here ONLY intend using thier recon for capital fleet movement ? I certainly dont.
But none the less, it is annoying, and needs fixing asap.
Current RKK Ranking: (AMM10) Commodore
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Chain Gang
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Posted - 2006.01.24 12:59:00 -
[29]
It ruins the ship when you have to run around "uncloaked" as you may have to deploy a Cynofield .....
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Dame Sneakers
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Posted - 2006.01.24 14:56:00 -
[30]
Why not just let you equip more than one cloak at a time? It could let you turn on the first one, and then block all others because you cannot activate any other modules when you have a cloak active. It seems like this should be a very easy fix.
So many Skills, so little Time. |
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