Pages: 1 2 [3] 4 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Ozzie Asrail
|
Posted - 2006.01.23 23:28:00 -
[61]
Originally by: Ralus
If everyone doesn't like the idea of allowing friendly fire how about another option, right click the portrit of a targetted ship and an option to define that as a "friendly lock" appeares, when enebled you cannot activate any offensive modules on it, that would work without having to alter the rules of concord
That's a top idea. A right-click instalock that only allowed logistics modules to be used on the target.
|
Ka Dargo
|
Posted - 2006.01.23 23:38:00 -
[62]
I feel your pain (and agree whole heartedly with the idea)
We had a gang of three BS and an Ishtar doing an extrav in empire. Ishtar pilot was not in the corp at the time, and one of his drones got within range of the tanking / smartbombing Dom by accident. This in itself would have been bad enough, but the other two BS were remote repping the tank as well.
We didnt last long at all :P
|
eLLioTT wave
|
Posted - 2006.01.24 02:46:00 -
[63]
Hippoking brought up one of the major points i meant to originally.
Even with the warning on (which i dont think ill ever disable just to be safe) you need to press yes to use logistics drones. Whos idea was that?
I know some people are completely calm but when my 300m worth of battleship's tank is under stress on a really tough missions and im having to activate and deactivate different things as well as monitor team mates and repair/sheild them i get really nervous at even the idea of having to say "yes - go ahead and perform this dangerous action" for drones to go and repair someone! What if when later im using my combat drones to finish off the frigs and lag moves one of the friendlies on the overview into the position of a previous rat AFTER ive given the order for drones to engage??
I should lose most of my fittings and an expensive ship because of a tiny bit of lag?? (i haven't done this yet but i can see it happening pretty easy)
Get into a fist fight (skirmish in eve without hull damage) out in public and the police will break it up. They wont send in SWAT with orders to KOS.
A simple change to the gang invite dialoge window is all that is needed:
X Invites you to join a gang, warning about war yada yada
Do you wish to join gang? [Yes] [No]
(Allow damage from gang members while in the gang without a concord response?) yes [ ] no [ ] (tickbox)
Small warning about the consequences.
sure that'd make the gang window a bit bigger but they could word it smarter or implement it better.
Any thoughts on this particular implementation? |
j0sephine
|
Posted - 2006.01.24 02:56:00 -
[64]
"Any thoughts on this particular implementation?"
Would suggest something slightly different, because ability to have mix of people who can and cannot take damage in gang without Concord dropping their donuts... is just asking for trouble.
Make the ability to damage the gang members gang-wide switch. When the gang is formed, the gang leader gets request window if they want to allow 'friendly fire' in the gang. When a player gets gang invite, it lists if the gang they're about to join has this feature enabled, or disabled. So anyone joining the gang knows in advance what they can expect.
|
Mudkest
|
Posted - 2006.01.24 03:38:00 -
[65]
instead of "dont take damage from gang members", how about adding a "dont send distress signal to concord wehn taking damage from gang member" option?
-Would you attack a lion with a brooch-pin? Why would a lion have a brooch-pin? |
Nasica
|
Posted - 2006.01.24 06:48:00 -
[66]
Originally by: Mudkest Edited by: Mudkest on 24/01/2006 03:45:34 instead of "dont take damage from gang members", how about adding a "dont send distress signal to concord wehn taking damage from gang member" or "override aggresive actions towards gang member" option?
I would prefer the second option, cant accidently shoot someone that way(though not sure how smartbombs should react to this). gives you an active desicion and not a responsive one
I really like how smart bombs work ATM, you need to think... A LOT. If it went this way, you could just have people mindlessly activating smartbombs everywhere without a second thought. This game requires a great amount of player skill, this is why i think any change to this system must ALWAYS cause damage to the gang, there should be no way to turn ANY damage off, what so ever.
I dont mind the idea of waving your right to concord intervention, but i dont think it is any where near an elegant solution as allowing a 'friendly' lock. I also dont think friendly locks should be instant either, they should use the current targeting system, as thats part of the disadvantage of using a big ship, and that should be kept in all aspects.
Or perhaps, an even more extreme idea, just to throw out there, what if before you undocked, in the fitting window, you could trigger whether your ship is going to be a 'support craft' or an 'attack craft', and weapons would not be able to be activated on support craft and only friendlys could be locked, the converse being true for 'attack craft'
Probably not a good idea, and im sure some of you will tell me why. But im all for the promotion of open, free discussion, if you ask me nicely :P
Nasica
|
eLLioTT wave
|
Posted - 2006.01.24 07:34:00 -
[67]
Originally by: j0sephine "Any thoughts on this particular implementation?"
Would suggest something slightly different, because ability to have mix of people who can and cannot take damage in gang without Concord dropping their donuts... is just asking for trouble.
Make the ability to damage the gang members gang-wide switch. When the gang is formed, the gang leader gets request window if they want to allow 'friendly fire' in the gang. When a player gets gang invite, it lists if the gang they're about to join has this feature enabled, or disabled. So anyone joining the gang knows in advance what they can expect.
I like that idea. Keeping it simple :) |
Face Lifter
|
Posted - 2006.01.24 08:15:00 -
[68]
you could create mutual wars between different corps who you often gang with :-)
|
Melkor Bloodaxe
|
Posted - 2006.01.24 08:54:00 -
[69]
I like the "dont send distress signal to concord when taking damage from gang member" option. Make it a gang-wide option, to prevent confusion when some might have the option active and others inactive
Still requires the skill of thinking with smart bombs, as they still deal damage to every ship in range, but does not get the SBing ship insta-popped by concord.
Popping a gang-member's pod should be avenged by concord though, even if done with smartbomb. As blowing ones ship is something different than popping ones emergency-craft (pod)
|
|
Oveur
|
Posted - 2006.01.24 09:05:00 -
[70]
Originally by: eLLioTT wave
Originally by: j0sephine "Any thoughts on this particular implementation?"
Would suggest something slightly different, because ability to have mix of people who can and cannot take damage in gang without Concord dropping their donuts... is just asking for trouble.
Make the ability to damage the gang members gang-wide switch. When the gang is formed, the gang leader gets request window if they want to allow 'friendly fire' in the gang. When a player gets gang invite, it lists if the gang they're about to join has this feature enabled, or disabled. So anyone joining the gang knows in advance what they can expect.
I like that idea. Keeping it simple :)
Consider it considered. Senior Producer EVE Online
|
|
|
elFarto
|
Posted - 2006.01.24 09:36:00 -
[71]
Another idea in the same thread, allow targets you've locked to be 'passive' or 'non-aggresive', meaning only assistance modules (energy transfer, remote repairer, etc..) to be activated on them.
Regards elFarto
npc.elfarto.com > Ingame NPC database |
eLLioTT wave
|
Posted - 2006.01.24 11:46:00 -
[72]
Originally by: Oveur
Originally by: eLLioTT wave
Originally by: j0sephine "Any thoughts on this particular implementation?"
Would suggest something slightly different, because ability to have mix of people who can and cannot take damage in gang without Concord dropping their donuts... is just asking for trouble.
Make the ability to damage the gang members gang-wide switch. When the gang is formed, the gang leader gets request window if they want to allow 'friendly fire' in the gang. When a player gets gang invite, it lists if the gang they're about to join has this feature enabled, or disabled. So anyone joining the gang knows in advance what they can expect.
I like that idea. Keeping it simple :)
Consider it considered.
YAY!!!!
Thanks Oveur, knew you'd stumble across this thread eventually :P
So the general consensus (spelling?) seems to be that it is a gang wide option (former of gang decides, extra warning when joining gang? or just highlighted or something in the normal gang invite?) and then everyone in the gang can shoot at each other to their hearts delight, pod damage / pod killing still warranting concord response.
I agree smart bombs do require you to think, and i havent yet run into any trouble using them, my motivation for starting this thread was seeing so many others lose ships.
An extra bonus to all this would mean people could have "duels" at any time any place in high sec without having to do the can trick. If this was implemented i think it should also be given a very breif mention in the tutorial, alternatively an extra big warning the first time you do it but the normal warning when u do it after that.
Thanks again Oveur, your consideration of this is appreciated :) |
Izo Azlion
|
Posted - 2006.01.24 11:56:00 -
[73]
Originally by: eve warrior
Originally by: eLLioTT wave
PLEASE CCP! for the sake of my friends who keep losing ships for minor mistakes!
all user comments welcome
(no im not leaving no you cant have my stuff :P )
You want ccp to adjust the Game just because your Friends cant avoid making "minor Mistakes" ? My corp fight loads of empire wars and the only time one of us got concord ganked was because of a bugged overview, when a nuteral showed up as red just as a war target warped off.
There is a reason they are called Smart Bombs, because u have to be Smart to use them... I see Nothing wrong with the way things are, why should someone Not take dmg just because he is in your gang? If anything, i would like the Option to Remove Nuterals for the Overview.
Just my 2 isk,
Eve warrior
"There is a reason they are called Smart Bombs, because u have to be Smart to use them... "
LMFAO
Sure, whatever. And I suppose "Railguns" are for use only on trains too?
Fly safe |
Tachy
|
Posted - 2006.01.24 12:07:00 -
[74]
Do you know that you can move the activation buttons around in your module area? Just drag'n drop them to another place. They'll have the new key binding right there. I move my offensive modules to places I cannot hit by accident. And smartbombs in a group in empire? Puleeze --*=*=*-- Megadon CCP wanted a well known artist and celebrity to test the new font so it's approval would be well known. They got Ray |
Lo3d3R
|
Posted - 2006.01.24 12:08:00 -
[75]
Originally by: Oveur
Originally by: eLLioTT wave
Originally by: j0sephine "Any thoughts on this particular implementation?"
Would suggest something slightly different, because ability to have mix of people who can and cannot take damage in gang without Concord dropping their donuts... is just asking for trouble.
Make the ability to damage the gang members gang-wide switch. When the gang is formed, the gang leader gets request window if they want to allow 'friendly fire' in the gang. When a player gets gang invite, it lists if the gang they're about to join has this feature enabled, or disabled. So anyone joining the gang knows in advance what they can expect.
I like that idea. Keeping it simple :)
Consider it considered.
I consider this a good consideration Oveur, very considerate of you. __________________ You're friendly neighbourhood pirate, Ahoy 0/
|
eLLioTT wave
|
Posted - 2006.01.24 18:42:00 -
[76]
Originally by: Tachy Do you know that you can move the activation buttons around in your module area? Just drag'n drop them to another place. They'll have the new key binding right there. I move my offensive modules to places I cannot hit by accident. And smartbombs in a group in empire? Puleeze
Yeah i do that, smart bombs always get Alt F8 lol just to be safe. |
Flyyn
|
Posted - 2006.01.24 19:03:00 -
[77]
You all know what you just did? You just made it so a group of PVEers never have to form a corp. They can continue to work as a team/gang and never worry about war dec on them....oh you poor poor misguided fools...
Being in a gang of non-corp mates should have drawbacks...like not so friendly fire...
Hell I thinking of leaving this dead end hole I am in go back to a newbie corp and grei...pirate by gang invite.
|
eLLioTT wave
|
Posted - 2006.01.25 00:06:00 -
[78]
Originally by: Flyyn You all know what you just did? You just made it so a group of PVEers never have to form a corp. They can continue to work as a team/gang and never worry about war dec on them....oh you poor poor misguided fools...
Being in a gang of non-corp mates should have drawbacks...like not so friendly fire...
Hell I thinking of leaving this dead end hole I am in go back to a newbie corp and grei...pirate by gang invite.
Flyyn,
Greifing by gang invite with the suggested system is not possible because everyone joining the gang knows whether gang damage is enabled or not.
So if you accept gang invites (damage enabled) from people you don't know, then of course you're asking for trouble.
Dont accept candy from strangers
|
Avon
|
Posted - 2006.01.25 09:37:00 -
[79]
Originally by: Flyyn You all know what you just did? You just made it so a group of PVEers never have to form a corp. They can continue to work as a team/gang and never worry about war dec on them....oh you poor poor misguided fools...
Being in a gang of non-
Actually, that is pretty valid point.
The Battleships is not and should not be a solo pwnmobile - Oveur |
csebal
|
Posted - 2006.01.25 10:29:00 -
[80]
Edited by: csebal on 25/01/2006 10:33:31 Fact is, that concord attacking me for attacking someone, who ASKED me to fire on him is sheer stupidity. There should be no automated concord response at all, but the ability to REQUEST concord response, if you feel like it.
Even then, the response should be proportional, so someone damaging a ship lightly should be target jammed / fined / killed if not paying. Killing a ship should be punished by killing the ship. Podding a ship should be punished by podding.
Eye for an eye.
BUT, do not do anything, unless the incident happens in front of CONCORD's eyes, or the victim CALLs for concord help, which should take some time depending on system sec status ofc.
After all, in real life you do not have instaspawn police either, which warps in the moment someone tries to hijack your car to execute the idiot who dared to commit a crime.
Simply make a call police button on the sidebar, which results in some concord spawning in after the normal sec status delay. OFC if you use them without a reason, then you should be fined by CONCORD.
EDIT: OFC, if the victim 'goes away' by the time concord arrives, i should be able to prove them, that there were no hostilities here, and that i havent seen the one calling them here, so they are probably at the wrong place :) Could come handy in some 'not so high' sec systems, where concord would take some time to warp in.
This kind of delay would also make it possible to give concord back in 0.4 and lower. After all, if i attack someone - not at a gate - and he calls for the cops, he could still die by the time they arrive and i could just pretend nothing wrong happened :P Gates on the other hand should be considered eye witnesses in this aspect. After all, its hard to deny you did something wrong with the gate guns shooting ya :) My post does not represent the general or official opinion of HUN corp, or The Forsaken Empire. No matter what YOU believe. |
|
Epictetus
|
Posted - 2006.01.25 10:37:00 -
[81]
Not all that long ago you concord never cared if you shot a gang member. It annoyed me when it was changed and i would be very happy to see concord focusing on more pressing matters once again.
All kinds of tournaments/training etc would benefit from it.
As far as i know beeing able to shoot at gang members without concord interference was removed due to people inviting inexperienced pilots into their gang and killing them. But seriously, so what? You let that happen once and never again. The whole trust issue is a big part of eve and i do not see how it would make sense to allow corp theft and scamming while preventing something so simple as shooting at gang members.
There have been a lot of changes made to make the whole game a lot easier. I miss the days when you could accidentaly hit friends or asteroids with missiles (they used to explode if something was in their way) etc. Seeing something come back instead of yet another change to dumb the game down would be most welcome.
|
Dak Hakin
|
Posted - 2006.01.25 10:46:00 -
[82]
Originally by: Oveur
Originally by: eLLioTT wave
Originally by: j0sephine "Any thoughts on this particular implementation?"
Would suggest something slightly different, because ability to have mix of people who can and cannot take damage in gang without Concord dropping their donuts... is just asking for trouble.
Make the ability to damage the gang members gang-wide switch. When the gang is formed, the gang leader gets request window if they want to allow 'friendly fire' in the gang. When a player gets gang invite, it lists if the gang they're about to join has this feature enabled, or disabled. So anyone joining the gang knows in advance what they can expect.
I like that idea. Keeping it simple :)
Consider it considered.
Reason #14 that Oveur rocks. He pays attention to the players. _______________________________________________
Dont tell Scotty, Scotty doesn't know
Mr. Grumpy-sour-pus |
Lache Malaxoru
|
Posted - 2006.01.25 10:48:00 -
[83]
Originally by: Wrangler Actually, I think it sounds like a good idea..
Actually it's not!! Do you mean to say that an american grenade can't kill the nearby american soldier ? (why I use americans for example is another thing :P)
I thought the ideea of the game was to be SF, space, pvp and to keep it logic
Where is the logic/normality/whatever if weapon a stops damaging ship b because you are in a gang ?! Smart Bombs, they are smart, great tech, so they can?! They can not!!!
Let's make this a MU server so everybody can play, you do not need any attention or anything else, just thick the box and go bum bum. Let's make it easy. jeez
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |
Lache Malaxoru
|
Posted - 2006.01.25 10:50:00 -
[84]
Originally by: Mudkest Edited by: Mudkest on 24/01/2006 03:45:34 instead of "dont take damage from gang members", how about adding a "dont send distress signal to concord wehn taking damage from gang member" or "override aggresive actions towards gang member" option?
I would prefer the second option, cant accidently shoot someone that way(though not sure how smartbombs should react to this). gives you an active desicion and not a responsive one
/SIGNED
************************************ CaldariFTW. Caldari Prime shall be ours you damn cheese lovers Gallente scum. |
Jaketh Ivanes
|
Posted - 2006.01.25 10:58:00 -
[85]
Originally by: Oveur
Originally by: eLLioTT wave
Originally by: j0sephine "Any thoughts on this particular implementation?"
Would suggest something slightly different, because ability to have mix of people who can and cannot take damage in gang without Concord dropping their donuts... is just asking for trouble.
Make the ability to damage the gang members gang-wide switch. When the gang is formed, the gang leader gets request window if they want to allow 'friendly fire' in the gang. When a player gets gang invite, it lists if the gang they're about to join has this feature enabled, or disabled. So anyone joining the gang knows in advance what they can expect.
I like that idea. Keeping it simple :)
Consider it considered.
Hmm.. so what was the conclusion of your consideration? Is it considered and rejected or considered and beeing implemented soon(tm)? But a good answer
|
eLLioTT wave
|
Posted - 2006.01.25 11:11:00 -
[86]
Originally by: Epictetus Not all that long ago you concord never cared if you shot a gang member. It annoyed me when it was changed and i would be very happy to see concord focusing on more pressing matters once again.
All kinds of tournaments/training etc would benefit from it.
As far as i know beeing able to shoot at gang members without concord interference was removed due to people inviting inexperienced pilots into their gang and killing them. But seriously, so what? You let that happen once and never again. The whole trust issue is a big part of eve and i do not see how it would make sense to allow corp theft and scamming while preventing something so simple as shooting at gang members.
There have been a lot of changes made to make the whole game a lot easier. I miss the days when you could accidentaly hit friends or asteroids with missiles (they used to explode if something was in their way) etc. Seeing something come back instead of yet another change to dumb the game down would be most welcome.
What about can flagging? New people run into the problem of stealing cans and being destroyed but if they have any brains they will only do it once.
Lets face it if implemented properly this CANNOT be a greifing tool except against new people who can't read the warning on their gang invite that concord will not help if they get attacked by members of this gang or words to that effect. |
LoveSlave Dave
|
Posted - 2006.01.25 11:17:00 -
[87]
Originally by: eLLioTT wave Dont accept candy from strangers
Dont be a bellend and activate Smartbombs in empire or hit your F keys when you have people not in your corp locked in empire ------------------ Daddy does it to me cos he loves me |
eLLioTT wave
|
Posted - 2006.01.25 11:25:00 -
[88]
Originally by: Lache Malaxoru
Originally by: Wrangler Actually, I think it sounds like a good idea..
Actually it's not!! Do you mean to say that an american grenade can't kill the nearby american soldier ? (why I use americans for example is another thing :P)
I thought the ideea of the game was to be SF, space, pvp and to keep it logic
Where is the logic/normality/whatever if weapon a stops damaging ship b because you are in a gang ?! Smart Bombs, they are smart, great tech, so they can?! They can not!!!
Let's make this a MU server so everybody can play, you do not need any attention or anything else, just thick the box and go bum bum. Let's make it easy. jeez
Please read at least the first post before replying.
Of course the grenade can kill a nearby soldier... what in joves name are you talking about?
If you are trying to make a comparison to what we are talking about then a more valid one along your soldier idea would be:
(Current situation) Soldier A is friends with soldier B (in a gang). Soldier A punches soldier B because he felt like it. the MPs (military police = concord) bring in an AH64D Apache and blow the crap out of soldier A with rockets, hellfires and explosive rounds from its big cannon.
what we are trying to do is remove the concording of gang members who shoot other gang members (by accident or for fun). NOT removing damage because they are in a gang. |
eLLioTT wave
|
Posted - 2006.01.25 11:27:00 -
[89]
Originally by: LoveSlave Dave
Originally by: eLLioTT wave Dont accept candy from strangers
Dont be a bellend and activate Smartbombs in empire or hit your F keys when you have people not in your corp locked in empire
Uh ok (not that i've ever had the problem) but what about logistics drones? you have to turn off the warning message for doing damage that will warrant a concord response when you want to use them to repair your gang members. After that it's very easy to make a mistake with combat drones. |
Sarah Aubry
|
Posted - 2006.01.26 03:05:00 -
[90]
/signed
now on our mining ops we could fire a shot to wakeup whoevers drifted off and started mining veldspar! |
|
|
|
|
Pages: 1 2 [3] 4 :: one page |
First page | Previous page | Next page | Last page |