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Author |
Thread Statistics | Show CCP posts - 5 post(s) |

Xurr
Angelic Insurrection Corp
28
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Posted - 2013.09.30 18:08:00 -
[31] - Quote
You'll keep tactical shield manipulation @ 5 as a requirement still (for the cert, or what ever it'll be called now) or will you be redoing that as well?
Feedback on Liang's idea for T2 ammo in faction guns would be cool to hear. |

Alticus C Bear
University of Caille Gallente Federation
177
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Posted - 2013.09.30 18:15:00 -
[32] - Quote
Nice changes, is the ship skill itself required for the ship mastery level? If not it leaves a big hole in the suggested performance a ship might have as represented by the mastery level. I say this as I expected a slight difference in the mastery requirements between T1, pirate and T2 but it does not read as such in the blog. |

Chris Winter
Zephyr Corp V.A.S.T.
233
|
Posted - 2013.09.30 18:20:00 -
[33] - Quote
Vestus Regula wrote:Gunnery specialization requirements is what "balanced" that tree against missiles. On missiles, you could choose what to specialize on right away, but you had to train a different "base" skill on each tier for short and long range. That make specializing on a specific group quicker than guns, but on all of them slower. With this so called "tiercide" happening on the gunnery skills, that fine "balance" is gone through the window.
Is there anything planned for the missile skills tree or is that yet another way missiles are being rendered utterly useless and obsolete? This. Missile training time to get all launchers in a tier is now nearly double (more than double, if you count Rapid Light and Rapid Heavy) the time to get both long/short range guns of a type in a tier.
With missile's advantage of no-previous-T2 being given to guns as well, guns' advantage of one-skill-per-tier needs to be given to missiles as well. |

Wiu Ming
Dracos Dozen
56
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Posted - 2013.09.30 18:25:00 -
[34] - Quote
thank christ Astronautics Rigging V will be required for l33t mega pilots. in b4 Nanothron doctrine... |

Matokin Lemant
3
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Posted - 2013.09.30 18:25:00 -
[35] - Quote
Umm I cant believe there is no one whining about "but I trained all the gunnery skills even tho I only wanted tech II large.....therefore by my logic you owe me free SP" 
Anyway I like the new large gunnery changes tho it will manly impact new players (and new alts) it will make battle ships easier to skill up for now. |

Andski
GoonWaffe Goonswarm Federation
9177
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Posted - 2013.09.30 18:26:00 -
[36] - Quote
Liang Nuren wrote:- You should make T2 ammo usable in faction guns while you're at it.
with the requirement to have the relevant gunnery spec trained, of course Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |

Masao Kurata
Z List
36
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Posted - 2013.09.30 18:27:00 -
[37] - Quote
If I understand your plans, the new certificate system is terrible. Take the navigation certificate shown in this dev blog: if you train according to the certificate you won't train microwarpdrives until level IV, the same level which recommends MJDs, astronautic rigging IV (what? Yes, I know, tech II rigs but that's seriously the same importance as being able to fit a MWD in your book?), navigation V, evasive maneuvering IV... you might as well just point players at the navigation skill tree. This is useless as a guide (not that the current navigation certificates are very good, they are in fact probably the worst set of certificates in the system today). I certainly hope you don't intend to have, for instance, a single gunnery certificate guiding new players down a road that goes nowhere fast. There's simplification and then there's oversimplification, this is the latter. I hope this is just a bad example of the new certificates, the point is surely to help people focus their training, not spread it out more.
On a more positive note, tech II turret skill changes. Thank you, thank you, thank you, thank you, thank you. |

Shalmon Aliatus
Kaiser Industries The Craftsmen
0
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Posted - 2013.09.30 18:34:00 -
[38] - Quote
hmm, I never checked the certs for the ships and weapons. I use EVEHQ and look the "Alter relevant skills"-menue for skills affecting the ships and modules.
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Altrue
Exploration Frontier inc
578
|
Posted - 2013.09.30 18:35:00 -
[39] - Quote
Sweet stuff ! Especially the certificate part.
Of course for the regular eve player it won't change a thing, but the number of noobs asking me for clarifications about the certificate system is definitely worth this change :D G££ <= Me |

Andski
GoonWaffe Goonswarm Federation
9177
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Posted - 2013.09.30 18:37:00 -
[40] - Quote
also, corp/alliance certificates would be a great thing, because otherwise we're ridiculous crap like this Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
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Psihius
Anarchist Dawn U N K N O W N
42
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Posted - 2013.09.30 18:42:00 -
[41] - Quote
Good stuff, but I have to say it... T2 ammo? It has all the prerequesties of smaller weapon specializations and guns like lvl5, so until you change it - there is no po |

WarpToMe AtZero
Native Freshfood Minmatar Republic
2
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Posted - 2013.09.30 18:43:00 -
[42] - Quote
It seems confusing, to use Tech II guns (hybrid and projectile) the primary skill is level IV but the tertiary skill is V to train specialization. But without specialization you can't use Tech II guns. And I just noticed lasers require primary at level V. |

Hesod Adee
Turalyon Plus Turalyon Alliance
77
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Posted - 2013.09.30 18:47:00 -
[43] - Quote
What's happening with the Hull Tanking Elite certificate ? |

Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
380
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Posted - 2013.09.30 18:47:00 -
[44] - Quote
its a shame that me as a battleship pilot already was forced to train all the skills for smaller ships I do not fly, but nonetheless great job. |

Axloth Okiah
Future Corps Sleeper Social Club
158
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Posted - 2013.09.30 18:49:00 -
[45] - Quote
What about XL guns? Will they still need Large Turret skill lvl V? W-Space Realtor |

Altrue
Exploration Frontier inc
578
|
Posted - 2013.09.30 18:50:00 -
[46] - Quote
BUT : Where are my corp certificates ?    G££ <= Me |

Liner Xiandra
Sparks Inc Zero Hour Alliance
218
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Posted - 2013.09.30 18:57:00 -
[47] - Quote
So in order to tell if a corpmate should be allowed a corp-role or been given a ship we're now forced to do an API check to see if he or she qualifies for the associated certificate?
Please dont toss out public certificates. In fact, expand it with corp/alliance access please. |

Aliventi
Stimulus Rote Kapelle
503
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Posted - 2013.09.30 18:58:00 -
[48] - Quote
I love that gun training no longer needs the previous sizes of guns trained to V to get the next sized up T2 guns. This does bring the gunnery skills in line with missile skills. However, this doesn't fix the issue that the base missile skills take twice as long to train as the base skills of a single type of turret. I have some numbers below:
Quote:Some by the numbers: For equivalent effectiveness of small turrets you need to train: Rockets (256k SP) + Light Missiles(512k SP) = 768k SP - small projectile turret (256k SP) = 512k UNNEEDED SP
For equivalent effectiveness of medium turrets you need to train: Heavy Missiles (768k SP) + Heavy Assault Missiles (768k SP) = 1536k SP - Medium projectile turret (768k SP) = 768k UNNEEDED SP
For equivalent effectiveness of large turrets you need to train: Cruise Missiles (1280k SP) + Torpedos (1024k) = 2304k SP - large projectile turret (1280k SP) = 1024k UNNEEDED SP
Totals: Missile Launcher Skill to V is 4608k SP and Gunnery Turret skill to V is 2304k SP. Each Gunnery Turret SP is worth 2 Missile Launcher SP.
Total up to this point is 2,304,000 unneeded SP just to be as effective as a someone who trained a large turret skill to V. At 2250 SP/hr (remapped Perception/Willpower with no implants) that is 42.66 days worth of additional unneeded training. At 2700 SP/hr (Remapped Perception/Willpower with +5 implants) that is 35.55 days worth of additional unneeded training.
The numbers made sense previously as missiles allowed quicker specialization, but slower generalization. Turrets offered better generalization and slower specialization. Now that turrets get the generalization and specialization it would be nice for missiles to join them. If you could unify the training times missiles and turrets that would finally make these changes complete. "tbh most people don't care about removing local from highsec. They want it gone from nullsec. I want to be able to solo roam hunt without everyone knowing I am there without them actually seeing me jump through the gate. Effortless intel is bad." ~Me |

Harvey James
Deep Core Mining Inc. Caldari State
516
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Posted - 2013.09.30 19:01:00 -
[49] - Quote
Psihius wrote:Good stuff, but I have to say it... T2 ammo? It has all the prerequesties of training turrets to lvl5, and specializations to 4 on smaller turrets - so for Large T2 guns to use tech 2 ammo I have to train small, medium and large (the large one is fine ofcourse) to lvl4, so I would assume you have forgotten about the tech 2 ammo? An image :) http://clip2net.com/s/5Rfb3s
Well noticed... perhaps ammo could get their own skills
and sharpshooting lv5 for T2 LR guns is also annoying and should be reduced to lv3.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name AB's need a buff-á like a big mass reduction ... module tiercide FTW role based instead of tiers please. |

Marsan
Caldari Provisions
125
|
Posted - 2013.09.30 19:03:00 -
[50] - Quote
Hesod Adee wrote:What's happening with the Hull Tanking Elite certificate ?
Please keep the Hull Tanking cert!!! I've got to Leet at something. Former forum cheerleader CCP, now just a hopeful small portion of the community. |
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Bagrat Skalski
Poseidaon
342
|
Posted - 2013.09.30 19:14:00 -
[51] - Quote
We need ISK tanking certificate beside hull tanking certificate. Protect yourself from CONCORD today! Tinfoil hats, quality product. Styled after pirate hats. |

Maximus Andendare
Future Corps Sleeper Social Club
607
|
Posted - 2013.09.30 19:15:00 -
[52] - Quote
It'll be very nice and easy to cross train into large weapons now! Thank you for changing this. I can now have projectile large, hybrid medium and laser smalls if I want....not a very good idea, but at least its possible!! Step onto the battlefield, and you're already dead, born again at the end of the battle to live on and fight another day.
>> Play Dust 514 FREE! Sign up for exclusive gear today! << |

Tanaka Aiko
ICE is Coming to EVE Goonswarm Federation
187
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Posted - 2013.09.30 19:15:00 -
[53] - Quote
Quick, upgrade your clone CCP Ytterbium!
About the few worlds on corporates certificates... are you doing these custom-made things we'd asked for a while soon? |

Unezka Turigahl
Det Som Engang Var
127
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Posted - 2013.09.30 19:21:00 -
[54] - Quote
Certificates will never really work all that well in a game with so many skills, ships, and roles. A game where level 5 in a skill can take a month or more to train and gives an unnoticeable benefit. And a game where you can fit your ship however you like and for varying uses. Hopefully new players will understand that they are a very rough guide and are not to be taken too seriously. Astronautics Rigging 5... |

1Robert McNamara1
The Graduates RAZOR Alliance
21
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Posted - 2013.09.30 19:28:00 -
[55] - Quote
http://cdn1.eveonline.com/www/newssystem/media/65175/1/SC_Icons_Branded.png
This could be made a touch more intuitive.
Red is worse than grey generally. Give Red/Yellow/Green a shot. Red - do not own/not injected >Yellow - injected, not high enough for requirement > Green - requirement met > Green Star - L5 |

Bienator II
madmen of the skies
2056
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Posted - 2013.09.30 19:29:00 -
[56] - Quote
i like the look of the skill icons in the skill list. Maybe you could update the skillbook icon of the actual item too for consistency reasons. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Gospadin
School of Applied Knowledge Caldari State
76
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Posted - 2013.09.30 19:29:00 -
[57] - Quote
For this to be useful I think this still needs some mechanism of exposing/sharing skill proficiency levels to others short of giving them an API key.
Other than that, these changes are hot 3-way sex in a tub of jello. |

M1AU
The Scope Gallente Federation
46
|
Posted - 2013.09.30 19:33:00 -
[58] - Quote
Throughout good changes. Well done! |

VaL Iscariot
The Concilium Enterprises THE ROYAL NAVY
64
|
Posted - 2013.09.30 19:37:00 -
[59] - Quote
Two questions:
1. Why are large and medium beam lasers harder to use than any other turret class? The skills needed for 425mm t2 rail guns only requires Large Hybrid Turret lvl IV where as Tachyon Beam Laser t2 requires Large Energy Turret lvl V. Maybe a typo? If not, what is the thought process?
2. Will I get to keep my Hull Tanking Elite certificate? |

Gospadin
School of Applied Knowledge Caldari State
76
|
Posted - 2013.09.30 19:38:00 -
[60] - Quote
Can we get a new option in the skill window to "hide fully trained skills" ?
Would like to be able to "show all skills" with "hide fully trained" selected at the same time when I'm browsing to see what to do next. |
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