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Brutor Shaun
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Posted - 2006.01.22 12:24:00 -
[1]
Is the gain made by using Tech 2 weapons really worth the skill time involved? 13 and a bit days for medium projectile turret lvl V, plus the other skills needed over tech 1, just for a 4Km range gain and 0.75 damage mod increase.
Is it worth it???
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Asestorian
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Posted - 2006.01.22 12:27:00 -
[2]
Yes.. as long as you are planning to fly t2 ships (Also worth large t2 guns on BS, if, you use it a lot and want to get the absolute max out of your ship.)
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agentsmitty
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Posted - 2006.01.22 12:47:00 -
[3]
Higher base damage= more gain from % boost, not to mention the 8-10% you get from the spec skill, and then theres tech 2 ammo....
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Denrace
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Posted - 2006.01.22 12:59:00 -
[4]
When I am flying a Tech 1 Omen cruiser with Tech 1 Crystals and Tech 1 Heavy Beam Lasers, the most damage I can get is something like 350 wrecking.
With a Zealot (T2 Omen), T2 Lasers and T2 Crystals, I can nearly scratch 750 wrecking shots (post RMR dmg mod stack nerf). Now its around 650.
So yeah, T2 is definately worth the investment. ________________________________________
I make Custom Sigs. EVEMail |
El Yatta
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Posted - 2006.01.22 13:15:00 -
[5]
What you have to remember its is not just 0.75 damage mod increase and 4km range (although they're VERY nice), but you're getting 5% more when you train the turret skill from IV-V in teh first place, then another 8% for getting the spec skill to IV, and better performance frmo getting the required support skills (like motion prediction and sharpshooter) up, as well as the added performance of T2 ammo if you use it. Overall, upgrading to T2, skills and all, will vastly increase your damage output, as well as making you look cool, as the turret models are enhanced. ---:::---
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Liet Traep
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Posted - 2006.01.22 14:56:00 -
[6]
Well worth it. Even t1 ships with t2 guns can spit out obscene damage.
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Lygos
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Posted - 2006.01.22 17:31:00 -
[7]
Even if it's just a 10% boost to dps, the effect makes you tip over the breakeven point on another tank much more heavilly, which is more noticeable on npcs at least.
It's very noticable in some cases in pvp. In many cross class battles you will, however, notice it far less.
Eunoia: The persistent suspicion that the universe is secretly conspiring to quietly improve one's life. |
000Hunter000
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Posted - 2006.01.22 18:36:00 -
[8]
Hell, i just trained for Heavy missile L5 so i could increase the firingrate on them, not cause i wanted to use T2 heavy missiles actually (allthough i may try some of those hi precision ones if they get cheap enough) and it was definitly worth it imo.
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BigDave
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Posted - 2006.01.22 23:24:00 -
[9]
Depending on where your skills stand (i.e., so long as you have the critical basics like engineering down), the skill bonuses alone are well worth the training invested in maxing your skills for whichever weapon you use. Being able to use T2 weapons is just a lagniappe.
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Har Ganeth
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Posted - 2006.01.23 00:16:00 -
[10]
T2 weapons are also handy if you live out in 0.0 and your particular named racial guns are hard to come across.
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Malthros Zenobia
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Posted - 2006.01.23 01:03:00 -
[11]
Originally by: Brutor Shaun Is it worth it???
Hell yes.
Even with small rail spec only at lvl 3, the difference is good against even proto gauss(same base stats).
With the T2 skills trained, and maybe some T2 ammo if CCP ever decides to make it useful (just extra damage is retarded, regardless of the 'offset' penalties).
But yes, T2 guns are worth it if you can get them to fit.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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Deja Thoris
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Posted - 2006.01.23 01:06:00 -
[12]
Most definately.
It's 20% more base damage. Add to this 8% for getting the spec skill to 4 thats 28% increase.
Add t2 ammo to that equation (another 25%?) and you can hit half again as hard as your t1 buddy.
Also take into account the fact that t2 guns are a LOT cheaper than their named equivalents which do not benefit from the spec skill either.
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Ante
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Posted - 2006.01.23 03:56:00 -
[13]
T2 weapons on t1 cruisers seem to do pretty well for me.
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Filan
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Posted - 2006.01.23 03:58:00 -
[14]
wonder if T2 launchers are worth though, missles arent as effected by whats throwing them as guns and ammo relate.
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Wrayeth
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Posted - 2006.01.23 04:04:00 -
[15]
Originally by: Filan wonder if T2 launchers are worth though, missles arent as effected by whats throwing them as guns and ammo relate.
They're definitely worth it.
a.) They're cheaper than arbalest launchers by a significant amount, especially when you get up into the siege/cruise launcher range.
b.) They can load precision/javelin missiles, which increase your ability to deal with smaller ships. -Wrayeth
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Malthros Zenobia
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Posted - 2006.01.23 04:12:00 -
[16]
Originally by: Filan wonder if T2 launchers are worth though, missles arent as effected by whats throwing them as guns and ammo relate.
Someone I was running a mission with back before the agents moved around said their T2 seige launchers with the spec skills leveled was faster than the faction launchers (I think DG?) he used to use. I know I've seen Cerbs throw heavies so fast you'd think it was a kestrel firing rockets.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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HUGO DRAX
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Posted - 2006.01.23 05:09:00 -
[17]
T2 is a must if you want to excel. Infact T2 everything, modules and dont forget to leave out WCS from your PvP setups.
Dont just complain, do something. Channel macrointel meet with likeminded folks, spottings,intel |
Wrayeth
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Posted - 2006.01.23 07:57:00 -
[18]
Originally by: Malthros Zenobia Someone I was running a mission with back before the agents moved around said their T2 seige launchers with the spec skills leveled was faster than the faction launchers (I think DG?) he used to use.
Not sure about that, but definitely faster than with arbalest. At max skills, your RoF will be 10% faster with tech II than with an arbalest launcher, assuming you have the CPU and grid to fit an equal number of ballistic controls. -Wrayeth
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Stephen HB
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Posted - 2006.01.23 08:08:00 -
[19]
Originally by: Brutor Shaun Is the gain made by using Tech 2 weapons really worth the skill time involved?
Hell, yeah. -- Originally by: Nyphur The irony is astounding. The sheer level of raw irony here is enough to iron my clothes for a year.
EVE Tracking Guide |
Testy Mctest
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Posted - 2006.01.23 09:13:00 -
[20]
You cant compare tech 1 to tech 2. You need to compare the "best named" tech 1 (scouts in the case of autocannons) with the tech 2.
Tech 2 benefits from spec skill Tech 2 can use T2 ammo (hardly a benefit though atm, in many cases) Tech 2 are a *lot* cheaper than best named tech 1, since they can be produced, and named things cannot (example: Tech 2 1400mm 7mil, Scout 1400mm 50mil), and are in much higher supply; it can be hard to find best named sometimes Tech 2 uses more CPU on average than named tech 1
Note there's pretty much only one downside and a lot of upside.
In training terms, yes tech 2 guns take a while to train for, but rememver that Med Proj V is giving you 5% more damage itself too, that you wouldnt have had otherwise. Training that to V and the spec to IV (my personal routine generally) means you're getting a 13% increase to damage. Which is large.
The Eve Guild Wars Project! |
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Durethia
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Posted - 2006.01.23 09:26:00 -
[21]
Originally by: Malthros Zenobia
Originally by: Filan wonder if T2 launchers are worth though, missles arent as effected by whats throwing them as guns and ammo relate.
Someone I was running a mission with back before the agents moved around said their T2 seige launchers with the spec skills leveled was faster than the faction launchers (I think DG?) he used to use. I know I've seen Cerbs throw heavies so fast you'd think it was a kestrel firing rockets.
I wouldn't be surprised. I have Faction Rails on my Daredevil (Shadow 75mm). The T2 75mm Rails, plus bennies for the specialization skills, will well outperform the Shadows I have should I put them on the Daredevil... oh, and the 25% bonus the DD has for small hybrids anyways. I just have a small goal right now to have one faction ship, with all faction modules/ammo.
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Joerd Toastius
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Posted - 2006.01.23 11:33:00 -
[22]
The other thing to bear in mind is that "constant soak" tanks do odd things with DPS. Say you're doing 110 DPS and T2 will get you to 120. That doesn't seem much... until you attack someone with a 100DPS tank. At that point, the T2 guns halve the time it takes to kill them.
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Nafri
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Posted - 2006.01.23 11:35:00 -
[23]
besides tech2 damage mods thy are the best piece of tech2 you will ever see
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Ashelth
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Posted - 2006.01.23 13:06:00 -
[24]
Just remember, you need adv weapon upgrades 5 to offset the added pg of t2 weapons.
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Filan
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Posted - 2006.01.23 14:50:00 -
[25]
will be interesting to see tests with T2 guns/launchers when the respective T2 ammo is available in usefull numbers and usefull prices(1000isk for T2 heavy missles atm, i can make 10,000 T1 heavies for only 500 more lol)
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