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ArcticWolf
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Posted - 2006.01.20 03:20:00 -
[1]
Currently, the force recon ships get bonuses for Cynosoral fields, and cover ops cloaking device II.
I thought, oh that would be sweet to move my dread fleets with! So i got an alt, the ship, cloak, and skills cost about 200m. I spend 2 hours flying deep into enemy territory. Then decided to cloak for a bit while i prepare the dreads. I then got the message that since the Cyno field is a "cloak", that means i can cloak. This also means, that i cannot open cyno fields either. So a ship with 2 primary bonuses cant use either. I put alot of time, effort, and money into this ship only to find out that it hasnt even been tested. Just thought out on paper. Ive been playing for over 3 and a half years now since beta, but this has ****ed me off the most out of anything in that time.
I have spent much time planning around the basis of this ship, i planned an invasion around it with is spectacular use, and now its all stopped. If this is not hotfixable, then im just going to cancle that accound and leave him there till its fixed because theres nothing else for that character to do.
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Chade Malloy
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Posted - 2006.01.20 03:57:00 -
[2]
Uhm, i don¦t get the message.
You were able to use the recon ship like a normal covert ops frig while travelling through enemy territory right? (=warp cloaked) If so, at least the cloak bonus seem to work.
And then you tried to activate the cyno field while the cloak was active?
I can imagine that you either have to be cloaked or generating the cyno field, but not both, since the cyno field disables all other active modules afaik (no experience whith that). Furthermore, every active cyno field shows up on the overview scanner for anyone in the system, cloak or not.
The way i understood it is, that force recon ships are to be used exaclty as you did - to sneak past the enemy lines and generate cyno fields as fast as possible.
DEVs break things by looking at them. |

Aktar
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Posted - 2006.01.20 04:08:00 -
[3]
Sorry, but you simply cannot generate the field cloaked. That would be silly. If your own fleet cannot see you, how do you expect the field to be generated?
I understand your reason for wanting this, but it would be WAY overpowered. I would imagine that Every POS would be sitting ducks...sneak near a POS and Dreads appear and wtfpwn them...
Besides you cannot even run your Repper while cloaked....
Ak
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keepiru
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Posted - 2006.01.20 04:11:00 -
[4]
No, no you dont get it.
When you have both equipped, neither works. Period. Cant cloak, cant make cyno fields. Its a known and multiple-reported bug, and its been there since RMR came out. ------------- Please fix the EW stacking bug, it's a disgrace!
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Aktar
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Posted - 2006.01.20 04:23:00 -
[5]
My apologies. I didnt realize this was a known bug.
Just a thought, but have you tried offlining the Cyno module and put it online (after you offline the cloak) when in enemy system in a safespot?
Prolly was thought of already but was worth a shot 
Ak
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Qayos
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Posted - 2006.01.20 08:04:00 -
[6]
I think if you have a 2nd cloak, even if offlined, neither works. I think I found this out when I put an offline Prototype cloak on my covops cause I didnt have cargo space for it. Got halfway through 0.0 pipe to destination, ran into some hostiles, hit cloak, and..... I couldn't cloak. This was some time ago though, havn't tested recently.
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Zooish
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Posted - 2006.01.20 11:17:00 -
[7]
Hello Devs
This makes Cynofield Recon Ships Useless ...
Bug reported .... during test ....... Not Fixed
Bug reported .... during RMR release .... Not Fixed
Bug reported .... before RMR patch ...... Not Fixed
Bug reported .... after RMR Patch .. .. GUESS WHAT 
Come on ....... how long does it take !!!
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Joerd Toastius
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Posted - 2006.01.20 11:41:00 -
[8]
Obviously at the time making the Cyno field a cloak variant as far as the DB's concerned was a good idea, which is now coming back to bite CCP in the behind :P
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Monty Burns
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Posted - 2006.01.20 11:46:00 -
[9]
Yeah i've found this out to my cost as well.
Bought a probe, fitted a basic cloak to it and Cyno field... warped to enemy space, thought "now i'm safed I will wait cloaked for the 'go' instruction" ... *bam* I get told I have two cloaks fitted  Darwin 4tw
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ArcticWolf
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Posted - 2006.01.20 13:20:00 -
[10]
Yes like someone clarified, even if ones offlined, you cant activate the other. I dont wish to make the field cloaked, that would be pointless as they can warp to the beacon and know exactly where you are to uncloak you lol.
It seems with the 50 so new ships the Devs brought in, they didnt have the manpower or BH's to test everything. I was on the test server every day for 2 weeks before the RMR patch, and all i saw was titans and carriers blowing everythig up in FFA. Not once did i see any of the new tech 2 ships out. I mean, how hard is it to fit a cloak and cyno on the ship, undock, see how the warping goes while cloaked, how the agility and stuff is at that. Then check if the proper cyno field bonuses work.
Ive been playing this game longer than most of the people left, and all along the testing process has been very limited. I suggest making an 'honorary' BH corperation on the test server, especially before major patches. Give us maxed skills, access to all equiptment, and a special pre patch bug reporting form that takes precidence over old bugs to make sure we dont add any new ones to the game.
Because of this bug being found out at the last moment, it was too late to get another cyno ship with our combined force waiting. With conflicting timezones, and the whole plan around this ship, we are at a loss. The enemy knows what was happening now that they saw the ship in there system uncloaked, and it would take another few weeks for a new plan and to get everyone on at the same time. The only compensation i ask for this waste is that the ship be fixed now.
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El Yatta
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Posted - 2006.01.20 14:16:00 -
[11]
It was a great idea at the time - the dev's wanted to make both the Cynosural Field gen and the Seige module, while they were developing the Cold War patch. It obviously made a lot of sense to use the cloaking device as a base - it restricts your movement, the enemies targeting/EW of you, your own module use. Came back to bite them on the arse with Force Recons. ---:::---
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ArcticWolf
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Posted - 2006.01.20 16:10:00 -
[12]
Originally by: El Yatta It was a great idea at the time - the dev's wanted to make both the Cynosural Field gen and the Seige module, while they were developing the Cold War patch. It obviously made a lot of sense to use the cloaking device as a base - it restricts your movement, the enemies targeting/EW of you, your own module use. Came back to bite them on the arse with Force Recons.
Yeah, its funny though i havent heard of this bug before now. Ive seen over 40 of them built and sold. Maybe its because alot of people are using it only for the cloak and dont have dread fleets :) --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Zooish
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Posted - 2006.01.20 16:35:00 -
[13]
As per normal CCP ............. silence ...
Thanks
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CelticKnight
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Posted - 2006.01.20 17:03:00 -
[14]
ofc! lets make a cloaked cruiser.. itll be a nice cyno field gen or a nice beefed stealth bomber/fleet support... ookay one version worked.. the others totally fubar
I have a feeling this will knock back our corps ideas of getting a carrier anytime soon 
Originally by: Stealthy I am simply mortified Ginger Magician's alt is now advising folks in POS operations-is it the end of player piracy as we know it?

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ArcticWolf
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Posted - 2006.01.21 03:23:00 -
[15]
It has to be an easy fix... --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Joerd Toastius
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Posted - 2006.01.21 11:17:00 -
[16]
No it doesn't.
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Mitram
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Posted - 2006.01.21 11:36:00 -
[17]
A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will have the full cap to reactivate the cloak.
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Elve Sorrow
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Posted - 2006.01.21 11:43:00 -
[18]
Originally by: Mitram A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will have the full cap to reactivate the cloak.
Last time i tried that doesn't work. If its fitted at all, wether or not offline, neither can be activated.
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ArcticWolf
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Posted - 2006.01.21 14:44:00 -
[19]
Originally by: Elve Sorrow
Originally by: Mitram A solution to the problem is to put the cloak or the cynosoral field offline when not needed. Since you have to wait anyway like 5 or 10 minutes before the field disables you will have the full cap to reactivate the cloak.
Last time i tried that doesn't work. If its fitted at all, wether or not offline, neither can be activated.
Elve is correct, it doesn't matter if ones offline, like i said 3 times earlier in the post. I love how people try to post solutions without reading the problem. The cloak, even while offline, is still 'on' your ship. It makes lock times longer, and prevents the cyno from being activated. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Femlin Tilith
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Posted - 2006.01.22 20:38:00 -
[20]
bump for wolf
I am what I am... someone has to be. |

Joshua Foiritain
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Posted - 2006.01.22 20:49:00 -
[21]
I BRed this before RMR was released, CCP ignored it. -------------
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DrakeZakharov
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Posted - 2006.01.22 21:06:00 -
[22]
Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
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ArcticWolf
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Posted - 2006.01.22 22:18:00 -
[23]
Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
Yeah ive seen dozens of carriers and titans blowing up everything in sight, well thats nothing new really. Combat ships need balancing, but activating superweapons over and over doesnt get anything done, yet thats all i saw. Not once did i see an interdictor or recon or command ship out. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

ArcticWolf
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Posted - 2006.01.24 03:32:00 -
[24]
Originally by: ArcticWolf
Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
Yeah ive seen dozens of carriers and titans blowing up everything in sight, well thats nothing new really. Combat ships need balancing, but activating superweapons over and over doesnt get anything done, yet thats all i saw. Not once did i see an interdictor or recon or command ship out.
I agree with myself. This needs fixing. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

My grandfather
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Posted - 2006.01.24 03:45:00 -
[25]
Originally by: ArcticWolf
Originally by: DrakeZakharov Damnit. I hate how bugs like this, which lets face it invalidate the ship in question, can't be seen by bughunters or GM's or devs or whatever. Considering the number of tests they did with carriers and titans and stuff, you would assume someone would have gone out and checked that his cloak and cyno field work. Its really rediculous. Not even a lot of effort. Just one person once before each patch.
Yeah ive seen dozens of carriers and titans blowing up everything in sight, well thats nothing new really. Combat ships need balancing, but activating superweapons over and over doesnt get anything done, yet thats all i saw. Not once did i see an interdictor or recon or command ship out.
I spent quite some time on the test server right before RMR came out. Ofcourse there was the occasional dev or GM in a titan and carrier, but seriously, they were exceptions. And I did see plenty of command ships and the likes being tested.
My guess is this: It has been tested thoroughly, and it worked on the test server. It's just not that simple to implement something of that magnitude, especially not in a cluster the size of tranquility. Have a bit of patience, they are surely aware of the problem, and I'm sure they are working their best to solve it.
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Joram McRory
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Posted - 2006.01.24 11:16:00 -
[26]
Damn - is this still not fixed :-(
I guess my pilgrim will just stay docked a bit longer.........................
Joram
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Chain Gang
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Posted - 2006.01.24 11:36:00 -
[27]
No ... CCP a still playing around with the Stargate sounds ....
A entire class of ships are "un-workable" here CCP .... and has been since testing ..... come on CCP get it sorted ...
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Romulus Maximus
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Posted - 2006.01.24 12:06:00 -
[28]
This is lame thats its takign so long to be addressed. It certainly doesnt ruin the ship completely,unless u only intend to use it as a cyno ! But tbh, how many ppl here ONLY intend using thier recon for capital fleet movement ? I certainly dont.
But none the less, it is annoying, and needs fixing asap.
Current RKK Ranking: (AMM10) Commodore
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Chain Gang
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Posted - 2006.01.24 12:59:00 -
[29]
It ruins the ship when you have to run around "uncloaked" as you may have to deploy a Cynofield .....
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Dame Sneakers
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Posted - 2006.01.24 14:56:00 -
[30]
Why not just let you equip more than one cloak at a time? It could let you turn on the first one, and then block all others because you cannot activate any other modules when you have a cloak active. It seems like this should be a very easy fix.
So many Skills, so little Time. |

ArcticWolf
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Posted - 2006.01.26 19:52:00 -
[31]
Can a dev please just post so I know your aware of the issue? I will buy you cookies! --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Nafri
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Posted - 2006.01.26 19:59:00 -
[32]
Originally by: ArcticWolf Can a dev please just post so I know your aware of the issue? I will buy you cookies!
Tuxford said that recons are fine ships even though thy dont work 
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Lord Spidey
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Posted - 2006.01.26 20:14:00 -
[33]
At least you can still tool around in your interdictor wolfy
And I agree this is a silly bug that has been reported before and CCP has done nothing about.
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ArcticWolf
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Posted - 2006.01.26 22:52:00 -
[34]
Originally by: Nafri
Originally by: ArcticWolf Can a dev please just post so I know your aware of the issue? I will buy you cookies!
Tuxford said that recons are fine ships even though thy dont work 
No cookies for him. And yeah its funny i can use interdictors, because CCP promised large mobile warp bubbles very long ago, so i trained up purpulsion jamming lv 5. And still no bubble :( --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Kyozoku
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Posted - 2006.01.26 23:03:00 -
[35]
Does anyone know if it works if you put the cloaking device offline?
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Ryzolette
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Posted - 2006.01.27 01:32:00 -
[36]
Originally by: Dame Sneakers Why not just let you equip more than one cloak at a time? It could let you turn on the first one, and then block all others because you cannot activate any other modules when you have a cloak active. It seems like this should be a very easy fix.
Too much potential for abuse. Imagine a ship like the tempest or the raven that has 2 spare highs. It fits 2 cloaks in them. Uncloak kill something, then use the 2nd cloak to recloak, bypassing the recloaking timer. As far as I know the recloaking timer is per module, so allowing 2 or more cloaks to be used allows that penalty to be bypassed.
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ArcticWolf
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Posted - 2006.01.27 19:55:00 -
[37]
Originally by: Ryzolette
Originally by: Dame Sneakers Why not just let you equip more than one cloak at a time? It could let you turn on the first one, and then block all others because you cannot activate any other modules when you have a cloak active. It seems like this should be a very easy fix.
Too much potential for abuse. Imagine a ship like the tempest or the raven that has 2 spare highs. It fits 2 cloaks in them. Uncloak kill something, then use the 2nd cloak to recloak, bypassing the recloaking timer. As far as I know the recloaking timer is per module, so allowing 2 or more cloaks to be used allows that penalty to be bypassed.
You mean spend 2 minutes locking something due to massive penalties to signature resolution of two cloaks,not to mention the initial time of not being able to lock immediatly after uncloaking. Then what, sit there recloaked? Moving at what, 20m/s it wouldnt be hard to find a battleship. If i see a covert ops cloak, half the time i can move in fast enough to decloak them. That 2 cloak setup isnt very practical. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Agent2 Holtze
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Posted - 2006.01.27 22:11:00 -
[38]
Do you guys got a problem when warping?
With 1700 cap it seems i'm only capable of warping aprox 80 AU!
Is this a problem any of you guys got aswell ?
Nihil est-in vita priore ego imperator Romanus fui.
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ArcticWolf
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Posted - 2006.01.28 16:02:00 -
[39]
Originally by: Kyozoku Does anyone know if it works if you put the cloaking device offline?
Even if one is offline you cannot use the other, because even with one fitted, and offline, it still nerfs your locking time so its still "registered" on your ship.
And i think like 100 AU is what I get when warping, more or less. --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Harry Voyager
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Posted - 2006.01.29 09:13:00 -
[40]
Originally by: My grandfather
[...]
I spent quite some time on the test server right before RMR came out. Ofcourse there was the occasional dev or GM in a titan and carrier, but seriously, they were exceptions. And I did see plenty of command ships and the likes being tested.
My guess is this: It has been tested thoroughly, and it worked on the test server. It's just not that simple to implement something of that magnitude, especially not in a cluster the size of tranquility. Have a bit of patience, they are surely aware of the problem, and I'm sure they are working their best to solve it.
Erm, what are you smoking? CCP has never released Tech II ships on the test server before they came out on the main server.
Trust me, I was off and on that thing drooling over Command Ships for the entire lead up to RMR, and I never once saw one available on the test server.
Harry Voyager ____________________ I'm not an idiot; I just play one on the forums. |

ArcticWolf
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Posted - 2006.01.29 15:26:00 -
[41]
Originally by: Harry Voyager
Originally by: My grandfather
[...]
I spent quite some time on the test server right before RMR came out. Ofcourse there was the occasional dev or GM in a titan and carrier, but seriously, they were exceptions. And I did see plenty of command ships and the likes being tested.
My guess is this: It has been tested thoroughly, and it worked on the test server. It's just not that simple to implement something of that magnitude, especially not in a cluster the size of tranquility. Have a bit of patience, they are surely aware of the problem, and I'm sure they are working their best to solve it.
Erm, what are you smoking? CCP has never released Tech II ships on the test server before they came out on the main server.
Trust me, I was off and on that thing drooling over Command Ships for the entire lead up to RMR, and I never once saw one available on the test server.
Harry Voyager
I guess hes saying that Bug Hunters and devs were testing them, but every dev i saw was in a titan or carrier of somesorts... --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Kaell Meynn
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Posted - 2006.01.29 19:22:00 -
[42]
I'd bump this in hopes of seeing the Arazu fixed. But, well, the Arazu sucks wether this is fixed or not, so I wont bother bumping thread, even though it's a valid point. :)
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Woodbine
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Posted - 2006.01.29 19:35:00 -
[43]
Right,
This is something that has made me spit at the name CCP as well... Here is the bug report reply from CCP (Yes I know I got a reply... OMG amazed)
Quote: Response ([GM]Xhagen) - 01/12/2006 02:43 PM Hi Paul, Thank you for your mail. This has been confirmed by our bughunters and will hopefully be solved in the very near future, so I believe you bugreport was helpful. Note that bugreports are never replied to.
If you need further assistance, please don't hesitate to contact us again. We'll do all we can to help. Best regards, GM Xhagen The EVE Online Customer Support Team
As you can see they know its an issue and have agreed that it needs fixing... They just do not seem to be doing the fixing part any time soon. And to say that the ship is still usefule... Well no... The falcon has a use as it gets the bonus on the fuel usage and can cloak like a covert ops... Take away the abilty to fit both items... makes it utter trash. You may as well use a CO ship or a hauler with loads of space for fuel...
Please fix your bl**dy bug ridden game.
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ArcticWolf
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Posted - 2006.01.30 00:19:00 -
[44]
Originally by: Woodbine Right,
This is something that has made me spit at the name CCP as well... Here is the bug report reply from CCP (Yes I know I got a reply... OMG amazed)
Quote: Response ([GM]Xhagen) - 01/12/2006 02:43 PM Hi Paul, Thank you for your mail. This has been confirmed by our bughunters and will hopefully be solved in the very near future, so I believe you bugreport was helpful. Note that bugreports are never replied to.
If you need further assistance, please don't hesitate to contact us again. We'll do all we can to help. Best regards, GM Xhagen The EVE Online Customer Support Team
As you can see they know its an issue and have agreed that it needs fixing... They just do not seem to be doing the fixing part any time soon. And to say that the ship is still usefule... Well no... The falcon has a use as it gets the bonus on the fuel usage and can cloak like a covert ops... Take away the abilty to fit both items... makes it utter trash. You may as well use a CO ship or a hauler with loads of space for fuel...
Please fix your bl**dy bug ridden game.
Ive heard they were aware of the problem about 3 weeks before RMR's realease, its just they try to rush to the 'freeze' state. That means they cant fix it because it would delay the release of a buggy RMR, and they would rather get it out on time than fix bugs.  --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |
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TomB

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Posted - 2006.01.30 08:48:00 -
[45]
We are aware of this issue, now gimme my cookie!
. |
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Wrayeth
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Posted - 2006.01.30 09:08:00 -
[46]
Originally by: TomB We are aware of this issue, now gimme my cookie!
/cookie TomB
There ya go.  -Wrayeth
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Romulus Maximus
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Posted - 2006.01.30 10:28:00 -
[47]
Originally by: Agent2 Holtze Do you guys got a problem when warping?
With 1700 cap it seems i'm only capable of warping aprox 80 AU!
Is this a problem any of you guys got aswell ?
I noticed this also, both on Curse and Pilgrim, seem to use a lot of cap when warping. I know they have slightly less than Zealot, but it seems to use a noticble amount more.
And for the love of the children. Fix the friggin bug already. If ur gonna take months to fix it. Give it the nos range bonus or something till u do. Maybe make it a bit better to use.
Current RKK Ranking: (AMM10) Commodore
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Woodbine
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Posted - 2006.01.30 20:20:00 -
[48]
Originally by: TomB We are aware of this issue, now gimme my cookie!
Any idea of when this will be fixored.... makes a good ship a hanger asset :( I know you are busy but this is a ship to fix :D
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ArcticWolf
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Posted - 2006.01.30 21:09:00 -
[49]
Originally by: TomB We are aware of this issue, now gimme my cookie!
Thank you. I will send a cookie once you provide me a mailing address. If you tell me when it will be fixed approximitly and it is done when you estimate ill mail a cake. or pie  --- I'm going to relate every post I make to Force Recon Ships being bugged.
Force Recon Ships Bugged |

Baun
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Posted - 2006.02.09 17:22:00 -
[50]
bump for urgency of issue.
The Enemy's Gate is Down
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Malkius
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Posted - 2006.02.13 23:59:00 -
[51]
Is this problem going to be fixed in the up coming blood patch. Had a read through the oveur dev blog and couldn't see any mention of recon ship fixes, but yet carrier bug fixes are there and were introduced at same time. Can we have some update to issues with recon ships please?
Kind Regards Malkius
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Max Duffy
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Posted - 2006.04.20 15:45:00 -
[52]
Bump, as this still seems to be an issue...
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Samantha Courage
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Posted - 2006.04.21 08:14:00 -
[53]
Originally by: TomB We are aware of this issue, now gimme my cookie!
u got ya cookie, now where is my bug-fix? 
--- sigs are bad |

Taurequis
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Posted - 2006.04.21 08:36:00 -
[54]
Would this bug fix come in only on the next big patch or as part of a hotfix? |

Ithildin
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Posted - 2006.04.21 09:37:00 -
[55]
Originally by: Taurequis Would this bug fix come in only on the next big patch or as part of a hotfix?
Considering 3 months time and no hotfix, assume it can only be deployed with a larger content patch such as Kali.
Latest EVE musing (MC-boards) |

Oresome
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Posted - 2006.04.27 10:53:00 -
[56]
Bump for a fix.
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Admiral IceBlock
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Posted - 2006.04.27 10:55:00 -
[57]
Originally by: TomB We are aware of this issue, now gimme my cookie!
no
"We brake for nobody"
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Zooish
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Posted - 2006.04.27 11:03:00 -
[58]
Quote: We are aware of this issue, now gimme my cookie!
We are aware you have done nothing about it ..... give us our fix.
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Lan Peak
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Posted - 2006.04.27 11:28:00 -
[59]
It's weird cause they know how to do it: it should be like with the MWDs/ABs, you can fit 2 but only use one at a time ...

Lan Peak
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Nafri
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Posted - 2006.04.28 12:21:00 -
[60]
Originally by: Poldarn Joaq Attention! Is it fixed yet? 
nope 
Summertime - Campingtime!
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Phish1
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Posted - 2006.04.28 12:42:00 -
[61]
FFS fix it!
im nto at the stage of using recons, but i really want them to work when i get in them!
for the love of god is that too much to ask?
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CPX 02
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Posted - 2006.07.04 15:13:00 -
[62]
so - this is an old thread - but just wondering if this has been fixed yet?
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Weyt Forme
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Posted - 2006.07.10 04:16:00 -
[63]
Originally by: CPX 02 so - this is an old thread - but just wondering if this has been fixed yet?
No, it is not fixed. Makes my rapier seem like a waste of isk.
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ELECTR0FREAK
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Posted - 2006.07.10 05:10:00 -
[64]
Honestly, this is retarded. I've got 2 characters that can fly capital ships. One flies Caldari Carrier, the other flies Amarr Dread. My brother flies Amarr recons. So, it would seem, that my brother could generate me a nice little cyno with his recon ship... except he can't have both modules fitted to his ship at once and use one or the other unless he offlines one. WTF.
Recon ships are supposed to be reconnaisance that can call in the heavy firepower. Problem is, they can scout, or they can call in firepower, but they can't do both. What is the point in putting 2 bonuses on a ship when they conflict with one another?
-Electrofreak Discoverer of the Missile Damage Formula |

Julio Torres
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Posted - 2006.07.10 10:47:00 -
[65]
My Pilgrim wants to do its job. It's sad and bitter, not a pleasant ship to fly atm
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El Yatta
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Posted - 2006.07.10 11:04:00 -
[66]
This DOESNT need fixing. What on earth would be the point of flying a vulnerable ship deep into enemy territory, only to have it guaranteed to pop when its generating the cynosural field. Its all very well sneaking in cloaked, but when its sitting 15km at a warpable beacon for the whole system, in a ship with little tank and cannot move... its no longer stealthy at all. Since it was confirmed being invulnerable when cyno-fielding is a bug, and has apparently been fixed, it would be a lot better if this role was moved to a tanked ship - say Fleet Commands!
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widgetman
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Posted - 2006.07.10 11:05:00 -
[67]
Big problem with my Arazu is when i warp..........from either gate to ss ..or anywhere in space.it takes chunk loadsa cap????? I have maxed out skillsin warp so when i warp with any other ship fine......with Recon...u get 30 AU using up half your cap????? I guess we will have to wait over 3 months now to get this fixed..   
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Jagaroth
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Posted - 2006.07.10 12:36:00 -
[68]
Originally by: El Yatta ... Since it was confirmed being invulnerable when cyno-fielding is a bug, and has apparently been fixed, it would be a lot better if this role was moved to a tanked ship - say Fleet Commands!
Ships generating cyno fields are not invulnerable, but you can't target them. They can be smartbombed, but what are the chances someone with a smartbomb will happen to be in the same system (assuming it's a surprise attack) and will have time to get to the target before the capital ships jump in?
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Ortu Konsinni
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Posted - 2006.07.10 12:52:00 -
[69]
Originally by: widgetman Big problem with my Arazu is when i warp..........from either gate to ss ..or anywhere in space.it takes chunk loadsa cap????? I have maxed out skillsin warp so when i warp with any other ship fine......with Recon...u get 30 AU using up half your cap?????
Don't derail the thread there... What you described has nothing to do with the topic. Also, cloaking devices do not use any cap, and neither do cyno field generators, so... who cares? Ok, let's admit that's an issue, but keep it to another topic. --- High quality pics of ALL EVE ships!
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Chewan Mesa
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Posted - 2006.07.10 13:02:00 -
[70]
Originally by: ArcticWolf Edited by: ArcticWolf on 20/01/2006 13:21:48 Edit= For clarification, I dont want to cyno while cloaked, the bug is that if you have the cloak and cnyno fitted, even one of them offline, you cannot activate either. See post #10 for my suggestion of a new way of testing content, because the old way clearly does not work.
Currently, the force recon ships get bonuses for Cynosoral fields, and cover ops cloaking device II.
I thought, oh that would be sweet to move my dread fleets with! So i got an alt, the ship, cloak, and skills cost about 200m. I spend 2 hours flying deep into enemy territory. Then decided to cloak for a bit while i prepare the dreads. I then got the message that since the Cyno field is a "cloak", that means i can cloak. This also means, that i cannot open cyno fields either. So a ship with 2 primary bonuses cant use either. I put alot of time, effort, and money into this ship only to find out that it hasnt even been tested. Just thought out on paper. Ive been playing for over 3 and a half years now since beta, but this has ****ed me off the most out of anything in that time.
I have spent much time planning around the basis of this ship, i planned an invasion around it with is spectacular use, and now its all stopped. If this is not hotfixable, then im just going to cancle that accound and leave him there till its fixed because theres nothing else for that character to do.
You fly into enemy territory for 2 hours without using the cloak once? Only to use it after you arrived at the spot?
  
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Misses Gap
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Posted - 2006.07.10 13:38:00 -
[71]
Please please adress this issue.
And while you are at it - clarify whether a ship running Cyno should be lockable or not.
Thanks
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Imhotep Khem
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Posted - 2006.07.10 14:52:00 -
[72]
I remember trying to move a cloak. I had an extra slot so I fitted it and offlined it. Got to enemy space and decided to cloak just to find out, no go. I sure was soooooo durn happy I had not jumped into the system before I tried the cloak. It would have wasted my fancy ship, my 2 cloaks, my hold full of goodies and you know damn well CCP would not have reimbursed a single penny.
One more vote to fix this. If I see more content before I see this fixed Im commin to Iceland. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Haniblecter Teg
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Posted - 2006.07.10 15:15:00 -
[73]
Dont bump old threads retards, I started reading this thread thinking that Recon ships were borked. ---------------------------------------- Friends Forever
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El Yatta
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Posted - 2006.07.10 15:16:00 -
[74]
Originally by: Jagaroth
Originally by: El Yatta ... Since it was confirmed being invulnerable when cyno-fielding is a bug, and has apparently been fixed, it would be a lot better if this role was moved to a tanked ship - say Fleet Commands!
Ships generating cyno fields are not invulnerable, but you can't target them. They can be smartbombed, but what are the chances someone with a smartbomb will happen to be in the same system (assuming it's a surprise attack) and will have time to get to the target before the capital ships jump in?
That they aren't targetable was a bug, I remember distinctly that being stated by Tuxford.
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HippoKing
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Posted - 2006.07.10 15:26:00 -
[75]
Originally by: Misses Gap Please please adress this issue.
And while you are at it - clarify whether a ship running Cyno should be lockable or not.
Thanks
It used to not be able to be locked, but it was always meant to. It has been fixed now, and is to stay like this, as they are lockable.
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Ortu Konsinni
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Posted - 2006.07.10 16:05:00 -
[76]
Originally by: Haniblecter Teg Dont bump old threads retards, I started reading this thread thinking that Recon ships were borked.
Um, they ARE borked. The OP may be old but its content is still true today. --- High quality pics of ALL EVE ships!
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Jagaroth
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Posted - 2006.07.10 16:17:00 -
[77]
Originally by: HippoKing
It used to not be able to be locked, but it was always meant to. It has been fixed now, and is to stay like this, as they are lockable.
When was it fixed? I am sure I tried (and failed) to lock a complex 'sploiter only last month. |

Over There
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Posted - 2006.07.10 16:43:00 -
[78]
I love CCP
...BUT...
I don't love the total lack of information released on this issue.
What's the score? Are you going to fix recons so we can fit a cyno gen and cloak at the same time? If yes then when?
Enquiring minds want to know. [and have wanted to know FOR FU**ING MONTHS.]
So please, for the love of god, spill the damn beans already.

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Over There
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Posted - 2006.07.10 18:02:00 -
[79]
I know this is just a tad anti-social....
but....bump.
Don't know about the rest of you but I've had enough of sitting about wondering what's up with this.
I want an answer and imo this thread being replied to by a dev is my best bet.
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Black Atom
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Posted - 2006.07.13 03:51:00 -
[80]
Yea an update on this would be great, my falcon is fun stuff but I really want to beable to atleast have both modules on my ship at the same time and have them both work. (not both active at the same time).
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Shintoko Akahoshi
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Posted - 2006.07.13 04:10:00 -
[81]
I'll chime in with an "agreed", too. It would be really nice to use a force recon ship to actually sneak cloaked into hostile space and open a cyno field. Until then, I'll just continue to use my current favorite cyno ship - a Probe!
The Red Mom of WarÖ
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Matrix Aran
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Posted - 2006.07.13 04:17:00 -
[82]
If I remember correctly this issue was mentioned about 3 weeks after they first hit TQ. The Devs are aware of it, and if someone wants to go mining the bug report forums they'll probably find the dev responce stating why it wasn't going to get fixed any time soon. If I remember correctly the responce was that the issue is rooted deep in the coding of the two mods and would requier alot of recoding to potencialy fix. And considering that when you mess with code, 9 times out of ten you break something new. They would rather wait until a big content patch so if they do break something new they can blame it on something else :P
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Szun
Boob Heads
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Posted - 2006.09.23 05:58:00 -
[83]
guess what its still not fixed, one of the resons i trained for pilgrim was the bonus to fueluse reducton for cyno. wich is totally pointless if you cant enter 0.0 cloaked...
post started 20th jan 2006 now we got september soon october, comon guys this bug uis anoying with 1000s of capital ships in game now..
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Azerrad InExile
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Posted - 2006.09.23 06:42:00 -
[84]
Originally by: Szun guess what its still not fixed, one of the resons i trained for pilgrim was the bonus to fueluse reducton for cyno. wich is totally pointless if you cant enter 0.0 cloaked...
post started 20th jan 2006 now we got september soon october, comon guys this bug uis anoying with 1000s of capital ships in game now..
The going excuse seems to be "its tough to fix" (Linkage). Most likely translation: we don't consider it a big issue and can't be bothered to figure out how to fix it.
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Myvek
Antares Fleet Yards SMASH Alliance
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Posted - 2006.10.08 01:26:00 -
[85]
Well, it's Octogre and the bug is still there. I want a properly working Falcon!
Maybe, (hopefuuly?), when Kali is released, they will have done something...
/me does NOT hold breath...
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Mr Peanut
The New Empire R i s e
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Posted - 2006.10.08 03:28:00 -
[86]
I don't think there's anything we can do about this besides get on our knees and beg.
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Xasz
Caldari Unemployment Office
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Posted - 2006.10.08 04:03:00 -
[87]
/cry
Unemployment Office [NOJOB], now firing. Contact Jaguar Warrior for details. |

Hereric Miz
Amarr Ferrus Syndicate ASGARDIAN EMPIRE
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Posted - 2007.04.30 02:51:00 -
[88]
FIXED YET?
need Siggie. Im not a master photoshopper :( |

AllexxM
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Posted - 2007.04.30 06:53:00 -
[89]
FIXED YET?
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Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2007.04.30 07:08:00 -
[90]
YES!
And stop raising the restless dead.
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Tista
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Posted - 2007.04.30 07:41:00 -
[91]
Originally by: Wrayeth
Originally by: TomB We are aware of this issue, now gimme my cookie!
/cookie TomB
There ya go. 
damn ass kisser. -------------------- "this is the templar fighter used by carriers" Originaly quoted by Shania Eria.
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