|
Author |
Thread Statistics | Show CCP posts - 218 post(s) |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
654
|
Posted - 2013.11.07 02:01:00 -
[1] - Quote
CCP WhiteNoiseTrash wrote:Nicen Jehr wrote:I too would love an option that lets me hear my turrets, and sounds from things nearby my ship, when my camera is zoomed out to 150km. I usually play that way and don't hear all your hard work. this. I will have to talk to the director about, as it's an aesthetic thing, and that I can't touch as much as this, without having it send in send back, signed in triplicates and recycled and then meditated upon. But I'll go over it tomorrow with him. There are some other issues I need to discuss with him anyway, like the UI seperate mixing in the control menu and the mute music button and so on. If you could make that happen people might actually leave eve sounds on.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
655
|
Posted - 2013.11.09 21:45:00 -
[2] - Quote
The talk with the director this week how did it go |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
655
|
Posted - 2013.11.09 21:52:00 -
[3] - Quote
CCP WhiteNoiseTrash wrote:Salpun wrote:The talk with the director this week how did it go we started some concepting and prototyping, that''s all I can say . Better then not having the conversation. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
668
|
Posted - 2013.11.29 20:10:00 -
[4] - Quote
Looks like the Monday patch is on Sisi already confirmed with audio changes. Test away |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
668
|
Posted - 2013.11.29 21:17:00 -
[5] - Quote
CCP Habakuk wrote:Salpun wrote:Looks like the Monday patch is on Sisi already confirmed with audio changes. Test away Singularity has only the first part of the changes for Monday, as far as I have seen. More changes will come with the next patch (probably tomorrow). Thanks for the clarification. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
668
|
Posted - 2013.12.01 04:21:00 -
[6] - Quote
CCP WhiteNoiseTrash wrote:Lil' Brudder Too wrote:Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?
(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship) Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things. We could do so, that your ships was the center of the curves controlling everything, but that would create other problems. We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream could you update the change list so if we want to test we can WH changes seem to work when i tested them |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
668
|
Posted - 2013.12.01 19:40:00 -
[7] - Quote
CCP WhiteNoiseTrash wrote:Salpun wrote:CCP WhiteNoiseTrash wrote:Lil' Brudder Too wrote:Are you going to fix the fact that all these MWD/AB sounds from everyone else's ships are dependent on how far you have your camera away from your ship...and not how far away your ship is from them on the actual grid?
(currently warping past an RvB fight 200k away from gate is painful when the camera gets reset to closest zoom on my personal ship) Currently the mic' is set to the camera, meaning that you may zoom out from your own ship, but that may put you closer to other things. We could do so, that your ships was the center of the curves controlling everything, but that would create other problems. We are of course working on a system, where you would be able to customize these settings, but so far it's all just a wet dream could you update the change list so if we want to test we can WH changes seem to work when i tested them the one in here? well, basically the list is up to date, as what's in it - is what has been changed and should now be working as stated in there previously. In this fix, I removed the AB / MWD start and stop sound, apparently it wasn't working because of the 3D location of them being faulty. They will come back. Fixed the volume issues with the booster and MWD in general. I mixed the sounds of the ISIS shiptree better, to save memory usage I changed the structure of the playback as well. Fixed several bugs, regarding the sound of the stargates not going away. If entering the ISIS or star map while warping, sound would not stop - this is also fixed. I think that's about it for now.
Thanks for the update. Nothing was jarring when i did a lot of moving around trying to locate a WH i could test from. The sound for some one else jumping holds that base sound for a long time which is good but a configurable spoken message that could be added like WH active or Gate activated would be the future best solution. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
668
|
Posted - 2013.12.01 23:00:00 -
[8] - Quote
CCP WhiteNoiseTrash wrote:
Spoken message ain't going to happen. but the sound that is there now, basically just informs you that someone either jumped in or out.
I know but it would be nice.
|
Salpun
Global Telstar Federation Offices Masters of Flying Objects
668
|
Posted - 2013.12.02 02:15:00 -
[9] - Quote
Alvatore DiMarco wrote:Seriously? Spoken messages? I don't even... lol
We have verbal messages when mining lasers run out of ore and during other activities. If the system becomes flexible enough to have us set specific sounds or sound levels for alarms and such activities why not. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
723
|
Posted - 2014.05.03 04:59:00 -
[10] - Quote
CCP WhiteNoiseTrash wrote:Did anyone actually see the thing? I will once it gets up on youtube if it was recorded. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|
|
|
|