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Yolo
Yolo Corp xXPlease Pandemic Citizens Reloaded Alliance.Xx
51
|
Posted - 2013.10.07 19:06:00 -
[1] - Quote
Low-sec is for the main part dead, there is far from the life inteded and one of the main reasons is how easy it is to tank the sentry guns.
I suggest, that without any other changes. tests should be made that if the basic traveling, docking and undocking was made safer by more powerfull sentry guns, activity could incease in low-sec.
Maybe, just maybe, this will be enough to get activity going. All bets are still off at anomalies, asteroid belts and so on. But this will help people get there and force the pirates to chase rather than camp.
Basicly the idea would be that due to sabotage of billboards and sentryguns, there has been problems around gates for a long time. Now the jove has offered an upgrade that will make sentry guns way more powerfull.
Flame away.
- since 2003, bitches |

Barry Filler
Blue Republic RvB - BLUE Republic
2
|
Posted - 2013.10.07 19:44:00 -
[2] - Quote
I would rather see people getting the power to better protect themselves against gate campers, instead of simply making the sentry guns stronger. More sandbox in my opinion |

Lloyd Roses
Blue-Fire Confederation of xXPIZZAXx
276
|
Posted - 2013.10.07 19:46:00 -
[3] - Quote
Yolo wrote:Low-sec is for the main part dead, there is far from the life inteded and one of the main reasons is how easy it is to tank the sentry guns.
I suggest, that without any other changes. tests should be made that if the basic traveling, docking and undocking was made safer by more powerfull sentry guns, activity could incease in low-sec.
Maybe, just maybe, this will be enough to get activity going. All bets are still off at anomalies, asteroid belts and so on. But this will help people get there and force the pirates to chase rather than camp.
Basicly the idea would be that due to sabotage of billboards and sentryguns, there has been problems around gates for a long time. Now the jove has offered an upgrade that will make sentry guns way more powerfull.
Flame away.
An arms race between sentry guns and the campers logistics you ask for? What a silly idea.
The only effect would be that you cannot agress anything solo on a gate, is that what you want? Hand free camping to campers? Give them the totally upper hand? https://forums.eveonline.com/default.aspx?g=posts&m=3633385&#post3633385 - 15% more tank since the 1.1-patch. |

Rengerel en Distel
1998
|
Posted - 2013.10.07 19:57:00 -
[4] - Quote
Exit a gate anywhere from 15-50km away from the gate in a sphere, and you make most gate camps hard to hold. They would need a larger force to hold it, which draws more people looking for a gudfite, which also makes the gate camp hard to hold.
As many threads as there are about people wanting more people in low sec, the people keeping those people out are the low seccers. If someone dips their foot in the pool, and get blown up immediately, they tend not to return. Stop camping the HS/LS jumps, and you'll get more people testing the waters. If you see people camping those gates, jump them with your crew, and laugh at them when they run to HS and hide.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Mra Rednu
Black Watch Guard
369
|
Posted - 2013.10.07 19:59:00 -
[5] - Quote
To add activity to lowsec there needs to be a boost to lowsec content, the problem on the whole does not lie with gate camping as all that stops is the casual new player from going in killing a few rats in a belt and realising it not a lot diferent from highsec and going out again.
To a degree FW does this but lowsec in general needs something to make it more viable to make people not in FW to live and earn isk there. |

Rivr Luzade
Coreli Corporation Ineluctable.
56
|
Posted - 2013.10.07 20:03:00 -
[6] - Quote
Why more life? Why more activity? Why has there be activity all over the place? Why does everyone want to have Jita all over the universe? I like dead space! |

Mra Rednu
Black Watch Guard
369
|
Posted - 2013.10.07 20:07:00 -
[7] - Quote
Why you playing a MMO then, go find a copy of X and build an empire all alone. |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1255
|
Posted - 2013.10.07 20:10:00 -
[8] - Quote
Mra Rednu wrote: To a degree FW does this but lowsec in general needs something to make it more viable to make people not in FW to live and earn isk there.
Do you mean like sites dropping faction items that can't be found anywhere else in the game? -you already have them
Like getting super ore and Ice belts? -you already have them
Like getting lvl5 agents and much larger LP rewards for lower lvl missions? -you already have it
Like having hundreds of invention/manufacturing/refining slots all over the place at ridiculous NPC cost and efficiency? -this too you already have it
FW isk printer? -aw this too you guys have it
Low sec incursions? -this too you guys have them
interesting exploration sites, gaz sites, gravimetric spwawns, moons materials, awesome PI etc?- this too you guys have it
What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles.
There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.
*removed inappropriate ASCII art signature* - CCP Eterne |

Rivr Luzade
Coreli Corporation Ineluctable.
56
|
Posted - 2013.10.07 20:18:00 -
[9] - Quote
Sergeant Acht Scultz wrote:
What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles.
There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.
With no station guns and bubbles/bombs, where would be the difference between 00 and lowsec? Lowsec is there for players to get used to lawless areas, not be thrown into a shark pool as bleeding pulp of meat. |

Mra Rednu
Black Watch Guard
369
|
Posted - 2013.10.07 20:26:00 -
[10] - Quote
Sergeant Acht Scultz wrote:Mra Rednu wrote: To a degree FW does this but lowsec in general needs something to make it more viable to make people not in FW to live and earn isk there. Do you mean like sites dropping faction items that can't be found anywhere else in the game? -you already have them Like getting super ore and Ice belts? -you already have them Like getting lvl5 agents and much larger LP rewards for lower lvl missions? -you already have it Like having hundreds of invention/manufacturing/refining slots all over the place at ridiculous NPC cost and efficiency? -this too you already have it FW isk printer? -aw this too you guys have it Low sec incursions? -this too you guys have them interesting exploration sites, gaz sites, gravimetric spwawns, moons materials, awesome PI etc?- this too you guys have it What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles. There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.
So apart from FW which I mentioned and lowsec incursions which is a bit obvious as it's in the name the other things are all found somewhere else.
So you're way to boost lowsec would be make it nullsec.......
|

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1255
|
Posted - 2013.10.07 20:27:00 -
[11] - Quote
Rivr Luzade wrote:Sergeant Acht Scultz wrote:
What you guys don't have and would actually be really awesome to make things more interesting in low sec is bombers being able to use bombs and interdictors able to poo bubbles.
There you go how to make things a bit more interesting, if CCP can take away gate and station guns this would actually make it even more interesting, more null sec folks would come there help you create a bit more of content.
With no station guns and bubbles/bombs, where would be the difference between 00 and lowsec? Lowsec is there for players to get used to lawless areas, not be thrown into a shark pool as bleeding pulp of meat.
Of course there would be a huge number of differences let me just remind a few ones, we can't destroy their uber stations, they can play docking/gate games (oups I did it again), they can run to high sec as soon as local climbs up with more than 10 or when they see more than 10 guys of same alliance camping the system for a couple days, they can undock their almost indestructible cov cyno and jump their BO's after ganking 10vs1 a rookie frig because they'd still be protected by their awesome stations.
Plus I forgot the unique tag drops for security only available in low sec :purchase now it's only tebux:
No big deal for them, they like it empty anyway. *removed inappropriate ASCII art signature* - CCP Eterne |

Sergeant Acht Scultz
School of Applied Knowledge Caldari State
1257
|
Posted - 2013.10.07 20:49:00 -
[12] - Quote
Mra Rednu wrote: So you're way to boost lowsec would be make it nullsec.......
Nope, my way to boost low sec would be to force you to play with other dudes and have to fight for what you have, currently it's all given you don't have to fight over it to keep it. You don't loose your industry jobs clones or assets because someone in the middle of the night drop 300 supers/titans and had some fun with your stations, camp said system day and night so you can't undock even a shuttle without getting instalock or bomb, harassed by hundreds if not thousands of ships/players so you can't do whatever but fight back at pure loss or watch yourself loosing it all anyway.
You guys have one of the most interesting game areas to do a lot of stuff, actually to make it the most interesting area in the game but instead all you guys do is gate camp high sec entries, Elite lol solo pvp, pave your killboard with cyno and rookie kills then post tears on GD "low sec needs buffs".
If something one should figure is that with all the available content you guys have, you are unable to make it good enough to be there and have fun, if something we can safely say, for what you guys do with there's already far too much content and way to much rewarding for the effort you guys put in to deserve it.
The issue is not the mechanics, the issue is not players willing to take risks to go there or not. The issue clearly comes from low sec inhabitants unable to attract players or make it so players want to take the risk going there. The issue of low sec is clearly low sec inhabitants making the wasteland it is and then complaining about it.
Of course there are some constellations where some entities understood this, work on their "way'" to make it possible for neutrals to go there and win some rewards before chasing them down and get nice KMs, like not attacking neutrals, not attack rookie ships or T1s under BC unless they attack themselves etc.
*removed inappropriate ASCII art signature* - CCP Eterne |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.07 21:07:00 -
[13] - Quote
Lowsec has become a path to more interesting areas of eve, docking there is a death sentence,gatecamps are like feeding chum to the sharks, lots of easy noob kills new players who are stretching their wings for the first time, never go back,Some areas have learnt this and patrol to keep some kind of common sense in play and not kill everything in sight creating a wasteland. There is no more point complaining about lowsec, where it is dysfunctional It has been brought about by the inhabitants.most parasites evolve not to kill the host. |

Mag's
the united Negative Ten.
15572
|
Posted - 2013.10.07 21:23:00 -
[14] - Quote
Yolo wrote:Low-sec is for the main part dead, there is far from the life inteded and one of the main reasons is how easy it is to tank the sentry guns.
I suggest, that without any other changes. tests should be made that if the basic traveling, docking and undocking was made safer by more powerfull sentry guns, activity could incease in low-sec.
Maybe, just maybe, this will be enough to get activity going. All bets are still off at anomalies, asteroid belts and so on. But this will help people get there and force the pirates to chase rather than camp.
Basicly the idea would be that due to sabotage of billboards and sentryguns, there has been problems around gates for a long time. Now the jove has offered an upgrade that will make sentry guns way more powerfull.
Flame away.
What you really mean is you want safer low sec travel. Seeing as gates are one of the major places for combat, I'll have to say no thanks.
Oh and in before you suck cause you camp gates and bomb shuttles. It's all true btw. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Matthias Thullmann
Dynatron Inc. The Volition Cult
16
|
Posted - 2013.10.07 23:58:00 -
[15] - Quote
You don't improve things by pushing up the bottom, you do it by pulling up the top.
As in, instead of protectionism, think incentives. Move all incursions into lowsec, or add a second important mineral like mexocrit which can be only mined in lowsec. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 00:05:00 -
[16] - Quote
Matthias Thullmann wrote:You don't improve things by pushing up the bottom, you do it by pulling up the top.
As in, instead of protectionism, think incentives. Move all incursions into lowsec, or add a second important mineral like mexocrit which can be only mined in lowsec. Unfortunately, until the affected regions learn how to control themselves and learn to farm the gatecamps rather than laying waste to all they are capable of, then no incentives will resolve the issue. The message is not to stop gatecamping, the message is to do it smart. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Matthias Thullmann
Dynatron Inc. The Volition Cult
16
|
Posted - 2013.10.08 00:09:00 -
[17] - Quote
epicurus ataraxia wrote:Unfortunately, until the affected regions learn how to control themselves and learn to farm the gatecamps rather than laying waste to all they are capable of, then no incentives will resolve the issue.
Eh, you're probably right. Incentives wouldn't work in current atmosphere any more than improved PI/moons etc does.
If OP wants more action he should seriously move to null already. |

epicurus ataraxia
Unchained Industrial Collective Defiance Enterprises
55
|
Posted - 2013.10.08 00:13:00 -
[18] - Quote
Yes shooting noobs is like cutting down seedlings for firewood. Asteros and Stratios are beautiful. CCP Please Make these ships Truly function as Exploration ships, +10 Virus strength please. |

Anthar Thebess
REPUBLIKA ORLA C0VEN
142
|
Posted - 2013.10.08 10:13:00 -
[19] - Quote
To bring back Lowsec to life just make it NPC null space -0.01 Gate baubles / doomsdays - no npc standing hit etc etc , all good stuff :)
FW space could be SOV space owned by one of the FW sides.
|

Lephia DeGrande
Luxembourg Space Union
149
|
Posted - 2013.10.08 10:41:00 -
[20] - Quote
One important step should be to make the low sec more interessting, not only more proftiable.
At the Moment there is no reason to leave Null Sec or Highsec or WH Space. |

Rivr Luzade
Coreli Corporation Ineluctable.
58
|
Posted - 2013.10.08 11:00:00 -
[21] - Quote
Anthar Thebess wrote:To bring back Lowsec to life just make it NPC null space -0.01 Gate baubles / doomsdays - no npc standing hit etc etc , all good stuff :)
FW space could be SOV space owned by one of the FW sides.
NPC-00 != Lowsec |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.08 11:04:00 -
[22] - Quote
Barry Filler wrote:I would rather see people getting the power to better protect themselves against gate campers, instead of simply making the sentry guns stronger. More sandbox in my opinion
It's an issue that plagues the entire empire realm.
- Logically why are faction police incapable of crushing enemy militia in their home territory?
- Why are sentry guns which are basicly OP drones not engaging criminals and enemy militia as soon as they uncloak at the gate? Or as soon as they undock - irrespective of session timer?
- Why are there no faction police in lowsec? CONCORD not being there is justified but no faction presence whatsoever in what is meant to be sovereign territory is strange and has no reason.
- Why do soveriegn entities not use capitals to defend their home territory - as they'd be fully entitled to do?
- why are there no pirates stations in lowsec?
- why is there no 'faction warfare' for pirate NPC space?
- why can't you buy boosters from FW stores (limited to specific types and listed as 'navy booster' so as to be legal)?
- why is there so little incentive to help new players from a small corporation point of view? Aren't these the potential lowsec recruits we really need? Why are they more or less instructed to stay away from lowsec?
- Why is the security rating system so illogical and hamhanded?
- Why is there so little incentive to play POS warfare in lowsec and therefore need carebears to mine for you etc etc? Is that there are too many NPC stations to base out of? Would lowsec benefit from having max 1 NPC station in a constellation and if so - where? The border system to highsec?
These are the kinds of questions I ask myself when it comes to lowsec. Go figure. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.08 11:04:00 -
[23] - Quote
Rivr Luzade wrote:Anthar Thebess wrote:To bring back Lowsec to life just make it NPC null space -0.01 Gate baubles / doomsdays - no npc standing hit etc etc , all good stuff :)
FW space could be SOV space owned by one of the FW sides.
NPC-00 != Lowsec
Well you have to admit that aside from bubbles it pretty much is the same animal. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Samillian
Angry Mustellid
331
|
Posted - 2013.10.08 12:08:00 -
[24] - Quote
Strange as it may seem to most of you in this thread many of us who live full time in LowSec manage to have quite a bit of fun without resorting to noob slaughter, HiSec entry camping, special toys or the inability to "roam" in less than 40+ man fleets with only the FC doing any thinking. NBSI shall be the whole of the Law |

Rivr Luzade
Coreli Corporation Ineluctable.
58
|
Posted - 2013.10.08 12:49:00 -
[25] - Quote
Caleb Seremshur wrote:Rivr Luzade wrote:Anthar Thebess wrote:To bring back Lowsec to life just make it NPC null space -0.01 Gate baubles / doomsdays - no npc standing hit etc etc , all good stuff :)
FW space could be SOV space owned by one of the FW sides.
NPC-00 != Lowsec Well you have to admit that aside from bubbles it pretty much is the same animal.
Exactly the lack of them (of massive bubble camps on stations and gates and you name it where), of bombs, DDs etc is what makes lowsec different from 00. If they were allowed in lowsec, there would be no lowsec any more.
Samillian wrote:Strange as it may seem to most of you in this thread many of us who live full time in LowSec manage to have quite a bit of fun without resorting to noob slaughter, HiSec entry camping, special toys or the inability to "roam" in less than 40+ man fleets with only the FC doing any thinking.
Nice comment. 
|

Kitty Bear
Disturbed Friends Of Diazepam Disturbed Acquaintance
897
|
Posted - 2013.10.08 12:52:00 -
[26] - Quote
lowsec isn't broken the people who play there are
and that's entirely out of ccp's remit |

Commander Ted
Caldari Provisions Caldari State
890
|
Posted - 2013.10.08 13:23:00 -
[27] - Quote
What is the point of making carebears come into low sec if they won't die?
Might as well add more hisec. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Commander Ted
Caldari Provisions Caldari State
890
|
Posted - 2013.10.08 13:25:00 -
[28] - Quote
Caleb Seremshur wrote:
Well you have to admit that aside from bubbles it pretty much is the same animal.
And frigates being on gates, and titans, and having to worry about stealth bombers.
If you actually pvp there it is totally different. https://forums.eveonline.com/default.aspx?g=posts&t=174097 Separate all 4 empires in eve with lowsec. |

Caleb Seremshur
Angel of War Game 0f Tears
110
|
Posted - 2013.10.08 20:04:00 -
[29] - Quote
I can't help it if you need to park your tousch on a gate to win. If the idea is to have more fights let's create something worth fighting over first. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |

Caleb Seremshur
Angel of War Game 0f Tears
112
|
Posted - 2013.10.09 11:34:00 -
[30] - Quote
Commander Ted wrote:What is the point of making carebears come into low sec if they won't die?
Might as well add more hisec.
Don't be obtuse.
Carebears will die by the droves sure, because they're idiots.
Genuinely new players making their first steps in to lowsec, being utterly mauled by the sharks that live there is a different matter. There's no gradual progression from high to low. This ties in to what I said above and in many other posts I've made.
SO HERE GOES:
TRUE HIGHSEC: CONCORD PROTECTION and faction police (capital faction support) 1.0 0.9 0.8
HIGHSEC: as above sans capital support 0.7 0.6
LOWSEC: Faction police with capital support 0.5 0.4 0.3
TRUE LOWSEC: Sparse faction police, no capital support 0.2 0.1
KEY NOTES:
Gate guns and faction police now instantly engage enemy militia members and -10's on sight. Damage scales upwards with time. In TRUE HIGHSEC capitals will deploy to engage undesirables that kill off the standard faction police. Capitals immediately deploy to engage any enemy militia member spotted in a battleship. HIGHSEC, as above sans capitals LOWSEC, faction police patrol the system and sit on the gates, engagements normally some cruisers and frigs but scales over time. They engage 'hostiles' quickly. TRUE LOWSEC: Faction police escalates no higher than cruisers, they never attack you off gates.
The next step is incentivising use of lowsec. Since making it marginally safer is not going to be enough, there needs to be a credible reason to go there in the first place.
LOWSEC, border systems to highsec contain the relevent factions FW station and nothing else. TRUE LOWSEC systems bordering 0.0 have the regional pirate station.
LOOK AT the spawn rate of gravimetric and gas sites, CONSIDER increasing them in lowsec constellations. Give credible reasons to base in lowsec with a POS. People want low to be null-lite? With so many NPC stations per constellation that is just simply asking too much.
I could write an entire manifesto of my 4 years of playing this game in and out of lowsec. Am I going to? At this point I just might, collaboratively with other lowseccers preferred. Read my thread here for my thoughts on eve economy https://forums.eveonline.com/default.aspx?g=posts&t=263968&find=unread --- Mining in game, from the perspective of an IRL miner. https://forums.eveonline.com/default.aspx?g=posts&m=3503687&#post3503687 ----á for FW rebalance in 2013 |
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