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Author |
Thread Statistics | Show CCP posts - 218 post(s) |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
1137
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Posted - 2013.11.19 14:22:00 -
[211] - Quote
Do you know about how many different soundscapes or music tracks or whatever exist for nullsec?
I keep getting the one that sounds like space cows. All the time.
If I had to give a more useful description, it's the one that sounds like it has badly-played string instruments in it. I guess it's supposed to be creepy. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
371
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Posted - 2013.11.19 14:24:00 -
[212] - Quote
Alvatore DiMarco wrote:Do you know about how many different soundscapes or music tracks or whatever exist for nullsec?
I keep getting the one that sounds like space cows. All the time.
If I had to give a more useful description, it's the one that sounds like it has badly-played string instruments in it. I guess it's supposed to be creepy.
Don't know actually how many there are, but it's been said before that the variety especially in Null was too little. I can check how many there are. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Altrue
Exploration Frontier inc
707
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Posted - 2013.11.19 15:55:00 -
[213] - Quote
Thanks for the list, I discovered a few changes that weren't noticed / tested.
So... Eve definitely has sound ! And it plays a great part in the ambiance of the game. G££ <= Me |
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CCP WhiteNoiseTrash
C C P C C P Alliance
372
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Posted - 2013.11.19 17:51:00 -
[214] - Quote
The MWD sounds are broken. the start and stop sounds for turning it on and off, are buggy.
This will be fixed. asap. The wormholes will get a new attenuation, there was a problem with some merged files, so they shouldn't be as low as you experience them. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Lucius Avenus
Bene Gesserit ChapterHouse Sanctuary Pact
0
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Posted - 2013.11.19 18:25:00 -
[215] - Quote
o/ pilots/CCP
I read thru the thread, (I see it is feedback on the test server),.. can I report here re: sound on TQ?
I patched-in Rubicon tonight, (no launcher problem for me); launched fine, but:
________________________________________ Sound in combat is fuzz and stutter - get a crashing echo/static sort of thing.
As a result the game lags with the audio enabled, but is fine with audio disabled. Everything else sounds fine and is uber smooth when not in combat. ________________________________________
Never had a problem, at all, with EVE...
Admittedly, I don't think I have the best system, but I ----------> this Noob ---------> is working on getting a better rig.
I really like most of the sound in EVE, and it's a pity to me to have to go deafo blappin.
(Hope I'm in the right place to post.)
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CCP WhiteNoiseTrash
C C P C C P Alliance
372
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Posted - 2013.11.19 18:44:00 -
[216] - Quote
Lucius Avenus wrote:o/ pilots/CCP
I read thru the thread, (I see it is feedback on the test server),.. can I report here re: sound on TQ?
I patched-in Rubicon tonight, (no launcher problem for me); launched fine, but:
________________________________________ Sound in combat is fuzz and stutter - get a crashing echo/static sort of thing.
As a result the game lags with the audio enabled, but is fine with audio disabled. Everything else sounds fine and is uber smooth when not in combat. ________________________________________
Never had a problem, at all, with EVE...
Admittedly, I don't think I have the best system, but I ----------> this Noob ---------> is working on getting a better rig.
I really like most of the sound in EVE, and it's a pity to me to have to go deafo blappin.
(Hope I'm in the right place to post.)
That's an unknown issue to me. but we have a bug reported at the moment, about memory stacking on some systems. it could be that. but we haven't been able to reproduce the bug on the sound side of it here.
Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Trinkets friend
Rules of Acquisition Acquisition Of Empire
1219
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Posted - 2013.11.20 13:26:00 -
[217] - Quote
CCP WhiteNoiseTrash wrote:Full Rubicon Audio Explanation Thing:
Stuff was said.
Wormholes are far too quiet. Far, far too quiet. in order to hear anything at all, I've had to fiddle with my volume settings. now when I, eg, swap ships at a POS, or enter warp while receiving for example, full triage reps in my Loki doing C5 sites, the sound spikes terribly. To do otherwise, i cannot hear the wormhole fire, which is kind of important.
I also do not know, and would LOVE to have it explained, whether wormhole sounds come under UI sounds, world sounds, or what, so I know what to change.
In fact, given EVE is the game of a million settings, like I can set a shortcut key for "Access nearest control tower", why can I not set sounds by type in near-infinite detail? Like,
- turrets {____x__} - ambient ships sounds {_x_____} - gate and wormhole sounds {_____x} - EWAR sounds {__x____} - UI sounds {__x____} - that femalle voice what annoys my wife by telling her my ships are warping {X______} etc etc
I have noticed when I turn off quieter turret sounds, at long range I hear only the low frequency sounds, Which is damn cool listening to the thuds of Nags ripping into Sleepers.
YOLO is the Carpe Diem of Gen Y http://www.localectomy.blogspot.com.au
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Lara Divinity
Seles Deep Space Industries
0
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Posted - 2013.11.20 14:40:00 -
[218] - Quote
my sound is just terryble in this latest rubicon patch i get static sounds and combat sounds up close is just awfull every missile i fire produces a crackling sound aswell as the enemies firing on me with there lasers i dint have all those issues in odissey..the sound was very smooth there no matter what situation i got into ...hopefully theres a fix for this soon |
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CCP WhiteNoiseTrash
C C P C C P Alliance
375
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Posted - 2013.11.20 15:36:00 -
[219] - Quote
Lara Divinity wrote:my sound is just terryble in this latest rubicon patch i get static sounds and combat sounds up close is just awfull every missile i fire produces a crackling sound aswell as the enemies firing on me with there lasers i dint have all those issues in odissey..the sound was very smooth there no matter what situation i got into ...hopefully theres a fix for this soon
we haven't changed anything on the combat side. so this will take some investigation,. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
375
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Posted - 2013.11.20 15:39:00 -
[220] - Quote
Trinkets friend wrote:CCP WhiteNoiseTrash wrote:Full Rubicon Audio Explanation Thing:
Stuff was said. Wormholes are far too quiet. Far, far too quiet. in order to hear anything at all, I've had to fiddle with my volume settings. now when I, eg, swap ships at a POS, or enter warp while receiving for example, full triage reps in my Loki doing C5 sites, the sound spikes terribly. To do otherwise, i cannot hear the wormhole fire, which is kind of important. I also do not know, and would LOVE to have it explained, whether wormhole sounds come under UI sounds, world sounds, or what, so I know what to change. In fact, given EVE is the game of a million settings, like I can set a shortcut key for "Access nearest control tower", why can I not set sounds by type in near-infinite detail? Like, - turrets {____x__} - ambient ships sounds {_x_____} - gate and wormhole sounds {_____x} - EWAR sounds {__x____} - UI sounds {__x____} - that femalle voice what annoys my wife by telling her my ships are warping {X______} etc etc I have noticed when I turn off quieter turret sounds, at long range I hear only the low frequency sounds, Which is damn cool listening to the thuds of Nags ripping into Sleepers.
you should read previous posts too. they mention exactly this ;) the wormhole sound is fixed and will be going in for the next patch, hopefully friday. as I was just one hour late to catch the Thursday patching.
So you can turn your volumes down again after that. if they sound spiky though, then you have turned them way up.
if you are more than 6000m away from a WH, the sound will be different when others jump through. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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James Amril-Kesh
4S Corporation Goonswarm Federation
6265
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Posted - 2013.11.20 16:48:00 -
[221] - Quote
CCP WhiteNoiseTrash:
Here's a video I took yesterday in EVE. You can clearly hear the MWD sound of interceptors several hundred KM away, and it's louder than anything else in the game: http://www.youtube.com/watch?v=QNP13bYBqXQ EVE Online - A Rigged Game |
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CCP WhiteNoiseTrash
C C P C C P Alliance
375
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Posted - 2013.11.20 16:59:00 -
[222] - Quote
James Amril-Kesh wrote:CCP WhiteNoiseTrash: Here's a video I took yesterday in EVE. You can clearly hear the MWD sound of interceptors several hundred KM away, and it's louder than anything else in the game: http://www.youtube.com/watch?v=QNP13bYBqXQ
Yea. it's mentioned just above your comment, that it's buggy. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Bienator II
madmen of the skies
2185
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Posted - 2013.11.20 17:41:00 -
[223] - Quote
CCP WhiteNoiseTrash wrote: 4. The audio of the boosters themselves, have been changed to be louder when being behind the ship, but almost totally quiet when in front of it.
just make sure its not too silent from the front. You want to hear ships MWDing towards you. Before rubicon you could clearly hear if someone close to you (<100km) activated the mwd to start the charge. I really liked that ;) eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |
Elayne Huren
Winfield Star-Tech Un.Bound
0
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Posted - 2013.11.20 18:03:00 -
[224] - Quote
Lucius Avenus wrote:o/ pilots/CCP
________________________________________ Sound in combat is fuzz and stutter - get a crashing echo/static sort of thing.
As a result the game lags with the audio enabled, but is fine with audio disabled. Everything else sounds fine and is uber smooth when not in combat. ________________________________________
Got exactly the same problem. When in combat, the sound is all choppy, also Aura talks in slow motion/stutters. Never had this issue before and I also recognise the lag that has suddenly appeared. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
375
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Posted - 2013.11.20 18:25:00 -
[225] - Quote
Elayne Huren wrote:Lucius Avenus wrote:o/ pilots/CCP
________________________________________ Sound in combat is fuzz and stutter - get a crashing echo/static sort of thing.
As a result the game lags with the audio enabled, but is fine with audio disabled. Everything else sounds fine and is uber smooth when not in combat. ________________________________________
Got exactly the same problem. When in combat, the sound is all choppy, also Aura talks in slow motion/stutters. Never had this issue before and I also recognise the lag that has suddenly appeared.
we never had this issue before. it's mentioned in several bug reports.
and this is odd, because we actually cleared out some CPU and memory issues for Rubicon. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
59
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Posted - 2013.11.20 20:45:00 -
[226] - Quote
I'm not sure if you're still here but I have a bug or something to report; Wormholes are missing their audio(ambience and when entering them), I hear a new one when someone gets in but the old one was fine too. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
376
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Posted - 2013.11.20 21:06:00 -
[227] - Quote
Pertuabo Enkidgan wrote:I'm not sure if you're still here but I have a bug or something to report; Wormholes are missing their audio(ambience and when entering them), I hear a new one when someone gets in but the old one was fine too.
Got it. Neither are missing, they are just very low, because of bug with the volume. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Myrthiis
Lost World Compagny Quebec United Legions
0
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Posted - 2013.11.20 21:18:00 -
[228] - Quote
hello whitenoise like pertuabo i 've a major issue with the new sound settings for WH .Until Rubicon hit us many wormholers used to spy invaders by putting a cov ops at proximity of the hole when multiboxing and they couldnt miss an incoming sound when doing others activities. Now with the rebalance there is too much parasites sounds coming from planets and sun and we can't hear it as clearly as before. As a matter of fact it killed any intelligence activities, as u have to sit on the hole to get intel on incoming ...pretty annoying :( Is it intented ? and do we have hope to see the volume of incoming raised again or maybe an enhanced WH sounds like it exist for turrets ? Glad to hear u about this |
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CCP WhiteNoiseTrash
C C P C C P Alliance
376
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Posted - 2013.11.20 21:32:00 -
[229] - Quote
Myrthiis wrote:hello whitenoise like pertuabo i 've a major issue with the new sound settings for WH .Until Rubicon hit us many wormholers used to spy invaders by putting a cov ops at proximity of the hole when multiboxing and they couldnt miss an incoming sound when doing others activities. Now with the rebalance there is too much parasites sounds coming from planets and sun and we can't hear it as clearly as before. As a matter of fact it killed any intelligence activities, as u have to sit on the hole to get intel on incoming ...pretty annoying :( Is it intented ? and do we have hope to see the volume of incoming raised again or maybe an enhanced WH sounds like it exist for turrets ? Glad to hear u about this
ok, once again. read some previous posts. it's been explained. There is a bug with the volume of the wh's, both the ambiance and the actual jumping.
It has been fixed and will go in with one of the patches, ,most likely friday. the reason why you think all the sounds of planets, suns and all are making it difficult to hear, is simply because the sound of the wh's is lowered by mistake. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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m3talc0re X
Solar Revolutions Co.
190
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Posted - 2013.11.21 03:54:00 -
[230] - Quote
I parked next to a star yesterday and could barely hear it at all. I'm not sure if I heard it or just space noise... This was in High-Sec, I don't know if it was the one star that didn't have noise or not. I haven't check any others. |
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Oberine Noriepa
1364
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Posted - 2013.11.21 03:57:00 -
[231] - Quote
Has this been addressed internally at all?
Rhavas wrote:Saw the stealth notice in the patch notes that the suns are getting sounds, individualized by star class. Very interesting - cool sound in and of itself but checking out the different classes was interesting.
Bug (presumably): O1 Blue stars were silent as of 05:00 11/16.
Checked most others. Did not check A0 Blue, might be worth a spot check. I can also confirm that a number stars are missing sound effects. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
59
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Posted - 2013.11.21 04:00:00 -
[232] - Quote
CCP WhiteNoiseTrash wrote:Pertuabo Enkidgan wrote:I'm not sure if you're still here but I have a bug or something to report; Wormholes are missing their audio(ambience and when entering them), I hear a new one when someone gets in but the old one was fine too. Got it. Neither are missing, they are just very low, because of bug with the volume. oh snap, sorry, just skimmed the previous posts, didnt knew they were reported already |
Myrthiis
Lost World Compagny Quebec United Legions
0
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Posted - 2013.11.21 12:16:00 -
[233] - Quote
thx u so much for the fast answers, now we ll wait for the patch.Thx u again and keep up the good work :) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
376
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Posted - 2013.11.21 20:10:00 -
[234] - Quote
ok, just a quick response here. I'm out of the office today and tomorrow.
I have put in some temporary solutions for the wormhole and the MWD "thing" - so it should be bearably from now. I will, as soon as I get back to Iceland on monday, make a more permanent solution, and make sure that the wormhole ambiance will work as before. (as I just realized a dependency in some of the stuff I used for the temp fix) Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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CCP WhiteNoiseTrash
C C P C C P Alliance
376
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Posted - 2013.11.21 20:11:00 -
[235] - Quote
Oberine Noriepa wrote:Has this been addressed internally at all? Rhavas wrote:Saw the stealth notice in the patch notes that the suns are getting sounds, individualized by star class. Very interesting - cool sound in and of itself but checking out the different classes was interesting.
Bug (presumably): O1 Blue stars were silent as of 05:00 11/16.
Checked most others. Did not check A0 Blue, might be worth a spot check. I can also confirm that a number stars are missing sound effects.
To our knowledge, it's only one of the blue ones, which is missing. but that should have been fixed and in the patch tomorrow.
if NOT, then let me know here - I'll try and fix it for monday / tuesdays final patches. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Oberine Noriepa
1364
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Posted - 2013.11.21 21:25:00 -
[236] - Quote
CCP WhiteNoiseTrash wrote:Oberine Noriepa wrote:Has this been addressed internally at all? Rhavas wrote:Saw the stealth notice in the patch notes that the suns are getting sounds, individualized by star class. Very interesting - cool sound in and of itself but checking out the different classes was interesting.
Bug (presumably): O1 Blue stars were silent as of 05:00 11/16.
Checked most others. Did not check A0 Blue, might be worth a spot check. I can also confirm that a number stars are missing sound effects. To our knowledge, it's only one of the blue ones, which is missing. but that should have been fixed and in the patch tomorrow. if NOT, then let me know here - I'll try and fix it for monday / tuesdays final patches. Yeah, I should have clarified. It's only blue stars that I've noticed the absence of sound effects. |
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CCP WhiteNoiseTrash
C C P C C P Alliance
376
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Posted - 2013.11.21 21:42:00 -
[237] - Quote
Oberine Noriepa wrote:CCP WhiteNoiseTrash wrote:Oberine Noriepa wrote:Has this been addressed internally at all? Rhavas wrote:Saw the stealth notice in the patch notes that the suns are getting sounds, individualized by star class. Very interesting - cool sound in and of itself but checking out the different classes was interesting.
Bug (presumably): O1 Blue stars were silent as of 05:00 11/16.
Checked most others. Did not check A0 Blue, might be worth a spot check. I can also confirm that a number stars are missing sound effects. To our knowledge, it's only one of the blue ones, which is missing. but that should have been fixed and in the patch tomorrow. if NOT, then let me know here - I'll try and fix it for monday / tuesdays final patches. Yeah, I should have clarified. It's only blue stars that I've noticed the absence of sound effects.
I think it's only one of them, I'm pretty sure. It should be in for the patch coming tomorrow (friday) I won't be in to check if it goes fine, so any kind of feedback is greatly appreciated. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Lucius Avenus
Bene Gesserit ChapterHouse Sanctuary Pact
0
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Posted - 2013.11.21 22:51:00 -
[238] - Quote
CCP WhiteNoiseTrash wrote:Lucius Avenus wrote:o/ pilots/CCP
I read thru the thread, (I see it is feedback on the test server),.. can I report here re: sound on TQ?
I patched-in Rubicon tonight, (no launcher problem for me); launched fine, but:
________________________________________ Sound in combat is fuzz and stutter - get a crashing echo/static sort of thing.
As a result the game lags with the audio enabled, but is fine with audio disabled. Everything else sounds fine and is uber smooth when not in combat. ________________________________________
Never had a problem, at all, with EVE...
Admittedly, I don't think I have the best system, but I ----------> this Noob ---------> is working on getting a better rig.
I really like most of the sound in EVE, and it's a pity to me to have to go deafo blappin.
(Hope I'm in the right place to post.)
That's an unknown issue to me. but we have a bug reported at the moment, about memory stacking on some systems. it could be that. but we haven't been able to reproduce the bug on the sound side of it here.
Hey there sound dude!
FYI
The last patch (Friday? is it Friday still? gah!) anyway, the last patch fixed all my sound problems, and I'm noticing all the cool sound-scape stuff now, too - very noice, and it's all good!!
Thanks for all that, makes a great touch hey :) |
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CCP WhiteNoiseTrash
C C P C C P Alliance
376
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Posted - 2013.11.22 08:09:00 -
[239] - Quote
Lucius Avenus wrote:CCP WhiteNoiseTrash wrote:Lucius Avenus wrote:o/ pilots/CCP
I read thru the thread, (I see it is feedback on the test server),.. can I report here re: sound on TQ?
I patched-in Rubicon tonight, (no launcher problem for me); launched fine, but:
________________________________________ Sound in combat is fuzz and stutter - get a crashing echo/static sort of thing.
As a result the game lags with the audio enabled, but is fine with audio disabled. Everything else sounds fine and is uber smooth when not in combat. ________________________________________
Never had a problem, at all, with EVE...
Admittedly, I don't think I have the best system, but I ----------> this Noob ---------> is working on getting a better rig.
I really like most of the sound in EVE, and it's a pity to me to have to go deafo blappin.
(Hope I'm in the right place to post.)
That's an unknown issue to me. but we have a bug reported at the moment, about memory stacking on some systems. it could be that. but we haven't been able to reproduce the bug on the sound side of it here. Hey there sound dude! FYI The last patch (Friday? is it Friday still? gah!) anyway, the last patch fixed all my sound problems, and I'm noticing all the cool sound-scape stuff now, too - very noice, and it's all good!! Thanks for all that, makes a great touch hey :)
GOOD! It's still friday. actually, you can check here: http://erdetfredag.dk very useful site. ;)
Still, if you find something, let me know - we still have a chance to patch minor things before tuesday. The WH and the MWD are all temp solutions, if they work, then it's actually fine, but this solution will for sure give me long hair some day as it creates a lot of dependencies. Bj++rn Jacobsen | Audio Designer | EVE Online & EVE : Valkyrie | CCP Games | Anything sound related, ask away.Killing is just means of communication |
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Tul Breetai
Impromptu Asset Requisition Insurance Fraud.
351
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Posted - 2013.11.22 08:51:00 -
[240] - Quote
Still too obnoxiously loud, and all the cutesy little unnecessary sounds are drowning out the necessary sounds. Please nerf. There's nothing worse than an EVE player, generally considered to be top of the food chain in the MMO world, that cannot smacktalk with wit and coherency. |
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