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Thread Statistics | Show CCP posts - 4 post(s) |

JP Beauregard
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Posted - 2006.01.24 11:58:00 -
[31]
Originally by: Oveur Intentional, deadspace is an environment which prevents warp so no MWD and that's not going to change. You'll eventually see more environments with different characteristics like that.
Use afterburners, that's what the rats do, they were decreased in speed, they just have RLY GOOD afterburners.
Their advantage is not in having really good afterburners; their advantage is in having no lag and no memory leak. But the poor sods prolly need the leg-up. |

Kaliesin
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Posted - 2006.01.24 12:03:00 -
[32]
Originally by: Oveur Intentional, deadspace is an environment which prevents warp so no MWD and that's not going to change. You'll eventually see more environments with different characteristics like that.
Use afterburners, that's what the rats do, they were decreased in speed, they just have RLY GOOD afterburners.
Well can they drop some of these really good afterburners from time to time instead of all the 1mn ab's I have stacking up.....
Mooooooooo |

Roshan longshot
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Posted - 2006.01.24 12:07:00 -
[33]
Originally by: Kaliesin
Originally by: Oveur Intentional, deadspace is an environment which prevents warp so no MWD and that's not going to change. You'll eventually see more environments with different characteristics like that.
Use afterburners, that's what the rats do, they were decreased in speed, they just have RLY GOOD afterburners.
Well can they drop some of these really good afterburners from time to time instead of all the 1mn ab's I have stacking up.....
maybe they have better skills then we do?
Free-form Professions, ensure no limetations on professions. Be a trader, fighter, industialist, researcher, hunter pirate or mixture of them all.
[i]As read from the original box. |

Kerc Kasha
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Posted - 2006.01.24 12:23:00 -
[34]
Perhaps in deadspace, afterburners can get a buff? like, to whatever the rats have? Only in deadspace but, make it something to do with the nebula or gas clouds or some crap?
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Gariuys
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Posted - 2006.01.24 12:27:00 -
[35]
Originally by: Kerc Kasha Perhaps in deadspace, afterburners can get a buff? like, to whatever the rats have? Only in deadspace but, make it something to do with the nebula or gas clouds or some crap?
Ehm you can't use them so you can't go too fast, that's the entire point! ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Tommynator
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Posted - 2006.01.24 12:28:00 -
[36]
Originally by: Corp Scammer well then get the rats to drop the really good afterburners :) either that or folks fit a webber works great
Webber works great? When it works that is!!!
Aha!!
For my friend last night used a webber on a frigate rat and a funny bug occurred... When he webified the rat - his drones stopped firing on it. As soon as he stopped, they continued...!!! OMGWTFPWND!
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Aion Amarra
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Posted - 2006.01.24 13:07:00 -
[37]
Originally by: Gariuys
Originally by: Kerc Kasha Perhaps in deadspace, afterburners can get a buff? like, to whatever the rats have? Only in deadspace but, make it something to do with the nebula or gas clouds or some crap?
Ehm you can't use them so you can't go too fast, that's the entire point!
*slaps*
You CAN use Afterburners in deadspace. You can NOT use MWDs in deadspace. Sheesh.
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Nafri
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Posted - 2006.01.24 13:17:00 -
[38]
its to prevent the 250km raven sniper, just annoys people to AB to 250km
when I did complexes I used my raven from 200km, and a close range geddon. NPCs tried to get me cause I aggressed and well thy never reached me and got shoot by the geddon which nobody cared to attack.
Ahh good old xploiting days
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Chuck Noriss
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Posted - 2006.01.24 13:24:00 -
[39]
Originally by: Alex Kynes
Originally by: Herko Kerghans (just curious... anybody knows why MWD are not allowed in deadspace in the first place?)
RP reasons. You can't warp to deadspace, thus MWDs don't work in it.
/AK
funny, you can warp OUT of it though....
Roundhouse BAM! |

Maya Rkell
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Posted - 2006.01.24 13:26:00 -
[40]
Originally by: Rodj Blake The reason that MWDs were banned from deadspace was to prevent "kiting".
Yea, but it's not really an issue now. It was in the dual MWD days. When dual MWDs were removed, deadspace went from a moderately bad idea to an utter farce.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Testy Mctest
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Posted - 2006.01.24 13:28:00 -
[41]
Originally by: Nafri its to prevent the 250km raven sniper, just annoys people to AB to 250km
when I did complexes I used my raven from 200km, and a close range geddon. NPCs tried to get me cause I aggressed and well thy never reached me and got shoot by the geddon which nobody cared to attack.
Ahh good old xploiting days
WTF have you been?!
The Eve Guild Wars Project! |

Za Po
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Posted - 2006.01.24 13:39:00 -
[42]
Come on guys, you don't seriously believe that NPCs should obey the same rules as PCs, do you?
Fact - NPCs are much dumber than PCs and this ain't going to change any time soon.
In order to make them a reasonable challenge, they are allowed to cheat. In its simplest form, this principle is expressed as NPCs having ten times your HP.
In Eve, it isn't that simple, but the point is still the same. Asking for the rats' uber-ABs and web-immune frigates is simply unreasonable.
Of course, this makes deadspaces easier for some ships and harder for others. That issue is being addressed with the development of more "special" environments, which hopefully will screw (or benefit) other types of ships, making the choice of battlefield important. -------------------- This solution to BM-related server resource usage can reduce lag with the same interface. |

Maya Rkell
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Posted - 2006.01.24 13:40:00 -
[43]
That's great Za Po, they can put them back in as and when they introduce the other tactical environments then!
For now, it's ludicrous.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Filan
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Posted - 2006.01.24 16:19:00 -
[44]
those cant be afterburners i saw a cruiser hit 1700m/s once in a deadspace. unless these are "Hemi Afterburners" or something.
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Aba Tor
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Posted - 2006.01.24 16:30:00 -
[45]
Originally by: Filan those cant be afterburners i saw a cruiser hit 1700m/s once in a deadspace. unless these are "Hemi Afterburners" or something.
I am sure those are Mopar burners...
 ... A wise man never plays TAG with a RINO |

Helmut 314
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Posted - 2006.01.24 16:35:00 -
[46]
Try a Gistii a-type 1mn AB, thats a nice one for deadspace :) ___________________________________
Trying is the first step of failure - Homer J Simpson |

Hysenthlay
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Posted - 2006.01.24 17:01:00 -
[47]
Originally by: Oveur Intentional, deadspace is an environment which prevents warp so no MWD and that's not going to change. You'll eventually see more environments with different characteristics like that.
Use afterburners, that's what the rats do, they were decreased in speed, they just have RLY GOOD afterburners.
do they drop said rly good afterburners?
uber loot please  Roughneck Mining at its best... |

Za Po
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Posted - 2006.01.24 17:11:00 -
[48]
Originally by: Maya Rkell That's great Za Po, they can put them back in as and when they introduce the other tactical environments then!
That's a valid idea. However, taking things in and out of the game takes some development time, and that's a precious commodity. Even for apparently minor things.
Removing the uber-ABs from deadspace rats (or allowing player MWDs) means that they have to make a modification, test it, rebalance all deadspace spawns to make them stronger in other ways so that difficulty doesn't change much, apply the hotfix on the server, and that's assuming nothing goes wrong. And then they have to do it again when tactical environments are in. That's simply not the way game development works. I know I wouldn't do it, not for something relatively minor like this; it's simply too much wasted time. -------------------- This solution to BM-related server resource usage can reduce lag with the same interface. |
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Oveur

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Posted - 2006.01.24 17:15:00 -
[49]
Originally by: Maya Rkell
Originally by: Rodj Blake The reason that MWDs were banned from deadspace was to prevent "kiting".
Yea, but it's not really an issue now. It was in the dual MWD days. When dual MWDs were removed, deadspace went from a moderately bad idea to an utter farce.
Actually, propulsion got changed, so that an single AB actually does something and enabled you to fit oversized but it "handles like a cow". This was done very shortly after the introduction of Deadspace.
Kiting with an MWD is still quite possible, you didn't really need dual MWD to accomplish that. Most agent missions and complexes are in deadspace for a reason, but this will hopefully change. Senior Producer EVE Online
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Ukucia
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Posted - 2006.01.24 19:14:00 -
[50]
Originally by: Chuck Noriss
Originally by: Alex Kynes
Originally by: Herko Kerghans (just curious... anybody knows why MWD are not allowed in deadspace in the first place?)
RP reasons. You can't warp to deadspace, thus MWDs don't work in it.
/AK
funny, you can warp OUT of it though....
Yeah, that always bugged me. You should have to go to another acceleration gate to get out of a deadspace.
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Maya Rkell
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Posted - 2006.01.24 20:18:00 -
[51]
Edited by: Maya Rkell on 24/01/2006 20:20:09 Quite,
My problem with Deadspace is not that it prohibits MWD's for kiting reasons, but that it prohibits a lot of specalisations and setups from most missions and all complexes because they are based arround MWD's.
When tactical environments which penalise all different sorts of ships turn up, it'll be great - but for now, I simple see it as a reduction in posibilities.
Quite possibly the "answer" is for web equipped, quick ships, to go after anything moving especially quickly. Upgrade the AI, essentially.
Za Po,
I know fullwell how the dev process (and regression analysis) work. And I know fullwell it won't happen. But I detested the concept at the time, and I will level criticism at it until there is a soloution. Tactical environments may well be, but they are not here YET.
--------------------------------------------------------------- Warning: above post may contain traces of sarcasm.
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Steven Dynahir
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Posted - 2006.01.24 20:37:00 -
[52]
Originally by: Oveur
Originally by: Maya Rkell
Originally by: Rodj Blake The reason that MWDs were banned from deadspace was to prevent "kiting".
Yea, but it's not really an issue now. It was in the dual MWD days. When dual MWDs were removed, deadspace went from a moderately bad idea to an utter farce.
Actually, propulsion got changed, so that an single AB actually does something and enabled you to fit oversized but it "handles like a cow". This was done very shortly after the introduction of Deadspace.
Kiting with an MWD is still quite possible, you didn't really need dual MWD to accomplish that. Most agent missions and complexes are in deadspace for a reason, but this will hopefully change.
Actually I could fit oversized AB before that agility nerf. Was quite fun to go 1.2km/s constantly without any MWD drawbacks. Then came the nerf and there was no point in using oversized ABs.
And btw, is there 1000MN ABs for battleships? --- Home, sweet home. |

Sebastien LeReparteur
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Posted - 2006.01.24 20:43:00 -
[53]
Originally by: Oveur Most agent missions and complexes are in deadspace for a reason
Preventing you form getting the cans faster? I am a sniper magethron don't mind the DS except for those SUPER SUPER SUPER FREAKING fast NPC webbers... But then again few missiles takes them out...
BUt the no MWD in DS sounds just like a DS loot nurf...
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Winterblink
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Posted - 2006.01.24 20:49:00 -
[54]
Originally by: Oveur Intentional, deadspace is an environment which prevents warp so no MWD and that's not going to change. You'll eventually see more environments with different characteristics like that.
Use afterburners, that's what the rats do, they were decreased in speed, they just have RLY GOOD afterburners.
Do they have ABs with stats equivalent to RLY GOOD player afterburners, or are they above and beyond anything we can get our hands on?
Warp Drive Active | Nature Vraie |

Malthros Zenobia
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Posted - 2006.01.24 20:52:00 -
[55]
Originally by: Oveur Intentional, deadspace is an environment which prevents warp so no MWD and that's not going to change. You'll eventually see more environments with different characteristics like that.
Use afterburners, that's what the rats do, they were decreased in speed, they just have RLY GOOD afterburners.
Then release their cheaty ABs n the market. I've seen NPCs get a 500-1000% speed increase. Unless you plan to seed those...
And having seen a Blackbird run from me at over 700m/s... no. Unless you're trying to tell my Guristas fit overdrive injectors and oversized ABs.
You still need to explain how CONCORD can warp into deadspace without using the gates.
Originally by: Istvaan Shogaatsu I'm probably one of the biggest Bush fanboys in Eve... This is like, Darth Vader, can't-reach-climax-without-killing-a-puppy evil.
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BoinKlasik
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Posted - 2006.01.24 20:53:00 -
[56]
Originally by: Oveur Intentional, deadspace is an environment which prevents warp so no MWD and that's not going to change. You'll eventually see more environments with different characteristics like that.
Use afterburners, that's what the rats do, they were decreased in speed, they just have RLY GOOD afterburners.
sir but i may have to question this. do their "afterburners" also give them a sig radius boost? because im a missile *****, the BEST way ive found to kill NPC webbing/interceptor rats is to make them fire their "afterburners" why? because then they outrun my explosion speed or whatever? no, its so their "afterburners" give them a sig radius penalty...which afterburners dont do only "afterburners" therefore upping my damage against them from 20 to about 100 per missile. Now im not asking for them to change this (god no its one of the best ways to kill em. But what afterburner gives a sig radius boost? The Damsel is no longer in distress. She was rescued enough times that she got the hint and installed better security systems at home. |

G Dabak
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Posted - 2006.01.24 20:59:00 -
[57]
Can you use MWDs in the "not-deadspace" of the post-RMR missions (Tech Secrets, etc). I thought you could but I can't remember trying it myself.
Anyway, I wouldn't mind if they redid a lot of the older single-stage missions like that, the way they did Damsel In Distress/The Seven. It's just much nicer. Deadspace is ok, but it would be more ok with a variety of different environments (I'm happy that that's coming).
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space fox
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Posted - 2006.01.24 21:07:00 -
[58]
Ok i know it mgiht be unblancing, but maybe a Deadspace ab that takes advantage of the quantum fluxation feild effect or other noncnse that only functions in deadspace and gives a mwd like speed boost? apply the bounuses about MWD to these too?
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BoinKlasik
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Posted - 2006.01.24 21:14:00 -
[59]
Originally by: space fox Ok i know it mgiht be unblancing, but maybe a Deadspace ab that takes advantage of the quantum fluxation feild effect or other noncnse that only functions in deadspace and gives a mwd like speed boost? apply the bounuses about MWD to these too?
heh, if spider drones can orbit me faster than my heavy missiles can bloody move (around 5kmps) I want to do the same to them :P The Damsel is no longer in distress. She was rescued enough times that she got the hint and installed better security systems at home. |

Sam Albertek
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Posted - 2006.01.24 21:18:00 -
[60]
first of all, whats kiting?
second of all, what prevents warp to deadspace? even bookmarked warp!
third, deadspace isntr eally dead cuz none of them ive gone to have been that far away from the systems star therefore they're still in the gavitational field since there are some planets that are farther out.
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