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Author |
Thread Statistics | Show CCP posts - 218 post(s) |
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CCP Sisyphus
C C P C C P Alliance
565
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Posted - 2013.10.07 15:33:00 -
[1] - Quote
We'd like you to keep all audio feedback in this thread - makes it easier to keep track of :)
We'll be putting a list of features here, but are mainly concerned with sound behavior as we've been doing a lot of behind the scenes changes to the audio engine.
- Team Klang CCP Sisyphus | Team Kuromaku | Team Klang | @CCP_Sisyphus |
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Panhead4411
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
341
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Posted - 2013.10.07 15:36:00 -
[2] - Quote
It seems as though ALL sounds are stuck at 100%, regardless of where the sliders are...i'm hearing some VERY anoying and loud sounds that seem like they are intended to be small 'accent' types...not the *punch you in your face* types...
Its like an army of insects has invaded my speakers and they are very bad at using walkie talkies... http://blog.beyondreality.se/shift-click-does-nothing -á-á < Unified Inventory is NOT ready... |
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CCP WhiteNoiseTrash
C C P C C P Alliance
252
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Posted - 2013.10.07 15:40:00 -
[3] - Quote
I'm just about to fire it up here too. That sounds like a bug for sure, so I'll go check on it right away. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
252
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Posted - 2013.10.07 15:56:00 -
[4] - Quote
uhm. this is odd, because I cannot reproduce that. if possible, could you try running the launcher again and see if it patches and see what happens then?
let me know,. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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Witchking Angmar
Perkele.
46
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Posted - 2013.10.07 17:28:00 -
[5] - Quote
Not a change in Rubicon, but the starmap plays ambient sound even when music is turned off. Only way to get rid of it is to completely turn off all sounds. I definitely think this should be in the music category, and be turned off when music volume is set to zero. |
Witchking Angmar
Perkele.
46
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Posted - 2013.10.07 18:22:00 -
[6] - Quote
Being near the sun causes a loud humming noise. Is this intentional? |
Alvatore DiMarco
Capricious Endeavours Ltd
667
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Posted - 2013.10.07 18:29:00 -
[7] - Quote
Oh good. A proper thread to post this in.
Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.
Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
50
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Posted - 2013.10.07 18:47:00 -
[8] - Quote
Bastion transformation is missing audio |
Gospadin
School of Applied Knowledge Caldari State
91
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Posted - 2013.10.08 00:26:00 -
[9] - Quote
I'm getting a hissing/popping audio artifact on the gate animation not present on TQ. Sound setup identical on both clients. |
Antihrist Pripravnik
Paravan Korporacija
89
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Posted - 2013.10.08 03:29:00 -
[10] - Quote
Alvatore DiMarco wrote:Oh good. A proper thread to post this in.
Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.
Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional. I came to the forums just to report this, but found that it's already reported above. This sound is really horrible. CCP Ytterbium: Yarrblblbgrlblbgrlblblblbblbgrlblblbgrblblyarrrrdrooooooolonthekeyboardlikealunatic |
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Gospadin
School of Applied Knowledge Caldari State
91
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Posted - 2013.10.08 05:02:00 -
[11] - Quote
Antihrist Pripravnik wrote:Alvatore DiMarco wrote:Oh good. A proper thread to post this in.
Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.
Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional. I came to the forums just to report this, but found that it's already reported above. This sound is really horrible.
Er, didn't read the thread. I am hearing the same thing.
I've reduced the master volume but it doesn't go away. Clearly it isn't a purely volume-related artifact, because I can hear it very quietly when sound levels are low.
At "normal" volumes it sounds really bad. |
Oberine Noriepa
1332
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Posted - 2013.10.08 05:12:00 -
[12] - Quote
Gospadin wrote:I'm getting a hissing/popping audio artifact on the gate animation not present on TQ. Sound setup identical on both clients. I'm getting this as well. I believe this is the effect that notifies nearby pilots that a ship has just jumped in. If this sound effect's current implementation is intended, I think it could be toned down a bit... or replaced with a less grating sound effect. |
Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
1491
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Posted - 2013.10.08 13:17:00 -
[13] - Quote
I'm getting a terrible terrible noise when i make jumps.
Seriously i would turn sound off if thats intended, its a really unpleasant sound. BYDI recruitment closed-ish |
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CCP WhiteNoiseTrash
C C P C C P Alliance
252
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Posted - 2013.10.08 15:28:00 -
[14] - Quote
Alvatore DiMarco wrote:Oh good. A proper thread to post this in.
Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.
Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional.
No, it's not intentional - the electric field and a burst there is only supposed to be played if you are near the gate and another player jumps or arrives at the stargate - this is noted. thanks
It is of course not intended, a good reminder is that if you can't control it through the volume sliders or it seems to be loud compared to the other sounds, then it's either a bugged audio event or the sound itself that isn't mixed in.
in this case a bugged audio event, I'll report this here immediately. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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Alvatore DiMarco
Capricious Endeavours Ltd
675
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Posted - 2013.10.08 15:50:00 -
[15] - Quote
CCP WhiteNoiseTrash wrote:
No, it's not intentional - the electric field and a burst there is only supposed to be played if you are near the gate and another player jumps or arrives at the stargate - this is noted. thanks
It is of course not intended, a good reminder is that if you can't control it through the volume sliders or it seems to be loud compared to the other sounds, then it's either a bugged audio event or the sound itself that isn't mixed in.
in this case a bugged audio event, I'll report this here immediately.
UPDATE: we found this, It will be fixed - it needs to be mixed first, which is out of my hands - but right after that, I can fix the bug itself.
So what you're saying is that when traveling through gates I should never hear this noise from my own gate activations, but someone else near the gate should hear it when I go through? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
252
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Posted - 2013.10.08 15:59:00 -
[16] - Quote
Alvatore DiMarco wrote:CCP WhiteNoiseTrash wrote:
No, it's not intentional - the electric field and a burst there is only supposed to be played if you are near the gate and another player jumps or arrives at the stargate - this is noted. thanks
It is of course not intended, a good reminder is that if you can't control it through the volume sliders or it seems to be loud compared to the other sounds, then it's either a bugged audio event or the sound itself that isn't mixed in.
in this case a bugged audio event, I'll report this here immediately.
UPDATE: we found this, It will be fixed - it needs to be mixed first, which is out of my hands - but right after that, I can fix the bug itself.
So what you're saying is that when traveling through gates I should never hear this noise from my own gate activations, but someone else near the gate should hear it when I go through?
no. ;) that's not what I'm saying. Your own jump sound will be played - but previously, by mistake because of some long story issues in Odyssey, the 3rd party sound of when someone jumped or arrived, disappeared.
which meant you wouldn't get that as an audio cue if camping or whatever you needed the cue for. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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Altrue
Exploration Frontier inc
619
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Posted - 2013.10.08 16:30:00 -
[17] - Quote
Yet this noise is a bit annoying and far too long.
But on paper that's of course a good idea G££ <= Me |
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CCP WhiteNoiseTrash
C C P C C P Alliance
253
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Posted - 2013.10.08 16:33:00 -
[18] - Quote
Altrue wrote:Yet this noise is a bit annoying and far too long. But on paper that's of course a good idea
Yea, it's in there by mistake right now. It wasn't supposed to be in before mixing and editing of course - so I agree, it's really annoying right now :D Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
253
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Posted - 2013.10.08 16:51:00 -
[19] - Quote
Witchking Angmar wrote:Not a change in Rubicon, but the starmap plays ambient sound even when music is turned off. Only way to get rid of it is to completely turn off all sounds. I definitely think this should be in the music category, and be turned off when music volume is set to zero.
This wasn't intended as music, this was set as a UI output sound. but you are right, I have moved it to be on the music slider instead.
but know that I will have to test this, because some sounds are dampened by it, so if it doesn't do the trick without that specific ambiance, I will have to move it back, because I don't have time to fix the other issues involved in it before release. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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Vrenth
EVE Corporation 987654321-POP The Marmite Collective
58
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Posted - 2013.10.08 17:14:00 -
[20] - Quote
Wait wait wait wait wait, Eve has sound? |
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CCP WhiteNoiseTrash
C C P C C P Alliance
255
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Posted - 2013.10.08 17:46:00 -
[21] - Quote
Vrenth wrote:Wait wait wait wait wait, Eve has sound?
No- Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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Logix42
HELLSINKER Unsuitable
166
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Posted - 2013.10.08 17:55:00 -
[22] - Quote
CCP WhiteNoiseTrash wrote:Alvatore DiMarco wrote:Oh good. A proper thread to post this in.
Every time I go through a stargate, in addition to the usual sounds of gate activation, jump travel and arriving in the destination system, I now get this horribly bad and annoying static-like sound when activating the origin gate and again when coming through the destination gate. It's as if someone was trying to create kind of an electrical discharge noise but their efforts went horribly wrong.
Am I supposed to be hearing this? I really really really really do not want to activate another stargate with my sound turned on ever again if this is intentional. No, it's not intentional - the electric field and a burst there is only supposed to be played if you are near the gate and another player jumps or arrives at the stargate - this is noted. thanks It is of course not intended, a good reminder is that if you can't control it through the volume sliders or it seems to be loud compared to the other sounds, then it's either a bugged audio event or the sound itself that isn't mixed in. in this case a bugged audio event, I'll report this here immediately. UPDATE: we found this, It will be fixed - it needs to be mixed first, which is out of my hands - but right after that, I can fix the bug itself.
Thank goodness, currently its a so bloody annoying i had to shut all sound off Crowdsourcing FTW Dev Post |
Alvatore DiMarco
Capricious Endeavours Ltd
678
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Posted - 2013.10.08 17:56:00 -
[23] - Quote
Vrenth wrote:Wait wait wait wait wait, Eve has sound?
Apparently it's a bug. |
Bienator II
madmen of the skies
2066
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Posted - 2013.10.08 19:22:00 -
[24] - Quote
is there a way how to disable those "acceleration gate tracks" which play when you enter plexes, sites or missions? Or a hotkey which mutes the music would be also an acceptable workaround ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Jon Dekker
Dekker Corporation
3
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Posted - 2013.10.08 21:33:00 -
[25] - Quote
Any chance for a wider range of engine sounds based on the level of engines (0 - 100%), and a different much louder sound if you're running an afterburner, and another alternate sound for MWD.
Also I'd like to zoom in close and hear the rumble of my engines if the camera is right next to the engines and they're on at full blast and visible, but if the camera is rotated so that the engines are pointing away from the camera and not visible, then they should be muffled.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
4159
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Posted - 2013.10.08 21:49:00 -
[26] - Quote
Having started playing EVE before Trinity, I cannot be satisfied with any gate activation noise that isn't the "extremely loud wind-up with shock-release" sound. The current sound that overlays gate activation on both sides of the jump is quite bizarre.
Day 0 advice for new players: Day 0 Advice for New Players |
Saeka Tyr
Sanctuary of Shadows Axiomatic Dominion
12
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Posted - 2013.10.10 06:19:00 -
[27] - Quote
There's an annoying noise that shows up if you make a system transition while in map mode that goes away when you leave map mode.
This has been put into a bug report but I'm putting it here for visibility. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
256
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Posted - 2013.10.10 17:09:00 -
[28] - Quote
Bienator II wrote:is there a way how to disable those "acceleration gate tracks" which play when you enter plexes, sites or missions? Or a hotkey which mutes the music would be also an acceptable workaround ;)
Uhm. the hotkey . good idea - I'll see if it's possible. And I'll go check on the accel gates, to get an impression of what can be done.
Jon Dekker wrote:Any chance for a wider range of engine sounds based on the level of engines (0 - 100%), and a different much louder sound if you're running an afterburner, and another alternate sound for MWD.
Also I'd like to zoom in close and hear the rumble of my engines if the camera is right next to the engines and they're on at full blast and visible, but if the camera is rotated so that the engines are pointing away from the camera and not visible, then they should be muffled.
we talked about this ;) the way it is built right now, then the directional audio "works" but this interferes with other setups for that particular sound, but I know exactly what you mean - but there are some code issues as well for this before we can progress on it.
Saeka Tyr wrote:There's an annoying noise that shows up if you make a system transition while in map mode that goes away when you leave map mode.
This has been put into a bug report but I'm putting it here for visibility.
there was another bug earlier, which was similar - I'll check out your particular one when it ends on my desk when the QA's are done reproducing it. because while in map mode, some changes are done to the 3D graphics and some of those are attached to the audio engine unfortunately - so stuff may mess up. I thought we had fixed this, but apparently not. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
256
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Posted - 2013.10.10 17:13:00 -
[29] - Quote
Mara Rinn wrote:Having started playing EVE before Trinity, I cannot be satisfied with any gate activation noise that isn't the "extremely loud wind-up with shock-release" sound. The current sound that overlays gate activation on both sides of the jump is quite bizarre.
When the other bug mentioned on this subject is fixed, I'll go over these particular ones. they will be different for sure, so sorry about that, if you want the really old ones to stay - but there was some changes made here and I didn't make them, but I'll go over them and make sure some other things play when these do. but no promises, depends on art and audio direction as well.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away. |
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Crash Lander
Imperial Academy Amarr Empire
66
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Posted - 2013.10.10 17:54:00 -
[30] - Quote
I'm still quite unhappy about turret sounds. Particularly Large/Tachyon Lasers. Any chance those would be updated at some point? |
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